obs-studio/libobs/obs-internal.h
jp9000 d4f1eacc1f Implement source activation/deactivation
Now sources will be properly activated and deactivated when they are in
use or not in use.

Had to figure out a way to handle child sources, and children of
children, just ended up implementing simple functions that parents use
to signal adding/removal to help with hierarchial activation and
deactivation of child sources.

To prevent the source activate/deactivate callbacks from being called
more than once, added an activation reference counter.  The first
increment will call the activate callback, and the last decrement will
call the deactivate callback.

Added "source-activate" and "source-deactivate" signals to the main obs
signal handler, and "activate" and "deactivate" to individual source
signal handlers.

Also, fixed the main window so it properly selects a source when the
current active scene has been changed.
2014-02-20 22:04:14 -07:00

271 lines
8.8 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "util/c99defs.h"
#include "util/darray.h"
#include "util/dstr.h"
#include "util/threading.h"
#include "callback/signal.h"
#include "callback/proc.h"
#include "graphics/graphics.h"
#include "media-io/audio-resampler.h"
#include "media-io/video-io.h"
#include "media-io/audio-io.h"
#include "obs.h"
#define NUM_TEXTURES 2
struct draw_callback {
void (*draw)(void *param, uint32_t cx, uint32_t cy);
void *param;
};
/* ------------------------------------------------------------------------- */
/* modules */
struct obs_module {
char *name;
void *module;
};
extern void free_module(struct obs_module *mod);
/* ------------------------------------------------------------------------- */
/* views */
struct obs_view {
pthread_mutex_t channels_mutex;
obs_source_t channels[MAX_CHANNELS];
};
extern bool obs_view_init(struct obs_view *view);
extern void obs_view_free(struct obs_view *view);
/* ------------------------------------------------------------------------- */
/* displays */
struct obs_display {
bool size_changed;
uint32_t cx, cy;
swapchain_t swap;
pthread_mutex_t draw_callbacks_mutex;
DARRAY(struct draw_callback) draw_callbacks;
};
extern bool obs_display_init(struct obs_display *display,
struct gs_init_data *graphics_data);
extern void obs_display_free(struct obs_display *display);
/* ------------------------------------------------------------------------- */
/* core */
struct obs_core_video {
graphics_t graphics;
stagesurf_t copy_surfaces[NUM_TEXTURES];
texture_t render_textures[NUM_TEXTURES];
texture_t output_textures[NUM_TEXTURES];
texture_t convert_textures[NUM_TEXTURES];
bool textures_rendered[NUM_TEXTURES];
bool textures_output[NUM_TEXTURES];
bool textures_copied[NUM_TEXTURES];
bool textures_converted[NUM_TEXTURES];
struct source_frame convert_frames[NUM_TEXTURES];
effect_t default_effect;
effect_t conversion_effect;
stagesurf_t mapped_surface;
int cur_texture;
video_t video;
pthread_t video_thread;
bool thread_initialized;
bool gpu_conversion;
const char *conversion_tech;
uint32_t conversion_height;
uint32_t plane_offsets[3];
uint32_t plane_sizes[3];
uint32_t plane_linewidth[3];
uint32_t output_width;
uint32_t output_height;
uint32_t base_width;
uint32_t base_height;
struct obs_display main_display;
};
struct obs_core_audio {
/* TODO: sound output subsystem */
audio_t audio;
float user_volume;
float present_volume;
};
/* user sources, output channels, and displays */
struct obs_core_data {
/* arrays of pointers jim? you should really stop being lazy and use
* linked lists. */
DARRAY(struct obs_display*) displays;
DARRAY(struct obs_source*) sources;
DARRAY(struct obs_output*) outputs;
DARRAY(struct obs_encoder*) encoders;
pthread_mutex_t sources_mutex;
pthread_mutex_t displays_mutex;
pthread_mutex_t outputs_mutex;
pthread_mutex_t encoders_mutex;
struct obs_view main_view;
volatile bool valid;
};
struct obs_core {
DARRAY(struct obs_module) modules;
DARRAY(struct obs_source_info) input_types;
DARRAY(struct obs_source_info) filter_types;
DARRAY(struct obs_source_info) transition_types;
DARRAY(struct obs_output_info) output_types;
DARRAY(struct obs_encoder_info) encoder_types;
DARRAY(struct obs_service_info) service_types;
DARRAY(struct obs_modal_ui) modal_ui_callbacks;
DARRAY(struct obs_modeless_ui) modeless_ui_callbacks;
signal_handler_t signals;
proc_handler_t procs;
/* segmented into multiple sub-structures to keep things a bit more
* clean and organized */
struct obs_core_video video;
struct obs_core_audio audio;
struct obs_core_data data;
};
extern struct obs_core *obs;
extern void *obs_video_thread(void *param);
/* ------------------------------------------------------------------------- */
/* sources */
struct obs_source {
volatile int refs;
struct obs_source_info info;
/* source-specific data */
char *name; /* user-defined name */
enum obs_source_type type;
obs_data_t settings;
void *data;
signal_handler_t signals;
proc_handler_t procs;
/* ensures activate/deactivate are only called once */
int activate_refs;
/* prevents infinite recursion when enumerating sources */
int enum_refs;
/* used to indicate that the source has been removed and all
* references to it should be released (not exactly how I would prefer
* to handle things but it's the best option) */
bool removed;
/* timing (if video is present, is based upon video) */
volatile bool timing_set;
volatile uint64_t timing_adjust;
volatile int audio_reset_ref;
uint64_t next_audio_ts_min;
uint64_t last_frame_ts;
uint64_t last_sys_timestamp;
/* audio */
bool audio_failed;
struct resample_info sample_info;
audio_resampler_t resampler;
audio_line_t audio_line;
pthread_mutex_t audio_mutex;
struct filtered_audio audio_data;
size_t audio_storage_size;
float user_volume;
float present_volume;
int64_t sync_offset;
/* async video data */
texture_t output_texture;
DARRAY(struct source_frame*) video_frames;
pthread_mutex_t video_mutex;
/* filters */
struct obs_source *filter_parent;
struct obs_source *filter_target;
DARRAY(struct obs_source*) filters;
pthread_mutex_t filter_mutex;
texrender_t filter_texrender;
bool rendering_filter;
};
bool obs_source_init_handlers(struct obs_source *source);
extern bool obs_source_init(struct obs_source *source,
const struct obs_source_info *info);
extern void obs_source_activate(obs_source_t source);
extern void obs_source_deactivate(obs_source_t source);
extern void obs_source_video_tick(obs_source_t source, float seconds);
/* ------------------------------------------------------------------------- */
/* outputs */
struct obs_output {
char *name;
void *data;
struct obs_output_info info;
obs_data_t settings;
};
/* ------------------------------------------------------------------------- */
/* encoders */
struct encoder_callback {
void (*new_packet)(void *param, struct encoder_packet *packet);
void *param;
};
struct obs_encoder {
char *name;
void *data;
struct obs_encoder_info info;
obs_data_t settings;
pthread_mutex_t data_callbacks_mutex;
DARRAY(struct encoder_callback) data_callbacks;
};