Added the project scenesw: The OBS Scene Switcher.
Includes changes to rundir: - Copying the dll file. - English locale. Includes scenesw in the installer.master
parent
88b1ebc810
commit
9a9639a2f4
13
OBS-All.sln
13
OBS-All.sln
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@ -59,6 +59,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ObsNvenc", "ObsNvenc\ObsNve
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libMinHook", "minhook\build\libMinHook.vcxproj", "{65021938-D251-46FA-BC3D-85C385D4C06D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "scenesw", "scenesw\scenesw.vcxproj", "{6AC307E3-7D59-4DB2-944F-961E299F063A}"
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ProjectSection(ProjectDependencies) = postProject
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{11A35235-DD48-41E2-8F40-825C78024BC0} = {11A35235-DD48-41E2-8F40-825C78024BC0}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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@ -187,6 +192,14 @@ Global
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{65021938-D251-46FA-BC3D-85C385D4C06D}.Release|Win32.Build.0 = Release|Win32
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{65021938-D251-46FA-BC3D-85C385D4C06D}.Release|x64.ActiveCfg = Release|x64
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{65021938-D251-46FA-BC3D-85C385D4C06D}.Release|x64.Build.0 = Release|x64
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Debug|Win32.ActiveCfg = Debug|Win32
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Debug|Win32.Build.0 = Debug|Win32
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Debug|x64.ActiveCfg = Debug|x64
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Debug|x64.Build.0 = Debug|x64
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Release|Win32.ActiveCfg = Release|Win32
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Release|Win32.Build.0 = Release|Win32
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Release|x64.ActiveCfg = Release|x64
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{6AC307E3-7D59-4DB2-944F-961E299F063A}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -9,6 +9,8 @@ mkdir 32bit\plugins\DShowPlugin\shaders
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mkdir 32bit\plugins\GraphicsCapture
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mkdir 32bit\plugins\PSVPlugin
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mkdir 32bit\plugins\PSVPlugin\locale
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mkdir 32bit\plugins\scenesw
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mkdir 32bit\plugins\scenesw\locale
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mkdir 64bit
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mkdir 64bit\locale
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@ -20,6 +22,8 @@ mkdir 64bit\plugins\DShowPlugin\shaders
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mkdir 64bit\plugins\GraphicsCapture
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mkdir 64bit\plugins\PSVPlugin
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mkdir 64bit\plugins\PSVPlugin\locale
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mkdir 64bit\plugins\scenesw
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mkdir 64bit\plugins\scenesw\locale
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mkdir pdbs
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mkdir pdbs\32bit
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@ -35,9 +39,11 @@ copy ..\rundir\shaders\*.?Shader .\32bit\shaders\
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copy ..\dshowplugin\release\dshowplugin.dll .\32bit\plugins
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copy ..\noisegate\release\noisegate.dll .\32bit\plugins
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copy ..\psvplugin\release\psvplugin.dll .\32bit\plugins
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copy ..\scenesw\release\scenesw.dll .\32bit\plugins
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copy ..\rundir\plugins\dshowplugin\locale\*.txt .\32bit\plugins\dshowplugin\locale\
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copy ..\rundir\plugins\dshowplugin\shaders\*.?Shader .\32bit\plugins\dshowplugin\shaders\
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copy ..\rundir\plugins\psvplugin\locale\*.txt .\32bit\plugins\psvplugin\locale\
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copy ..\rundir\plugins\scenesw\locale\*.txt .\32bit\plugins\scenesw\locale\
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copy ..\graphicscapture\release\graphicscapture.dll .\32bit\plugins
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copy ..\graphicscapture\graphicscapturehook\release\graphicscapturehook.dll .\32bit\plugins\graphicscapture
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copy ..\graphicscapture\graphicscapturehook\x64\release\graphicscapturehook64.dll .\32bit\plugins\graphicscapture
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@ -58,9 +64,11 @@ copy ..\rundir\shaders\*.?Shader .\64bit\shaders\
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copy ..\dshowplugin\x64\release\dshowplugin.dll .\64bit\plugins
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copy ..\noisegate\x64\release\noisegate.dll .\64bit\plugins
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copy ..\psvplugin\x64\release\psvplugin.dll .\64bit\plugins
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copy ..\scenesw\x64\release\scenesw.dll .\64bit\plugins
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copy ..\rundir\plugins\dshowplugin\locale\*.txt .\64bit\plugins\dshowplugin\locale\
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copy ..\rundir\plugins\dshowplugin\shaders\*.?Shader .\64bit\plugins\dshowplugin\shaders\
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copy ..\rundir\plugins\psvplugin\locale\*.txt .\64bit\plugins\psvplugin\locale\
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copy ..\rundir\plugins\scenesw\locale\*.txt .\64bit\plugins\scenesw\locale\
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copy ..\graphicscapture\x64\release\graphicscapture.dll .\64bit\plugins
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copy ..\graphicscapture\graphicscapturehook\release\graphicscapturehook.dll .\64bit\plugins\graphicscapture
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copy ..\graphicscapture\graphicscapturehook\x64\release\graphicscapturehook64.dll .\64bit\plugins\graphicscapture
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@ -97,6 +105,11 @@ mkdir upload\PSVPlugin\32bit
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mkdir upload\PSVPlugin\32bit\PSVPlugin\locale
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mkdir upload\PSVPlugin\64bit
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mkdir upload\PSVPlugin\64bit\PSVPlugin\locale
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mkdir upload\scenesw
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mkdir upload\scenesw\32bit
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mkdir upload\scenesw\32bit\scenesw\locale
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mkdir upload\scenesw\64bit
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mkdir upload\scenesw\64bit\scenesw\locale
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mkdir upload\OBS
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mkdir upload\OBS\32bit
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mkdir upload\OBS\64bit
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@ -133,6 +146,12 @@ copy 32bit\plugins\psvplugin\locale\*.txt .\upload\PSVPlugin\32bit\PSVPlugin\loc
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copy 64bit\plugins\psvplugin.dll .\upload\PSVPlugin\64bit\
