Remove writing of shader cache filenames to the log

This commit is contained in:
Richard Stanway 2013-09-04 21:25:55 +02:00
parent 8c76ea0bbd
commit 8bed88f7f5

View File

@ -204,7 +204,6 @@ Shader* D3D10PixelShader::CreatePixelShader(CTSTR lpShader, CTSTR lpFileName)
LPCSTR lpPSType = d3d10Sys->bDisableCompatibilityMode ? "ps_4_0" : "ps_4_0_level_9_3"; LPCSTR lpPSType = d3d10Sys->bDisableCompatibilityMode ? "ps_4_0" : "ps_4_0_level_9_3";
String cacheFilename = FormattedString(TEXT("%s/shaderCache/%s.blob"), OBSGetAppDataPath(), lpFileName).FindReplace(TEXT("\\"), TEXT("/")); String cacheFilename = FormattedString(TEXT("%s/shaderCache/%s.blob"), OBSGetAppDataPath(), lpFileName).FindReplace(TEXT("\\"), TEXT("/"));
Log(cacheFilename);
List<BYTE> shaderBuffer; List<BYTE> shaderBuffer;
LPVOID shaderData; LPVOID shaderData;