jp9000 fb1ff173f9 libobs: Fix crash with 4:2:0 async source resolutions
When using GPU conversion for 4:2:0 frames on async video sources, it
would create a texture bigger than necessary and try to copy too much
data from the frame, resulting in a crash.
2016-06-06 23:46:56 -07:00
..
2016-05-13 23:00:07 -07:00
2015-05-11 20:45:25 +02:00
2016-04-03 21:54:02 -07:00