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copy 64bit\plugins\psvplugin\locale\*.txt .\upload\PSVPlugin\64bit\PSVPlugin\locale\
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copy 32bit\plugins\scenesw.dll .\upload\scenesw\32bit\
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copy 32bit\plugins\scenesw\locale\*.txt .\upload\scenesw\32bit\scenesw\locale\
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copy 64bit\plugins\scenesw.dll .\upload\scenesw\64bit\
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copy 64bit\plugins\scenesw\locale\*.txt .\upload\scenesw\64bit\scenesw\locale\
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copy 32bit\obs.exe .\upload\OBS\32bit\
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copy 32bit\obsapi.dll .\upload\OBS\32bit\
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copy 32bit\*.pdb .\upload\OBS\32bit\
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@ -9,6 +9,8 @@ mkdir 32bit\plugins\DShowPlugin\shaders
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mkdir 32bit\plugins\GraphicsCapture
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mkdir 32bit\plugins\PSVPlugin
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mkdir 32bit\plugins\PSVPlugin\locale
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mkdir 32bit\plugins\scenesw
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mkdir 32bit\plugins\scenesw\locale
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mkdir 64bit
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mkdir 64bit\locale
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@ -20,6 +22,8 @@ mkdir 64bit\plugins\DShowPlugin\shaders
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mkdir 64bit\plugins\GraphicsCapture
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mkdir 64bit\plugins\PSVPlugin
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mkdir 64bit\plugins\PSVPlugin\locale
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mkdir 64bit\plugins\scenesw
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mkdir 64bit\plugins\scenesw\locale
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copy ..\release\obs.exe .\32bit\
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copy ..\obsapi\release\obsapi.dll .\32bit\
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@ -30,14 +34,17 @@ copy ..\rundir\pdb32\DShowPlugin.pdb .\32bit\plugins\
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copy ..\rundir\pdb32\GraphicsCapture.pdb .\32bit\plugins\
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copy ..\rundir\pdb32\NoiseGate.pdb .\32bit\plugins\
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copy ..\rundir\pdb32\PSVPlugin.pdb .\32bit\plugins\
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copy ..\rundir\pdb32\scenesw.pdb .\32bit\plugins\
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copy ..\rundir\locale\*.txt .\32bit\locale\
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copy ..\rundir\shaders\*.?Shader .\32bit\shaders\
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copy ..\dshowplugin\release\dshowplugin.dll .\32bit\plugins
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copy ..\noisegate\release\noisegate.dll .\32bit\plugins
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copy ..\psvplugin\release\psvplugin.dll .\32bit\plugins
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copy ..\scenesw\release\scenesw.dll .\32bit\plugins
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copy ..\rundir\plugins\dshowplugin\locale\*.txt .\32bit\plugins\dshowplugin\locale\
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copy ..\rundir\plugins\dshowplugin\shaders\*.?Shader .\32bit\plugins\dshowplugin\shaders\
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copy ..\rundir\plugins\psvplugin\locale\*.txt .\32bit\plugins\psvplugin\locale\
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copy ..\rundir\plugins\scenesw\locale\*.txt .\32bit\plugins\scenesw\locale\
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copy ..\graphicscapture\release\graphicscapture.dll .\32bit\plugins
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copy ..\graphicscapture\graphicscapturehook\release\graphicscapturehook.dll .\32bit\plugins\graphicscapture
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copy ..\graphicscapture\graphicscapturehook\x64\release\graphicscapturehook64.dll .\32bit\plugins\graphicscapture
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@ -57,14 +64,17 @@ copy ..\rundir\pdb64\DShowPlugin.pdb .\64bit\plugins\
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copy ..\rundir\pdb64\GraphicsCapture.pdb .\64bit\plugins\
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copy ..\rundir\pdb64\NoiseGate.pdb .\64bit\plugins\
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copy ..\rundir\pdb64\PSVPlugin.pdb .\64bit\plugins\
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copy ..\rundir\pdb64\scenesw.pdb .\64bit\plugins\
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copy ..\rundir\locale\*.txt .\64bit\locale\
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copy ..\rundir\shaders\*.?Shader .\64bit\shaders\
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copy ..\dshowplugin\x64\release\dshowplugin.dll .\64bit\plugins
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copy ..\noisegate\x64\release\noisegate.dll .\64bit\plugins
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copy ..\psvplugin\x64\release\psvplugin.dll .\64bit\plugins
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copy ..\scenesw\x64\release\scenesw.dll .\64bit\plugins
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copy ..\rundir\plugins\dshowplugin\locale\*.txt .\64bit\plugins\dshowplugin\locale\
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copy ..\rundir\plugins\dshowplugin\shaders\*.?Shader .\64bit\plugins\dshowplugin\shaders\
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copy ..\rundir\plugins\psvplugin\locale\*.txt .\64bit\plugins\psvplugin\locale\
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copy ..\rundir\plugins\scenesw\locale\*.txt .\64bit\plugins\scenesw\locale\
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copy ..\graphicscapture\x64\release\graphicscapture.dll .\64bit\plugins
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copy ..\graphicscapture\graphicscapturehook\release\graphicscapturehook.dll .\64bit\plugins\graphicscapture
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copy ..\graphicscapture\graphicscapturehook\x64\release\graphicscapturehook64.dll .\64bit\plugins\graphicscapture
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@ -155,6 +155,9 @@ Section "Open Broadcaster Software" Section1
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File "32bit\plugins\PSVPlugin.dll"
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SetOutPath "$PROGRAMFILES32\OBS\plugins\PSVPlugin\locale\"
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File "32bit\plugins\PSVPlugin\locale\*.txt"
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File "32bit\plugins\scenesw.dll"
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SetOutPath "$PROGRAMFILES32\OBS\plugins\scenesw\locale\"
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File "32bit\plugins\scenesw\locale\*.txt"
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SetOutPath "$PROGRAMFILES32\OBS\plugins\DShowPlugin\locale\"
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File "32bit\plugins\DShowPlugin\locale\*.txt"
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SetOutPath "$PROGRAMFILES32\OBS\plugins\DShowPlugin\shaders\"
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@ -193,6 +196,9 @@ Section "Open Broadcaster Software" Section1
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File "64bit\plugins\PSVPlugin.dll"
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SetOutPath "$PROGRAMFILES64\OBS\plugins\PSVPlugin\locale\"
