jp9000 b9ab48c70c linux-xshm: Fix cursor draw position
Due to the recent change with matrices, the way space is represented by
matrices is a bit different.  The matrix stack represents the view
matrix, rather than the model matrix, so the position is more
representative of the camera (view) itself, rather than that of the
objects (model).
2014-06-19 20:55:30 -07:00

119 lines
3.1 KiB
C

/*
Copyright (C) 2014 by Leonhard Oelke <leonhard@in-verted.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <X11/extensions/Xfixes.h>
#include <util/bmem.h>
#include "xcursor.h"
/*
* Get pixel data for the cursor
*
* XFixes has the data defined as unsigned long, so we can not use memcpy.
* Theres a lot of talk about this in other implementation and they tend to
* be really complicated, but this naive approach seems to work fine ...
*/
static uint32_t *xcursor_pixels(XFixesCursorImage *xc) {
uint_fast32_t size = xc->width * xc->height;
uint32_t *pixels = bmalloc(size * sizeof(uint32_t));
for (uint_fast32_t i = 0; i < size; ++i)
pixels[i] = (uint32_t) xc->pixels[i];
return pixels;
}
/*
* Create the cursor texture, either by updating if the new cursor has the same
* size or by creating a new texture if the size is different
*/
static void xcursor_create(xcursor_t *data, XFixesCursorImage *xc) {
uint32_t *pixels = xcursor_pixels(xc);
if (data->tex
&& data->last_height == xc->width
&& data->last_width == xc->height) {
texture_setimage(data->tex, (void **) pixels,
xc->width * sizeof(uint32_t), False);
} else {
if (data->tex)
texture_destroy(data->tex);
data->tex = gs_create_texture(xc->width, xc->height,
GS_BGRA, 1, (const void **) &pixels, GS_DYNAMIC);
}
bfree(pixels);
data->last_serial = xc->cursor_serial;
data->last_width = xc->width;
data->last_height = xc->height;
}
xcursor_t *xcursor_init(Display *dpy) {
xcursor_t *data = bzalloc(sizeof(xcursor_t));
data->dpy = dpy;
xcursor_tick(data);
return data;
}
void xcursor_destroy(xcursor_t *data) {
if (data->tex)
texture_destroy(data->tex);
bfree(data);
}
void xcursor_tick(xcursor_t *data) {
XFixesCursorImage *xc = XFixesGetCursorImage(data->dpy);
if (!data->tex || data->last_serial != xc->cursor_serial)
xcursor_create(data, xc);
data->pos_x = -1.0 * (xc->x - xc->xhot - data->x_org);
data->pos_y = -1.0 * (xc->y - xc->yhot - data->y_org);
XFree(xc);
}
void xcursor_render(xcursor_t *data) {
/* TODO: why do i need effects ? */
effect_t effect = gs_geteffect();
eparam_t image = effect_getparambyname(effect, "image");
effect_settexture(effect, image, data->tex);
gs_matrix_push();
gs_matrix_translate3f(-data->pos_x, -data->pos_y, 0);
gs_enable_blending(True);
gs_blendfunction(GS_BLEND_ONE, GS_BLEND_INVSRCALPHA);
gs_draw_sprite(data->tex, 0, 0, 0);
gs_enable_blending(False);
gs_matrix_pop();
}
void xcursor_offset(xcursor_t* data, int_fast32_t x_org, int_fast32_t y_org)
{
data->x_org = x_org;
data->y_org = y_org;
}