d4f1eacc1f
Now sources will be properly activated and deactivated when they are in use or not in use. Had to figure out a way to handle child sources, and children of children, just ended up implementing simple functions that parents use to signal adding/removal to help with hierarchial activation and deactivation of child sources. To prevent the source activate/deactivate callbacks from being called more than once, added an activation reference counter. The first increment will call the activate callback, and the last decrement will call the deactivate callback. Added "source-activate" and "source-deactivate" signals to the main obs signal handler, and "activate" and "deactivate" to individual source signal handlers. Also, fixed the main window so it properly selects a source when the current active scene has been changed.
482 lines
9.9 KiB
C
482 lines
9.9 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "graphics/math-defs.h"
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#include "obs-scene.h"
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static inline void signal_item_remove(struct obs_scene_item *item)
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{
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struct calldata params = {0};
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calldata_setptr(¶ms, "scene", item->parent);
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calldata_setptr(¶ms, "item", item);
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signal_handler_signal(item->parent->source->signals, "remove",
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¶ms);
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calldata_free(¶ms);
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}
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static const char *scene_getname(const char *locale)
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{
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UNUSED_PARAMETER(locale);
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return "Scene internal source type";
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}
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static void *scene_create(obs_data_t settings, struct obs_source *source)
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{
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pthread_mutexattr_t attr;
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struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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scene->source = source;
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scene->first_item = NULL;
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if (pthread_mutexattr_init(&attr) != 0)
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goto fail;
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if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
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goto fail;
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if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
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blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
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goto fail;
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}
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UNUSED_PARAMETER(settings);
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return scene;
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fail:
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pthread_mutexattr_destroy(&attr);
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bfree(scene);
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return NULL;
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}
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static void scene_destroy(void *data)
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{
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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struct obs_scene_item *del_item = item;
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item = item->next;
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obs_sceneitem_remove(del_item);
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}
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pthread_mutex_unlock(&scene->mutex);
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pthread_mutex_destroy(&scene->mutex);
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bfree(scene);
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}
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static void scene_enum_sources(void *data,
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obs_source_enum_proc_t enum_callback,
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void *param)
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{
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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struct obs_scene_item *next = item->next;
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obs_sceneitem_addref(item);
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enum_callback(scene->source, item->source, param);
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obs_sceneitem_release(item);
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item = next;
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}
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pthread_mutex_unlock(&scene->mutex);
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}
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static inline void detach_sceneitem(struct obs_scene_item *item)
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{
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if (item->prev)
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item->prev->next = item->next;
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else
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item->parent->first_item = item->next;
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if (item->next)
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item->next->prev = item->prev;
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item->parent = NULL;
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}
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static inline void attach_sceneitem(struct obs_scene_item *item,
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struct obs_scene_item *prev)
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{
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item->prev = prev;
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if (prev) {
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item->next = prev->next;
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if (prev->next)
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prev->next->prev = item;
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prev->next = item;
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} else {
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item->next = item->parent->first_item;
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item->parent->first_item = item;
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}
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}
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static void scene_video_render(void *data, effect_t effect)
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{
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struct obs_scene *scene = data;
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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if (obs_source_removed(item->source)) {
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struct obs_scene_item *del_item = item;
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item = item->next;
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obs_sceneitem_remove(del_item);
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continue;
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}
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gs_matrix_push();
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gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
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gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
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gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
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gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
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obs_source_video_render(item->source);
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gs_matrix_pop();
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item = item->next;
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}
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pthread_mutex_unlock(&scene->mutex);
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UNUSED_PARAMETER(effect);
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}
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static uint32_t scene_getwidth(void *data)
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{
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UNUSED_PARAMETER(data);
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return obs->video.base_width;
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}
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static uint32_t scene_getheight(void *data)
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{
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UNUSED_PARAMETER(data);
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return obs->video.base_height;
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}
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static const struct obs_source_info scene_info =
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{
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.id = "scene",
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.type = OBS_SOURCE_TYPE_SCENE,
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.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
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.getname = scene_getname,
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.create = scene_create,
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.destroy = scene_destroy,
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.video_render = scene_video_render,
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.getwidth = scene_getwidth,
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.getheight = scene_getheight,
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.enum_sources = scene_enum_sources
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};
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obs_scene_t obs_scene_create(const char *name)
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{
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struct obs_source *source = bzalloc(sizeof(struct obs_source));
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struct obs_scene *scene;
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if (!obs_source_init_handlers(source)) {
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bfree(source);
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return NULL;
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}
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source->settings = obs_data_create();
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scene = scene_create(source->settings, source);
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source->data = scene;
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assert(scene);
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if (!scene) {
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obs_data_release(source->settings);
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bfree(source);
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return NULL;
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}
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source->name = bstrdup(name);
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source->type = OBS_SOURCE_TYPE_SCENE;
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scene->source = source;
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obs_source_init(source, &scene_info);
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memcpy(&source->info, &scene_info, sizeof(struct obs_source_info));
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return scene;
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}
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void obs_scene_addref(obs_scene_t scene)
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{
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if (scene)
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obs_source_addref(scene->source);
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}
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void obs_scene_release(obs_scene_t scene)
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{
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if (scene)
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obs_source_release(scene->source);
