Fix unintended switch fall through in DShowSource

This shouldn't have any visible impact except for slightly lower memory usage
for retro deinterlacing
This commit is contained in:
palana 2014-03-11 17:56:46 +01:00
parent e508216b31
commit 044ee4520b

View File

@ -754,6 +754,7 @@ bool DeviceSource::LoadFilters()
linePitch = lineSize * 2;
renderCY /= 2;
break;
case DEINTERLACING_RETRO:
deinterlacer.imageCY = renderCY/2;
if(deinterlacer.processor != DEINTERLACING_PROCESSOR_GPU)
@ -763,6 +764,8 @@ bool DeviceSource::LoadFilters()
renderCY /= 2;
renderCX *= 2;
}
break;
case DEINTERLACING__DEBUG:
deinterlacer.imageCX *= 2;
deinterlacer.imageCY *= 2;