jp9000
|
6a44eba695
|
fixed game capture to work regardless of target application bit
|
2013-02-11 19:26:35 -07:00 |
|
jp9000
|
0fb0ce81f6
|
fixed issues with game capture not acquiring
|
2012-12-10 06:29:02 -07:00 |
|
jp9000
|
6ebf3633d9
|
tons of bug fixes, added send buffer again, fixed japanese localization, added outline
|
2012-12-05 19:43:44 -07:00 |
|
jp9000
|
286704a176
|
another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems
|
2012-12-04 03:17:34 -07:00 |
|
jim
|
8a5995e19f
|
changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks
|
2012-11-22 18:02:33 -07:00 |
|
Richard Stanway
|
ab1abff804
|
Fix D3D hook API error checks
|
2012-11-20 23:37:35 -05:00 |
|
jim
|
bf71c44e6a
|
fixed some alt-tab issues with graphics capture, also still tweaking frame drop code
|
2012-11-20 20:53:58 -07:00 |
|
jim
|
d68269c6e1
|
more capture tweaks/fixes mostly
|
2012-11-15 08:22:54 -07:00 |
|
Richard Stanway
|
30518ee295
|
Restore memory protection after modifying D3D9
Fix typo in game capture dialog
|
2012-11-15 02:56:28 -05:00 |
|
jim
|
7c65f2e5a7
|
minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture
|
2012-11-14 19:58:01 -07:00 |
|
jim
|
4ae2865744
|
more graphics capture tweaks and optimizations
|
2012-11-11 21:23:48 -07:00 |
|
jim
|
3774a5d6f0
|
test new d3d9 capture code - gl & d3d10.0 additions on the way
|
2012-11-09 20:50:55 -07:00 |
|
jim
|
ee2d7fe16b
|
graphics capture plugin update
|
2012-11-08 21:56:18 -07:00 |
|
jim
|
a5f8b3b901
|
fixed threading, optimized some more things, some other adjustments
|
2012-10-26 18:06:49 -07:00 |
|
jim
|
75db90544f
|
updated graphics capture code, other random tweaks
|
2012-10-20 22:42:35 -07:00 |
|
jim
|
0508629a38
|
graphics capture initial code
|
2012-10-18 20:30:14 -07:00 |
|