Remove writing of shader cache filenames to the log
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@ -204,7 +204,6 @@ Shader* D3D10PixelShader::CreatePixelShader(CTSTR lpShader, CTSTR lpFileName)
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LPCSTR lpPSType = d3d10Sys->bDisableCompatibilityMode ? "ps_4_0" : "ps_4_0_level_9_3";
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LPCSTR lpPSType = d3d10Sys->bDisableCompatibilityMode ? "ps_4_0" : "ps_4_0_level_9_3";
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String cacheFilename = FormattedString(TEXT("%s/shaderCache/%s.blob"), OBSGetAppDataPath(), lpFileName).FindReplace(TEXT("\\"), TEXT("/"));
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String cacheFilename = FormattedString(TEXT("%s/shaderCache/%s.blob"), OBSGetAppDataPath(), lpFileName).FindReplace(TEXT("\\"), TEXT("/"));
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Log(cacheFilename);
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List<BYTE> shaderBuffer;
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List<BYTE> shaderBuffer;
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LPVOID shaderData;
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LPVOID shaderData;
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