jp9000
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96dc5b84a0
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game capture - added yet more logging to d3d10/d3d11/gl
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2013-05-01 17:57:43 -07:00 |
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jp9000
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b07fe5526d
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Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed
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2013-05-01 15:51:07 -07:00 |
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jp9000
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044a8b6882
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fixed some bugs with game capture
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2013-04-15 05:44:29 -07:00 |
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jp9000
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b5f9d424f5
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Game capture: Fixed a bug that caused 64bit games not to capture
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2013-03-30 13:45:27 -07:00 |
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jp9000
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30f50d018f
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removed redundant check in game capture
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2013-03-27 03:25:34 -07:00 |
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jp9000
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46ceef3880
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game capture: made it so that d3d11 swap chain is hooked first if available, may have to hook both d3d10 and d3d11 if they both exist, as they may use different dxgi versions.
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2013-03-22 20:20:51 -07:00 |
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jp9000
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705fd556af
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Made graphics capture hook to use more common API functions when getting a temp swap chain
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2013-03-05 16:34:53 -07:00 |
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jp9000
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0fbddc5ebd
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minor comment
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2013-03-01 13:29:47 -07:00 |
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jp9000
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27b0855914
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and one more minor tweak for safety
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2013-02-28 18:40:06 -07:00 |
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jp9000
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b23092def3
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put factory->Release() in the correct spot
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2013-02-28 18:37:33 -07:00 |
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jp9000
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ac3fc240e7
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fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
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2013-02-28 18:33:49 -07:00 |
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