Similar to item_visible, this event fires whenever a scene item is locked or unlocked. This allows the UI and libobs to remain in sync regarding scene elements' statuses. |
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doxygen | ||
sphinx |
Similar to item_visible, this event fires whenever a scene item is locked or unlocked. This allows the UI and libobs to remain in sync regarding scene elements' statuses. |
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.. | ||
doxygen | ||
sphinx |