d49833830c
Allows the ability to use scale filters such as point, bicubic, lanczos on specific scene items, disabled by default. When using one of the latter two options, if the item's scale is under half of the source's original size, it uses the bilinear low resolution downscale shader instead.
83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "obs.h"
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#include "obs-internal.h"
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#include "graphics/matrix4.h"
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/* how obs scene! */
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struct item_action {
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bool visible;
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uint64_t timestamp;
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};
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struct obs_scene_item {
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volatile long ref;
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volatile bool removed;
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struct obs_scene *parent;
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struct obs_source *source;
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volatile long active_refs;
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volatile long defer_update;
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bool user_visible;
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bool visible;
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bool selected;
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gs_texrender_t *item_render;
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struct obs_sceneitem_crop crop;
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struct vec2 pos;
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struct vec2 scale;
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float rot;
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uint32_t align;
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/* last width/height of the source, this is used to check whether
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* ths transform needs updating */
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uint32_t last_width;
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uint32_t last_height;
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struct vec2 output_scale;
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enum obs_scale_type scale_filter;
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struct matrix4 box_transform;
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struct matrix4 draw_transform;
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enum obs_bounds_type bounds_type;
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uint32_t bounds_align;
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struct vec2 bounds;
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obs_hotkey_pair_id toggle_visibility;
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pthread_mutex_t actions_mutex;
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DARRAY(struct item_action) audio_actions;
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/* would do **prev_next, but not really great for reordering */
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struct obs_scene_item *prev;
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struct obs_scene_item *next;
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};
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struct obs_scene {
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struct obs_source *source;
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pthread_mutex_t video_mutex;
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pthread_mutex_t audio_mutex;
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struct obs_scene_item *first_item;
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};
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