obs-studio/plugins/obs-filters/sharpness-filter.c
jpark37 ae7718a765 libobs, obs-filters: SRGB backwards compatibility
Add OBS_SOURCE_SRGB to indicate sources that support SRGB rendering. We
can use this flag to know which sources do not know how to handle SRGB,
and disable accordingly inside obs_source_main_render().

We can also use this flag to clean up the filter interface and remove
the SRGB-specific functions. We also need to disable direct rendering if
the filter source wants to render SRGB, but the parent source does not
support it.

Scenes and groups are marked as having SRGB support, and those are
internal sources that we control.
2021-05-03 01:19:56 -07:00

146 lines
3.6 KiB
C

#include <obs-module.h>
#include <obs-source.h>
#include <obs.h>
#include <util/platform.h>
struct sharpness_data {
obs_source_t *context;
gs_effect_t *effect;
gs_eparam_t *sharpness_param;
gs_eparam_t *texture_width, *texture_height;
float sharpness;
float texwidth, texheight;
};
static const char *sharpness_getname(void *unused)
{
UNUSED_PARAMETER(unused);
return obs_module_text("SharpnessFilter");
}
static void sharpness_update(void *data, obs_data_t *settings)
{
struct sharpness_data *filter = data;
double sharpness = obs_data_get_double(settings, "sharpness");
filter->sharpness = (float)sharpness;
}
static void sharpness_destroy(void *data)
{
struct sharpness_data *filter = data;
if (filter->effect) {
obs_enter_graphics();
gs_effect_destroy(filter->effect);
obs_leave_graphics();
}
bfree(data);
}
static void *sharpness_create(obs_data_t *settings, obs_source_t *context)
{
struct sharpness_data *filter = bzalloc(sizeof(struct sharpness_data));
char *effect_path = obs_module_file("sharpness.effect");
filter->context = context;
obs_enter_graphics();
filter->effect = gs_effect_create_from_file(effect_path, NULL);
if (filter->effect) {
filter->sharpness_param = gs_effect_get_param_by_name(
filter->effect, "sharpness");
filter->texture_width = gs_effect_get_param_by_name(
filter->effect, "texture_width");
filter->texture_height = gs_effect_get_param_by_name(
filter->effect, "texture_height");
}
obs_leave_graphics();
bfree(effect_path);
if (!filter->effect) {
sharpness_destroy(filter);
return NULL;
}
sharpness_update(filter, settings);
return filter;
}
static void sharpness_render(void *data, gs_effect_t *effect)
{
struct sharpness_data *filter = data;
if (!obs_source_process_filter_begin(filter->context, GS_RGBA,
OBS_ALLOW_DIRECT_RENDERING))
return;
filter->texwidth = (float)obs_source_get_width(
obs_filter_get_target(filter->context));
filter->texheight = (float)obs_source_get_height(
obs_filter_get_target(filter->context));
gs_effect_set_float(filter->sharpness_param, filter->sharpness);
gs_effect_set_float(filter->texture_width, filter->texwidth);
gs_effect_set_float(filter->texture_height, filter->texheight);
gs_blend_state_push();
gs_blend_function(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
obs_source_process_filter_end(filter->context, filter->effect, 0, 0);
gs_blend_state_pop();
UNUSED_PARAMETER(effect);
}
static obs_properties_t *sharpness_properties(void *data)
{
obs_properties_t *props = obs_properties_create();
obs_properties_add_float_slider(props, "sharpness",
obs_module_text("Sharpness"), 0.0, 1.0,
0.01);
UNUSED_PARAMETER(data);
return props;
}
static void sharpness_defaults(obs_data_t *settings)
{
obs_data_set_default_double(settings, "sharpness", 0.08);
}
struct obs_source_info sharpness_filter = {
.id = "sharpness_filter",
.type = OBS_SOURCE_TYPE_FILTER,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CAP_OBSOLETE,
.get_name = sharpness_getname,
.create = sharpness_create,
.destroy = sharpness_destroy,
.update = sharpness_update,
.video_render = sharpness_render,
.get_properties = sharpness_properties,
.get_defaults = sharpness_defaults,
};
struct obs_source_info sharpness_filter_v2 = {
.id = "sharpness_filter",
.version = 2,
.type = OBS_SOURCE_TYPE_FILTER,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_SRGB,
.get_name = sharpness_getname,
.create = sharpness_create,
.destroy = sharpness_destroy,
.update = sharpness_update,
.video_render = sharpness_render,
.get_properties = sharpness_properties,
.get_defaults = sharpness_defaults,
};