I'm putting this option in due to the fact that there are legitimate cases where a device may flip the output unexpectedly (such as the Datapath VisionDVI-DL running in RGB video format), and that a user may want to be able to view the source in a projector or source properties without the image being inverted. My original line of thinking was that they can just use a transform to flip the image, but I felt this problem impacts rendering everywhere, such as in the projector and in the source properties, so having it as an option in the source itself feels like the best way to ensure that a user can get it to render everywhere properly.
35 lines
978 B
INI
35 lines
978 B
INI
# video capture device text
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VideoCaptureDevice="Video Capture Device"
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Device="Device"
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ColorSpace="YUV Color Space"
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ColorSpace.Default="Default"
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ColorRange="YUV Color Range"
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ColorRange.Partial="Partial"
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ColorRange.Full="Full"
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ConfigureAudio="Configure Audio"
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ConfigureVideo="Configure Video"
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ConfigureCrossbar="Configure Crossbar"
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ResFPSType="Resolution/FPS Type"
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ResFPSType.Custom="Custom"
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ResFPSType.DevPreferred="Device Default"
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FPS.Matching="Match Output FPS"
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FPS.Highest="Highest FPS"
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Resolution="Resolution"
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VideoFormat="Video Format"
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VideoFormat.Any="Any"
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VideoFormat.Unknown="Unknown (%1)"
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UseCustomAudioDevice="Use custom audio device"
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AudioDevice="Audio Device"
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Buffering="Buffering"
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Buffering.AutoDetect="Auto-Detect"
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Buffering.Enable="Enable"
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Buffering.Disable="Disable"
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Activate="Activate"
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Deactivate="Deactivate"
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FlipVertically="Flip Vertically"
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# encoder text
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Bitrate="Bitrate"
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Encoder.C985="AVerMedia H.264 Encoder (c985)"
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Encoder.C353="AVerMedia H.264 Encoder"
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