24 Commits

Author SHA1 Message Date
Richard Stanway
aa57a2208a Some small D3D/DS safety checks 2014-03-13 18:21:55 +01:00
jp9000
96dc5b84a0 game capture - added yet more logging to d3d10/d3d11/gl 2013-05-01 17:57:43 -07:00
jp9000
b07fe5526d Significantly increased game capture logging data, added a variety of reacquiring fixes, fixed natural selection 2 not acquiring when windowed 2013-05-01 15:51:07 -07:00
jp9000
8c25c0ca53 game capture: fixed an issue where keepalive would fail before it even had a chance to start up 2013-04-25 16:00:57 -07:00
jp9000
6e21083ba6 game capture - changed where the keepalive check occurs in code, just to be safe 2013-04-20 11:01:12 -07:00
jp9000
7a602445cb added keepalive log message 2013-04-19 08:40:57 -07:00
jp9000
044a8b6882 fixed some bugs with game capture 2013-04-15 05:44:29 -07:00
jp9000
2b21d55be0 removed redundant QPC calls 2013-03-21 19:28:42 -07:00
jp9000
c01a3c0281 Fixed bug with game capture not checking to see if OBS is still alive. Might adjust it later if I find a better way 2013-03-21 19:19:16 -07:00
jp9000
ac3fc240e7 fixed hooking issues with D3D 10/10.1/11 games, made it hook by DXGI rather than by the individual APIs
also, added a copy for game capture to prevent render slowdowns
2013-02-28 18:33:49 -07:00
jp9000
0f3987a3d8 well, looks like I just made a very nice optimization 2013-02-28 14:05:19 -07:00
jp9000
6a44eba695 fixed game capture to work regardless of target application bit 2013-02-11 19:26:35 -07:00
jp9000
0fb0ce81f6 fixed issues with game capture not acquiring 2012-12-10 06:29:02 -07:00
jp9000
6ebf3633d9 tons of bug fixes, added send buffer again, fixed japanese localization, added outline 2012-12-05 19:43:44 -07:00
jp9000
0d5fb12717 minor fixes to graphics capture hook 2012-12-04 04:06:04 -07:00
jp9000
286704a176 another CTS/DTS fix, fixed network issues, removed send buffer, fixed some graphics capture crashes, fixed win 8 sleep problems 2012-12-04 03:17:34 -07:00
jim
8a5995e19f changed pdbs to output to rundir, added mouse cursor to graphics capture, removed redundant hook stuff, reverted frame drop code, and other tweaks 2012-11-22 18:02:33 -07:00
Richard Stanway
ab1abff804 Fix D3D hook API error checks 2012-11-20 23:37:35 -05:00
jim
bf71c44e6a fixed some alt-tab issues with graphics capture, also still tweaking frame drop code 2012-11-20 20:53:58 -07:00
jim
d68269c6e1 more capture tweaks/fixes mostly 2012-11-15 08:22:54 -07:00
jim
7c65f2e5a7 minor tweaks, made d3d9 capture awesome, as well as d3d10.0 capture 2012-11-14 19:58:01 -07:00
jim
4ae2865744 more graphics capture tweaks and optimizations 2012-11-11 21:23:48 -07:00
jim
ee2d7fe16b graphics capture plugin update 2012-11-08 21:56:18 -07:00
jim
75db90544f updated graphics capture code, other random tweaks 2012-10-20 22:42:35 -07:00