obs-studio/plugins/obs-transitions
jp9000 e87031f4d6 Revert "obs-transitions: Avoid branching in slide_transition.effect"
This reverts commit 0edaebe192.

The commit was actually less optimal than it was before.  Shaders are
always fully unfolded and both sides of a branch are always executed.
Despite that fact, the "avoid branching" commit actually *added* two
extra unnecessary instructions with the same number of actual sample
instructions, making it arguably less optimal than before.

This was tested via the D3DDissamble function.
2016-11-25 12:20:42 -08:00
..
data Revert "obs-transitions: Avoid branching in slide_transition.effect" 2016-11-25 12:20:42 -08:00
CMakeLists.txt obs-transitions: Add 'Luma Wipe' transition 2016-07-20 07:05:27 -07:00
easings.h obs-transitions: Add 'slide' transition 2016-03-24 02:19:16 -07:00
obs-transitions.c obs-transitions: Add 'Luma Wipe' transition 2016-07-20 07:05:27 -07:00
transition-cut.c obs-transitions: Mark functions as static 2016-02-21 12:11:09 -08:00
transition-fade-to-color.c obs-transitions: Add 'Fade to Color' transition 2016-03-24 16:23:29 -07:00
transition-fade.c obs-transitions: Mark functions as static 2016-02-21 12:11:09 -08:00
transition-luma-wipe.c obs-transitions: Add 'Luma Wipe' transition 2016-07-20 07:05:27 -07:00
transition-slide.c obs-transitions: Add 'slide' transition 2016-03-24 02:19:16 -07:00
transition-swipe.c obs-transitions: Add 'slide' transition 2016-03-24 02:19:16 -07:00