jpark37 998884a8e6 obs-qsv11: Update Intel Media SDK to 2021 R1
Verified my Rocket Lake CPU works now.
2021-06-30 01:49:06 -07:00

214 lines
5.2 KiB
C++

// Copyright (c) 2012-2019 Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#if !defined(__MFX_DXVA2_DEVICE_H)
#define __MFX_DXVA2_DEVICE_H
#include <windows.h>
#define TOSTRING(L) #L
#define STRINGIFY(L) TOSTRING(L)
#if defined(MEDIASDK_UWP_DISPATCHER)
#if defined(MFX_D3D9_ENABLED) && !defined(MFX_FORCE_D3D9_ENABLED)
#undef MFX_D3D9_ENABLED
#pragma message("\n\nATTENTION:\nin file\n\t" __FILE__ " (" STRINGIFY(__LINE__) "):\nUsing of D3D9 disabled for UWP!\n\n")
#endif
#if defined(MFX_FORCE_D3D9_ENABLED)
#define MFX_D3D9_ENABLED
#endif
#else
#define MFX_D3D9_ENABLED
#pragma message("\n\nATTENTION:\nin file\n\t" __FILE__ " (" STRINGIFY(__LINE__) "):\nUsing of D3D9 enabled!\n\n")
#endif
#include <mfxdefs.h>
#ifdef DXVA2DEVICE_LOG
#include <stdio.h>
#define DXVA2DEVICE_TRACE(expr) printf expr;
#define DXVA2DEVICE_TRACE_OPERATION(expr) expr;
#else
#define DXVA2DEVICE_TRACE(expr)
#define DXVA2DEVICE_TRACE_OPERATION(expr)
#endif
namespace MFX
{
class DXDevice
{
public:
// Default constructor
DXDevice(void);
// Destructor
virtual
~DXDevice(void) = 0;
// Initialize device using DXGI 1.1 or VAAPI interface
virtual
bool Init(const mfxU32 adapterNum) = 0;
// Obtain graphic card's parameter
mfxU32 GetVendorID(void) const;
mfxU32 GetDeviceID(void) const;
mfxU64 GetDriverVersion(void) const;
mfxU64 GetLUID(void) const;
// Provide the number of available adapters
mfxU32 GetAdapterCount(void) const;
// Close the object
virtual
void Close(void);
// Load the required DLL module
void LoadDLLModule(const wchar_t *pModuleName);
protected:
// Free DLL module
void UnloadDLLModule(void);
// Handle to the DLL library
HMODULE m_hModule;
// Number of adapters available
mfxU32 m_numAdapters;
// Vendor ID
mfxU32 m_vendorID;
// Device ID
mfxU32 m_deviceID;
// x.x.x.x each x of two bytes
mfxU64 m_driverVersion;
// LUID
mfxU64 m_luid;
private:
// unimplemented by intent to make this class and its descendants non-copyable
DXDevice(const DXDevice &);
void operator=(const DXDevice &);
};
#ifdef MFX_D3D9_ENABLED
class D3D9Device : public DXDevice
{
public:
// Default constructor
D3D9Device(void);
// Destructor
virtual
~D3D9Device(void);
// Initialize device using D3D v9 interface
virtual
bool Init(const mfxU32 adapterNum);
// Close the object
virtual
void Close(void);
protected:
// Pointer to the D3D v9 interface
void *m_pD3D9;
// Pointer to the D3D v9 extended interface
void *m_pD3D9Ex;
};
#endif // MFX_D3D9_ENABLED
class DXGI1Device : public DXDevice
{
public:
// Default constructor
DXGI1Device(void);
// Destructor
virtual
~DXGI1Device(void);
// Initialize device
virtual
bool Init(const mfxU32 adapterNum);
// Close the object
virtual
void Close(void);
protected:
// Pointer to the DXGI1 factory
void *m_pDXGIFactory1;
// Pointer to the current DXGI1 adapter
void *m_pDXGIAdapter1;
};
class DXVA2Device
{
public:
// Default constructor
DXVA2Device(void);
// Destructor
~DXVA2Device(void);
// Initialize device using D3D v9 interface
bool InitD3D9(const mfxU32 adapterNum);
// Initialize device using DXGI 1.1 interface
bool InitDXGI1(const mfxU32 adapterNum);
// Obtain graphic card's parameter
mfxU32 GetVendorID(void) const;
mfxU32 GetDeviceID(void) const;
mfxU64 GetDriverVersion(void) const;
// Provide the number of available adapters
mfxU32 GetAdapterCount(void) const;
void Close(void);
protected:
#ifdef MFX_D3D9_ENABLED
// Get vendor & device IDs by alternative way (D3D9 in Remote Desktop sessions)
void UseAlternativeWay(const D3D9Device *pD3D9Device);
#endif // MFX_D3D9_ENABLED
// Number of adapters available
mfxU32 m_numAdapters;
// Vendor ID
mfxU32 m_vendorID;
// Device ID
mfxU32 m_deviceID;
//x.x.x.x
mfxU64 m_driverVersion;
private:
// unimplemented by intent to make this class non-copyable
DXVA2Device(const DXVA2Device &);
void operator=(const DXVA2Device &);
};
} // namespace MFX
#endif // __MFX_DXVA2_DEVICE_H