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File "64bit\plugins\PSVPlugin\locale\*.txt"
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File "64bit\plugins\scenesw.dll"
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SetOutPath "$PROGRAMFILES64\OBS\plugins\scenesw\locale\"
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File "64bit\plugins\scenesw\locale\*.txt"
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SetOutPath "$PROGRAMFILES64\OBS\plugins\DShowPlugin\locale\"
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File "64bit\plugins\DShowPlugin\locale\*.txt"
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SetOutPath "$PROGRAMFILES64\OBS\plugins\DShowPlugin\shaders\"
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@ -280,6 +286,8 @@ Section "un.OBS Program Files"
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Delete "$PROGRAMFILES32\OBS\plugins\NoiseGate.dll"
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Delete "$PROGRAMFILES32\OBS\plugins\PSVPlugin.dll"
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Delete "$PROGRAMFILES32\OBS\plugins\PSVPlugin\locale\*.txt"
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Delete "$PROGRAMFILES32\OBS\plugins\scenesw.dll"
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Delete "$PROGRAMFILES32\OBS\plugins\scenesw\locale\*.txt"
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Delete "$PROGRAMFILES32\OBS\plugins\DShowPlugin\locale\*.txt"
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Delete "$PROGRAMFILES32\OBS\plugins\DShowPlugin\shaders\*.?Shader"
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Delete "$PROGRAMFILES32\OBS\plugins\GraphicsCapture\*.dll"
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@ -301,6 +309,8 @@ Section "un.OBS Program Files"
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Delete "$PROGRAMFILES64\OBS\plugins\NoiseGate.dll"
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Delete "$PROGRAMFILES64\OBS\plugins\PSVPlugin.dll"
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Delete "$PROGRAMFILES64\OBS\plugins\PSVPlugin\locale\*.txt"
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Delete "$PROGRAMFILES64\OBS\plugins\scenesw.dll"
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Delete "$PROGRAMFILES64\OBS\plugins\scenesw\locale\*.txt"
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Delete "$PROGRAMFILES64\OBS\plugins\DShowPlugin\locale\*.txt"
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Delete "$PROGRAMFILES64\OBS\plugins\DShowPlugin\shaders\*.?Shader"
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Delete "$PROGRAMFILES64\OBS\plugins\GraphicsCapture\*.dll"
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@ -315,6 +325,8 @@ Section "un.OBS Program Files"
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RMDir "$PROGRAMFILES32\OBS\plugins\DShowPlugin\"
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RMDir "$PROGRAMFILES32\OBS\plugins\PSVPlugin\locale\"
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RMDir "$PROGRAMFILES32\OBS\plugins\PSVPlugin\"
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RMDir "$PROGRAMFILES32\OBS\plugins\scenesw\locale\"
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RMDir "$PROGRAMFILES32\OBS\plugins\scenesw\"
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RMDir "$PROGRAMFILES32\OBS\plugins"
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RMDir "$PROGRAMFILES32\OBS\locale"
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RMDir "$PROGRAMFILES32\OBS\shaders"
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@ -325,6 +337,8 @@ Section "un.OBS Program Files"
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RMDir "$PROGRAMFILES64\OBS\plugins\DShowPlugin\"
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RMDir "$PROGRAMFILES64\OBS\plugins\PSVPlugin\locale\"
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RMDir "$PROGRAMFILES64\OBS\plugins\PSVPlugin\"
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RMDir "$PROGRAMFILES64\OBS\plugins\scenesw\locale\"
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RMDir "$PROGRAMFILES64\OBS\plugins\scenesw\"
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RMDir "$PROGRAMFILES64\OBS\plugins"
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RMDir "$PROGRAMFILES64\OBS\locale"
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RMDir "$PROGRAMFILES64\OBS\shaders"
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@ -7,6 +7,7 @@ copy ..\graphicscapture\graphicscapturehook\debug\graphicscapturehook.dll .\plug
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copy ..\graphicscapture\graphicscapturehook\x64\debug\graphicscapturehook64.dll .\plugins\graphicscapture
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copy ..\noisegate\debug\noisegate.dll .\plugins
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copy ..\psvplugin\debug\psvplugin.dll .\plugins
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copy ..\scenesw\debug\scenesw.dll .\plugins
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copy ..\x264\libs\32bit\libx264-142.dll .\
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copy ..\injectHelper\Release\injectHelper.exe .\plugins\graphicscapture
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copy ..\injectHelper\x64\Release\injectHelper64.exe .\plugins\graphicscapture
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@ -7,6 +7,7 @@ copy ..\graphicscapture\graphicscapturehook\debug\graphicscapturehook.dll .\plug
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copy ..\graphicscapture\graphicscapturehook\x64\debug\graphicscapturehook64.dll .\plugins\graphicscapture
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copy ..\noisegate\x64\debug\noisegate.dll .\plugins
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copy ..\psvplugin\x64\debug\psvplugin.dll .\plugins
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copy ..\scenesw\x64\debug\scenesw.dll .\plugins
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copy ..\x264\libs\64bit\libx264-142.dll .\
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copy ..\injectHelper\Release\injectHelper.exe .\plugins\graphicscapture
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copy ..\injectHelper\x64\Release\injectHelper64.exe .\plugins\graphicscapture
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@ -7,6 +7,7 @@ copy ..\graphicscapture\graphicscapturehook\release\graphicscapturehook.dll .\pl
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copy ..\graphicscapture\graphicscapturehook\x64\release\graphicscapturehook64.dll .\plugins\graphicscapture
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copy ..\noisegate\release\noisegate.dll .\plugins
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copy ..\psvplugin\release\psvplugin.dll .\plugins
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copy ..\scenesw\release\scenesw.dll .\plugins
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copy ..\x264\libs\32bit\libx264-142.dll .\
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copy ..\injectHelper\Release\injectHelper.exe .\plugins\graphicscapture
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copy ..\injectHelper\x64\Release\injectHelper64.exe .\plugins\graphicscapture
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@ -7,6 +7,7 @@ copy ..\graphicscapture\graphicscapturehook\release\graphicscapturehook.dll .\pl
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copy ..\graphicscapture\graphicscapturehook\x64\release\graphicscapturehook64.dll .\plugins\graphicscapture
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copy ..\noisegate\x64\release\noisegate.dll .\plugins
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copy ..\psvplugin\x64\release\psvplugin.dll .\plugins
