Remove unnecessary loop
This loop was added years ago back when I was just learning and didn't quite understand how x264 operated.master
parent
92318d5af9
commit
86fbfe3f2b
|
@ -475,12 +475,11 @@ public:
|
|||
|
||||
packetTypes << bestType;
|
||||
|
||||
packets.SetSize(CurrentPackets.Num());
|
||||
for(UINT i=0; i<packets.Num(); i++)
|
||||
{
|
||||
packets[i].lpPacket = CurrentPackets[i].Packet.Array();
|
||||
packets[i].size = CurrentPackets[i].Packet.Num();
|
||||
}
|
||||
if (CurrentPackets.Num()) {
|
||||
packets.SetSize(1);
|
||||
packets[0].lpPacket = CurrentPackets[0].Packet.Array();
|
||||
packets[0].size = CurrentPackets[0].Packet.Num();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue