12355 lines
639 KiB
C
12355 lines
639 KiB
C
#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
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#define POINTER_C_GENERATED_HEADER_OPENGL_H
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#if defined(__glew_h__) || defined(__GLEW_H__)
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#error Attempt to include auto-generated header after including glew.h
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#endif
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#if defined(__gl_h_) || defined(__GL_H__)
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#error Attempt to include auto-generated header after including gl.h
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#endif
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#if defined(__glext_h_) || defined(__GLEXT_H_)
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#error Attempt to include auto-generated header after including glext.h
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#endif
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#if defined(__gltypes_h_)
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#error Attempt to include auto-generated header after gltypes.h
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#endif
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#if defined(__gl_ATI_h_)
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#error Attempt to include auto-generated header after including glATI.h
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#endif
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#define __glew_h__
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#define __GLEW_H__
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#define __gl_h_
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#define __GL_H__
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#define __glext_h_
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#define __GLEXT_H_
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#define __gltypes_h_
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#define __gl_ATI_h_
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#ifndef APIENTRY
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#if defined(__MINGW32__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#else
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#define APIENTRY
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#endif
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#endif /*APIENTRY*/
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#ifndef CODEGEN_FUNCPTR
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#define CODEGEN_REMOVE_FUNCPTR
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#if defined(_WIN32)
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#define CODEGEN_FUNCPTR APIENTRY
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#else
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#define CODEGEN_FUNCPTR
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#endif
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#endif /*CODEGEN_FUNCPTR*/
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
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#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
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#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
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#include <stddef.h>
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#ifndef GLEXT_64_TYPES_DEFINED
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/* This code block is duplicated in glxext.h, so must be protected */
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#define GLEXT_64_TYPES_DEFINED
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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/* (as used in the GL_EXT_timer_query extension). */
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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#include <inttypes.h>
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#elif defined(__sun__) || defined(__digital__)
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#include <inttypes.h>
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#if defined(__STDC__)
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#if defined(__arch64__) || defined(_LP64)
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typedef long int int64_t;
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typedef unsigned long int uint64_t;
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#else
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#endif /* __arch64__ */
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#endif /* __STDC__ */
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#elif defined( __VMS ) || defined(__sgi)
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#include <inttypes.h>
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#elif defined(__SCO__) || defined(__USLC__)
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#include <stdint.h>
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#elif defined(__UNIXOS2__) || defined(__SOL64__)
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typedef long int int32_t;
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typedef long long int int64_t;
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typedef unsigned long long int uint64_t;
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#elif defined(_WIN32) && defined(__GNUC__)
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#include <stdint.h>
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#elif defined(_WIN32)
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typedef __int32 int32_t;
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typedef __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#else
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/* Fallback if nothing above works */
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#include <inttypes.h>
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#endif
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#endif
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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#ifdef __cplusplus
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extern "C" {
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#endif /*__cplusplus*/
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extern int ogl_ext_ARB_imaging;
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extern int ogl_ext_ARB_vertex_array_object;
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extern int ogl_ext_ARB_texture_rg;
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extern int ogl_ext_ARB_texture_compression_rgtc;
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extern int ogl_ext_ARB_map_buffer_range;
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extern int ogl_ext_ARB_half_float_vertex;
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extern int ogl_ext_ARB_framebuffer_sRGB;
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extern int ogl_ext_ARB_framebuffer_object;
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extern int ogl_ext_ARB_depth_buffer_float;
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extern int ogl_ext_ARB_uniform_buffer_object;
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extern int ogl_ext_ARB_copy_buffer;
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extern int ogl_ext_ARB_depth_clamp;
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extern int ogl_ext_ARB_draw_elements_base_vertex;
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extern int ogl_ext_ARB_fragment_coord_conventions;
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extern int ogl_ext_ARB_provoking_vertex;
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extern int ogl_ext_ARB_seamless_cube_map;
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extern int ogl_ext_ARB_sync;
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extern int ogl_ext_ARB_texture_multisample;
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extern int ogl_ext_ARB_vertex_array_bgra;
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extern int ogl_ext_ARB_texture_rgb10_a2ui;
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extern int ogl_ext_ARB_texture_swizzle;
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extern int ogl_ext_ARB_timer_query;
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extern int ogl_ext_ARB_vertex_type_2_10_10_10_rev;
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extern int ogl_ext_ARB_blend_func_extended;
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extern int ogl_ext_ARB_occlusion_query2;
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extern int ogl_ext_ARB_sampler_objects;
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extern int ogl_ext_ARB_draw_indirect;
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extern int ogl_ext_ARB_gpu_shader5;
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extern int ogl_ext_ARB_gpu_shader_fp64;
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extern int ogl_ext_ARB_shader_subroutine;
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extern int ogl_ext_ARB_tessellation_shader;
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extern int ogl_ext_ARB_transform_feedback2;
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extern int ogl_ext_ARB_transform_feedback3;
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extern int ogl_ext_ARB_ES2_compatibility;
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extern int ogl_ext_ARB_get_program_binary;
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extern int ogl_ext_ARB_separate_shader_objects;
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extern int ogl_ext_ARB_vertex_attrib_64bit;
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extern int ogl_ext_ARB_viewport_array;
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extern int ogl_ext_ARB_base_instance;
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extern int ogl_ext_ARB_shading_language_420pack;
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extern int ogl_ext_ARB_transform_feedback_instanced;
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extern int ogl_ext_ARB_compressed_texture_pixel_storage;
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extern int ogl_ext_ARB_conservative_depth;
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extern int ogl_ext_ARB_internalformat_query;
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extern int ogl_ext_ARB_map_buffer_alignment;
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extern int ogl_ext_ARB_shader_atomic_counters;
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extern int ogl_ext_ARB_shader_image_load_store;
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extern int ogl_ext_ARB_shading_language_packing;
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extern int ogl_ext_ARB_texture_storage;
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extern int ogl_ext_KHR_debug;
