jp9000
|
30f50d018f
|
removed redundant check in game capture
|
2013-03-27 03:25:34 -07:00 |
|
jp9000
|
46ceef3880
|
game capture: made it so that d3d11 swap chain is hooked first if available, may have to hook both d3d10 and d3d11 if they both exist, as they may use different dxgi versions.
|
2013-03-22 20:20:51 -07:00 |
|
jp9000
|
705fd556af
|
Made graphics capture hook to use more common API functions when getting a temp swap chain
|
2013-03-05 16:34:53 -07:00 |
|
jp9000
|
0fbddc5ebd
|
minor comment
|
2013-03-01 13:29:47 -07:00 |
|
jp9000
|
27b0855914
|
and one more minor tweak for safety
|
2013-02-28 18:40:06 -07:00 |
|
jp9000
|
b23092def3
|
put factory->Release() in the correct spot
|
2013-02-28 18:37:33 -07:00 |
|
jp9000
|
ac3fc240e7
|
fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
|
2013-02-28 18:33:49 -07:00 |
|