13 Commits

Author SHA1 Message Date
jp9000
4b50f99f6b cleaned up shared texture functions a bit 2013-05-01 21:10:06 -07:00
jp9000
ac3fc240e7 fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
2013-02-28 18:33:49 -07:00
jp9000
0f3987a3d8 well, looks like I just made a very nice optimization 2013-02-28 14:05:19 -07:00
jp9000
6a44eba695 fixed game capture to work regardless of target application bit 2013-02-11 19:26:35 -07:00
jp9000
efe771565f capture card audio stuff, audio system adjustments, audio thread adjustments 2012-12-25 09:34:07 -07:00
Richard Stanway
954cc6ad2d Improve logging of some errors 2012-12-13 10:09:50 -05:00
jp9000
1f0152ad91 fixed transcoding issues, fixed issues that could occur with bad mics/devices, logging more data, fixed bugs related to scene changing 2012-12-12 19:48:44 -07:00
jp9000
0fb0ce81f6 fixed issues with game capture not acquiring 2012-12-10 06:29:02 -07:00
jp9000
286704a176 another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems 2012-12-04 03:17:34 -07:00
jim
7e10a6cad2 added more info to crash handler, fixed some bugs, adjusted rtmp code, removed unnecessary traces 2012-11-22 06:50:22 -07:00
jim
ee2d7fe16b graphics capture plugin update 2012-11-08 21:56:18 -07:00
jim
75db90544f updated graphics capture code, other random tweaks 2012-10-20 22:42:35 -07:00
jim
0508629a38 graphics capture initial code 2012-10-18 20:30:14 -07:00