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extern int ogl_ext_ARB_arrays_of_arrays;
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extern int ogl_ext_ARB_clear_buffer_object;
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extern int ogl_ext_ARB_compute_shader;
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extern int ogl_ext_ARB_copy_image;
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extern int ogl_ext_ARB_ES3_compatibility;
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extern int ogl_ext_ARB_explicit_uniform_location;
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extern int ogl_ext_ARB_fragment_layer_viewport;
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extern int ogl_ext_ARB_framebuffer_no_attachments;
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extern int ogl_ext_ARB_internalformat_query2;
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extern int ogl_ext_ARB_invalidate_subdata;
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extern int ogl_ext_ARB_multi_draw_indirect;
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extern int ogl_ext_ARB_program_interface_query;
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extern int ogl_ext_ARB_shader_image_size;
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extern int ogl_ext_ARB_shader_storage_buffer_object;
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extern int ogl_ext_ARB_stencil_texturing;
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extern int ogl_ext_ARB_texture_buffer_range;
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extern int ogl_ext_ARB_texture_query_levels;
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extern int ogl_ext_ARB_texture_storage_multisample;
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extern int ogl_ext_ARB_texture_view;
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extern int ogl_ext_ARB_vertex_attrib_binding;
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extern int ogl_ext_3DFX_multisample;
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extern int ogl_ext_3DFX_tbuffer;
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extern int ogl_ext_3DFX_texture_compression_FXT1;
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extern int ogl_ext_AMD_blend_minmax_factor;
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extern int ogl_ext_AMD_conservative_depth;
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extern int ogl_ext_AMD_debug_output;
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extern int ogl_ext_AMD_depth_clamp_separate;
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extern int ogl_ext_AMD_draw_buffers_blend;
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extern int ogl_ext_AMD_interleaved_elements;
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extern int ogl_ext_AMD_multi_draw_indirect;
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extern int ogl_ext_AMD_name_gen_delete;
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extern int ogl_ext_AMD_performance_monitor;
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extern int ogl_ext_AMD_pinned_memory;
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extern int ogl_ext_AMD_query_buffer_object;
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extern int ogl_ext_AMD_sample_positions;
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extern int ogl_ext_AMD_seamless_cubemap_per_texture;
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extern int ogl_ext_AMD_shader_stencil_export;
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extern int ogl_ext_AMD_shader_trinary_minmax;
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extern int ogl_ext_AMD_sparse_texture;
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extern int ogl_ext_AMD_stencil_operation_extended;
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extern int ogl_ext_AMD_texture_texture4;
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extern int ogl_ext_AMD_transform_feedback3_lines_triangles;
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extern int ogl_ext_AMD_vertex_shader_layer;
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extern int ogl_ext_AMD_vertex_shader_tessellator;
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extern int ogl_ext_AMD_vertex_shader_viewport_index;
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extern int ogl_ext_APPLE_aux_depth_stencil;
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extern int ogl_ext_APPLE_client_storage;
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extern int ogl_ext_APPLE_element_array;
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extern int ogl_ext_APPLE_fence;
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extern int ogl_ext_APPLE_float_pixels;
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extern int ogl_ext_APPLE_flush_buffer_range;
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extern int ogl_ext_APPLE_object_purgeable;
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extern int ogl_ext_APPLE_rgb_422;
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extern int ogl_ext_APPLE_row_bytes;
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extern int ogl_ext_APPLE_specular_vector;
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extern int ogl_ext_APPLE_texture_range;
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extern int ogl_ext_APPLE_transform_hint;
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extern int ogl_ext_APPLE_vertex_array_object;
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extern int ogl_ext_APPLE_vertex_array_range;
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extern int ogl_ext_APPLE_vertex_program_evaluators;
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extern int ogl_ext_APPLE_ycbcr_422;
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extern int ogl_ext_ARB_bindless_texture;
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extern int ogl_ext_ARB_buffer_storage;
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extern int ogl_ext_ARB_cl_event;
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extern int ogl_ext_ARB_clear_texture;
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extern int ogl_ext_ARB_color_buffer_float;
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extern int ogl_ext_ARB_compatibility;
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extern int ogl_ext_ARB_compute_variable_group_size;
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extern int ogl_ext_ARB_debug_output;
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extern int ogl_ext_ARB_depth_texture;
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extern int ogl_ext_ARB_draw_buffers;
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extern int ogl_ext_ARB_draw_buffers_blend;
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extern int ogl_ext_ARB_draw_instanced;
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extern int ogl_ext_ARB_enhanced_layouts;
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extern int ogl_ext_ARB_explicit_attrib_location;
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extern int ogl_ext_ARB_fragment_program;
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extern int ogl_ext_ARB_fragment_program_shadow;
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extern int ogl_ext_ARB_fragment_shader;
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extern int ogl_ext_ARB_geometry_shader4;
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extern int ogl_ext_ARB_half_float_pixel;
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extern int ogl_ext_ARB_indirect_parameters;
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extern int ogl_ext_ARB_instanced_arrays;
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extern int ogl_ext_ARB_matrix_palette;
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extern int ogl_ext_ARB_multi_bind;
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extern int ogl_ext_ARB_multisample;
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extern int ogl_ext_ARB_multitexture;
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extern int ogl_ext_ARB_occlusion_query;
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extern int ogl_ext_ARB_pixel_buffer_object;
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extern int ogl_ext_ARB_point_parameters;
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extern int ogl_ext_ARB_point_sprite;
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extern int ogl_ext_ARB_query_buffer_object;
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extern int ogl_ext_ARB_robust_buffer_access_behavior;
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extern int ogl_ext_ARB_robustness;
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extern int ogl_ext_ARB_robustness_isolation;
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extern int ogl_ext_ARB_sample_shading;
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extern int ogl_ext_ARB_seamless_cubemap_per_texture;
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extern int ogl_ext_ARB_shader_bit_encoding;
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extern int ogl_ext_ARB_shader_draw_parameters;
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extern int ogl_ext_ARB_shader_group_vote;
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extern int ogl_ext_ARB_shader_objects;
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extern int ogl_ext_ARB_shader_precision;
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extern int ogl_ext_ARB_shader_stencil_export;
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extern int ogl_ext_ARB_shader_texture_lod;
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extern int ogl_ext_ARB_shading_language_100;
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extern int ogl_ext_ARB_shading_language_include;
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extern int ogl_ext_ARB_shadow;
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extern int ogl_ext_ARB_shadow_ambient;
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extern int ogl_ext_ARB_sparse_texture;
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extern int ogl_ext_ARB_texture_border_clamp;
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extern int ogl_ext_ARB_texture_buffer_object;
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extern int ogl_ext_ARB_texture_buffer_object_rgb32;
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extern int ogl_ext_ARB_texture_compression;
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extern int ogl_ext_ARB_texture_compression_bptc;
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extern int ogl_ext_ARB_texture_cube_map;
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extern int ogl_ext_ARB_texture_cube_map_array;
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extern int ogl_ext_ARB_texture_env_add;
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extern int ogl_ext_ARB_texture_env_combine;
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extern int ogl_ext_ARB_texture_env_crossbar;
