16 Commits

Author SHA1 Message Date
jp9000
ae2e0e314a fixed spelling error 2013-04-08 17:17:47 -07:00
Richard Stanway
9aceaadbcc Some small code cleanups via static analysis (cppcheck) 2013-04-04 03:20:02 -04:00
jp9000
291aa13319 removed inline api refs 2013-03-06 03:07:52 -07:00
jp9000
ac3fc240e7 fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
2013-02-28 18:33:49 -07:00
jp9000
0f3987a3d8 well, looks like I just made a very nice optimization 2013-02-28 14:05:19 -07:00
jp9000
5d6dfdedb9 added a function to get the d3d texture from an obs texture 2013-02-09 12:49:33 -07:00
jp9000
ab859da2aa fixed some mic sync issues
fixed some potential desktop sync issues
fixed some bad names
fixed more json issues
fixed mp4 file syncing
2012-12-30 14:30:08 -07:00
jp9000
544975b4e7 added sizing/aspect ignore/positioning to graphics capture, added mouse to win8 capture, fixed push-to-talk volume, added push-to-talk delay 2012-12-16 22:27:41 -07:00
jp9000
b9d79f4c3f tons of fixes related to audio and crashes, argh. also win8 capture 2012-12-14 04:13:38 -07:00
jim
ee2d7fe16b graphics capture plugin update 2012-11-08 21:56:18 -07:00
jim
8021e7c49b 0.432a 2012-11-02 00:09:06 -07:00
jim
0cfae6cf51 0.43a 2012-10-28 17:36:11 -07:00
jim
75db90544f updated graphics capture code, other random tweaks 2012-10-20 22:42:35 -07:00
jim
dc0c272100 0.41a 2012-10-02 19:09:18 -07:00
jim
ac224ac6a5 0.35a 2012-09-10 01:04:20 -07:00
jp9000
5b9e3b9dcb Initial commit 2012-08-30 21:54:15 -07:00