edf9d9f41f
Adds a variable 'retry_interval' to game capture that allows the interval at which game capture checks to update to longer intervals if the hook initialization has some sort of failure. The reason why I want to do this is because I don't really like it when the hook updates too often in failure, it just leads to log file spam that I feel can be reduced, and it frequent updates feel a bit invasive. I just generally feel more comfortable reducing the interval at which the hook retries after failure.