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copy ..\scenesw\x64\release\scenesw.dll .\plugins
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copy ..\x264\libs\64bit\libx264-142.dll .\
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copy ..\injectHelper\Release\injectHelper.exe .\plugins\graphicscapture
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copy ..\injectHelper\x64\Release\injectHelper64.exe .\plugins\graphicscapture
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@ -0,0 +1,26 @@
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Settings.MainWndTitle="Window title to check for:"
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Settings.MainWndScene="Scene to switch to on window title:"
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Settings.WindowTitle="Window Title"
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Settings.Scene="Scene"
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Settings.MatchExact="Match exact window name"
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Settings.SetToggleHotkey="Set a hotkey to toggle Scene Switcher:"
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Settings.NoMatch="When no window title matches"
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Settings.SwitchTo="switch to:"
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Settings.DontSwitch="don't switch"
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Settings.ClearHotkey="Clear Hotkey"
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Settings.Up="Up"
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Settings.Down="Down"
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Settings.Add="Add"
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Settings.Remove="Remove"
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Settings.CheckEvery="Check active window title every"
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Settings.Milliseconds="milliseconds."
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Settings.PluginIs="Plugin is"
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Settings.Running="running"
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Settings.NotRunning="not running"
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Settings.Start="Start"
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Settings.Stop="Stop"
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Settings.StartLaunch="Start at launch if possible"
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Plugin.Description="Simple scene switcher. It will switch between several scenes according to your active window.\n\nThe settings can be found in the OBS settings window."
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Plugin.Name="OBS Scene switcher"
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Plugin.SettingsName="Scene Switcher"
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@ -0,0 +1,300 @@
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/********************************************************************************
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Copyright (C) 2013 Christophe Jeannin <chris.j84@free.fr>
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Hugh Bailey <obs.jim@gmail.com>
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Eric Bataille <e.c.p.bataille@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
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********************************************************************************/
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#include "scenesw.h"
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SceneSwitcher::SceneSwitcher(HINSTANCE hinstMain, OBSHOTKEYPROC ToggleHotkeyProc)
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{
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hinstDll = hinstMain;
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// The localization part
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pluginLocale = new LocaleStringLookup;
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if(!pluginLocale->LoadStringFile(TEXT("plugins/scenesw/locale/en.txt")))
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AppWarning(TEXT("Could not open locale string file '%s'"), TEXT("plugins/scenesw/locale/en.txt"));
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if(scmpi(API->GetLanguage(), TEXT("en")) != 0)
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{
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String pluginStringFile;
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pluginStringFile << TEXT("plugins/scenesw/locale/") << API->GetLanguage() << TEXT(".txt");
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if(!pluginLocale->LoadStringFile(pluginStringFile))
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AppWarning(TEXT("Could not open locale string file '%s'"), pluginStringFile.Array());
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}
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timeToSleep = TTS_DEFAULT;
|
||||
thread = 0;
|
||||
timer = 0;
|
||||
bKillThread = true;
|
||||
mainSceneName.Clear();
|
||||
altSceneName.Clear();
|
||||
mainWndName.Clear();
|
||||
altDoSwitch = 1;
|
||||
matchExact = 1;
|
||||
|
||||
// Start with an empty list of window-scene assignments
|
||||
nWindowsDefined = 0;
|
||||
scenes.Clear();
|
||||
windows.Clear();
|
||||
|
||||
config.Open(OBSGetPluginDataPath() + CONFIGFILENAME, true);
|
||||
ReadSettings();
|
||||
|
||||
stopReq = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
|
||||
if(startAuto)
|
||||
{
|
||||
StartThread();
|
||||
}
|
||||
|
||||
settings = new SceneSwitcherSettings(this, ToggleHotkeyProc);
|
||||
OBSAddSettingsPane(settings);
|
||||
}
|
||||
|
||||
SceneSwitcher::~SceneSwitcher()
|
||||
{
|
||||
OBSRemoveSettingsPane(settings);
|
||||
delete settings;
|
||||
|
||||
delete pluginLocale;
|
||||
|
||||
StopThread();
|
||||
config.Close();
|
||||
CloseHandle(stopReq);
|
||||
}
|
||||
|
||||
|
||||
void SceneSwitcher::ReadSettings()
|
||||
{
|
||||
mainWndName = config.GetString(TEXT("General"), TEXT("MainWindow"));
|
||||
mainSceneName = config.GetString(TEXT("General"), TEXT("MainScene"));
|
||||
altSceneName = config.GetString(TEXT("General"), TEXT("AltScene"));
|
||||
startAuto = config.GetInt(TEXT("General"), TEXT("StartAuto"));
|
||||
timeToSleep = (DWORD)config.GetInt(TEXT("General"), TEXT("CheckFrequency"));
|
||||
nWindowsDefined = config.GetInt(TEXT("GENERAL"), TEXT("nWindows"));
|
||||
altDoSwitch = config.GetInt(TEXT("GENERAL"), TEXT("AltDoSwitch"));
|
||||
toggleHotkey = (DWORD)config.GetInt(TEXT("GENERAL"), TEXT("ToggleHotkey"));
|
||||
matchExact = config.GetInt(TEXT("GENERAL"), TEXT("MatchExact"), 1);
|
||||
scenes.Clear();
|
||||
windows.Clear();
|
||||
config.GetStringList(TEXT("SceneDef"), TEXT("window"), windows);
|
||||
config.GetStringList(TEXT("SceneDef"), TEXT("scene"), scenes);
|
||||
if ((int)windows.Num() < nWindowsDefined) nWindowsDefined = windows.Num();
|
||||
if ((int)scenes.Num() < nWindowsDefined) nWindowsDefined = scenes.Num();
|
||||
|
||||
if(!timeToSleep)
|
||||
timeToSleep = TTS_DEFAULT;
|
||||
else
|
||||
TTS_CLAMP(timeToSleep);
|
||||
}
|
||||
|
||||
|
||||
void SceneSwitcher::WriteSettings()
|
||||
{
|
||||
config.SetString(TEXT("General"), TEXT("MainWindow"), mainWndName);
|
||||
config.SetString(TEXT("General"), TEXT("MainScene"), mainSceneName);
|
||||
config.SetString(TEXT("General"), TEXT("AltScene"), altSceneName);
|
||||
config.SetInt(TEXT("General"), TEXT("StartAuto"), startAuto);
|
||||
config.SetInt(TEXT("General"), TEXT("CheckFrequency"), timeToSleep);
|
||||
config.SetInt(TEXT("General"), TEXT("nWindows"), nWindowsDefined);
|
||||
config.SetInt(TEXT("General"), TEXT("AltDoSwitch"), altDoSwitch);
|
||||
config.SetInt(TEXT("General"), TEXT("ToggleHotkey"), toggleHotkey);
