138 lines
4.1 KiB
C
138 lines
4.1 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "math-defs.h"
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#include "vec3.h"
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/*
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* Axis Aligned Bounding Box
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define BOUNDS_MAX_X 1
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#define BOUNDS_MAX_Y 2
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#define BOUNDS_MAX_Z 4
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#define BOUNDS_OUTSIDE 1
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#define BOUNDS_INSIDE 2
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#define BOUNDS_PARTIAL 3
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struct bounds {
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struct vec3 min, max;
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};
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static inline void bounds_zero(struct bounds *dst)
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{
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vec3_zero(&dst->min);
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vec3_zero(&dst->max);
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}
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static inline void bounds_copy(struct bounds *dst, const struct bounds *b)
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{
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vec3_copy(&dst->min, &b->min);
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vec3_copy(&dst->max, &b->max);
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}
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EXPORT void bounds_move(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v);
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EXPORT void bounds_scale(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v);
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EXPORT void bounds_merge(struct bounds *dst, const struct bounds *b1,
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const struct bounds *b2);
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EXPORT void bounds_merge_point(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v);
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EXPORT void bounds_get_point(struct vec3 *dst, const struct bounds *b,
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unsigned int i);
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EXPORT void bounds_get_center(struct vec3 *dst, const struct bounds *b);
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/**
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* Note: transforms as OBB, then converts back to AABB, which can result in
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* the actual size becoming larger than it originally was.
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*/
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EXPORT void bounds_transform(struct bounds *dst, const struct bounds *b,
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const struct matrix4 *m);
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EXPORT void bounds_transform3x4(struct bounds *dst, const struct bounds *b,
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const struct matrix3 *m);
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EXPORT bool bounds_intersection_ray(const struct bounds *b,
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const struct vec3 *orig, const struct vec3 *dir, float *t);
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EXPORT bool bounds_intersection_line(const struct bounds *b,
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const struct vec3 *p1, const struct vec3 *p2, float *t);
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EXPORT bool bounds_plane_test(const struct bounds *b, const struct plane *p);
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EXPORT bool bounds_under_plane(const struct bounds *b,
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const struct plane *p);
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static inline bool bounds_inside(const struct bounds *b,
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const struct bounds *test)
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{
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return test->min.x >= b->min.x &&
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test->min.y >= b->min.y &&
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test->min.z >= b->min.z &&
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test->max.x <= b->max.x &&
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test->max.y <= b->max.y &&
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test->max.z <= b->max.z;
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}
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static inline bool bounds_vec3_inside(const struct bounds *b,
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const struct vec3 *v)
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{
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return v->x >= (b->min.x-EPSILON) &&
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v->x <= (b->max.x+EPSILON) &&
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v->y >= (b->min.y-EPSILON) &&
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v->y <= (b->max.y+EPSILON) &&
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v->z >= (b->min.z-EPSILON) &&
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v->z <= (b->max.z+EPSILON);
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}
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EXPORT bool bounds_intersects(const struct bounds *b,
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const struct bounds *test, float epsilon);
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EXPORT bool bounds_intersects_obb(const struct bounds *b,
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const struct bounds *test, const struct matrix4 *m,
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float epsilon);
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EXPORT bool bounds_intersects_obb3x4(const struct bounds *b,
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const struct bounds *test, const struct matrix3 *m,
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float epsilon);
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static inline bool bounds_intersects_ray(const struct bounds *b,
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const struct vec3 *orig, const struct vec3 *dir)
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{
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float t;
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return bounds_intersection_ray(b, orig, dir, &t);
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}
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static inline bool bounds_intersects_line(const struct bounds *b,
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const struct vec3 *p1, const struct vec3 *p2)
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{
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float t;
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return bounds_intersection_line(b, p1, p2, &t);
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}
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EXPORT float bounds_min_dist(const struct bounds *b, const struct plane *p);
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#ifdef __cplusplus
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}
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#endif
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