jp9000 f466e9ec1c win-capture: Add win8+ monitor capture
Uses the output duplicator API in order to get a high performance
monitor capture on windows 8+.  This is actually designed to be
interchangeable with regular GDI-based monitor capture (uses the same
source id).
2015-01-03 02:37:18 -08:00

52 lines
1.2 KiB
C

#include <windows.h>
#include <obs-module.h>
OBS_DECLARE_MODULE()
OBS_MODULE_USE_DEFAULT_LOCALE("win-capture", "en-US")
extern struct obs_source_info duplicator_capture_info;
extern struct obs_source_info monitor_capture_info;
extern struct obs_source_info window_capture_info;
extern struct obs_source_info game_capture_info;
extern bool load_graphics_offsets(bool is32bit);
/* temporary, will eventually be erased once we figure out how to create both
* 32bit and 64bit versions of the helpers/hook */
#ifdef _WIN64
#define IS32BIT false
#else
#define IS32BIT true
#endif
bool obs_module_load(void)
{
OSVERSIONINFO osvi = {0};
bool win8_or_above = false;
osvi.dwOSVersionInfoSize = sizeof(osvi);
if (!!GetVersionEx(&osvi)) {
win8_or_above = osvi.dwMajorVersion > 6 ||
(osvi.dwMajorVersion == 6 && osvi.dwMinorVersion >= 2);
}
obs_enter_graphics();
if (win8_or_above && gs_get_device_type() == GS_DEVICE_DIRECT3D_11)
obs_register_source(&duplicator_capture_info);
else
obs_register_source(&monitor_capture_info);
obs_leave_graphics();
obs_register_source(&window_capture_info);
if (load_graphics_offsets(IS32BIT)) {
load_graphics_offsets(!IS32BIT);
obs_register_source(&game_capture_info);
}
return true;
}