jp9000
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4b50f99f6b
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cleaned up shared texture functions a bit
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2013-05-01 21:10:06 -07:00 |
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jp9000
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ac3fc240e7
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fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
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2013-02-28 18:33:49 -07:00 |
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jp9000
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0f3987a3d8
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well, looks like I just made a very nice optimization
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2013-02-28 14:05:19 -07:00 |
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jp9000
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6a44eba695
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fixed game capture to work regardless of target application bit
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2013-02-11 19:26:35 -07:00 |
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jp9000
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efe771565f
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capture card audio stuff, audio system adjustments, audio thread adjustments
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2012-12-25 09:34:07 -07:00 |
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Richard Stanway
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954cc6ad2d
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Improve logging of some errors
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2012-12-13 10:09:50 -05:00 |
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jp9000
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1f0152ad91
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fixed transcoding issues, fixed issues that could occur with bad mics/devices, logging more data, fixed bugs related to scene changing
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2012-12-12 19:48:44 -07:00 |
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jp9000
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0fb0ce81f6
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fixed issues with game capture not acquiring
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2012-12-10 06:29:02 -07:00 |
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jp9000
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286704a176
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another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems
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2012-12-04 03:17:34 -07:00 |
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jim
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7e10a6cad2
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added more info to crash handler, fixed some bugs, adjusted rtmp code, removed unnecessary traces
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2012-11-22 06:50:22 -07:00 |
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jim
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ee2d7fe16b
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graphics capture plugin update
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2012-11-08 21:56:18 -07:00 |
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jim
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75db90544f
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updated graphics capture code, other random tweaks
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2012-10-20 22:42:35 -07:00 |
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jim
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0508629a38
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graphics capture initial code
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2012-10-18 20:30:14 -07:00 |
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