Fix unintended switch fall through in DShowSource
This shouldn't have any visible impact except for slightly lower memory usage for retro deinterlacing
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@ -754,6 +754,7 @@ bool DeviceSource::LoadFilters()
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linePitch = lineSize * 2;
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renderCY /= 2;
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break;
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case DEINTERLACING_RETRO:
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deinterlacer.imageCY = renderCY/2;
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if(deinterlacer.processor != DEINTERLACING_PROCESSOR_GPU)
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@ -763,6 +764,8 @@ bool DeviceSource::LoadFilters()
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renderCY /= 2;
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renderCX *= 2;
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}
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break;
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case DEINTERLACING__DEBUG:
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deinterlacer.imageCX *= 2;
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deinterlacer.imageCY *= 2;
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