Richard Stanway
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aa57a2208a
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Some small D3D/DS safety checks
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2014-03-13 18:21:55 +01:00 |
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jp9000
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96dc5b84a0
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game capture - added yet more logging to d3d10/d3d11/gl
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2013-05-01 17:57:43 -07:00 |
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jp9000
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b07fe5526d
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Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed
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2013-05-01 15:51:07 -07:00 |
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jp9000
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8c25c0ca53
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game capture: fixed an issue where keepalive would fail before it even had a chance to start up
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2013-04-25 16:00:57 -07:00 |
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jp9000
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6e21083ba6
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game capture - changed where the keepalive check occurs in code, just to be safe
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2013-04-20 11:01:12 -07:00 |
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jp9000
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7a602445cb
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added keepalive log message
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2013-04-19 08:40:57 -07:00 |
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jp9000
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044a8b6882
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fixed some bugs with game capture
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2013-04-15 05:44:29 -07:00 |
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jp9000
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2b21d55be0
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removed redundant QPC calls
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2013-03-21 19:28:42 -07:00 |
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jp9000
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c01a3c0281
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Fixed bug with game capture not checking to see if OBS is still alive. Might adjust it later if I find a better way
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2013-03-21 19:19:16 -07:00 |
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jp9000
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ac3fc240e7
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fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
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2013-02-28 18:33:49 -07:00 |
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jp9000
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0f3987a3d8
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well, looks like I just made a very nice optimization
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2013-02-28 14:05:19 -07:00 |
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jp9000
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6a44eba695
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fixed game capture to work regardless of target application bit
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2013-02-11 19:26:35 -07:00 |
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jp9000
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0fb0ce81f6
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fixed issues with game capture not acquiring
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2012-12-10 06:29:02 -07:00 |
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jp9000
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6ebf3633d9
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tons of bug fixes, added send buffer again, fixed japanese localization, added outline
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2012-12-05 19:43:44 -07:00 |
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jp9000
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0d5fb12717
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minor fixes to graphics capture hook
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2012-12-04 04:06:04 -07:00 |
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jp9000
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286704a176
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another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems
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2012-12-04 03:17:34 -07:00 |
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jim
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8a5995e19f
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changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks
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2012-11-22 18:02:33 -07:00 |
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Richard Stanway
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ab1abff804
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Fix D3D hook API error checks
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2012-11-20 23:37:35 -05:00 |
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jim
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bf71c44e6a
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fixed some alt-tab issues with graphics capture, also still tweaking frame drop code
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2012-11-20 20:53:58 -07:00 |
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jim
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d68269c6e1
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more capture tweaks/fixes mostly
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2012-11-15 08:22:54 -07:00 |
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jim
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7c65f2e5a7
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minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture
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2012-11-14 19:58:01 -07:00 |
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jim
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4ae2865744
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more graphics capture tweaks and optimizations
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2012-11-11 21:23:48 -07:00 |
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jim
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ee2d7fe16b
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graphics capture plugin update
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2012-11-08 21:56:18 -07:00 |
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jim
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75db90544f
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updated graphics capture code, other random tweaks
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2012-10-20 22:42:35 -07:00 |
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