484881fe2e
List is not necessary now that NV12 is only used for GPU encoders.
57 lines
1.7 KiB
CMake
57 lines
1.7 KiB
CMake
project(libobs-d3d11)
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add_library(libobs-d3d11 MODULE)
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add_library(OBS::libobs-d3d11 ALIAS libobs-d3d11)
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target_sources(
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libobs-d3d11
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PRIVATE d3d11-indexbuffer.cpp
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d3d11-samplerstate.cpp
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d3d11-shader.cpp
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d3d11-shaderprocessor.cpp
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d3d11-shaderprocessor.hpp
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d3d11-stagesurf.cpp
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d3d11-subsystem.cpp
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d3d11-subsystem.hpp
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d3d11-texture2d.cpp
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d3d11-texture3d.cpp
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d3d11-vertexbuffer.cpp
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d3d11-duplicator.cpp
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d3d11-rebuild.cpp
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d3d11-zstencilbuffer.cpp)
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set(MODULE_DESCRIPTION "OBS Library D3D11 wrapper")
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configure_file(${CMAKE_SOURCE_DIR}/cmake/bundle/windows/obs-module.rc.in
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libobs-d3d11.rc)
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target_include_directories(libobs-d3d11 PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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target_sources(libobs-d3d11 PRIVATE libobs-d3d11.rc)
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target_compile_features(libobs-d3d11 PRIVATE cxx_std_17)
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target_compile_definitions(
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libobs-d3d11 PRIVATE UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS)
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if(NOT DEFINED GPU_PRIORITY_VAL
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OR "x${GPU_PRIORITY_VAL}x" STREQUAL "xx"
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OR "${GPU_PRIORITY_VAL}" STREQUAL "0")
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target_compile_definitions(libobs-d3d11 PRIVATE USE_GPU_PRIORITY=FALSE
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GPU_PRIORITY_VAL=0)
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else()
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target_compile_definitions(
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libobs-d3d11 PRIVATE USE_GPU_PRIORITY=TRUE
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GPU_PRIORITY_VAL=${GPU_PRIORITY_VAL})
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endif()
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target_link_libraries(libobs-d3d11 PRIVATE OBS::libobs d3d9 d3d11 dxgi)
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set_target_properties(
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libobs-d3d11
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PROPERTIES OUTPUT_NAME libobs-d3d11
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FOLDER "core"
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PREFIX "")
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setup_binary_target(libobs-d3d11)
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