jp9000
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ae2e0e314a
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fixed spelling error
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2013-04-08 17:17:47 -07:00 |
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Richard Stanway
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9aceaadbcc
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Some small code cleanups via static analysis (cppcheck)
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2013-04-04 03:20:02 -04:00 |
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jp9000
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291aa13319
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removed inline api refs
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2013-03-06 03:07:52 -07:00 |
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jp9000
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ac3fc240e7
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fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
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2013-02-28 18:33:49 -07:00 |
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jp9000
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0f3987a3d8
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well, looks like I just made a very nice optimization
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2013-02-28 14:05:19 -07:00 |
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jp9000
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5d6dfdedb9
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added a function to get the d3d texture from an obs texture
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2013-02-09 12:49:33 -07:00 |
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jp9000
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ab859da2aa
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fixed some mic sync issues
fixed some potential desktop sync issues
fixed some bad names
fixed more json issues
fixed mp4 file syncing
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2012-12-30 14:30:08 -07:00 |
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jp9000
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544975b4e7
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added sizing/aspect ignore/positioning to graphics capture, added mouse to win8 capture, fixed push-to-talk volume, added push-to-talk delay
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2012-12-16 22:27:41 -07:00 |
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jp9000
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b9d79f4c3f
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tons of fixes related to audio and crashes, argh. also win8 capture
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2012-12-14 04:13:38 -07:00 |
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jim
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ee2d7fe16b
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graphics capture plugin update
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2012-11-08 21:56:18 -07:00 |
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jim
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8021e7c49b
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0.432a
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2012-11-02 00:09:06 -07:00 |
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jim
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0cfae6cf51
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0.43a
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2012-10-28 17:36:11 -07:00 |
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jim
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75db90544f
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updated graphics capture code, other random tweaks
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2012-10-20 22:42:35 -07:00 |
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jim
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dc0c272100
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0.41a
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2012-10-02 19:09:18 -07:00 |
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jim
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ac224ac6a5
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0.35a
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2012-09-10 01:04:20 -07:00 |
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jp9000
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5b9e3b9dcb
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Initial commit
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2012-08-30 21:54:15 -07:00 |
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