jp9000
|
b5f9d424f5
|
Game capture: Fixed a bug that caused 64bit games not to capture
|
2013-03-30 13:45:27 -07:00 |
|
jp9000
|
30f50d018f
|
removed redundant check in game capture
|
2013-03-27 03:25:34 -07:00 |
|
jp9000
|
46ceef3880
|
game capture: made it so that d3d11 swap chain is hooked first if available, may have to hook both d3d10 and d3d11 if they both exist, as they may use different dxgi versions.
|
2013-03-22 20:20:51 -07:00 |
|
jp9000
|
3e314ce6e2
|
add new keepalive code to the opengl capture as well
|
2013-03-21 19:30:49 -07:00 |
|
jp9000
|
2b21d55be0
|
removed redundant QPC calls
|
2013-03-21 19:28:42 -07:00 |
|
jp9000
|
c01a3c0281
|
Fixed bug with game capture not checking to see if OBS is still alive. Might adjust it later if I find a better way
|
2013-03-21 19:19:16 -07:00 |
|
jp9000
|
8a05238dad
|
fixed some issues with the project files: removed *.filters from gitignore, added *.filters files to git, fixed project dependencies that were causing the project to compile incorrectly
|
2013-03-09 16:00:46 -07:00 |
|
Lucas Murray
|
e9b74b9fb1
|
Merge branch 'envproj'
|
2013-03-06 10:37:30 +08:00 |
|
jp9000
|
705fd556af
|
Made graphics capture hook to use more common API functions when getting a temp swap chain
|
2013-03-05 16:34:53 -07:00 |
|
Lucas Murray
|
1a80def69b
|
Make solution work in both VSE2010 and VSE2012
|
2013-03-05 19:26:45 +08:00 |
|
Lucas Murray
|
5894e62746
|
Use environment variables for include directories; Don't rely on MFC
being present
|
2013-03-05 18:39:26 +08:00 |
|
jp9000
|
f720805a1f
|
switched to vs2010. gotta love the new directories thing in 2010. really great. so great. so wonderful.
also, recompiled libmp3lame
|
2013-03-04 16:13:29 -07:00 |
|
jp9000
|
675d0c6d6c
|
added an audio filter API
|
2013-03-03 18:20:38 -07:00 |
|
jp9000
|
0fbddc5ebd
|
minor comment
|
2013-03-01 13:29:47 -07:00 |
|
jp9000
|
27b0855914
|
and one more minor tweak for safety
|
2013-02-28 18:40:06 -07:00 |
|
jp9000
|
b23092def3
|
put factory->Release() in the correct spot
|
2013-02-28 18:37:33 -07:00 |
|
jp9000
|
ac3fc240e7
|
fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
|
2013-02-28 18:33:49 -07:00 |
|
jp9000
|
0f3987a3d8
|
well, looks like I just made a very nice optimization
|
2013-02-28 14:05:19 -07:00 |
|
jp9000
|
6a44eba695
|
fixed game capture to work regardless of target application bit
|
2013-02-11 19:26:35 -07:00 |
|
jp9000
|
0fb0ce81f6
|
fixed issues with game capture not acquiring
|
2012-12-10 06:29:02 -07:00 |
|
jp9000
|
6ebf3633d9
|
tons of bug fixes, added send buffer again, fixed japanese localization, added outline
|
2012-12-05 19:43:44 -07:00 |
|
jp9000
|
0d5fb12717
|
minor fixes to graphics capture hook
|
2012-12-04 04:06:04 -07:00 |
|
jp9000
|
286704a176
|
another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems
|
2012-12-04 03:17:34 -07:00 |
|
jim
|
8a5995e19f
|
changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks
|
2012-11-22 18:02:33 -07:00 |
|
jim
|
129e068b1d
|
improving framedrop code, bugfixes, got rid of tabs in source (I hate tabs), and other things
|
2012-11-21 11:21:40 -07:00 |
|
Richard Stanway
|
ab1abff804
|
Fix D3D hook API error checks
|
2012-11-20 23:37:35 -05:00 |
|
jim
|
bf71c44e6a
|
fixed some alt-tab issues with graphics capture, also still tweaking frame drop code
|
2012-11-20 20:53:58 -07:00 |
|
jim
|
e02464b9f7
|
testing framedrop code, animated gifs, more features, more fixes, translations, etc
|
2012-11-19 02:16:37 -07:00 |
|
jim
|
d68269c6e1
|
more capture tweaks/fixes mostly
|
2012-11-15 08:22:54 -07:00 |
|
Richard Stanway
|
30518ee295
|
Restore memory protection after modifying D3D9
Fix typo in game capture dialog
|
2012-11-15 02:56:28 -05:00 |
|
jim
|
2348e9dd71
|
forgot a project file
|
2012-11-14 20:02:03 -07:00 |
|
jim
|
7c65f2e5a7
|
minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture
|
2012-11-14 19:58:01 -07:00 |
|
Richard Stanway
|
a79cb2987a
|
Typo fix
|
2012-11-13 02:22:33 -05:00 |
|
Richard Stanway
|
52095eae20
|
Don't try to initialize OpenGL hook when window is minimized
|
2012-11-12 23:35:18 -05:00 |
|
jim
|
4ae2865744
|
more graphics capture tweaks and optimizations
|
2012-11-11 21:23:48 -07:00 |
|
Richard Stanway
|
19cae02948
|
Merge remote-tracking branch 'origin/master'
|
2012-11-10 18:35:11 -05:00 |
|
Richard Stanway
|
27deb9552c
|
Additionally hook wglSwapBuffers for OpenGL
|
2012-11-10 16:52:23 -05:00 |
|
jim
|
3774a5d6f0
|
test new d3d9 capture code - gl & d3d10.0 additions on the way
|
2012-11-09 20:50:55 -07:00 |
|
Richard Stanway
|
f9187b9ea8
|
Fix OpenGL capture hook setup
|
2012-11-09 22:19:25 -05:00 |
|
jim
|
ee2d7fe16b
|
graphics capture plugin update
|
2012-11-08 21:56:18 -07:00 |
|
jim
|
a5f8b3b901
|
fixed threading, optimized some more things, some other adjustments
|
2012-10-26 18:06:49 -07:00 |
|
jim
|
d861ffeceb
|
tiny fix for graphics capture
|
2012-10-20 23:11:35 -07:00 |
|
jim
|
75db90544f
|
updated graphics capture code, other random tweaks
|
2012-10-20 22:42:35 -07:00 |
|
jim
|
0508629a38
|
graphics capture initial code
|
2012-10-18 20:30:14 -07:00 |
|