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extern int ogl_ext_ARB_texture_env_dot3;
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extern int ogl_ext_ARB_texture_float;
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extern int ogl_ext_ARB_texture_gather;
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extern int ogl_ext_ARB_texture_mirror_clamp_to_edge;
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extern int ogl_ext_ARB_texture_mirrored_repeat;
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extern int ogl_ext_ARB_texture_non_power_of_two;
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extern int ogl_ext_ARB_texture_query_lod;
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extern int ogl_ext_ARB_texture_rectangle;
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extern int ogl_ext_ARB_texture_stencil8;
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extern int ogl_ext_ARB_transpose_matrix;
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extern int ogl_ext_ARB_vertex_blend;
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extern int ogl_ext_ARB_vertex_buffer_object;
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extern int ogl_ext_ARB_vertex_program;
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extern int ogl_ext_ARB_vertex_shader;
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extern int ogl_ext_ARB_vertex_type_10f_11f_11f_rev;
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extern int ogl_ext_ARB_window_pos;
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extern int ogl_ext_ATI_draw_buffers;
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extern int ogl_ext_ATI_element_array;
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extern int ogl_ext_ATI_envmap_bumpmap;
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extern int ogl_ext_ATI_fragment_shader;
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extern int ogl_ext_ATI_map_object_buffer;
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extern int ogl_ext_ATI_meminfo;
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extern int ogl_ext_ATI_pixel_format_float;
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extern int ogl_ext_ATI_pn_triangles;
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extern int ogl_ext_ATI_separate_stencil;
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extern int ogl_ext_ATI_text_fragment_shader;
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extern int ogl_ext_ATI_texture_env_combine3;
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extern int ogl_ext_ATI_texture_float;
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extern int ogl_ext_ATI_texture_mirror_once;
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extern int ogl_ext_ATI_vertex_array_object;
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extern int ogl_ext_ATI_vertex_attrib_array_object;
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extern int ogl_ext_ATI_vertex_streams;
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extern int ogl_ext_EXT_422_pixels;
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extern int ogl_ext_EXT_abgr;
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extern int ogl_ext_EXT_bgra;
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extern int ogl_ext_EXT_bindable_uniform;
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extern int ogl_ext_EXT_blend_color;
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extern int ogl_ext_EXT_blend_equation_separate;
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extern int ogl_ext_EXT_blend_func_separate;
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extern int ogl_ext_EXT_blend_logic_op;
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extern int ogl_ext_EXT_blend_minmax;
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extern int ogl_ext_EXT_blend_subtract;
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extern int ogl_ext_EXT_clip_volume_hint;
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extern int ogl_ext_EXT_cmyka;
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extern int ogl_ext_EXT_color_subtable;
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extern int ogl_ext_EXT_compiled_vertex_array;
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extern int ogl_ext_EXT_convolution;
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extern int ogl_ext_EXT_coordinate_frame;
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extern int ogl_ext_EXT_copy_texture;
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extern int ogl_ext_EXT_cull_vertex;
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extern int ogl_ext_EXT_depth_bounds_test;
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extern int ogl_ext_EXT_direct_state_access;
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extern int ogl_ext_EXT_draw_buffers2;
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extern int ogl_ext_EXT_draw_instanced;
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extern int ogl_ext_EXT_draw_range_elements;
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extern int ogl_ext_EXT_fog_coord;
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extern int ogl_ext_EXT_framebuffer_blit;
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extern int ogl_ext_EXT_framebuffer_multisample;
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extern int ogl_ext_EXT_framebuffer_multisample_blit_scaled;
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extern int ogl_ext_EXT_framebuffer_object;
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extern int ogl_ext_EXT_framebuffer_sRGB;
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extern int ogl_ext_EXT_geometry_shader4;
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extern int ogl_ext_EXT_gpu_program_parameters;
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extern int ogl_ext_EXT_gpu_shader4;
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extern int ogl_ext_EXT_histogram;
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extern int ogl_ext_EXT_index_array_formats;
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extern int ogl_ext_EXT_index_func;
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extern int ogl_ext_EXT_index_material;
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extern int ogl_ext_EXT_index_texture;
|
|
extern int ogl_ext_EXT_light_texture;
|
|
extern int ogl_ext_EXT_misc_attribute;
|
|
extern int ogl_ext_EXT_multi_draw_arrays;
|
|
extern int ogl_ext_EXT_multisample;
|
|
extern int ogl_ext_EXT_packed_depth_stencil;
|
|
extern int ogl_ext_EXT_packed_float;
|
|
extern int ogl_ext_EXT_packed_pixels;
|
|
extern int ogl_ext_EXT_paletted_texture;
|
|
extern int ogl_ext_EXT_pixel_buffer_object;
|
|
extern int ogl_ext_EXT_pixel_transform;
|
|
extern int ogl_ext_EXT_pixel_transform_color_table;
|
|
extern int ogl_ext_EXT_point_parameters;
|
|
extern int ogl_ext_EXT_polygon_offset;
|
|
extern int ogl_ext_EXT_provoking_vertex;
|
|
extern int ogl_ext_EXT_rescale_normal;
|
|
extern int ogl_ext_EXT_secondary_color;
|
|
extern int ogl_ext_EXT_separate_shader_objects;
|
|
extern int ogl_ext_EXT_separate_specular_color;
|
|
extern int ogl_ext_EXT_shader_image_load_store;
|
|
extern int ogl_ext_EXT_shadow_funcs;
|
|
extern int ogl_ext_EXT_shared_texture_palette;
|
|
extern int ogl_ext_EXT_stencil_clear_tag;
|
|
extern int ogl_ext_EXT_stencil_two_side;
|
|
extern int ogl_ext_EXT_stencil_wrap;
|
|
extern int ogl_ext_EXT_subtexture;
|
|
extern int ogl_ext_EXT_texture;
|
|
extern int ogl_ext_EXT_texture3D;
|
|
extern int ogl_ext_EXT_texture_array;
|
|
extern int ogl_ext_EXT_texture_buffer_object;
|
|
extern int ogl_ext_EXT_texture_compression_latc;
|
|
extern int ogl_ext_EXT_texture_compression_rgtc;
|
|
extern int ogl_ext_EXT_texture_compression_s3tc;
|
|
extern int ogl_ext_EXT_texture_cube_map;
|
|
extern int ogl_ext_EXT_texture_env_add;
|
|
extern int ogl_ext_EXT_texture_env_combine;
|
|
extern int ogl_ext_EXT_texture_env_dot3;
|
|
extern int ogl_ext_EXT_texture_filter_anisotropic;
|
|
extern int ogl_ext_EXT_texture_integer;
|
|
extern int ogl_ext_EXT_texture_lod_bias;
|
|
extern int ogl_ext_EXT_texture_mirror_clamp;
|
|
extern int ogl_ext_EXT_texture_object;
|
|
extern int ogl_ext_EXT_texture_perturb_normal;
|
|
extern int ogl_ext_EXT_texture_sRGB;
|
|
extern int ogl_ext_EXT_texture_sRGB_decode;
|
|
extern int ogl_ext_EXT_texture_shared_exponent;
|
|
extern int ogl_ext_EXT_texture_snorm;
|
|
extern int ogl_ext_EXT_texture_swizzle;
|
|
extern int ogl_ext_EXT_timer_query;
|
|
extern int ogl_ext_EXT_transform_feedback;
|
|
extern int ogl_ext_EXT_vertex_array;
|
|
extern int ogl_ext_EXT_vertex_array_bgra;
|
|
extern int ogl_ext_EXT_vertex_attrib_64bit;
|
|
extern int ogl_ext_EXT_vertex_shader;
|
|
extern int ogl_ext_EXT_vertex_weighting;
|
|
extern int ogl_ext_EXT_x11_sync_object;
|
|
extern int ogl_ext_GREMEDY_frame_terminator;
|
|
extern int ogl_ext_GREMEDY_string_marker;
|
|
extern int ogl_ext_HP_convolution_border_modes;
|
|
extern int ogl_ext_HP_image_transform;
|
|
extern int ogl_ext_HP_occlusion_test;
|
|
extern int ogl_ext_HP_texture_lighting;
|
|
extern int ogl_ext_IBM_cull_vertex;
|
|
extern int ogl_ext_IBM_multimode_draw_arrays;
|
|
extern int ogl_ext_IBM_rasterpos_clip;
|
|
extern int ogl_ext_IBM_static_data;
|
|
extern int ogl_ext_IBM_texture_mirrored_repeat;
|
|
extern int ogl_ext_IBM_vertex_array_lists;
|
|
extern int ogl_ext_INGR_blend_func_separate;
|
|
extern int ogl_ext_INGR_color_clamp;
|
|
extern int ogl_ext_INGR_interlace_read;
|
|
extern int ogl_ext_INTEL_map_texture;
|
|
extern int ogl_ext_INTEL_parallel_arrays;
|
|
extern int ogl_ext_KHR_texture_compression_astc_ldr;
|
|
extern int ogl_ext_MESAX_texture_stack;
|
|
extern int ogl_ext_MESA_pack_invert;
|
|
extern int ogl_ext_MESA_resize_buffers;
|
|
extern int ogl_ext_MESA_window_pos;
|
|
extern int ogl_ext_MESA_ycbcr_texture;
|
|
extern int ogl_ext_NVX_conditional_render;
|
|
extern int ogl_ext_NV_bindless_multi_draw_indirect;
|
|
extern int ogl_ext_NV_bindless_texture;
|
|
extern int ogl_ext_NV_blend_equation_advanced;
|
|
extern int ogl_ext_NV_blend_equation_advanced_coherent;
|
|
extern int ogl_ext_NV_blend_square;
|
|
extern int ogl_ext_NV_compute_program5;
|
|
extern int ogl_ext_NV_conditional_render;
|
|
extern int ogl_ext_NV_copy_depth_to_color;
|
|
extern int ogl_ext_NV_copy_image;
|
|
extern int ogl_ext_NV_deep_texture3D;
|
|
extern int ogl_ext_NV_depth_buffer_float;
|
|
extern int ogl_ext_NV_depth_clamp;
|
|
extern int ogl_ext_NV_draw_texture;
|
|
extern int ogl_ext_NV_evaluators;
|
|
extern int ogl_ext_NV_explicit_multisample;
|
|
extern int ogl_ext_NV_fence;
|
|
extern int ogl_ext_NV_float_buffer;
|
|
extern int ogl_ext_NV_fog_distance;
|
|
extern int ogl_ext_NV_fragment_program;
|
|
extern int ogl_ext_NV_fragment_program2;
|
|
extern int ogl_ext_NV_fragment_program4;
|
|
extern int ogl_ext_NV_fragment_program_option;
|
|
extern int ogl_ext_NV_framebuffer_multisample_coverage;
|
|
extern int ogl_ext_NV_geometry_program4;
|
|
extern int ogl_ext_NV_geometry_shader4;
|
|
extern int ogl_ext_NV_gpu_program4;
|
|
extern int ogl_ext_NV_gpu_program5;
|
|
extern int ogl_ext_NV_gpu_program5_mem_extended;