|
||||
config.SetInt(TEXT("General"), TEXT("MatchExact"), matchExact);
|
||||
config.SetStringList(TEXT("SceneDef"), TEXT("window"), windows);
|
||||
config.SetStringList(TEXT("SceneDef"), TEXT("scene"), scenes);
|
||||
}
|
||||
|
||||
|
||||
|
||||
DWORD SceneSwitcher::Run()
|
||||
{
|
||||
LARGE_INTEGER dueTime;
|
||||
|
||||
if((timer = CreateWaitableTimer(NULL, FALSE, NULL)) == NULL)
|
||||
return -1;
|
||||
dueTime.QuadPart=0;
|
||||
SetWaitableTimer(timer, &dueTime, timeToSleep, NULL, NULL, FALSE);
|
||||
HANDLE handles[] = { timer, stopReq };
|
||||
|
||||
String currentWindowText;
|
||||
while(!bKillThread)
|
||||
{
|
||||
HWND hwndCurrent = GetForegroundWindow();
|
||||
currentWindowText.SetLength(GetWindowTextLength(hwndCurrent));
|
||||
GetWindowText(hwndCurrent, currentWindowText, currentWindowText.Length() + 1);
|
||||
|
||||
String currentScene = OBSGetSceneName();
|
||||
String sceneToSwitch;
|
||||
|
||||
// See if we get matches
|
||||
bool found = false;
|
||||
for (int i = 0; i < nWindowsDefined; i++)
|
||||
{
|
||||
bool match = false;
|
||||
String toCheck = GetWindow(i);
|
||||
if (currentWindowText == toCheck) match = true;
|
||||
TCHAR *cwt = currentWindowText.Array();
|
||||
TCHAR *tch = toCheck.Array();
|
||||
if (cwt && tch)
|
||||
if (!IsMatchExact() && sstr(cwt, tch)) match = true;
|
||||
|
||||
if (match)
|
||||
{
|
||||
sceneToSwitch = GetScene(i);
|
||||
found = true;
|
||||
break; // take the first one
|
||||
}
|
||||
}
|
||||
if (!found) // Otherwise, take the alternate scene
|
||||
sceneToSwitch = altSceneName;
|
||||
|
||||
// Make the switch if it isnt already selected
|
||||
if (sceneToSwitch != currentScene && (found || altDoSwitch != 0))
|
||||
OBSSetScene(sceneToSwitch, true);
|
||||
|
||||
WaitForMultipleObjects(2, handles, FALSE, INFINITE);
|
||||
}
|
||||
|
||||
CloseHandle(timer);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void SceneSwitcher::StartThread(HWND hDialog)
|
||||
{
|
||||
if(!thread)
|
||||
{
|
||||
bKillThread = false;
|
||||
thread = CreateThread(NULL, 0, ThreadProc, (LPVOID)this, 0, NULL);
|
||||
|
||||
if(hDialog && thread)
|
||||
{
|
||||
SetWindowText(GetDlgItem(hDialog, IDC_RUN), pluginLocale->LookupString(TEXT("Settings.Running")));
|
||||
SetWindowText(GetDlgItem(hDialog, IDC_STOP), pluginLocale->LookupString(TEXT("Settings.Stop")));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SceneSwitcher::StopThread(HWND hDialog)
|
||||
{
|
||||
if(thread)
|
||||
{
|
||||
bKillThread = true;
|
||||
|
||||
DWORD retv;
|
||||
MSG msg;
|
||||
HANDLE handles[] = {thread};
|
||||
SetEvent(stopReq);
|
||||
//process messages while waiting for the thread to complete, otherwise the thread will be locked forever
|
||||
while((retv = MsgWaitForMultipleObjects(1, handles, FALSE, INFINITE, QS_ALLINPUT)) != WAIT_FAILED)
|
||||
{
|
||||
if(retv == WAIT_OBJECT_0)
|
||||
break;
|
||||
else if(retv == WAIT_OBJECT_0+1)
|
||||
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
ResetEvent(stopReq);
|
||||
|
||||
if(thread)
|
||||
{
|
||||
CloseHandle(thread);
|
||||
thread = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(hDialog)
|
||||
{
|
||||
SetWindowText(GetDlgItem(hDialog, IDC_RUN), pluginLocale->LookupString(TEXT("Settings.NotRunning")));
|
||||
SetWindowText(GetDlgItem(hDialog, IDC_STOP), pluginLocale->LookupString(TEXT("Settings.Start")));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SceneSwitcher::ApplyConfig(HWND hDialog)
|
||||
{
|
||||
if(!hDialog) // Noes.. Dialog don't exist?
|
||||
return;
|
||||
|
||||
// Get the listbox control handles
|
||||
HWND hwndMainScn = GetDlgItem(hDialog, IDC_MAINSCN);
|
||||
HWND hwndAltScn = GetDlgItem(hDialog, IDC_ALTSCN);
|
||||
HWND hwndAppList = GetDlgItem(hDialog, IDC_APPLIST);
|
||||
HWND hwndWSMap = GetDlgItem(hDialog, IDC_WSMAP);
|
||||
HWND hwndHotkey = GetDlgItem(hDialog, IDC_TOGGLEHOTKEY);
|
||||
|
||||
// Get the options names from the controls
|
||||
String newMainSceneName = GetCBText(hwndMainScn, CB_ERR);
|
||||
String newAltSceneName = GetCBText(hwndAltScn, CB_ERR);
|
||||
String newMainWndName = GetCBText(hwndAppList, CB_ERR);
|
||||
|
||||
// Get the new frequency from the frequency control
|
||||
DWORD newTimeToSleep = GetDlgItemInt(hDialog, IDC_FREQ, NULL, FALSE);
|
||||
TTS_CLAMP(newTimeToSleep);
|
||||
|
||||
// Get the toggle hotkey if any
|
||||
toggleHotkey = (DWORD)SendMessage(hwndHotkey, HKM_GETHOTKEY, 0, 0);
|
||||
|
||||
// Get the checkboxes state
|
||||
altDoSwitch = IsDlgButtonChecked(hDialog, IDC_ALTSWITCH);
|
||||
matchExact = IsDlgButtonChecked(hDialog, IDC_EXACT);
|
||||
startAuto = IsDlgButtonChecked(hDialog, IDC_STARTAUTO);
|
||||
|
||||
if(newAltSceneName.IsEmpty() && IsAltDoSwitch())
|
||||
StopThread(hDialog); // if we're applying a bad config stop thread first
|
||||
|
||||
if((timeToSleep != newTimeToSleep) && thread && timer)
|
||||
{ // reset timer with new value
|
||||
LARGE_INTEGER dueTime;
|
||||
dueTime.QuadPart=0;
|
||||
SetWaitableTimer(timer, &dueTime, newTimeToSleep, NULL, NULL, FALSE);
|
||||
}
|
||||
|
||||
|
||||
nWindowsDefined = SendMessage(hwndWSMap, LVM_GETITEMCOUNT, 0, 0);
|
||||
scenes.Clear();
|
||||
windows.Clear();
|
||||
for (int i = 0; i < nWindowsDefined; i++)
|
||||
{
|
||||
// Get the window name
|
||||
String wnd;
|
||||
wnd.SetLength(256);
|
||||
ListView_GetItemText(hwndWSMap, i, 0, wnd, 256);
|
||||
windows.Add(wnd);
|
||||
|
||||
// Get the scene name
|
||||
String scn;
|
||||
scn.SetLength(256);
|
||||
ListView_GetItemText(hwndWSMap, i, 1, scn, 256);
|
||||
scenes.Add(scn);
|
||||
}
|
||||
|
||||
// Set the new global values
|
||||
timeToSleep = newTimeToSleep;
|
||||
mainSceneName = newMainSceneName;
|
||||
altSceneName = newAltSceneName;
|
||||
mainWndName = newMainWndName;
|
||||
|
||||
WriteSettings(); // Write the settings to config
|
||||
}
|
||||
|
|
@ -0,0 +1,134 @@
|
|||
/********************************************************************************
|
||||
Copyright (C) 2013 Christophe Jeannin <chris.j84@free.fr>
|
||||
Eric Bataille <e.c.p.bataille@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
|
||||
********************************************************************************/
|
||||
|
||||
#include "SettingsPane.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
#define CONFIGFILENAME TEXT("\\scenesw.ini")
|
||||
#define TTS_DEFAULT 300
|
||||
#define TTS_MIN 50
|
||||
#define TTS_MAX 5000
|
||||
#define TTS_CLAMP(x) x = (x < TTS_MIN ? TTS_MIN : (x > TTS_MAX ? TTS_MAX : x))
|
||||
|
||||
#define PluginStr(text) thePlugin->pluginLocale->LookupString(TEXT2(text))
|
||||
|
||||
class SceneSwitcher;
|
||||
|
||||
class SceneSwitcherSettings : public SettingsPane {
|
||||
private:
|
||||
SceneSwitcher * thePlugin;
|
||||
OBSHOTKEYPROC ToggleHotkeyProc;
|
||||
bool pChange;
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Constructor/destructor
|
||||
public:
|
||||
SceneSwitcherSettings(SceneSwitcher *thePlugin, OBSHOTKEYPROC ToggleHotkeyProc);
|
||||
virtual ~SceneSwitcherSettings();
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Fields
|
||||
public:
|
||||
UINT hotkeyID;
|
||||
DWORD hotkey;
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
// Methods
|
||||
private:
|
||||
void RefreshConfig();
|
||||
void ApplyConfig(HWND hWnd);
|
||||
void EditItem(bool selChange);
|
||||
|
||||
// Message processing
|
||||
void MsgInitDialog();
|
||||
void MsgDestroy();
|
||||
INT_PTR MsgClicked(int controlId, int code, HWND controlHwnd);
|
||||
|
||||
public:
|
||||
// Interface
|
||||
virtual CTSTR GetCategory() const;
|
||||
virtual HWND CreatePane(HWND parentHwnd);
|
||||
virtual void DestroyPane();
|
||||
virtual INT_PTR ProcMessage(UINT message, WPARAM wParam, LPARAM lParam);
|
||||
virtual void ApplySettings();
|
||||
virtual void CancelSettings();
|
||||
virtual bool HasDefaults() const;
|
||||
};
|
||||
|
||||
|
||||
class SceneSwitcher
|
