Remove writing of shader cache filenames to the log
This commit is contained in:
parent
8c76ea0bbd
commit
8bed88f7f5
@ -204,7 +204,6 @@ Shader* D3D10PixelShader::CreatePixelShader(CTSTR lpShader, CTSTR lpFileName)
|
||||
LPCSTR lpPSType = d3d10Sys->bDisableCompatibilityMode ? "ps_4_0" : "ps_4_0_level_9_3";
|
||||
|
||||
String cacheFilename = FormattedString(TEXT("%s/shaderCache/%s.blob"), OBSGetAppDataPath(), lpFileName).FindReplace(TEXT("\\"), TEXT("/"));
|
||||
Log(cacheFilename);
|
||||
|
||||
List<BYTE> shaderBuffer;
|
||||
LPVOID shaderData;
|
||||
|
Loading…
x
Reference in New Issue
Block a user