|
|
extern int ogl_ext_NV_gpu_shader5;
|
|
extern int ogl_ext_NV_half_float;
|
|
extern int ogl_ext_NV_light_max_exponent;
|
|
extern int ogl_ext_NV_multisample_coverage;
|
|
extern int ogl_ext_NV_multisample_filter_hint;
|
|
extern int ogl_ext_NV_occlusion_query;
|
|
extern int ogl_ext_NV_packed_depth_stencil;
|
|
extern int ogl_ext_NV_parameter_buffer_object;
|
|
extern int ogl_ext_NV_parameter_buffer_object2;
|
|
extern int ogl_ext_NV_path_rendering;
|
|
extern int ogl_ext_NV_pixel_data_range;
|
|
extern int ogl_ext_NV_point_sprite;
|
|
extern int ogl_ext_NV_present_video;
|
|
extern int ogl_ext_NV_primitive_restart;
|
|
extern int ogl_ext_NV_register_combiners;
|
|
extern int ogl_ext_NV_register_combiners2;
|
|
extern int ogl_ext_NV_shader_atomic_counters;
|
|
extern int ogl_ext_NV_shader_atomic_float;
|
|
extern int ogl_ext_NV_shader_buffer_load;
|
|
extern int ogl_ext_NV_shader_buffer_store;
|
|
extern int ogl_ext_NV_shader_storage_buffer_object;
|
|
extern int ogl_ext_NV_tessellation_program5;
|
|
extern int ogl_ext_NV_texgen_emboss;
|
|
extern int ogl_ext_NV_texgen_reflection;
|
|
extern int ogl_ext_NV_texture_barrier;
|
|
extern int ogl_ext_NV_texture_compression_vtc;
|
|
extern int ogl_ext_NV_texture_env_combine4;
|
|
extern int ogl_ext_NV_texture_expand_normal;
|
|
extern int ogl_ext_NV_texture_multisample;
|
|
extern int ogl_ext_NV_texture_rectangle;
|
|
extern int ogl_ext_NV_texture_shader;
|
|
extern int ogl_ext_NV_texture_shader2;
|
|
extern int ogl_ext_NV_texture_shader3;
|
|
extern int ogl_ext_NV_transform_feedback;
|
|
extern int ogl_ext_NV_transform_feedback2;
|
|
extern int ogl_ext_NV_vdpau_interop;
|
|
extern int ogl_ext_NV_vertex_array_range;
|
|
extern int ogl_ext_NV_vertex_array_range2;
|
|
extern int ogl_ext_NV_vertex_attrib_integer_64bit;
|
|
extern int ogl_ext_NV_vertex_buffer_unified_memory;
|
|
extern int ogl_ext_NV_vertex_program;
|
|
extern int ogl_ext_NV_vertex_program1_1;
|
|
extern int ogl_ext_NV_vertex_program2;
|
|
extern int ogl_ext_NV_vertex_program2_option;
|
|
extern int ogl_ext_NV_vertex_program3;
|
|
extern int ogl_ext_NV_vertex_program4;
|
|
extern int ogl_ext_NV_video_capture;
|
|
extern int ogl_ext_OES_byte_coordinates;
|
|
extern int ogl_ext_OES_compressed_paletted_texture;
|
|
extern int ogl_ext_OES_fixed_point;
|
|
extern int ogl_ext_OES_query_matrix;
|
|
extern int ogl_ext_OES_read_format;
|
|
extern int ogl_ext_OES_single_precision;
|
|
extern int ogl_ext_OML_interlace;
|
|
extern int ogl_ext_OML_resample;
|
|
extern int ogl_ext_OML_subsample;
|
|
extern int ogl_ext_PGI_misc_hints;
|
|
extern int ogl_ext_PGI_vertex_hints;
|
|
extern int ogl_ext_REND_screen_coordinates;
|
|
extern int ogl_ext_S3_s3tc;
|
|
extern int ogl_ext_SGIS_detail_texture;
|
|
extern int ogl_ext_SGIS_fog_function;
|
|
extern int ogl_ext_SGIS_generate_mipmap;
|
|
extern int ogl_ext_SGIS_multisample;
|
|
extern int ogl_ext_SGIS_pixel_texture;
|
|
extern int ogl_ext_SGIS_point_line_texgen;
|
|
extern int ogl_ext_SGIS_point_parameters;
|
|
extern int ogl_ext_SGIS_sharpen_texture;
|
|
extern int ogl_ext_SGIS_texture4D;
|
|
extern int ogl_ext_SGIS_texture_border_clamp;
|
|
extern int ogl_ext_SGIS_texture_color_mask;
|
|
extern int ogl_ext_SGIS_texture_edge_clamp;
|
|
extern int ogl_ext_SGIS_texture_filter4;
|
|
extern int ogl_ext_SGIS_texture_lod;
|
|
extern int ogl_ext_SGIS_texture_select;
|
|
extern int ogl_ext_SGIX_async;
|
|
extern int ogl_ext_SGIX_async_histogram;
|
|
extern int ogl_ext_SGIX_async_pixel;
|
|
extern int ogl_ext_SGIX_blend_alpha_minmax;
|
|
extern int ogl_ext_SGIX_calligraphic_fragment;
|
|
extern int ogl_ext_SGIX_clipmap;
|
|
extern int ogl_ext_SGIX_convolution_accuracy;
|
|
extern int ogl_ext_SGIX_depth_pass_instrument;
|
|
extern int ogl_ext_SGIX_depth_texture;
|
|
extern int ogl_ext_SGIX_flush_raster;
|
|
extern int ogl_ext_SGIX_fog_offset;
|
|
extern int ogl_ext_SGIX_fragment_lighting;
|
|
extern int ogl_ext_SGIX_framezoom;
|
|
extern int ogl_ext_SGIX_igloo_interface;
|
|
extern int ogl_ext_SGIX_instruments;
|
|
extern int ogl_ext_SGIX_interlace;
|
|
extern int ogl_ext_SGIX_ir_instrument1;
|
|
extern int ogl_ext_SGIX_list_priority;
|
|
extern int ogl_ext_SGIX_pixel_texture;
|
|
extern int ogl_ext_SGIX_pixel_tiles;
|
|
extern int ogl_ext_SGIX_polynomial_ffd;
|
|
extern int ogl_ext_SGIX_reference_plane;
|
|
extern int ogl_ext_SGIX_resample;
|
|
extern int ogl_ext_SGIX_scalebias_hint;
|
|
extern int ogl_ext_SGIX_shadow;
|
|
extern int ogl_ext_SGIX_shadow_ambient;
|
|
extern int ogl_ext_SGIX_sprite;
|
|
extern int ogl_ext_SGIX_subsample;
|
|
extern int ogl_ext_SGIX_tag_sample_buffer;
|
|
extern int ogl_ext_SGIX_texture_add_env;
|
|
extern int ogl_ext_SGIX_texture_coordinate_clamp;
|
|
extern int ogl_ext_SGIX_texture_lod_bias;
|
|
extern int ogl_ext_SGIX_texture_multi_buffer;
|
|
extern int ogl_ext_SGIX_texture_scale_bias;
|
|
extern int ogl_ext_SGIX_vertex_preclip;
|
|
extern int ogl_ext_SGIX_ycrcb;
|
|
extern int ogl_ext_SGIX_ycrcb_subsample;
|
|
extern int ogl_ext_SGIX_ycrcba;
|
|
extern int ogl_ext_SGI_color_matrix;
|
|
extern int ogl_ext_SGI_color_table;
|
|
extern int ogl_ext_SGI_texture_color_table;
|
|
extern int ogl_ext_SUNX_constant_data;
|
|
extern int ogl_ext_SUN_convolution_border_modes;
|
|
extern int ogl_ext_SUN_global_alpha;
|
|
extern int ogl_ext_SUN_mesh_array;
|
|
extern int ogl_ext_SUN_slice_accum;
|
|
extern int ogl_ext_SUN_triangle_list;
|
|
extern int ogl_ext_SUN_vertex;
|
|
extern int ogl_ext_WIN_phong_shading;
|
|
extern int ogl_ext_WIN_specular_fog;
|
|
|
|
#define GL_BLEND_COLOR 0x8005
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_COLOR_MATRIX 0x80B1
|
|
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
|
#define GL_COLOR_TABLE 0x80D0
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
|
#define GL_COLOR_TABLE_BIAS 0x80D7
|
|
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
|
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
|
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
|
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
|
#define GL_COLOR_TABLE_SCALE 0x80D6
|
|
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_CONSTANT_BORDER 0x8151
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_CONVOLUTION_1D 0x8010
|
|
#define GL_CONVOLUTION_2D 0x8011
|
|
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
|
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
|
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
|
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
|
#define GL_CONVOLUTION_FORMAT 0x8017
|
|
#define GL_CONVOLUTION_HEIGHT 0x8019
|
|
#define GL_CONVOLUTION_WIDTH 0x8018
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_HISTOGRAM 0x8024
|
|
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
|
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
|
#define GL_HISTOGRAM_FORMAT 0x8027
|
|
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
|
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
|
#define GL_HISTOGRAM_SINK 0x802D
|
|
#define GL_HISTOGRAM_WIDTH 0x8026
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
|
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
|
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINMAX 0x802E
|
|
#define GL_MINMAX_FORMAT 0x802F
|
|
#define GL_MINMAX_SINK 0x8030
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
|
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
|
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
|
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
|
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
|
#define GL_PROXY_COLOR_TABLE 0x80D3
|
|
#define GL_PROXY_HISTOGRAM 0x8025
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
|
#define GL_REDUCE 0x8016
|
|
#define GL_REPLICATE_BORDER 0x8153
|
|
#define GL_SEPARABLE_2D 0x8012
|
|
#define GL_TABLE_TOO_LARGE 0x8031
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG_INTEGER 0x8228
|
|
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
|
|
#define GL_HALF_FLOAT 0x140B
|
|
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_INDEX 0x8222
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
|
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_WAIT_FAILED 0x911D
|
|
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
|
|
#define GL_BGRA 0x80E1
|
|
|
|
#define GL_RGB10_A2UI 0x906F
|
|
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
|
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
|
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
|
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
|
|
#define GL_MAX_VERTEX_STREAMS 0x8E71
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
|
|
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLE_MAT2 0x8F46
|
|
#define GL_DOUBLE_MAT2x3 0x8F49
|
|
#define GL_DOUBLE_MAT2x4 0x8F4A
|
|
#define GL_DOUBLE_MAT3 0x8F47
|
|
#define GL_DOUBLE_MAT3x2 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4 0x8F4C
|
|
#define GL_DOUBLE_MAT4 0x8F48
|
|
#define GL_DOUBLE_MAT4x2 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3 0x8F4E
|
|
#define GL_DOUBLE_VEC2 0x8FFC
|
|
#define GL_DOUBLE_VEC3 0x8FFD
|
|
#define GL_DOUBLE_VEC4 0x8FFE
|
|
|
|
#define GL_ACTIVE_SUBROUTINES 0x8DE5
|
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
|
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
|
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
|
#define GL_MAX_SUBROUTINES 0x8DE7
|
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
|
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
|
/*Copied GL_UNIFORM_NAME_LENGTH From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_SIZE From: ARB_uniform_buffer_object*/
|
|
|
|
#define GL_CCW 0x0901
|
|
#define GL_CW 0x0900
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_FRACTIONAL_EVEN 0x8E7C
|
|
#define GL_FRACTIONAL_ODD 0x8E7B
|
|
#define GL_ISOLINES 0x8E7A
|
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
|
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
|
|
#define GL_MAX_PATCH_VERTICES 0x8E7D
|
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
|
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
|
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
|
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
|
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
|
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
|
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
|
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
|
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
|
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
|
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
|
|
#define GL_PATCHES 0x000E
|
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
|
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
|
|
#define GL_PATCH_VERTICES 0x8E72
|
|
#define GL_QUADS 0x0007
|
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
|
|
#define GL_TESS_CONTROL_SHADER 0x8E88
|
|
#define GL_TESS_EVALUATION_SHADER 0x8E87
|
|
#define GL_TESS_GEN_MODE 0x8E76
|
|
#define GL_TESS_GEN_POINT_MODE 0x8E79
|
|
#define GL_TESS_GEN_SPACING 0x8E77
|
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
|
|
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
|
|
/*Copied GL_MAX_VERTEX_STREAMS From: ARB_gpu_shader5*/
|
|
|
|
#define GL_FIXED 0x140C
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
