obs-studio/plugins/obs-qsv11/libmfx/include/mfx_dxva2_device.h

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5.4 KiB
C++

/* ****************************************************************************** *\
Copyright (C) 2012-2013 Intel Corporation. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of Intel Corporation nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY INTEL CORPORATION "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL INTEL CORPORATION BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
File Name: mfx_dxva2_device.h
\* ****************************************************************************** */
#if !defined(__MFX_DXVA2_DEVICE_H)
#define __MFX_DXVA2_DEVICE_H
#if defined(_WIN32) || defined(_WIN64)
#include <windows.h>
#endif // #if defined(_WIN32) || defined(_WIN64)
#include <mfxdefs.h>
#ifdef DXVA2DEVICE_LOG
#include <stdio.h>
#define DXVA2DEVICE_TRACE(expr) printf expr;
#define DXVA2DEVICE_TRACE_OPERATION(expr) expr;
#else
#define DXVA2DEVICE_TRACE(expr)
#define DXVA2DEVICE_TRACE_OPERATION(expr)
#endif
namespace MFX
{
class DXDevice
{
public:
// Default constructor
DXDevice(void);
// Destructor
virtual
~DXDevice(void) = 0;
// Initialize device using DXGI 1.1 or VAAPI interface
virtual
bool Init(const mfxU32 adapterNum) = 0;
// Obtain graphic card's parameter
mfxU32 GetVendorID(void) const;
mfxU32 GetDeviceID(void) const;
mfxU64 GetDriverVersion(void) const;
mfxU64 GetLUID(void) const;
// Provide the number of available adapters
mfxU32 GetAdapterCount(void) const;
// Close the object
virtual
void Close(void);
// Load the required DLL module
void LoadDLLModule(const wchar_t *pModuleName);
protected:
// Free DLL module
void UnloadDLLModule(void);
#if defined(_WIN32) || defined(_WIN64)
// Handle to the DLL library
HMODULE m_hModule;
#endif // #if defined(_WIN32) || defined(_WIN64)
// Number of adapters available
mfxU32 m_numAdapters;
// Vendor ID
mfxU32 m_vendorID;
// Device ID
mfxU32 m_deviceID;
// x.x.x.x each x of two bytes
mfxU64 m_driverVersion;
// LUID
mfxU64 m_luid;
private:
// unimplemented by intent to make this class and its descendants non-copyable
DXDevice(const DXDevice &);
void operator=(const DXDevice &);
};
#if defined(_WIN32) || defined(_WIN64)
class D3D9Device : public DXDevice
{
public:
// Default constructor
D3D9Device(void);
// Destructor
virtual
~D3D9Device(void);
// Initialize device using D3D v9 interface
virtual
bool Init(const mfxU32 adapterNum);
// Close the object
virtual
void Close(void);
protected:
// Pointer to the D3D v9 interface
void *m_pD3D9;
// Pointer to the D3D v9 extended interface
void *m_pD3D9Ex;
};
class DXGI1Device : public DXDevice
{
public:
// Default constructor
DXGI1Device(void);
// Destructor
virtual
~DXGI1Device(void);
// Initialize device
virtual
bool Init(const mfxU32 adapterNum);
// Close the object
virtual
void Close(void);
protected:
// Pointer to the DXGI1 factory
void *m_pDXGIFactory1;
// Pointer to the current DXGI1 adapter
void *m_pDXGIAdapter1;
};
#endif // #if defined(_WIN32) || defined(_WIN64)
class DXVA2Device
{
public:
// Default constructor
DXVA2Device(void);
// Destructor
~DXVA2Device(void);
// Initialize device using D3D v9 interface
bool InitD3D9(const mfxU32 adapterNum);
// Initialize device using DXGI 1.1 interface
bool InitDXGI1(const mfxU32 adapterNum);
// Obtain graphic card's parameter
mfxU32 GetVendorID(void) const;
mfxU32 GetDeviceID(void) const;
mfxU64 GetDriverVersion(void) const;
// Provide the number of available adapters
mfxU32 GetAdapterCount(void) const;
void Close(void);
protected:
// Get vendor & device IDs by alternative way (D3D9 in Remote Desktop sessions)
void UseAlternativeWay(const D3D9Device *pD3D9Device);
// Number of adapters available
mfxU32 m_numAdapters;
// Vendor ID
mfxU32 m_vendorID;
// Device ID
mfxU32 m_deviceID;
//x.x.x.x
mfxU64 m_driverVersion;
private:
// unimplemented by intent to make this class non-copyable
DXVA2Device(const DXVA2Device &);
void operator=(const DXVA2Device &);
};
} // namespace MFX
#endif // __MFX_DXVA2_DEVICE_H