Minor fix, correct AppWarning text.

This commit is contained in:
shaderdyn 2014-03-19 19:19:17 -03:00
parent d17b7722bd
commit aa55a54e17

View File

@ -703,7 +703,7 @@ bool D3D10Texture::Map(BYTE *&lpData, UINT &pitch)
if(FAILED(err = texture->Map(0, D3D10_MAP_WRITE_DISCARD, 0, &map)))
{
AppWarning(TEXT("D3D10Texture::SetImage: map failed, result = %08lX"), err);
AppWarning(TEXT("D3D10Texture::Map: map failed, result = %08lX"), err);
return false;
}