|
|
#define GL_ACTIVE_PROGRAM 0x8259
|
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
|
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002
|
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004
|
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
|
|
#define GL_PROGRAM_SEPARABLE 0x8258
|
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
|
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
|
|
#define GL_VERTEX_SHADER_BIT 0x00000001
|
|
|
|
/*Copied GL_DOUBLE_MAT2 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT2x3 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT2x4 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT3 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT3x2 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT3x4 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT4 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT4x2 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_MAT4x3 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_VEC2 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_VEC3 From: ARB_gpu_shader_fp64*/
|
|
/*Copied GL_DOUBLE_VEC4 From: ARB_gpu_shader_fp64*/
|
|
#define GL_RGB32I 0x8D83
|
|
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
/*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_provoking_vertex*/
|
|
/*Copied GL_LAST_VERTEX_CONVENTION From: ARB_provoking_vertex*/
|
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E
|
|
#define GL_MAX_VIEWPORTS 0x825B
|
|
/*Copied GL_PROVOKING_VERTEX From: ARB_provoking_vertex*/
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_UNDEFINED_VERTEX 0x8260
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
|
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
|
|
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
|
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
|
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
|
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
|
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
|
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
|
#define GL_MAX_IMAGE_UNITS 0x8F38
|
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DISPLAY_LIST 0x82E7
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
|
|
#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
|
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
|
#define GL_COMPRESSED_R11_EAC 0x9270
|
|
#define GL_COMPRESSED_RG11_EAC 0x9272
|
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
|
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
|
|
|
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
|
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
|
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
|
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
|
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
|
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
|
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
|
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
|
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
|
|
|
|
#define GL_AUTO_GENERATE_MIPMAP 0x8295
|
|
#define GL_CAVEAT_SUPPORT 0x82B8
|
|
#define GL_CLEAR_BUFFER 0x82B4
|
|
#define GL_COLOR_COMPONENTS 0x8283
|
|
#define GL_COLOR_ENCODING 0x8296
|
|
#define GL_COLOR_RENDERABLE 0x8286
|
|
#define GL_COMPUTE_TEXTURE 0x82A0
|
|
#define GL_DEPTH_COMPONENTS 0x8284
|
|
#define GL_DEPTH_RENDERABLE 0x8287
|
|
#define GL_FILTER 0x829A
|
|
#define GL_FRAGMENT_TEXTURE 0x829F
|
|
#define GL_FRAMEBUFFER_BLEND 0x828B
|
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
|
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
|
|
#define GL_FULL_SUPPORT 0x82B7
|
|
#define GL_GEOMETRY_TEXTURE 0x829E
|
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
|
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
|
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
|
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2
|
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE
|
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB
|
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1
|
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD
|
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA
|
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0
|
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC
|
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9
|
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF
|
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
|
|
/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_shader_image_load_store*/
|
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
|
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA
|
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7
|
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
|
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
|
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
|
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
|
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
|
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
|
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
|
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
|
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270
|
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
|
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
|
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
|
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
|
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
|
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
|
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
|
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
|
|
#define GL_MAX_DEPTH 0x8280
|
|
#define GL_MAX_HEIGHT 0x827F
|
|
#define GL_MAX_LAYERS 0x8281
|
|
#define GL_MAX_WIDTH 0x827E
|
|
#define GL_MIPMAP 0x8293
|
|
/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query*/
|
|
#define GL_READ_PIXELS 0x828C
|
|
#define GL_READ_PIXELS_FORMAT 0x828D
|
|
#define GL_READ_PIXELS_TYPE 0x828E
|
|
/*Copied GL_RENDERBUFFER From: ARB_framebuffer_object*/
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
|
|
#define GL_SHADER_IMAGE_LOAD 0x82A4
|
|
#define GL_SHADER_IMAGE_STORE 0x82A5
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
|
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
|
|
#define GL_SRGB_DECODE_ARB 0x8299
|
|
#define GL_SRGB_READ 0x8297
|
|
#define GL_SRGB_WRITE 0x8298
|
|
#define GL_STENCIL_COMPONENTS 0x8285
|
|
#define GL_STENCIL_RENDERABLE 0x8288
|
|
#define GL_TESS_CONTROL_TEXTURE 0x829C
|
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
/*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/
|
|
/*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
|
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
|
|
#define GL_TEXTURE_GATHER 0x82A2
|
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
|
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
|
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_SHADOW 0x82A1
|
|
#define GL_TEXTURE_VIEW 0x82B5
|
|
#define GL_VERTEX_TEXTURE 0x829B
|
|
#define GL_VIEW_CLASS_128_BITS 0x82C4
|
|
#define GL_VIEW_CLASS_16_BITS 0x82CA
|
|
#define GL_VIEW_CLASS_24_BITS 0x82C9
|
|
#define GL_VIEW_CLASS_32_BITS 0x82C8
|
|
#define GL_VIEW_CLASS_48_BITS 0x82C7
|
|
#define GL_VIEW_CLASS_64_BITS 0x82C6
|
|
#define GL_VIEW_CLASS_8_BITS 0x82CB
|
|
#define GL_VIEW_CLASS_96_BITS 0x82C5
|
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
|
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
|
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
|
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
|
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
|
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
|
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
|
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
|
|
|
|
#define GL_ACTIVE_RESOURCES 0x92F5
|
|
#define GL_ACTIVE_VARIABLES 0x9305
|
|
#define GL_ARRAY_SIZE 0x92FB
|
|
#define GL_ARRAY_STRIDE 0x92FE
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_shader_atomic_counters*/
|
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
|
#define GL_BLOCK_INDEX 0x92FD
|
|
#define GL_BUFFER_BINDING 0x9302
|
|
#define GL_BUFFER_DATA_SIZE 0x9303
|
|
#define GL_BUFFER_VARIABLE 0x92E5
|
|
/*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/
|
|
#define GL_COMPUTE_SUBROUTINE 0x92ED
|
|
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
|
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
|
#define GL_IS_PER_PATCH 0x92E7
|
|
#define GL_IS_ROW_MAJOR 0x9300
|
|
#define GL_LOCATION 0x930E
|
|
#define GL_LOCATION_INDEX 0x930F
|
|
#define GL_MATRIX_STRIDE 0x92FF
|
|
#define GL_MAX_NAME_LENGTH 0x92F6
|
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
|
|
#define GL_NAME_LENGTH 0x92F9
|
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
|
/*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_shader_subroutine*/
|
|
#define GL_OFFSET 0x92FC
|
|
#define GL_PROGRAM_INPUT 0x92E3
|
|
#define GL_PROGRAM_OUTPUT 0x92E4
|
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
|
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
|
#define GL_TYPE 0x92FA
|
|
#define GL_UNIFORM 0x92E1
|
|
#define GL_UNIFORM_BLOCK 0x92E2
|
|
#define GL_VERTEX_SUBROUTINE 0x92E8
|
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
|
|
|
/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_image_load_store*/
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
|
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
|
|
|
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
|
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
|
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E
|
|
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
|
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
|
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
|
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
|
|
|
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
|
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
|
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
|
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
|
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
|
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7
|
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8
|
|
|
|
#define GL_MULTISAMPLE_3DFX 0x86B2
|
|
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
|
#define GL_SAMPLES_3DFX 0x86B4
|
|
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
|
|
|
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
|
|
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
|
|
|
|
#define GL_FACTOR_MAX_AMD 0x901D
|
|
#define GL_FACTOR_MIN_AMD 0x901C
|
|
|
|
#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
|
|
#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
|
|
#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
|
|
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
|
|
#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
|
|
#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
|
|
#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
|
|
#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
|
|
#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
|
|
|
|