||||
{
|
||||
friend class SceneSwitcherSettings;
|
||||
|
||||
HANDLE thread;
|
||||
HANDLE timer;
|
||||
HANDLE stopReq;
|
||||
DWORD timeToSleep;
|
||||
String mainSceneName;
|
||||
String altSceneName;
|
||||
String mainWndName;
|
||||
int startAuto;
|
||||
int matchExact;
|
||||
bool bKillThread;
|
||||
ConfigFile config;
|
||||
int altDoSwitch;
|
||||
DWORD toggleHotkey;
|
||||
|
||||
SceneSwitcherSettings * settings;
|
||||
|
||||
int nWindowsDefined;
|
||||
StringList windows;
|
||||
StringList scenes;
|
||||
|
||||
inline bool CheckSettings() const {return (!altSceneName.IsEmpty());}
|
||||
void ReadSettings();
|
||||
void WriteSettings();
|
||||
|
||||
DWORD Run();
|
||||
static DWORD WINAPI ThreadProc(LPVOID pParam){return static_cast<SceneSwitcher*>(pParam)->Run();}
|
||||
|
||||
public:
|
||||
LocaleStringLookup *pluginLocale;
|
||||
|
||||
HINSTANCE hinstDll;
|
||||
|
||||
inline CTSTR GetmainSceneName() const {return mainSceneName;}
|
||||
inline CTSTR GetaltSceneName() const {return altSceneName;}
|
||||
inline CTSTR GetmainWndName() const {return mainWndName;}
|
||||
inline DWORD GettimeToSleep() const {return timeToSleep;}
|
||||
inline bool IsRunning() const {return thread!=0;}
|
||||
inline bool IsStartAuto() const {return startAuto!=0;}
|
||||
inline bool IsAltDoSwitch() const {return altDoSwitch!=0;}
|
||||
inline bool IsMatchExact() const {return matchExact!=0;}
|
||||
inline int GetToggleHotkey() const {return toggleHotkey;}
|
||||
|
||||
inline int GetnWindowsDefined() const {return nWindowsDefined;}
|
||||
inline String GetWindow(int i) const {return windows[i];}
|
||||
inline String GetScene(int i) const {return scenes[i];}
|
||||
|
||||
inline SceneSwitcherSettings* GetSettings() const { return settings; }
|
||||
|
||||
SceneSwitcher(HINSTANCE hinstMain, OBSHOTKEYPROC ToggleHotkeyProc);
|
||||
~SceneSwitcher();
|
||||
|
||||
void StartThread(HWND hDialog = NULL);
|
||||
void StopThread (HWND hDialog = NULL);
|
||||
void ApplyConfig(HWND hDialog);
|
||||
};
|
|
@ -0,0 +1,489 @@
|
|||
/********************************************************************************
|
||||
Copyright (C) 2013 Christophe Jeannin <chris.j84@free.fr>
|
||||
Eric Bataille <e.c.p.bataille@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
|
||||
********************************************************************************/
|
||||
|
||||
#include "scenesw.h"
|
||||
|
||||
SceneSwitcherSettings::SceneSwitcherSettings(SceneSwitcher *thePlugin, OBSHOTKEYPROC ToggleHotkeyProc):
|
||||
SettingsPane(),
|
||||
thePlugin(thePlugin),
|
||||
ToggleHotkeyProc(ToggleHotkeyProc)
|
||||
{
|
||||
pChange = false;
|
||||
}
|
||||
|
||||
SceneSwitcherSettings::~SceneSwitcherSettings()
|
||||
{
|
||||
}
|
||||
|
||||
CTSTR SceneSwitcherSettings::GetCategory() const
|
||||
{
|
||||
return PluginStr("Plugin.SettingsName");
|
||||
}
|
||||
|
||||
HWND SceneSwitcherSettings::CreatePane(HWND parentHwnd)
|
||||
{
|
||||
hwnd = CreateDialogParam(thePlugin->hinstDll, MAKEINTRESOURCE(IDD_SETTINGS_SCENESW),
|
||||
parentHwnd, (DLGPROC)DialogProc, (LPARAM)this);
|
||||
return hwnd;
|
||||
}
|
||||
|
||||
void SceneSwitcherSettings::DestroyPane()
|
||||
{
|
||||
DestroyWindow(hwnd);
|
||||
hwnd = NULL;
|
||||
}
|
||||
|
||||
INT_PTR SceneSwitcherSettings::ProcMessage(UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch(message)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
MsgInitDialog();
|
||||
return TRUE;
|
||||
case WM_COMMAND:
|
||||
return MsgClicked(LOWORD(wParam), HIWORD(wParam), (HWND)lParam);
|
||||
case WM_CTLCOLORSTATIC:
|
||||
if(GetWindowLong((HWND)lParam, GWL_ID) == IDC_RUN)
|
||||
{
|
||||
HDC hdc = (HDC)wParam;
|
||||
SetTextColor(hdc, thePlugin->IsRunning() ? RGB(0,255,0) : RGB(255,0,0));
|
||||
SetBkColor(hdc, GetSysColor(COLOR_3DFACE));
|
||||
return (INT_PTR)GetSysColorBrush(COLOR_3DFACE);
|
||||
}
|
||||
break;
|
||||
case WM_NOTIFY:
|
||||
switch (LOWORD(wParam)) {
|
||||
case IDC_WSMAP:
|
||||
{
|
||||
const NMITEMACTIVATE* lpnmitem = (LPNMITEMACTIVATE)lParam;
|
||||
if(lpnmitem->hdr.idFrom == IDC_WSMAP && lpnmitem->hdr.code == NM_CLICK)
|
||||
{
|
||||
const int sel = lpnmitem->iItem;
|
||||
if(sel >= 0)
|
||||
{
|
||||
HWND wsMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
HWND hwndAppList = GetDlgItem(hwnd, IDC_APPLIST);
|
||||
HWND hwndMainScn = GetDlgItem(hwnd, IDC_MAINSCN);
|
||||
|
||||
// Get the text from the item
|
||||
String wnd;
|
||||
wnd.SetLength(256);
|
||||
ListView_GetItemText(wsMap, sel, 0, wnd, 256);
|
||||
String scn;
|
||||
scn.SetLength(256);
|
||||
ListView_GetItemText(wsMap, sel, 1, scn, 256);
|
||||
|
||||
// Set the combos
|
||||
SetWindowText(hwndAppList, wnd);
|
||||
SendMessage(hwndMainScn, CB_SETCURSEL, SendMessage(hwndMainScn, CB_FINDSTRINGEXACT, -1, (LPARAM)scn.Array()), 0);
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void SceneSwitcherSettings::MsgInitDialog()
|
||||
{
|
||||
LocalizeWindow(hwnd, thePlugin->pluginLocale);
|
||||
|
||||
HWND hwndAppList = GetDlgItem(hwnd, IDC_APPLIST);
|
||||
HWND hwndMainScn = GetDlgItem(hwnd, IDC_MAINSCN);
|
||||
HWND hwndAltScn = GetDlgItem(hwnd, IDC_ALTSCN);
|
||||
HWND hwndWSMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
HWND hwndSwButton = GetDlgItem(hwnd, IDC_ALTSWITCH);
|
||||
HWND hwndNoswButton = GetDlgItem(hwnd, IDC_ALTNOSWITCH);
|
||||
HWND hwndCurrent = GetWindow(GetDesktopWindow(), GW_CHILD); // The top child of the desktop
|
||||
|
||||
// let's fill the listcontrol
|
||||
SendMessage(hwndWSMap, LVM_SETEXTENDEDLISTVIEWSTYLE, LVS_EX_FULLROWSELECT, LVS_EX_FULLROWSELECT);
|
||||
LVCOLUMN col1;
|
||||
col1.mask = LVCF_FMT | LVCF_TEXT | LVCF_WIDTH;
|
||||
col1.fmt = LVCFMT_RIGHT | LVCFMT_FIXED_WIDTH;
|
||||
col1.cx = 307;
|
||||
col1.pszText = (LPWSTR)PluginStr("Settings.WindowTitle");
|
||||
LVCOLUMN col2;
|
||||
col2.mask = LVCF_FMT | LVCF_TEXT | LVCF_WIDTH;
|
||||
col2.fmt = LVCFMT_LEFT | LVCFMT_FIXED_WIDTH;
|
||||
col2.cx = 307;
|
||||
col2.pszText = (LPWSTR)PluginStr("Settings.Scene");
|
||||
SendMessage(hwndWSMap, LVM_INSERTCOLUMN, 0, (LPARAM) (LPLVCOLUMN) &col1);
|
||||
SendMessage(hwndWSMap, LVM_INSERTCOLUMN, 1, (LPARAM) (LPLVCOLUMN) &col2);
|
||||
// Add the items
|
||||
for (int i = 0; i < thePlugin->GetnWindowsDefined(); i++)
|
||||
{
|
||||
String window = thePlugin->GetWindow(i);
|
||||
String scene = thePlugin->GetScene(i);
|
||||
LVITEM item;
|
||||
item.iItem = 0;
|
||||
item.iSubItem = 0;
|
||||
item.mask = LVIF_TEXT;
|
||||
item.pszText = window;
|
||||
|
||||
LVITEM subItem;
|
||||
subItem.iItem = 0;
|
||||
subItem.iSubItem = 1;
|
||||
subItem.mask = LVIF_TEXT;
|
||||
subItem.pszText = scene;
|
||||
|
||||
SendMessage(hwndWSMap, LVM_INSERTITEM, 0, (LPARAM) &item);
|
||||
SendMessage(hwndWSMap, LVM_SETITEM, 0, (LPARAM) &subItem);
|
||||
}
|
||||
// Set the radio buttons and alt scene combo state
|
||||
SendMessage(hwndSwButton, BM_SETCHECK, (thePlugin->IsAltDoSwitch() ? BST_CHECKED : BST_UNCHECKED), 0);
|
||||
SendMessage(hwndNoswButton, BM_SETCHECK, (thePlugin->IsAltDoSwitch() ? BST_UNCHECKED : BST_CHECKED), 0);
|
||||
EnableWindow(hwndAltScn, thePlugin->IsAltDoSwitch());
|
||||
|
||||
if(thePlugin->IsMatchExact()) // Match exact window name checkbox
|
||||
CheckDlgButton(hwnd, IDC_EXACT, BST_CHECKED);
|
||||
|
||||
do
|
||||
{
|
||||
if(IsWindowVisible(hwndCurrent))
|
||||
{
|
||||
// Get the styles for the window
|
||||
DWORD exStyles = (DWORD)GetWindowLongPtr(hwndCurrent, GWL_EXSTYLE);
|
||||
DWORD styles = (DWORD)GetWindowLongPtr(hwndCurrent, GWL_STYLE);
|
||||
|
||||
if( (exStyles & WS_EX_TOOLWINDOW) == 0 && (styles & WS_CHILD) == 0)
|
||||
{
|
||||
// The window is not a toolwindow, and not a child window
|
||||
String strWindowName;
|
||||
|
||||
// Get the name of the window
|
||||
strWindowName.SetLength(GetWindowTextLength(hwndCurrent));
|
||||
GetWindowText(hwndCurrent, strWindowName, strWindowName.Length()+1);
|
||||
