obs-studio/obs/obs-app.cpp
jp9000 02a07ea0a0 Add preliminary streaming code for testing
- Add some temporary streaming code using FFmpeg.  FFmpeg itself is not
   very ideal for streaming; lack of direct control of the sockets and
   no framedrop handling means that FFmpeg is definitely not something
   you want to use without wrapper code.  I'd prefer writing my own
   network framework in this particular case just because you give away
   so much control of the network interface.  Wasted an entire day
   trying to go through FFmpeg issues.

   There's just no way FFmpeg should be used for real streaming (at
   least without being patched or submitting some sort of patch, but I'm
   sort of feeling "meh" on that idea)

   I had to end up writing multiple threads just to handle both
   connecting and writing, because av_interleaved_write_frame blocks
   every call, stalling the main encoder thread, and thus also stalling
   draw signals.

 - Add some temporary user interface for streaming settings.  This is
   just temporary for the time being.  It's in the outputs section of
   the basic-mode settings

 - Make it so that dynamic arrays do not free all their data when the
   size just happens to be reduced to 0.  This prevents constant
   reallocation when an array keeps going from 1 item to 0 items.  Also,
   it was bad to become dependent upon that functionality.  You must now
   always explicitly call "free" on it to ensure the data is free, and
   that's how it should be.  Implicit functionality can lead to
   confusion and maintainability issues.
2014-03-10 13:10:35 -07:00

240 lines
5.4 KiB
C++

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <sstream>
#include <util/bmem.h>
#include <util/dstr.h>
#include <util/platform.h>
#include <obs.hpp>
#include <QProxyStyle>
#include "qt-wrappers.hpp"
#include "obs-app.hpp"
#include "window-basic-main.hpp"
#include "platform.hpp"
#ifdef _WIN32
#include <windows.h>
#endif
using namespace std;
static void do_log(int log_level, const char *msg, va_list args)
{
#ifdef _WIN32
char bla[4096];
vsnprintf(bla, 4095, msg, args);
OutputDebugStringA(bla);
OutputDebugStringA("\n");
if (log_level <= LOG_ERROR && IsDebuggerPresent())
__debugbreak();
#else
vprintf(msg, args);
printf("\n");
UNUSED_PARAMETER(log_level);
#endif
}
bool OBSApp::InitGlobalConfigDefaults()
{
config_set_default_string(globalConfig, "General", "Language", "en");
#if _WIN32
config_set_default_string(globalConfig, "Video", "Renderer",
"Direct3D 11");
#else
config_set_default_string(globalConfig, "Video", "Renderer", "OpenGL");
#endif
return true;
}
static bool do_mkdir(const char *path)
{
if (os_mkdir(path) == MKDIR_ERROR) {
OBSErrorBox(NULL, "Failed to create directory %s", path);
return false;
}
return true;
}
static bool MakeUserDirs()
{
BPtr<char> configPath;
configPath = os_get_config_path("obs-studio");
if (!do_mkdir(configPath))
return false;
configPath = os_get_config_path("obs-studio/basic");
if (!do_mkdir(configPath))
return false;
configPath = os_get_config_path("obs-studio/studio");
if (!do_mkdir(configPath))
return false;
return true;
}
bool OBSApp::InitGlobalConfig()
{
BPtr<char> path(os_get_config_path("obs-studio/global.ini"));
int errorcode = globalConfig.Open(path, CONFIG_OPEN_ALWAYS);
if (errorcode != CONFIG_SUCCESS) {
OBSErrorBox(NULL, "Failed to open global.ini: %d", errorcode);
return false;
}
return InitGlobalConfigDefaults();
}
#define DEFAULT_LANG "en"
bool OBSApp::InitLocale()
{
const char *lang = config_get_string(globalConfig, "General",
"Language");
locale = lang;
stringstream file;
file << "locale/" << lang << ".txt";
string englishPath;
if (!GetDataFilePath("locale/" DEFAULT_LANG ".txt", englishPath)) {
OBSErrorBox(NULL, "Failed to find locale/" DEFAULT_LANG ".txt");
return false;
}
textLookup = text_lookup_create(englishPath.c_str());
if (!textLookup) {
OBSErrorBox(NULL, "Failed to create locale from file '%s'",
englishPath.c_str());
return false;
}
if (astrcmpi(lang, DEFAULT_LANG) == 0)
return true;
string path;
if (GetDataFilePath(file.str().c_str(), path)) {
if (!text_lookup_add(textLookup, path.c_str()))
blog(LOG_ERROR, "Failed to add locale file '%s'",
path.c_str());
} else {
blog(LOG_ERROR, "Could not find locale file '%s'",
file.str().c_str());
}
return true;
}
OBSApp::OBSApp(int &argc, char **argv)
: QApplication(argc, argv)
{
if (!InitApplicationBundle())
throw "Failed to initialize application bundle";
if (!MakeUserDirs())
throw "Failed to created required user directories";
if (!InitGlobalConfig())
throw "Failed to initialize global config";
if (!InitLocale())
throw "Failed to load locale";
mainWindow = move(unique_ptr<OBSBasic>(new OBSBasic()));
}
const char *OBSApp::GetRenderModule() const
{
const char *renderer = config_get_string(globalConfig, "Video",
"Renderer");
if (astrcmpi(renderer, "Direct3D 11") == 0)
return "libobs-d3d11";
else
return "libobs-opengl";
}
void OBSApp::OBSInit()
{
mainWindow->OBSInit();
}
#ifdef __APPLE__
#define INPUT_AUDIO_SOURCE "coreaudio_input_capture"
#define OUTPUT_AUDIO_SOURCE "coreaudio_output_capture"
#elif _WIN32
#define INPUT_AUDIO_SOURCE "wasapi_input_capture"
#define OUTPUT_AUDIO_SOURCE "wasapi_output_capture"
#else
#define INPUT_AUDIO_SOURCE ""
#define OUTPUT_AUDIO_SOURCE ""
#endif
const char *OBSApp::InputAudioSource() const
{
return INPUT_AUDIO_SOURCE;
}
const char *OBSApp::OutputAudioSource() const
{
return OUTPUT_AUDIO_SOURCE;
}
struct NoFocusFrameStyle : QProxyStyle
{
void drawControl(ControlElement element, const QStyleOption *option,
QPainter *painter, const QWidget *widget=nullptr)
const override
{
if (element == CE_FocusFrame)
return;
QProxyStyle::drawControl(element, option, painter, widget);
}
};
int main(int argc, char *argv[])
{
int ret = -1;
QCoreApplication::addLibraryPath(".");
#ifdef _WIN32
base_set_log_handler(do_log);
#endif
try {
OBSApp program(argc, argv);
program.setStyle(new NoFocusFrameStyle);
program.OBSInit();
ret = program.exec();
} catch (const char *error) {
blog(LOG_ERROR, "%s", error);
}
blog(LOG_INFO, "Number of memory leaks: %llu",
(unsigned long long int)bnum_allocs());
return ret;
}