Crash fix for animated .gifs with zero delay times
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@ -106,6 +106,8 @@ public:
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{
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if(!totalLoops || ++curLoop < totalLoops)
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newFrame = 0;
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else if (curLoop == totalLoops)
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break;
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}
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}
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@ -196,7 +198,12 @@ public:
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texture = CreateTexture(gif.width, gif.height, GS_RGBA, gif.frame_image, FALSE, FALSE);
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for(UINT i=0; i<gif.frame_count; i++)
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animationTimes << float(gif.frames[i].frame_delay)*0.01f;
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{
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float frameTime = float(gif.frames[i].frame_delay)*0.01f;
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if (frameTime == 0.0f)
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frameTime = 0.1f;
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animationTimes << frameTime;
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}
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fullSize.x = float(gif.width);
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fullSize.y = float(gif.height);
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