// Add the Name of the window to the appList
|
||||
const int id = (int)SendMessage(hwndAppList, CB_ADDSTRING, 0, (LPARAM)strWindowName.Array());
|
||||
// Set the data for the added item to be the window handle
|
||||
SendMessage(hwndAppList, CB_SETITEMDATA, id, (LPARAM)hwndCurrent);
|
||||
}
|
||||
}
|
||||
} // Move down the windows in z-order
|
||||
while (hwndCurrent = GetNextWindow(hwndCurrent, GW_HWNDNEXT));
|
||||
|
||||
// Get the list of scenes from OBS
|
||||
XElement* scnList = OBSGetSceneListElement();
|
||||
if(scnList)
|
||||
{
|
||||
const DWORD numScn = scnList->NumElements();
|
||||
for(DWORD i=0; i<numScn; i++)
|
||||
{
|
||||
CTSTR sceneName = (scnList->GetElementByID(i))->GetName();
|
||||
// Add the scene name to both scene lists
|
||||
SendMessage(hwndMainScn, CB_ADDSTRING, 0, (LPARAM)sceneName);
|
||||
SendMessage(hwndAltScn, CB_ADDSTRING, 0, (LPARAM)sceneName);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the selected list items to be the ones from settings
|
||||
SendMessage(hwndMainScn, CB_SETCURSEL, SendMessage(hwndMainScn, CB_FINDSTRINGEXACT, -1, (LPARAM)thePlugin->GetmainSceneName()), 0);
|
||||
SendMessage(hwndAltScn, CB_SETCURSEL, SendMessage(hwndAltScn, CB_FINDSTRINGEXACT, -1, (LPARAM)thePlugin->GetaltSceneName()), 0);
|
||||
SendMessage(hwndAppList, CB_SETCURSEL, SendMessage(hwndAppList, CB_FINDSTRINGEXACT, -1, (LPARAM)thePlugin->GetmainWndName()), 0);
|
||||
|
||||
// Set the frequency from the settings
|
||||
SetDlgItemInt(hwnd, IDC_FREQ, thePlugin->GettimeToSleep(), FALSE);
|
||||
|
||||
// Set the autostart checkbox value from the settings
|
||||
if(thePlugin->IsStartAuto())
|
||||
CheckDlgButton(hwnd, IDC_STARTAUTO, BST_CHECKED);
|
||||
|
||||
// Set the toggle hotkey control
|
||||
SendMessage(GetDlgItem(hwnd, IDC_TOGGLEHOTKEY), HKM_SETHOTKEY, thePlugin->GetToggleHotkey(), 0);
|
||||
|
||||
// If the plugin is running, update the text values
|
||||
if(thePlugin->IsRunning())
|
||||
{
|
||||
SetWindowText(GetDlgItem(hwnd, IDC_RUN), PluginStr("Settings.Running"));
|
||||
SetWindowText(GetDlgItem(hwnd, IDC_STOP), PluginStr("Settings.Stop"));
|
||||
}
|
||||
}
|
||||
|
||||
INT_PTR SceneSwitcherSettings::MsgClicked(int controlId, int code, HWND controlHwnd)
|
||||
{
|
||||
switch(controlId)
|
||||
{
|
||||
case IDC_CLEAR_HOTKEY:
|
||||
if(code == BN_CLICKED) {
|
||||
SendMessage(GetDlgItem(hwnd, IDC_TOGGLEHOTKEY), HKM_SETHOTKEY, 0, 0);
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_STOP:
|
||||
if(code == BN_CLICKED) // Stop button clicked
|
||||
{
|
||||
if(thePlugin->IsRunning())
|
||||
thePlugin->StopThread(hwnd);
|
||||
else
|
||||
{
|
||||
ApplyConfig(hwnd);
|
||||
pChange = false;
|
||||
thePlugin->StartThread(hwnd);
|
||||
}
|
||||
SetChangedSettings(pChange);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case IDUP:
|
||||
{
|
||||
HWND wsMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
const int sel = SendMessage(wsMap, LVM_GETSELECTIONMARK, 0, 0);
|
||||
if (sel > 0)
|
||||
{
|
||||
// Get the text from the item
|
||||
String wnd;
|
||||
wnd.SetLength(256);
|
||||
ListView_GetItemText(wsMap, sel, 0, wnd, 256);
|
||||
String scn;
|
||||
scn.SetLength(256);
|
||||
ListView_GetItemText(wsMap, sel, 1, scn, 256);
|
||||
|
||||
// Delete it
|
||||
SendMessage(wsMap, LVM_DELETEITEM, sel, 0);
|
||||
|
||||
// Add it above
|
||||
LVITEM lv1;
|
||||
lv1.mask = LVIF_TEXT;
|
||||
lv1.iItem = sel - 1;
|
||||
lv1.iSubItem = 0;
|
||||
lv1.pszText = wnd;
|
||||
LVITEM lv2;
|
||||
lv2.mask = LVIF_TEXT;
|
||||
lv2.iItem = sel - 1;
|
||||
lv2.iSubItem = 1;
|
||||
lv2.pszText = scn;
|
||||
SendMessage(wsMap, LVM_INSERTITEM, sel - 1, (LPARAM) &lv1);
|
||||
SendMessage(wsMap, LVM_SETITEM, sel - 1, (LPARAM) &lv2);
|
||||
|
||||
// Update the selection mark
|
||||
SendMessage(wsMap, LVM_SETSELECTIONMARK, 0, sel - 1);
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case IDDOWN:
|
||||
{
|
||||
HWND wsMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
const int sel = SendMessage(wsMap, LVM_GETSELECTIONMARK, 0, 0);
|
||||
const int max = SendMessage(wsMap, LVM_GETITEMCOUNT, 0, 0) - 1;
|
||||
if (sel > -1 && sel < max)
|
||||
{
|
||||
// Get the text from the item
|
||||
String wnd;
|
||||
wnd.SetLength(256);
|
||||
ListView_GetItemText(wsMap, sel, 0, wnd, 256);
|
||||
String scn;
|
||||
scn.SetLength(256);
|
||||
ListView_GetItemText(wsMap, sel, 1, scn, 256);
|
||||
|
||||
// Delete it
|
||||
SendMessage(wsMap, LVM_DELETEITEM, sel, 0);
|
||||
|
||||
// Add it below
|
||||
LVITEM lv1;
|
||||
lv1.mask = LVIF_TEXT;
|
||||
lv1.iItem = sel + 1;
|
||||
lv1.iSubItem = 0;
|
||||
lv1.pszText = wnd;
|
||||
LVITEM lv2;
|
||||
lv2.mask = LVIF_TEXT;
|
||||
lv2.iItem = sel + 1;
|
||||
lv2.iSubItem = 1;
|
||||
lv2.pszText = scn;
|
||||
SendMessage(wsMap, LVM_INSERTITEM, sel + 1, (LPARAM) &lv1);
|
||||
SendMessage(wsMap, LVM_SETITEM, sel + 1, (LPARAM) &lv2);
|
||||
|
||||
// Update the selection mark
|
||||
SendMessage(wsMap, LVM_SETSELECTIONMARK, 0, sel + 1);
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case IDADD:
|
||||
{
|
||||
HWND wsMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
HWND appList = GetDlgItem(hwnd, IDC_APPLIST);
|
||||
HWND scnList = GetDlgItem(hwnd, IDC_MAINSCN);
|
||||
|
||||
String wnd = GetEditText(appList);
|
||||
// First column
|
||||
LVITEM lv1;
|
||||
lv1.mask = LVIF_TEXT;
|
||||
lv1.iItem = 0;
|
||||
lv1.iSubItem = 0;
|
||||
lv1.pszText = wnd;
|
||||
// Second column
|
||||
String scn = GetCBText(scnList, CB_ERR);
|
||||
LVITEM lv2;
|
||||
lv2.mask = LVIF_TEXT;
|
||||
lv2.iItem = 0;
|
||||
lv2.iSubItem = 1;
|
||||
lv2.pszText = scn;
|
||||
// Add first column then set second
|
||||
SendMessage(wsMap, LVM_INSERTITEM, 0, (LPARAM)&lv1);
|
||||
SendMessage(wsMap, LVM_SETITEM, 0, (LPARAM)&lv2);
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case IDREM:
|
||||
{
|
||||
// Remove the item
|
||||
HWND wsMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
const int sel = SendMessage(wsMap, LVM_GETSELECTIONMARK, 0, 0);
|
||||
if (sel > -1)
|
||||
SendMessage(wsMap, LVM_DELETEITEM, sel, 0);
|
||||
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_ALTSWITCH:
|
||||
case IDC_ALTNOSWITCH:
|
||||
if (code == BN_CLICKED)
|
||||
{
|
||||
HWND swButton = GetDlgItem(hwnd, IDC_ALTSWITCH);
|
||||
HWND altCombo = GetDlgItem(hwnd, IDC_ALTSCN);
|
||||
const bool swChecked = (SendMessage(swButton, BM_GETSTATE, 0, 0) & BST_CHECKED) != 0;
|
||||
EnableWindow(altCombo, swChecked);
|
||||
pChange = pChange || (swChecked != thePlugin->IsAltDoSwitch());
|
||||
SetChangedSettings(pChange);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_STARTAUTO:
|
||||
{
|
||||
HWND control = GetDlgItem(hwnd, IDC_STARTAUTO);
|
||||
bool newState = (SendMessage(control, BM_GETSTATE, 0, 0) & BST_CHECKED) != 0;
|
||||
pChange = pChange || (newState != thePlugin->IsStartAuto());
|
||||
SetChangedSettings(pChange);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_EXACT:
|
||||
{
|
||||
HWND control = GetDlgItem(hwnd, IDC_EXACT);
|
||||
bool newState = (SendMessage(control, BM_GETSTATE, 0, 0) & BST_CHECKED) != 0;
|
||||
pChange = pChange || (newState != thePlugin->IsMatchExact());
|
||||
SetChangedSettings(pChange);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_TOGGLEHOTKEY:
|
||||
if (code == EN_CHANGE) {
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_FREQ:
|
||||
if(code == EN_CHANGE)
|
||||
{
|
||||
DWORD newFreq = GetDlgItemInt(hwnd, IDC_FREQ, NULL, FALSE);
|
||||
DWORD oldFreq = thePlugin->GettimeToSleep();
|
||||
pChange = pChange || newFreq != oldFreq;
|
||||
SetChangedSettings(pChange);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_APPLIST:
|
||||
case IDC_MAINSCN:
|
||||
if (code == CBN_SELCHANGE || code == CBN_EDITCHANGE) {
|
||||
EditItem(code == CBN_SELCHANGE);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_ALTSCN:
|
||||
if (code == CBN_SELCHANGE) {
|
||||
SetChangedSettings(pChange = true);
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void SceneSwitcherSettings::EditItem(bool selChange) {
|
||||
HWND wsMap = GetDlgItem(hwnd, IDC_WSMAP);
|
||||
HWND appList = GetDlgItem(hwnd, IDC_APPLIST);
|
||||
HWND scnList = GetDlgItem(hwnd, IDC_MAINSCN);
|
||||
|
||||
const int sel = SendMessage(wsMap, LVM_GETSELECTIONMARK, 0, 0);
|
||||
if (sel < 0) return;
|
||||
|
||||
String wnd = selChange ? GetCBText(appList, CB_ERR) : GetEditText(appList);
|
||||
// First column
|
||||
LVITEM lv1;
|
||||
lv1.mask = LVIF_TEXT;
|
||||
lv1.iItem = sel;
|
||||
lv1.iSubItem = 0;
|
||||
lv1.pszText = wnd;
|
||||
String scn = GetCBText(scnList, CB_ERR);
|
||||
// Second column
|
||||
LVITEM lv2;
|
||||
lv2.mask = LVIF_TEXT;
|
||||
lv2.iItem = sel;
|
||||
lv2.iSubItem = 1;
|
||||
lv2.pszText = scn;
|
||||
|
||||
// Set the text
|
||||
SendMessage(wsMap, LVM_SETITEM, 0, (LPARAM)&lv1);
|
||||
SendMessage(wsMap, LVM_SETITEM, 0, (LPARAM)&lv2);
|
||||
SetChangedSettings(pChange = true);
|
||||
}
|
||||
|
||||
void SceneSwitcherSettings::ApplyConfig(HWND hWnd) {
|
||||
thePlugin->ApplyConfig(hWnd);
|
||||
|
||||
// Redefine the hotkey
|
||||
if (hotkeyID)
|
||||
OBSDeleteHotkey(hotkeyID);
|
||||
|
||||
if (thePlugin->GetToggleHotkey() != 0)
|
||||
hotkeyID = OBSCreateHotkey((DWORD)thePlugin->GetToggleHotkey(), ToggleHotkeyProc, 0);
|
||||
}
|
||||
|
||||
void SceneSwitcherSettings::ApplySettings()
|
||||
{
|
||||
pChange = false;
|
||||
ApplyConfig(hwnd);
|
||||
}
|
||||
|
||||
void SceneSwitcherSettings::CancelSettings()
|
||||
{
|
||||
pChange = false;
|
||||
}
|
||||
|
||||
bool SceneSwitcherSettings::HasDefaults() const
|
||||
{
|
||||
return false;
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1,87 @@
|
|||
/********************************************************************************
|
||||
Copyright (C) 2013 Christophe Jeannin <chris.j84@free.fr>
|
||||
Eric Bataille <e.c.p.bataille@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
|
||||
********************************************************************************/
|
||||
|
||||
#include "scenesw.h"
|
||||
|
||||
extern "C" __declspec(dllexport) bool LoadPlugin();
|
||||
extern "C" __declspec(dllexport) bool LoadPluginEx(UINT apiVer);
|
||||
extern "C" __declspec(dllexport) void UnloadPlugin();
|
||||
extern "C" __declspec(dllexport) CTSTR GetPluginName();
|
||||
extern "C" __declspec(dllexport) CTSTR GetPluginDescription();
|
||||
|
||||
HINSTANCE hinstMain = NULL;
|
||||
SceneSwitcher* thePlugin = NULL;
|
||||
|
||||
void STDCALL HotkeyToggle(DWORD hotkey, UPARAM param, bool bDown)
|
||||
{
|
||||
if (!bDown) {
|
||||
if (thePlugin->IsRunning()) {
|
||||
thePlugin->StopThread();
|
||||
} else {
|
||||
thePlugin->StartThread();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool LoadPluginEx(UINT apiVer)
|
||||
{
|
||||
return (apiVer == 0x0103) && LoadPlugin();
|
||||
}
|
||||
|
||||
bool LoadPlugin()
|
||||
{
|
||||
InitHotkeyExControl(hinstMain);
|
||||
thePlugin = new SceneSwitcher(hinstMain, HotkeyToggle);
|
||||
if (thePlugin == 0) return false;
|
||||
|
||||
if (thePlugin->GetToggleHotkey() != 0)
|
||||
thePlugin->GetSettings()->hotkeyID = OBSCreateHotkey(thePlugin->GetToggleHotkey(), HotkeyToggle, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadPlugin()
|
||||
{
|
||||
if (thePlugin->GetSettings()->hotkeyID)
|
||||
OBSDeleteHotkey(thePlugin->GetSettings()->hotkeyID);
|
||||
|
||||
if(thePlugin)
|
||||
{
|
||||
delete thePlugin;
|
||||
thePlugin = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
CTSTR GetPluginName()
|
||||
{
|
||||
return PluginStr("Plugin.Name");
|
||||
}
|
||||
|
||||
CTSTR GetPluginDescription()
|
||||
{
|
||||
return PluginStr("Plugin.Description");
|
||||
}
|
||||
|
||||
BOOL CALLBACK DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID lpBla)
|
||||
{
|
||||
if(dwReason == DLL_PROCESS_ATTACH)
|
||||
hinstMain = hInst;
|
||||
|
||||
return TRUE;
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
/********************************************************************************
|
||||
Copyright (C) 2013 Christophe Jeannin <chris.j84@free.fr>
|
||||
Eric Bataille <e.c.p.bataille@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
|
||||
********************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "OBSApi.h"
|
||||
#include "SceneSwitcher.h"
|
||||
|
||||
#include "resource.h"
|
Binary file not shown.
|
@ -0,0 +1,211 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{6AC307E3-7D59-4DB2-944F-961E299F063A}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>scenesw</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<WindowsSDK80Path Condition="('$(WindowsSDK80Path)'=='')And(Exists('C:\Program Files (x86)\Windows Kits\8.0\'))">C:\Program Files (x86)\Windows Kits\8.0\</WindowsSDK80Path>
|
||||
<WindowsSDK80Path Condition="('$(WindowsSDK80Path)'=='')And(!Exists('C:\Program Files (x86)\Windows Kits\8.0\'))">$(WindowsSdkDir)</WindowsSDK80Path>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x86;$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(Platform)\$(Configuration)\</OutDir>
|
||||
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x64;$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(Configuration)\</OutDir>
|
||||
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x86;$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(Platform)\$(Configuration)\</OutDir>
|
||||
<IncludePath>$(WindowsSDK80Path)Include\um;$(WindowsSDK80Path)Include\shared;$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>$(WindowsSDK80Path)Lib\win8\um\x64;$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>../OBSApi/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ProgramDatabaseFile>..\rundir\pdb32\$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<StripPrivateSymbols>..\rundir\pdb32\stripped\$(TargetName).pdb</StripPrivateSymbols>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>../OBSApi/x64/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ProgramDatabaseFile>..\rundir\pdb64\$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<StripPrivateSymbols>..\rundir\pdb64\stripped\$(TargetName).pdb</StripPrivateSymbols>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>../OBSApi/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<ProgramDatabaseFile>..\rundir\pdb32\$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<StripPrivateSymbols>..\rundir\pdb32\stripped\$(TargetName).pdb</StripPrivateSymbols>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SCENESW_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../OBSApi;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OBSApi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>../OBSApi/x64/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ProgramDatabaseFile>..\rundir\pdb64\$(TargetName).pdb</ProgramDatabaseFile>
|
||||
<StripPrivateSymbols>..\rundir\pdb64\stripped\$(TargetName).pdb</StripPrivateSymbols>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy $(OutDir)$(ProjectName).dll ..\rundir\plugins</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="scenesw.cpp" />
|
||||
<ClCompile Include="SceneSwitcher.cpp" />
|
||||
<ClCompile Include="SceneSwitcherSettings.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="scenesw.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="SceneSwitcher.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="scenesw.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,44 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="scenesw.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SceneSwitcher.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SceneSwitcherSettings.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="scenesw.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SceneSwitcher.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="scenesw.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue