c9df41c1e2
Typedef pointers are unsafe. If you do: typedef struct bla *bla_t; then you cannot use it as a constant, such as: const bla_t, because that constant will be to the pointer itself rather than to the underlying data. I admit this was a fundamental mistake that must be corrected. All typedefs that were pointer types will now have their pointers removed from the type itself, and the pointers will be used when they are actually used as variables/parameters/returns instead. This does not break ABI though, which is pretty nice.
154 lines
4.1 KiB
C++
154 lines
4.1 KiB
C++
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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/* Useful C++ classes and bindings for base obs data */
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#pragma once
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#include "obs.h"
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/* RAII wrappers */
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template<typename T, void addref(T), void release(T)>
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class OBSRef {
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T val;
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inline OBSRef &Replace(T valIn)
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{
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addref(valIn);
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release(val);
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val = valIn;
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return *this;
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}
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public:
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inline OBSRef() : val(nullptr) {}
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inline OBSRef(T val_) : val(val_) {addref(val);}
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inline OBSRef(const OBSRef &ref) : val(ref.val) {addref(val);}
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inline OBSRef(OBSRef &&ref) : val(ref.val) {ref.val = nullptr;}
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inline ~OBSRef() {release(val);}
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inline OBSRef &operator=(T valIn) {return Replace(valIn);}
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inline OBSRef &operator=(const OBSRef &ref) {return Replace(ref.val);}
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inline OBSRef &operator=(OBSRef &&ref)
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{
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if (this != &ref) {
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val = ref.val;
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ref.val = nullptr;
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}
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return *this;
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}
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inline operator T() const {return val;}
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inline bool operator==(T p) const {return val == p;}
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inline bool operator!=(T p) const {return val != p;}
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};
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using OBSSource = OBSRef<obs_source_t*, obs_source_addref, obs_source_release>;
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using OBSScene = OBSRef<obs_scene_t*, obs_scene_addref, obs_scene_release>;
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using OBSSceneItem = OBSRef<obs_sceneitem_t*, obs_sceneitem_addref,
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obs_sceneitem_release>;
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using OBSData = OBSRef<obs_data_t*, obs_data_addref, obs_data_release>;
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using OBSDataArray = OBSRef<obs_data_array_t*, obs_data_array_addref,
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obs_data_array_release>;
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/* objects that are not meant to be instanced */
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template<typename T, void destroy(T)> class OBSObj {
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T obj;
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public:
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inline OBSObj() : obj(nullptr) {}
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inline OBSObj(T obj_) : obj(obj_) {}
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inline ~OBSObj() {destroy(obj);}
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inline OBSObj &operator=(T obj_)
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{
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if (obj_ != obj)
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destroy(obj);
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obj = obj_;
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return *this;
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}
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inline operator T() const {return obj;}
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inline bool operator==(T p) const {return obj == p;}
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inline bool operator!=(T p) const {return obj != p;}
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};
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using OBSDisplay = OBSObj<obs_display_t*, obs_display_destroy>;
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using OBSEncoder = OBSObj<obs_encoder_t*, obs_encoder_destroy>;
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using OBSView = OBSObj<obs_view_t*, obs_view_destroy>;
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using OBSOutput = OBSObj<obs_output_t*, obs_output_destroy>;
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/* signal handler connection */
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class OBSSignal {
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signal_handler_t *handler;
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const char *signal;
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signal_callback_t callback;
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void *param;
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public:
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inline OBSSignal()
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: handler (nullptr),
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signal (nullptr),
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callback (nullptr),
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param (nullptr)
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{}
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inline OBSSignal(signal_handler_t *handler_,
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const char *signal_,
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signal_callback_t callback_,
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void *param_)
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: handler (handler_),
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signal (signal_),
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callback (callback_),
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param (param_)
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{
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signal_handler_connect(handler, signal, callback, param);
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}
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inline void Disconnect()
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{
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signal_handler_disconnect(handler, signal, callback, param);
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handler = nullptr;
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signal = nullptr;
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callback = nullptr;
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param = nullptr;
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}
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inline ~OBSSignal() {Disconnect();}
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inline void Connect(signal_handler_t *handler_,
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const char *signal_,
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signal_callback_t callback_,
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void *param_)
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{
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Disconnect();
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handler = handler_;
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signal = signal_;
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callback = callback_;
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param = param_;
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signal_handler_connect(handler, signal, callback, param);
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}
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};
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