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
|
|
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
|
|
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_BLUE 0x1905
|
|
#define GL_GREEN 0x1904
|
|
#define GL_RED 0x1903
|
|
/*Copied GL_RG16UI From: ARB_texture_rg*/
|
|
/*Copied GL_RG8UI From: ARB_texture_rg*/
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
|
|
#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
|
|
|
|
#define GL_DATA_BUFFER_AMD 0x9151
|
|
#define GL_PERFORMANCE_MONITOR_AMD 0x9152
|
|
#define GL_QUERY_OBJECT_AMD 0x9153
|
|
#define GL_SAMPLER_OBJECT_AMD 0x9155
|
|
#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
|
|
|
|
#define GL_COUNTER_RANGE_AMD 0x8BC1
|
|
#define GL_COUNTER_TYPE_AMD 0x8BC0
|
|
#define GL_PERCENTAGE_AMD 0x8BC3
|
|
#define GL_PERFMON_RESULT_AMD 0x8BC6
|
|
#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
|
#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
|
#define GL_UNSIGNED_INT64_AMD 0x8BC2
|
|
|
|
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
|
|
|
|
#define GL_QUERY_BUFFER_AMD 0x9192
|
|
#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
|
|
#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
|
|
|
|
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
|
|
|
|
/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cube_map*/
|
|
|
|
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
|
|
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
|
|
#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
|
|
#define GL_MIN_LOD_WARNING_AMD 0x919C
|
|
#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
|
|
#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
|
|
#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
|
|
#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
|
|
#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
|
|
|
|
#define GL_REPLACE_VALUE_AMD 0x874B
|
|
#define GL_SET_AMD 0x874A
|
|
#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
|
|
#define GL_STENCIL_OP_VALUE_AMD 0x874C
|
|
|
|
#define GL_CONTINUOUS_AMD 0x9007
|
|
#define GL_DISCRETE_AMD 0x9006
|
|
#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
|
|
#define GL_SAMPLER_BUFFER_AMD 0x9001
|
|
#define GL_TESSELLATION_FACTOR_AMD 0x9005
|
|
#define GL_TESSELLATION_MODE_AMD 0x9004
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
|
|
|
|
#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
|
|
|
|
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
|
|
|
|
#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
|
|
#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
|
|
#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
|
|
|
|
#define GL_DRAW_PIXELS_APPLE 0x8A0A
|
|
#define GL_FENCE_APPLE 0x8A0B
|
|
|
|
#define GL_ALPHA_FLOAT16_APPLE 0x881C
|
|
#define GL_ALPHA_FLOAT32_APPLE 0x8816
|
|
#define GL_COLOR_FLOAT_APPLE 0x8A0F
|
|
#define GL_HALF_APPLE 0x140B
|
|
#define GL_INTENSITY_FLOAT16_APPLE 0x881D
|
|
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
|
|
#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
|
|
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
|
|
#define GL_RGBA_FLOAT16_APPLE 0x881A
|
|
#define GL_RGBA_FLOAT32_APPLE 0x8814
|
|
#define GL_RGB_FLOAT16_APPLE 0x881B
|
|
#define GL_RGB_FLOAT32_APPLE 0x8815
|
|
|
|
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
|
|
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
|
|
|
|
#define GL_BUFFER_OBJECT_APPLE 0x85B3
|
|
#define GL_PURGEABLE_APPLE 0x8A1D
|
|
#define GL_RELEASED_APPLE 0x8A19
|
|
#define GL_RETAINED_APPLE 0x8A1B
|
|
#define GL_UNDEFINED_APPLE 0x8A1C
|
|
#define GL_VOLATILE_APPLE 0x8A1A
|
|
|
|
#define GL_RGB_422_APPLE 0x8A1F
|
|
#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
|
|
|
|
#define GL_PACK_ROW_BYTES_APPLE 0x8A15
|
|
#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
|
|
|
|
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
|
|
|
#define GL_STORAGE_CACHED_APPLE 0x85BE
|
|
#define GL_STORAGE_PRIVATE_APPLE 0x85BD
|
|
#define GL_STORAGE_SHARED_APPLE 0x85BF
|
|
#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
|
|
#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
|
|
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
|
|
|
#define GL_TRANSFORM_HINT_APPLE 0x85B1
|
|
|
|
#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
|
|
|
|
/*Copied GL_STORAGE_CACHED_APPLE From: APPLE_texture_range*/
|
|
#define GL_STORAGE_CLIENT_APPLE 0x85B4
|
|
/*Copied GL_STORAGE_SHARED_APPLE From: APPLE_texture_range*/
|
|
#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
|
|
#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
|
|
|
|
#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
|
|
#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
|
|
#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
|
|
#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
|
|
#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
|
|
#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
|
|
#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
|
|
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
|
|
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
|
|
#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
|
|
|
|
/*Copied GL_UNSIGNED_SHORT_8_8_APPLE From: APPLE_rgb_422*/
|
|
/*Copied GL_UNSIGNED_SHORT_8_8_REV_APPLE From: APPLE_rgb_422*/
|
|
#define GL_YCBCR_422_APPLE 0x85B9
|
|
|
|
#define GL_UNSIGNED_INT64_ARB 0x140F
|
|
|
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
|
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220
|
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
|
|
#define GL_CLIENT_STORAGE_BIT 0x0200
|
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100
|
|
#define GL_MAP_COHERENT_BIT 0x0080
|
|
#define GL_MAP_PERSISTENT_BIT 0x0040
|
|
/*Copied GL_MAP_READ_BIT From: ARB_map_buffer_range*/
|
|
/*Copied GL_MAP_WRITE_BIT From: ARB_map_buffer_range*/
|
|
|
|
#define GL_SYNC_CL_EVENT_ARB 0x8240
|
|
#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
|
|
|
|
#define GL_CLEAR_TEXTURE 0x9365
|
|
|
|
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
|
|
#define GL_CLAMP_READ_COLOR_ARB 0x891C
|
|
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
|
|
#define GL_FIXED_ONLY_ARB 0x891D
|
|
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
|
|
|
|
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
|
|
#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
|
|
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
|
|
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
|
|
|
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
|
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
|
|
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
|
|
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
|
|
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
|
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246
|
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
|
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
|
|
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
|
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
|
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
|
|
|
|
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
|
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
|
|
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
|
|
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
|
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
|
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
|
|
#define GL_LOCATION_COMPONENT 0x934A
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
|
|
|
|
#define GL_CURRENT_MATRIX_ARB 0x8641
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
|
#define GL_MATRIX0_ARB 0x88C0
|
|
#define GL_MATRIX10_ARB 0x88CA
|
|
#define GL_MATRIX11_ARB 0x88CB
|
|
#define GL_MATRIX12_ARB 0x88CC
|
|
#define GL_MATRIX13_ARB 0x88CD
|
|
#define GL_MATRIX14_ARB 0x88CE
|
|
#define GL_MATRIX15_ARB 0x88CF
|
|
#define GL_MATRIX16_ARB 0x88D0
|
|
#define GL_MATRIX17_ARB 0x88D1
|
|
#define GL_MATRIX18_ARB 0x88D2
|
|
#define GL_MATRIX19_ARB 0x88D3
|
|
#define GL_MATRIX1_ARB 0x88C1
|
|
#define GL_MATRIX20_ARB 0x88D4
|
|
#define GL_MATRIX21_ARB 0x88D5
|
|
#define GL_MATRIX22_ARB 0x88D6
|
|
#define GL_MATRIX23_ARB 0x88D7
|
|
#define GL_MATRIX24_ARB 0x88D8
|
|
#define GL_MATRIX25_ARB 0x88D9
|
|
#define GL_MATRIX26_ARB 0x88DA
|
|
#define GL_MATRIX27_ARB 0x88DB
|
|
#define GL_MATRIX28_ARB 0x88DC
|
|
#define GL_MATRIX29_ARB 0x88DD
|
|
#define GL_MATRIX2_ARB 0x88C2
|
|
#define GL_MATRIX30_ARB 0x88DE
|
|
#define GL_MATRIX31_ARB 0x88DF
|
|
#define GL_MATRIX3_ARB 0x88C3
|
|
#define GL_MATRIX4_ARB 0x88C4
|
|
#define GL_MATRIX5_ARB 0x88C5
|
|
#define GL_MATRIX6_ARB 0x88C6
|
|
#define GL_MATRIX7_ARB 0x88C7
|
|
#define GL_MATRIX8_ARB 0x88C8
|
|
#define GL_MATRIX9_ARB 0x88C9
|
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
|
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
|
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
|
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
|
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
|
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
|
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
|
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
|
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
|
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
|
#define GL_PROGRAM_BINDING_ARB 0x8677
|
|
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
|
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
|
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
|
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
|
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
|
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
|
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
|
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
|
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
|
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
|
#define GL_PROGRAM_STRING_ARB 0x8628
|
|
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
|
|
|
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_framebuffer_object*/
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
|
|
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
|
|
#define GL_GEOMETRY_SHADER_ARB 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
|
|
#define GL_LINES_ADJACENCY_ARB 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
|
|
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
|
|
|
|
#define GL_HALF_FLOAT_ARB 0x140B
|
|
|
|
#define GL_PARAMETER_BUFFER_ARB 0x80EE
|
|
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
|
|
|
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
|
|
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
|
|
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
|
|
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
|
|
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
|
|
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
|
|
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
|
|
#define GL_MATRIX_PALETTE_ARB 0x8840
|
|
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
|
|
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
|
|
|
|
#define GL_MULTISAMPLE_ARB 0x809D
|
|
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
|
