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11 Commits

Author SHA1 Message Date
jp9000
96dc5b84a0 game capture - added yet more logging to d3d10/d3d11/gl 2013-05-01 17:57:43 -07:00
jp9000
b07fe5526d Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed 2013-05-01 15:51:07 -07:00
jp9000
044a8b6882 fixed some bugs with game capture 2013-04-15 05:44:29 -07:00
jp9000
b5f9d424f5 Game capture: Fixed a bug that caused 64bit games not to capture 2013-03-30 13:45:27 -07:00
jp9000
30f50d018f removed redundant check in game capture 2013-03-27 03:25:34 -07:00
jp9000
46ceef3880 game capture: made it so that d3d11 swap chain is hooked first if available, may have to hook both d3d10 and d3d11 if they both exist, as they may use different dxgi versions. 2013-03-22 20:20:51 -07:00
jp9000
705fd556af Made graphics capture hook to use more common API functions when getting a temp swap chain 2013-03-05 16:34:53 -07:00
jp9000
0fbddc5ebd minor comment 2013-03-01 13:29:47 -07:00
jp9000
27b0855914 and one more minor tweak for safety 2013-02-28 18:40:06 -07:00
jp9000
b23092def3 put factory->Release() in the correct spot 2013-02-28 18:37:33 -07:00
jp9000
ac3fc240e7 fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
2013-02-28 18:33:49 -07:00
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