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}
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obs_source_t obs_scene_getsource(obs_scene_t scene)
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{
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return scene ? scene->source : NULL;
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}
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obs_scene_t obs_scene_fromsource(obs_source_t source)
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{
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if (source->type != OBS_SOURCE_TYPE_SCENE)
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return NULL;
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return source->data;
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}
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obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
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{
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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if (strcmp(item->source->name, name) == 0)
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break;
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item = item->next;
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}
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pthread_mutex_unlock(&scene->mutex);
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return item;
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}
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void obs_scene_enum_items(obs_scene_t scene,
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bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
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void *param)
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{
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struct obs_scene_item *item;
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pthread_mutex_lock(&scene->mutex);
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item = scene->first_item;
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while (item) {
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struct obs_scene_item *next = item->next;
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obs_sceneitem_addref(item);
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if (!callback(scene, item, param))
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break;
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obs_sceneitem_release(item);
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item = next;
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}
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pthread_mutex_unlock(&scene->mutex);
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}
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obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
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{
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struct obs_scene_item *last;
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struct obs_scene_item *item;
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struct calldata params = {0};
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if (!scene)
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return NULL;
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if (!source) {
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blog(LOG_WARNING, "Tried to add a NULL source to a scene");
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return NULL;
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}
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item = bzalloc(sizeof(struct obs_scene_item));
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item->source = source;
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item->visible = true;
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item->parent = scene;
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item->ref = 1;
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vec2_set(&item->scale, 1.0f, 1.0f);
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obs_source_addref(source);
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obs_source_add_child(scene->source, source);
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pthread_mutex_lock(&scene->mutex);
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last = scene->first_item;
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if (!last) {
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scene->first_item = item;
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} else {
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while (last->next)
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last = last->next;
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last->next = item;
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item->prev = last;
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}
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pthread_mutex_unlock(&scene->mutex);
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calldata_setptr(¶ms, "scene", scene);
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calldata_setptr(¶ms, "item", item);
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signal_handler_signal(scene->source->signals, "add", ¶ms);
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calldata_free(¶ms);
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return item;
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}
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static void obs_sceneitem_destroy(obs_sceneitem_t item)
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{
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if (item) {
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if (item->source)
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obs_source_release(item->source);
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bfree(item);
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}
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}
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void obs_sceneitem_addref(obs_sceneitem_t item)
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{
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if (item)
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++item->ref;
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}
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void obs_sceneitem_release(obs_sceneitem_t item)
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{
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if (!item)
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return;
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if (--item->ref == 0)
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obs_sceneitem_destroy(item);
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}
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void obs_sceneitem_remove(obs_sceneitem_t item)
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{
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obs_scene_t scene;
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if (!item)
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return;
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scene = item->parent;
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if (scene)
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pthread_mutex_lock(&scene->mutex);
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if (item->removed) {
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if (scene)
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pthread_mutex_unlock(&scene->mutex);
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return;
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}
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item->removed = true;
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obs_source_remove_child(scene->source, item->source);
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signal_item_remove(item);
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detach_sceneitem(item);
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pthread_mutex_unlock(&scene->mutex);
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obs_sceneitem_release(item);
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}
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obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
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{
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return item->parent;
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}
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obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
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{
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return item->source;
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}
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void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
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{
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vec2_copy(&item->pos, pos);
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}
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void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
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{
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item->rot = rot;
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}
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void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
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{
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vec2_copy(&item->origin, origin);
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}
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void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
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{
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vec2_copy(&item->scale, scale);
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}
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void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
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{
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struct obs_scene *scene = item->parent;
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obs_scene_addref(scene);
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pthread_mutex_lock(&scene->mutex);
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detach_sceneitem(item);
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if (movement == ORDER_MOVE_UP) {
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attach_sceneitem(item, item->prev);
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} else if (movement == ORDER_MOVE_DOWN) {
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attach_sceneitem(item, item->next);
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} else if (movement == ORDER_MOVE_TOP) {
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struct obs_scene_item *last = item->next;
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if (!last) {
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last = item->prev;
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} else {
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while (last->next)
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last = last->next;
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}
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attach_sceneitem(item, last);
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} else if (movement == ORDER_MOVE_BOTTOM) {
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attach_sceneitem(item, NULL);
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}
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pthread_mutex_unlock(&scene->mutex);
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obs_scene_release(scene);
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}
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void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
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{
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vec2_copy(pos, &item->pos);
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}
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float obs_sceneitem_getrot(obs_sceneitem_t item)
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{
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return item->rot;
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}
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void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
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{
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vec2_copy(origin, &item->origin);
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}
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void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
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{
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vec2_copy(scale, &item->scale);
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}
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