When running on EGL we can use the new create_texture_from_pixmap functions to implement xcomposite capture. This removes the texture indirection previously implemented for GLX due to not using the spriting functionality in the built in shaders. Now that we texture directly from the pixmap we can remove the red/blue swap workarounds.
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
/*
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Copyright (C) 2014 by Leonhard Oelke <leonhard@in-verted.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <obs-module.h>
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#include <obs-nix-platform.h>
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#include "xcomposite-input.h"
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OBS_DECLARE_MODULE()
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OBS_MODULE_USE_DEFAULT_LOCALE("linux-xshm", "en-US")
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MODULE_EXPORT const char *obs_module_description(void)
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{
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return "xcomposite/xshm based window/screen capture for X11";
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}
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extern struct obs_source_info xshm_input;
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bool obs_module_load(void)
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{
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enum obs_nix_platform_type platform = obs_get_nix_platform();
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switch (platform) {
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case OBS_NIX_PLATFORM_X11_GLX:
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obs_register_source(&xshm_input);
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xcomposite_load();
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break;
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case OBS_NIX_PLATFORM_X11_EGL:
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obs_register_source(&xshm_input);
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xcomposite_load();
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break;
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#ifdef ENABLE_WAYLAND
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case OBS_NIX_PLATFORM_WAYLAND:
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break;
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#endif
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}
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return true;
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}
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void obs_module_unload(void)
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{
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if (obs_get_nix_platform() == OBS_NIX_PLATFORM_X11_GLX ||
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obs_get_nix_platform() == OBS_NIX_PLATFORM_X11_EGL)
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xcomposite_unload();
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}
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