obs-studio/libobs/graphics/device-exports.h

149 lines
7.2 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <util/c99defs.h>
#ifdef __cplusplus
extern "C" {
#endif
EXPORT const char *device_get_name(void);
EXPORT int device_get_type(void);
EXPORT bool device_enum_adapters(
bool (*callback)(void *param, const char *name, uint32_t id),
void *param);
EXPORT const char *device_preprocessor_name(void);
EXPORT int device_create(gs_device_t **device, const struct gs_init_data *data);
EXPORT void device_destroy(gs_device_t *device);
EXPORT void device_enter_context(gs_device_t *device);
EXPORT void device_leave_context(gs_device_t *device);
EXPORT gs_swapchain_t *device_swapchain_create(gs_device_t *device,
const struct gs_init_data *data);
EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y);
EXPORT void device_get_size(const gs_device_t *device, uint32_t *x, uint32_t *y);
EXPORT uint32_t device_get_width(const gs_device_t *device);
EXPORT uint32_t device_get_height(const gs_device_t *device);
EXPORT gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t *device_cubetexture_create(gs_device_t *device,
uint32_t size, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t *device_voltexture_create(gs_device_t *device,
uint32_t width, uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device,
uint32_t width, uint32_t height,
enum gs_zstencil_format format);
EXPORT gs_stagesurf_t *device_stagesurface_create(gs_device_t *device,
uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
const struct gs_sampler_info *info);
EXPORT gs_shader_t *device_vertexshader_create(gs_device_t *device,
const char *shader, const char *file,
char **error_string);
EXPORT gs_shader_t *device_pixelshader_create(gs_device_t *device,
const char *shader, const char *file,
char **error_string);
EXPORT gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
struct gs_vb_data *data, uint32_t flags);
EXPORT gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags);
EXPORT enum gs_texture_type device_get_texture_type(
const gs_texture_t *texture);
EXPORT void device_load_vertexbuffer(gs_device_t *device,
gs_vertbuffer_t *vertbuffer);
EXPORT void device_load_indexbuffer(gs_device_t *device,
gs_indexbuffer_t *indexbuffer);
EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex,
int unit);
EXPORT void device_load_samplerstate(gs_device_t *device,
gs_samplerstate_t *samplerstate, int unit);
EXPORT void device_load_vertexshader(gs_device_t *device,
gs_shader_t *vertshader);
EXPORT void device_load_pixelshader(gs_device_t *device,
gs_shader_t *pixelshader);
EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d,
int unit);
EXPORT gs_shader_t *device_get_vertex_shader(const gs_device_t *device);
EXPORT gs_shader_t *device_get_pixel_shader(const gs_device_t *device);
EXPORT gs_texture_t *device_get_render_target(const gs_device_t *device);
EXPORT gs_zstencil_t *device_get_zstencil_target(const gs_device_t *device);
EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
gs_zstencil_t *zstencil);
EXPORT void device_set_cube_render_target(gs_device_t *device,
gs_texture_t *cubetex,
int side, gs_zstencil_t *zstencil);
EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
gs_texture_t *src);
EXPORT void device_copy_texture_region(gs_device_t *device,
gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t *src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
gs_texture_t *src);
EXPORT void device_begin_scene(gs_device_t *device);
EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts);
EXPORT void device_end_scene(gs_device_t *device);
EXPORT void device_load_swapchain(gs_device_t *device,
gs_swapchain_t *swapchain);
EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags,
const struct vec4 *color, float depth, uint8_t stencil);
EXPORT void device_present(gs_device_t *device);
EXPORT void device_flush(gs_device_t *device);
EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode);
EXPORT enum gs_cull_mode device_get_cull_mode(const gs_device_t *device);
EXPORT void device_enable_blending(gs_device_t *device, bool enable);
EXPORT void device_enable_depth_test(gs_device_t *device, bool enable);
EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable);
EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable);
EXPORT void device_enable_color(gs_device_t *device, bool red, bool green,
bool blue, bool alpha);
EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src,
enum gs_blend_type dest);
EXPORT void device_blend_function_separate(gs_device_t *device,
enum gs_blend_type src_c, enum gs_blend_type dest_c,
enum gs_blend_type src_a, enum gs_blend_type dest_a);
EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test);
EXPORT void device_stencil_function(gs_device_t *device,
enum gs_stencil_side side, enum gs_depth_test test);
EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass);
EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width,
int height);
EXPORT void device_get_viewport(const gs_device_t *device,
struct gs_rect *rect);
EXPORT void device_set_scissor_rect(gs_device_t *device,
const struct gs_rect *rect);
EXPORT void device_ortho(gs_device_t *device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_frustum(gs_device_t *device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(gs_device_t *device);
EXPORT void device_projection_pop(gs_device_t *device);
#ifdef __cplusplus
}
#endif