18 Commits

Author SHA1 Message Date
jp9000
691c251d89 Revert "Update OBS to D3D11"
This reverts commit fb3188a7cd94a4577238aae1692f91f847949090.

This was a change that was added to fix support for certain intel
devices, but ultimately I feel like it's just not needed and is trying
to fix something that isn't broken.
2015-01-23 14:52:22 -08:00
jp9000
fb3188a7cd Update OBS to D3D11
This should fix the issues that have been happening with those intel
integrated laptops.
2014-11-19 15:48:12 -08:00
palana
6ab815ddc9 Split shader creation into separate compilation and object creation functions 2014-03-21 22:23:05 +01:00
palana
9a9deb5d4c Remove shader cache
This should eliminate all problems users had with corrupted shader cache files

API users who need non-blocking compilation of shaders are encouraged to use the
new async API
2014-03-11 18:25:03 +01:00
palana
2cf6179de9 Delete all files in shader cache
Selective deletion doesn't work due to silent corruption in the cache files
which isn't detected when loading the blob
2013-12-06 19:07:40 +01:00
palana
f04be6e35a Revert "Sanitized shader cache handling"
This reverts commit 6857c19ba7fe6f3ee7e495433d65171243c7eb50.
2013-12-06 18:37:50 +01:00
palana
6857c19ba7 Sanitized shader cache handling
Store blobs per graphics adapter (name) and only delete corrupted cache
files (instead of nuking "all" cache files while ignoring plugin cache
files from third party plugins).
Also log corrupted cache files
2013-12-06 18:00:00 +01:00
Richard Stanway
f0a6657ef1 Destroy the shader cache and retry if a shader fails to load 2013-11-20 19:30:23 +01:00
Richard Stanway
8bed88f7f5 Remove writing of shader cache filenames to the log 2013-09-04 21:25:55 +02:00
jp9000
21c45aa991 remove whitespace 2013-09-04 00:22:41 -07:00
palana
db2d95627f Added shader blob file cache
To offset the huge compile time for shaders with complexity similar to the yadif shader
2013-08-19 19:49:25 +02:00
palana
1565e5af74 Added incomplete handling of #include in shaders 2013-07-09 15:49:15 +02:00
jp9000
2d05e4edd3 reverted to memcpy because Jim apparently didn't do proper testing like he should have 2013-05-03 17:17:45 -07:00
jim
42c6b401e2 threading, optimizations, api additions, directshow features 2012-10-24 23:58:42 -07:00
jim
75db90544f updated graphics capture code, other random tweaks 2012-10-20 22:42:35 -07:00
jim
30efe88459 0.411a hotfix and updated russian translation 2012-10-03 16:03:19 -07:00
jim
dc0c272100 0.41a 2012-10-02 19:09:18 -07:00
jim
5eabc20490 0.35a renames 2012-09-10 01:07:50 -07:00