#define GL_SAMPLES_ARB 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
|
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
|
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
|
|
|
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
|
#define GL_TEXTURE0_ARB 0x84C0
|
|
#define GL_TEXTURE10_ARB 0x84CA
|
|
#define GL_TEXTURE11_ARB 0x84CB
|
|
#define GL_TEXTURE12_ARB 0x84CC
|
|
#define GL_TEXTURE13_ARB 0x84CD
|
|
#define GL_TEXTURE14_ARB 0x84CE
|
|
#define GL_TEXTURE15_ARB 0x84CF
|
|
#define GL_TEXTURE16_ARB 0x84D0
|
|
#define GL_TEXTURE17_ARB 0x84D1
|
|
#define GL_TEXTURE18_ARB 0x84D2
|
|
#define GL_TEXTURE19_ARB 0x84D3
|
|
#define GL_TEXTURE1_ARB 0x84C1
|
|
#define GL_TEXTURE20_ARB 0x84D4
|
|
#define GL_TEXTURE21_ARB 0x84D5
|
|
#define GL_TEXTURE22_ARB 0x84D6
|
|
#define GL_TEXTURE23_ARB 0x84D7
|
|
#define GL_TEXTURE24_ARB 0x84D8
|
|
#define GL_TEXTURE25_ARB 0x84D9
|
|
#define GL_TEXTURE26_ARB 0x84DA
|
|
#define GL_TEXTURE27_ARB 0x84DB
|
|
#define GL_TEXTURE28_ARB 0x84DC
|
|
#define GL_TEXTURE29_ARB 0x84DD
|
|
#define GL_TEXTURE2_ARB 0x84C2
|
|
#define GL_TEXTURE30_ARB 0x84DE
|
|
#define GL_TEXTURE31_ARB 0x84DF
|
|
#define GL_TEXTURE3_ARB 0x84C3
|
|
#define GL_TEXTURE4_ARB 0x84C4
|
|
#define GL_TEXTURE5_ARB 0x84C5
|
|
#define GL_TEXTURE6_ARB 0x84C6
|
|
#define GL_TEXTURE7_ARB 0x84C7
|
|
#define GL_TEXTURE8_ARB 0x84C8
|
|
#define GL_TEXTURE9_ARB 0x84C9
|
|
|
|
#define GL_CURRENT_QUERY_ARB 0x8865
|
|
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
|
#define GL_QUERY_RESULT_ARB 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
|
#define GL_SAMPLES_PASSED_ARB 0x8914
|
|
|
|
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
|
|
|
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
|
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
|
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
|
|
|
#define GL_COORD_REPLACE_ARB 0x8862
|
|
#define GL_POINT_SPRITE_ARB 0x8861
|
|
|
|
#define GL_QUERY_BUFFER 0x9192
|
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
|
#define GL_QUERY_BUFFER_BINDING 0x9193
|
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194
|
|
|
|
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
|
|
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
|
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
|
|
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
|
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
|
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
|
|
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
|
|
#define GL_SAMPLE_SHADING_ARB 0x8C36
|
|
|
|
/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: AMD_seamless_cubemap_per_texture*/
|
|
|
|
#define GL_BOOL_ARB 0x8B56
|
|
#define GL_BOOL_VEC2_ARB 0x8B57
|
|
#define GL_BOOL_VEC3_ARB 0x8B58
|
|
#define GL_BOOL_VEC4_ARB 0x8B59
|
|
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
|
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
|
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
|
#define GL_FLOAT_VEC2_ARB 0x8B50
|
|
#define GL_FLOAT_VEC3_ARB 0x8B51
|
|
#define GL_FLOAT_VEC4_ARB 0x8B52
|
|
#define GL_INT_VEC2_ARB 0x8B53
|
|
#define GL_INT_VEC3_ARB 0x8B54
|
|
#define GL_INT_VEC4_ARB 0x8B55
|
|
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
|
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
|
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
|
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
|
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
|
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
|
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
|
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
|
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
|
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
|
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
|
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
|
#define GL_SAMPLER_1D_ARB 0x8B5D
|
|
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
|
#define GL_SAMPLER_2D_ARB 0x8B5E
|
|
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
|
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
|
#define GL_SAMPLER_3D_ARB 0x8B5F
|
|
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
|
#define GL_SHADER_OBJECT_ARB 0x8B48
|
|
|
|
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
|
|
|
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
|
|
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
|
|
#define GL_SHADER_INCLUDE_ARB 0x8DAE
|
|
|
|
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
|
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
|
|
|
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
|
|
|
|
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
|
|
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
|
|
#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
|
|
#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
|
|
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
|
|
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
|
|
#define GL_TEXTURE_SPARSE_ARB 0x91A6
|
|
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
|
|
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
|
|
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
|
|
#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
|
|
|
|
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
|
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
|
|
|
|
#define GL_RGB32F 0x8815
|
|
/*Copied GL_RGB32I From: ARB_vertex_attrib_64bit*/
|
|
#define GL_RGB32UI 0x8D71
|
|
|
|
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
|
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
|
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
|
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
|
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
|
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
|
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
|
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
|
#define GL_NORMAL_MAP_ARB 0x8511
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
|
#define GL_REFLECTION_MAP_ARB 0x8512
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
|
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
|
|
#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
|
|
|
|
#define GL_ADD_SIGNED_ARB 0x8574
|
|
#define GL_COMBINE_ALPHA_ARB 0x8572
|
|
#define GL_COMBINE_ARB 0x8570
|
|
#define GL_COMBINE_RGB_ARB 0x8571
|
|
#define GL_CONSTANT_ARB 0x8576
|
|
#define GL_INTERPOLATE_ARB 0x8575
|
|
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
|
#define GL_OPERAND0_RGB_ARB 0x8590
|
|
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
|
#define GL_OPERAND1_RGB_ARB 0x8591
|
|
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
|
#define GL_OPERAND2_RGB_ARB 0x8592
|
|
#define GL_PREVIOUS_ARB 0x8578
|
|
#define GL_PRIMARY_COLOR_ARB 0x8577
|
|
#define GL_RGB_SCALE_ARB 0x8573
|
|
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
|
#define GL_SOURCE0_RGB_ARB 0x8580
|
|
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
|
#define GL_SOURCE1_RGB_ARB 0x8581
|
|
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
|
#define GL_SOURCE2_RGB_ARB 0x8582
|
|
#define GL_SUBTRACT_ARB 0x84E7
|
|
|
|
#define GL_DOT3_RGBA_ARB 0x86AF
|
|
#define GL_DOT3_RGB_ARB 0x86AE
|
|
|
|
#define GL_ALPHA16F_ARB 0x881C
|
|
#define GL_ALPHA32F_ARB 0x8816
|
|
#define GL_INTENSITY16F_ARB 0x881D
|
|
#define GL_INTENSITY32F_ARB 0x8817
|
|
#define GL_LUMINANCE16F_ARB 0x881E
|
|
#define GL_LUMINANCE32F_ARB 0x8818
|
|
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
|
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
|
#define GL_RGB16F_ARB 0x881B
|
|
#define GL_RGB32F_ARB 0x8815
|
|
#define GL_RGBA16F_ARB 0x881A
|
|
#define GL_RGBA32F_ARB 0x8814
|
|
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
|
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
|
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
|
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
|
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
|
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
|
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
|
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
|
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
|
|
|
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
|
|
|
|
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
|
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
|
|
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
|
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
/*Copied GL_STENCIL_INDEX8 From: ARB_framebuffer_object*/
|
|
|
|
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
|
|
|
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
|
|
#define GL_CURRENT_WEIGHT_ARB 0x86A8
|
|
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
|
|
#define GL_MODELVIEW0_ARB 0x1700
|
|
#define GL_MODELVIEW10_ARB 0x872A
|
|
#define GL_MODELVIEW11_ARB 0x872B
|
|
#define GL_MODELVIEW12_ARB 0x872C
|
|
#define GL_MODELVIEW13_ARB 0x872D
|
|
#define GL_MODELVIEW14_ARB 0x872E
|
|
#define GL_MODELVIEW15_ARB 0x872F
|
|
#define GL_MODELVIEW16_ARB 0x8730
|
|
#define GL_MODELVIEW17_ARB 0x8731
|
|
#define GL_MODELVIEW18_ARB 0x8732
|
|
#define GL_MODELVIEW19_ARB 0x8733
|
|
#define GL_MODELVIEW1_ARB 0x850A
|
|
#define GL_MODELVIEW20_ARB 0x8734
|
|
#define GL_MODELVIEW21_ARB 0x8735
|
|
#define GL_MODELVIEW22_ARB 0x8736
|
|
#define GL_MODELVIEW23_ARB 0x8737
|
|
#define GL_MODELVIEW24_ARB 0x8738
|
|
#define GL_MODELVIEW25_ARB 0x8739
|
|
#define GL_MODELVIEW26_ARB 0x873A
|
|
#define GL_MODELVIEW27_ARB 0x873B
|
|
#define GL_MODELVIEW28_ARB 0x873C
|
|
#define GL_MODELVIEW29_ARB 0x873D
|
|
#define GL_MODELVIEW2_ARB 0x8722
|
|
#define GL_MODELVIEW30_ARB 0x873E
|
|
#define GL_MODELVIEW31_ARB 0x873F
|
|
#define GL_MODELVIEW3_ARB 0x8723
|
|
#define GL_MODELVIEW4_ARB 0x8724
|
|
#define GL_MODELVIEW5_ARB 0x8725
|
|
#define GL_MODELVIEW6_ARB 0x8726
|
|
#define GL_MODELVIEW7_ARB 0x8727
|
|
#define GL_MODELVIEW8_ARB 0x8728
|
|
#define GL_MODELVIEW9_ARB 0x8729
|
|
#define GL_VERTEX_BLEND_ARB 0x86A7
|
|
#define GL_WEIGHT_ARRAY_ARB 0x86AD
|
|
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
|
|
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
|
|
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
|
|
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
|
|
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
|
|
|
|
#define GL_ARRAY_BUFFER_ARB 0x8892
|
|
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
|
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
|
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
|
#define GL_BUFFER_SIZE_ARB 0x8764
|
|
#define GL_BUFFER_USAGE_ARB 0x8765
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
|
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
|
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
|
#define GL_DYNAMIC_READ_ARB 0x88E9
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
|
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
|
#define GL_READ_ONLY_ARB 0x88B8
|
|
#define GL_READ_WRITE_ARB 0x88BA
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
|
#define GL_STATIC_COPY_ARB 0x88E6
|
|
#define GL_STATIC_DRAW_ARB 0x88E4
|
|
#define GL_STATIC_READ_ARB 0x88E5
|
|
#define GL_STREAM_COPY_ARB 0x88E2
|
|
#define GL_STREAM_DRAW_ARB 0x88E0
