jp9000
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999d41b10c
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fixed a minor bug with the interop2->interop1 commit
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2013-07-19 00:21:02 -07:00 |
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jp9000
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3fe7c11cfc
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use the interop1 extension instead of interop2
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2013-07-18 22:52:41 -07:00 |
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jp9000
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4021dc0780
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game capture - fixed a GL capturing bug that would cause black screens with the latest update on some systems that have issues with or do not fully support the new capture type.
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2013-07-18 19:21:44 -07:00 |
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jp9000
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6e1253f831
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fixed a leak with GL shutdown
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2013-07-10 22:25:28 -07:00 |
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jp9000
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7603b27981
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just added a few tiny things to GL capture for debugging purposes
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2013-07-10 22:06:22 -07:00 |
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jp9000
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f0466ebfe6
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fixed a bug with opengl capture where it would cease capturing some games after going fullscreen because their device context handles or window handles change
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2013-07-10 19:08:25 -07:00 |
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jp9000
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e26a0e131b
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made a minor fix to the new GL capture, was using the functions that were incompatible with many devices
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2013-06-23 18:04:53 -07:00 |
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jp9000
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6c739ae966
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one minor memory leak fix to new gl capture method
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2013-06-23 00:00:18 -07:00 |
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jp9000
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94269cff8e
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implemented new capture for GL games
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2013-06-22 23:53:27 -07:00 |
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jp9000
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2d05e4edd3
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reverted to memcpy because Jim apparently didn't do proper testing like he should have
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2013-05-03 17:17:45 -07:00 |
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jp9000
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96dc5b84a0
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game capture - added yet more logging to d3d10/d3d11/gl
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2013-05-01 17:57:43 -07:00 |
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jp9000
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b07fe5526d
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Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed
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2013-05-01 15:51:07 -07:00 |
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jp9000
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8c25c0ca53
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game capture: fixed an issue where keepalive would fail before it even had a chance to start up
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2013-04-25 16:00:57 -07:00 |
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jp9000
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6e21083ba6
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game capture - changed where the keepalive check occurs in code, just to be safe
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2013-04-20 11:01:12 -07:00 |
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jp9000
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e124433d53
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added keepalive message for GL
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2013-04-19 08:41:26 -07:00 |
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jp9000
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044a8b6882
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fixed some bugs with game capture
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2013-04-15 05:44:29 -07:00 |
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jp9000
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3e314ce6e2
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add new keepalive code to the opengl capture as well
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2013-03-21 19:30:49 -07:00 |
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jp9000
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6a44eba695
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fixed game capture to work regardless of target application bit
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2013-02-11 19:26:35 -07:00 |
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jp9000
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0fb0ce81f6
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fixed issues with game capture not acquiring
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2012-12-10 06:29:02 -07:00 |
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jp9000
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6ebf3633d9
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tons of bug fixes, added send buffer again, fixed japanese localization, added outline
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2012-12-05 19:43:44 -07:00 |
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jp9000
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0d5fb12717
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minor fixes to graphics capture hook
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2012-12-04 04:06:04 -07:00 |
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jp9000
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286704a176
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another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems
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2012-12-04 03:17:34 -07:00 |
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jim
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8a5995e19f
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changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks
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2012-11-22 18:02:33 -07:00 |
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jim
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bf71c44e6a
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fixed some alt-tab issues with graphics capture, also still tweaking frame drop code
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2012-11-20 20:53:58 -07:00 |
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jim
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7c65f2e5a7
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minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture
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2012-11-14 19:58:01 -07:00 |
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Richard Stanway
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52095eae20
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Don't try to initialize OpenGL hook when window is minimized
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2012-11-12 23:35:18 -05:00 |
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jim
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4ae2865744
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more graphics capture tweaks and optimizations
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2012-11-11 21:23:48 -07:00 |
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Richard Stanway
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19cae02948
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Merge remote-tracking branch 'origin/master'
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2012-11-10 18:35:11 -05:00 |
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Richard Stanway
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27deb9552c
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Additionally hook wglSwapBuffers for OpenGL
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2012-11-10 16:52:23 -05:00 |
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jim
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3774a5d6f0
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test new d3d9 capture code - gl & d3d10.0 additions on the way
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2012-11-09 20:50:55 -07:00 |
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Richard Stanway
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f9187b9ea8
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Fix OpenGL capture hook setup
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2012-11-09 22:19:25 -05:00 |
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jim
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ee2d7fe16b
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graphics capture plugin update
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2012-11-08 21:56:18 -07:00 |
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jim
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75db90544f
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updated graphics capture code, other random tweaks
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2012-10-20 22:42:35 -07:00 |
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jim
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0508629a38
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graphics capture initial code
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2012-10-18 20:30:14 -07:00 |
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