obs-studio/libobs-d3d11/CMakeLists.txt
jp9000 a1b46c0fa5 libobs-d3d11: Don't depend on specific D3DCompiler
I do not want the D3D11 library to depend on a specific compiler
version.  This way, I do not have to distribute D3D Compiler libraries
with the program (proprietary binary blobs).  Any particular version
works because the API for the D3DCompiler function appears to be the
same; the only things that change are other features and additions
mostly (at least as far as I can tell).  Using any version available on
the system should be more than sufficient rather than depending on some
specific D3D compiler version.

If the user doesn't have it, a download of the latest D3D distributables
should be fine, though it should work with the ones that come with
windows 7+ as well.
2014-10-03 14:33:56 -07:00

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CMake

project(libobs-d3d11)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
add_definitions(-DLIBOBS_EXPORTS)
set(libobs-d3d11_SOURCES
d3d11-indexbuffer.cpp
d3d11-samplerstate.cpp
d3d11-shader.cpp
d3d11-shaderprocessor.cpp
d3d11-stagesurf.cpp
d3d11-subsystem.cpp
d3d11-texture2d.cpp
d3d11-vertexbuffer.cpp
d3d11-zstencilbuffer.cpp)
set(libobs-d3d11_HEADERS
d3d11-shaderprocessor.hpp
d3d11-subsystem.hpp)
add_library(libobs-d3d11 MODULE
${libobs-d3d11_SOURCES}
${libobs-d3d11_HEADERS})
set_target_properties(libobs-d3d11
PROPERTIES
OUTPUT_NAME libobs-d3d11
PREFIX "")
target_link_libraries(libobs-d3d11
libobs
d3d11
dxgi)
install_obs_core(libobs-d3d11)