obs-studio/obs/window-basic-properties.cpp
jp9000 fbbf274c51 Adjust the way properties view UI displays
It didn't really look very nice in most cases and the controls were
always compacted, doing this makes it look a bit better.

Also change it so the properties window shows the properties on the
bottom below the source rather than to the right, seeing as in most
cases the source has a greater width than height, and it feels just a
little bit better to look at (thought that's just my opinion).

Controls still stretch really far sometimes though, I wonder what should
be done about that to be honest.  Maybe prevent it from scrolling to the
right?
2014-04-24 21:12:23 -07:00

154 lines
4.1 KiB
C++

/******************************************************************************
Copyright (C) 2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs-app.hpp"
#include "window-basic-properties.hpp"
#include "window-basic-main.hpp"
#include "qt-wrappers.hpp"
#include "display-helpers.hpp"
#include <QCloseEvent>
#include <QScreen>
#include <QWindow>
using namespace std;
OBSBasicProperties::OBSBasicProperties(QWidget *parent, OBSSource source_)
: QDialog (parent),
main (qobject_cast<OBSBasic*>(parent)),
resizeTimer (0),
ui (new Ui::OBSBasicProperties),
source (source_),
removedSignal (obs_source_signalhandler(source), "remove",
OBSBasicProperties::SourceRemoved, this)
{
setAttribute(Qt::WA_DeleteOnClose);
ui->setupUi(this);
OBSData settings = obs_source_getsettings(source);
obs_data_release(settings);
view = new OBSPropertiesView(settings,
obs_source_properties(source, App()->GetLocale()),
source, (PropertiesUpdateCallback)obs_source_update);
layout()->addWidget(view);
layout()->setAlignment(view, Qt::AlignBottom);
view->setMinimumHeight(150);
view->show();
connect(windowHandle(), &QWindow::screenChanged, [this]() {
if (resizeTimer)
killTimer(resizeTimer);
resizeTimer = startTimer(100);
});
}
void OBSBasicProperties::SourceRemoved(void *data, calldata_t params)
{
QMetaObject::invokeMethod(static_cast<OBSBasicProperties*>(data),
"close");
UNUSED_PARAMETER(params);
}
void OBSBasicProperties::DrawPreview(void *data, uint32_t cx, uint32_t cy)
{
OBSBasicProperties *window = static_cast<OBSBasicProperties*>(data);
if (!window->source)
return;
uint32_t sourceCX = obs_source_getwidth(window->source);
uint32_t sourceCY = obs_source_getheight(window->source);
int x, y;
int newCX, newCY;
float scale;
GetScaleAndCenterPos(sourceCX, sourceCY, cx, cy, x, y, scale);
newCX = int(scale * float(sourceCX));
newCY = int(scale * float(sourceCY));
gs_viewport_push();
gs_projection_push();
gs_ortho(0.0f, float(sourceCX), 0.0f, float(sourceCY),
-100.0f, 100.0f);
gs_setviewport(x, y, newCX, newCY);
obs_source_video_render(window->source);
gs_projection_pop();
gs_viewport_pop();
}
void OBSBasicProperties::resizeEvent(QResizeEvent *event)
{
if (isVisible()) {
if (resizeTimer)
killTimer(resizeTimer);
resizeTimer = startTimer(100);
}
UNUSED_PARAMETER(event);
}
void OBSBasicProperties::timerEvent(QTimerEvent *event)
{
if (event->timerId() == resizeTimer) {
killTimer(resizeTimer);
resizeTimer = 0;
QSize size = GetPixelSize(ui->preview);
obs_display_resize(display, size.width(), size.height());
}
}
void OBSBasicProperties::closeEvent(QCloseEvent *event)
{
QDialog::closeEvent(event);
if (!event->isAccepted())
return;
// remove draw callback in case our drawable surfaces go away before
// the destructor gets called
obs_display_remove_draw_callback(display,
OBSBasicProperties::DrawPreview, this);
}
void OBSBasicProperties::Init()
{
gs_init_data init_data = {};
show();
App()->processEvents();
QSize previewSize = GetPixelSize(ui->preview);
init_data.cx = uint32_t(previewSize.width());
init_data.cy = uint32_t(previewSize.height());
init_data.format = GS_RGBA;
QTToGSWindow(ui->preview->winId(), init_data.window);
display = obs_display_create(&init_data);
if (display)
obs_display_add_draw_callback(display,
OBSBasicProperties::DrawPreview, this);
}