|
|
#define GL_STREAM_READ_ARB 0x88E1
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
|
#define GL_WRITE_ONLY_ARB 0x88B9
|
|
|
|
#define GL_COLOR_SUM_ARB 0x8458
|
|
/*Copied GL_CURRENT_MATRIX_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_CURRENT_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/
|
|
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
|
/*Copied GL_MATRIX0_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX10_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX11_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX12_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX13_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX14_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX15_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX16_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX17_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX18_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX19_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX1_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX20_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX21_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX22_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX23_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX24_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX25_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX26_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX27_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX28_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX29_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX2_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX30_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX31_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX3_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX4_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX5_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX6_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX7_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX8_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MATRIX9_ARB From: ARB_fragment_program*/
|
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
|
/*Copied GL_MAX_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_ENV_PARAMETERS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_MATRICES_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB From: ARB_fragment_program*/
|
|
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
|
/*Copied GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_MAX_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/
|
|
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
|
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
|
/*Copied GL_PROGRAM_ATTRIBS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_BINDING_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_ERROR_POSITION_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_ERROR_STRING_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_FORMAT_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_FORMAT_ASCII_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_INSTRUCTIONS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_LENGTH_ARB From: ARB_fragment_program*/
|
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
|
/*Copied GL_PROGRAM_NATIVE_ATTRIBS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_NATIVE_PARAMETERS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_NATIVE_TEMPORARIES_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_PARAMETERS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_STRING_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_TEMPORARIES_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB From: ARB_fragment_program*/
|
|
/*Copied GL_TRANSPOSE_CURRENT_MATRIX_ARB From: ARB_fragment_program*/
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
|
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
|
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
|
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
|
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
|
#define GL_VERTEX_SHADER_ARB 0x8B31
|
|
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
|
|
#define GL_DRAW_BUFFER0_ATI 0x8825
|
|
#define GL_DRAW_BUFFER10_ATI 0x882F
|
|
#define GL_DRAW_BUFFER11_ATI 0x8830
|
|
#define GL_DRAW_BUFFER12_ATI 0x8831
|
|
#define GL_DRAW_BUFFER13_ATI 0x8832
|
|
#define GL_DRAW_BUFFER14_ATI 0x8833
|
|
#define GL_DRAW_BUFFER15_ATI 0x8834
|
|
#define GL_DRAW_BUFFER1_ATI 0x8826
|
|
#define GL_DRAW_BUFFER2_ATI 0x8827
|
|
#define GL_DRAW_BUFFER3_ATI 0x8828
|
|
#define GL_DRAW_BUFFER4_ATI 0x8829
|
|
#define GL_DRAW_BUFFER5_ATI 0x882A
|
|
#define GL_DRAW_BUFFER6_ATI 0x882B
|
|
#define GL_DRAW_BUFFER7_ATI 0x882C
|
|
#define GL_DRAW_BUFFER8_ATI 0x882D
|
|
#define GL_DRAW_BUFFER9_ATI 0x882E
|
|
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
|
|
|
|
#define GL_ELEMENT_ARRAY_ATI 0x8768
|
|
#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
|
|
#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
|
|
|
|
#define GL_BUMP_ENVMAP_ATI 0x877B
|
|
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
|
|
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
|
|
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
|
|
#define GL_BUMP_TARGET_ATI 0x877C
|
|
#define GL_BUMP_TEX_UNITS_ATI 0x8778
|
|
#define GL_DU8DV8_ATI 0x877A
|
|
#define GL_DUDV_ATI 0x8779
|
|
|
|
#define GL_2X_BIT_ATI 0x00000001
|
|
#define GL_4X_BIT_ATI 0x00000002
|
|
#define GL_8X_BIT_ATI 0x00000004
|
|
#define GL_ADD_ATI 0x8963
|
|
#define GL_BIAS_BIT_ATI 0x00000008
|
|
#define GL_BLUE_BIT_ATI 0x00000004
|
|
#define GL_CND0_ATI 0x896B
|
|
#define GL_CND_ATI 0x896A
|
|
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
|
|
#define GL_COMP_BIT_ATI 0x00000002
|
|
#define GL_CON_0_ATI 0x8941
|
|
#define GL_CON_10_ATI 0x894B
|
|
#define GL_CON_11_ATI 0x894C
|
|
#define GL_CON_12_ATI 0x894D
|
|
#define GL_CON_13_ATI 0x894E
|
|
#define GL_CON_14_ATI 0x894F
|
|
#define GL_CON_15_ATI 0x8950
|
|
#define GL_CON_16_ATI 0x8951
|
|
#define GL_CON_17_ATI 0x8952
|
|
#define GL_CON_18_ATI 0x8953
|
|
#define GL_CON_19_ATI 0x8954
|
|
#define GL_CON_1_ATI 0x8942
|
|
#define GL_CON_20_ATI 0x8955
|
|
#define GL_CON_21_ATI 0x8956
|
|
#define GL_CON_22_ATI 0x8957
|
|
#define GL_CON_23_ATI 0x8958
|
|
#define GL_CON_24_ATI 0x8959
|
|
#define GL_CON_25_ATI 0x895A
|
|
#define GL_CON_26_ATI 0x895B
|
|
#define GL_CON_27_ATI 0x895C
|
|
#define GL_CON_28_ATI 0x895D
|
|
#define GL_CON_29_ATI 0x895E
|
|
#define GL_CON_2_ATI 0x8943
|
|
#define GL_CON_30_ATI 0x895F
|
|
#define GL_CON_31_ATI 0x8960
|
|
#define GL_CON_3_ATI 0x8944
|
|
#define GL_CON_4_ATI 0x8945
|
|
#define GL_CON_5_ATI 0x8946
|
|
#define GL_CON_6_ATI 0x8947
|
|
#define GL_CON_7_ATI 0x8948
|
|
#define GL_CON_8_ATI 0x8949
|
|
#define GL_CON_9_ATI 0x894A
|
|
#define GL_DOT2_ADD_ATI 0x896C
|
|
#define GL_DOT3_ATI 0x8966
|
|
#define GL_DOT4_ATI 0x8967
|
|
#define GL_EIGHTH_BIT_ATI 0x00000020
|
|
#define GL_FRAGMENT_SHADER_ATI 0x8920
|
|
#define GL_GREEN_BIT_ATI 0x00000002
|
|
#define GL_HALF_BIT_ATI 0x00000008
|
|
#define GL_LERP_ATI 0x8969
|
|
#define GL_MAD_ATI 0x8968
|
|
#define GL_MOV_ATI 0x8961
|
|
#define GL_MUL_ATI 0x8964
|
|
#define GL_NEGATE_BIT_ATI 0x00000004
|
|
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
|
|
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
|
|
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
|
|
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
|
|
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
|
|
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
|
|
#define GL_NUM_PASSES_ATI 0x8970
|
|
#define GL_QUARTER_BIT_ATI 0x00000010
|
|
#define GL_RED_BIT_ATI 0x00000001
|
|
#define GL_REG_0_ATI 0x8921
|
|
#define GL_REG_10_ATI 0x892B
|
|
#define GL_REG_11_ATI 0x892C
|
|
#define GL_REG_12_ATI 0x892D
|
|
#define GL_REG_13_ATI 0x892E
|
|
#define GL_REG_14_ATI 0x892F
|
|
#define GL_REG_15_ATI 0x8930
|
|
#define GL_REG_16_ATI 0x8931
|
|
#define GL_REG_17_ATI 0x8932
|
|
#define GL_REG_18_ATI 0x8933
|
|
#define GL_REG_19_ATI 0x8934
|
|
#define GL_REG_1_ATI 0x8922
|
|
#define GL_REG_20_ATI 0x8935
|
|
#define GL_REG_21_ATI 0x8936
|
|
#define GL_REG_22_ATI 0x8937
|
|
#define GL_REG_23_ATI 0x8938
|
|
#define GL_REG_24_ATI 0x8939
|
|
#define GL_REG_25_ATI 0x893A
|
|
#define GL_REG_26_ATI 0x893B
|
|
#define GL_REG_27_ATI 0x893C
|
|
#define GL_REG_28_ATI 0x893D
|
|
#define GL_REG_29_ATI 0x893E
|
|
#define GL_REG_2_ATI 0x8923
|
|
#define GL_REG_30_ATI 0x893F
|
|
#define GL_REG_31_ATI 0x8940
|
|
#define GL_REG_3_ATI 0x8924
|
|
#define GL_REG_4_ATI 0x8925
|
|
#define GL_REG_5_ATI 0x8926
|
|
#define GL_REG_6_ATI 0x8927
|
|
#define GL_REG_7_ATI 0x8928
|
|
#define GL_REG_8_ATI 0x8929
|
|
#define GL_REG_9_ATI 0x892A
|
|
#define GL_SATURATE_BIT_ATI 0x00000040
|
|
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
|
|
#define GL_SUB_ATI 0x8965
|
|
#define GL_SWIZZLE_STQ_ATI 0x8977
|
|
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
|
|
#define GL_SWIZZLE_STRQ_ATI 0x897A
|
|
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
|
|
#define GL_SWIZZLE_STR_ATI 0x8976
|
|
#define GL_SWIZZLE_STR_DR_ATI 0x8978
|
|
|
|
#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
|
|
#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
|
|
#define GL_VBO_FREE_MEMORY_ATI 0x87FB
|
|
|
|
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
|
|
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
|
|
|
|
#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
|
|
#define GL_PN_TRIANGLES_ATI 0x87F0
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
|
|
#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
|
|
#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
|
|
#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
|
|
#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
|
|
#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
|
|
|
|
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
|
|
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
|
|
|
|
#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
|
|
|
|
#define GL_MODULATE_ADD_ATI 0x8744
|
|
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
|
|
#define GL_MODULATE_SUBTRACT_ATI 0x8746
|
|
|
|
#define GL_ALPHA_FLOAT16_ATI 0x881C
|
|
#define GL_ALPHA_FLOAT32_ATI 0x8816
|
|
#define GL_INTENSITY_FLOAT16_ATI 0x881D
|
|
#define GL_INTENSITY_FLOAT32_ATI 0x8817
|
|
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
|
|
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
|
|
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
|
|
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
|
|
#define GL_RGBA_FLOAT16_ATI 0x881A
|
|
#define GL_RGBA_FLOAT32_ATI 0x8814
|
|
#define GL_RGB_FLOAT16_ATI 0x881B
|
|
#define GL_RGB_FLOAT32_ATI 0x8815
|
|
|
|
#define GL_MIRROR_CLAMP_ATI 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
|
|
|
#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
|
|
#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
|
|
#define GL_DISCARD_ATI 0x8763
|
|
#define GL_DYNAMIC_ATI 0x8761
|
|
#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
|
|
#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
|
|
#define GL_PRESERVE_ATI 0x8762
|
|
#define GL_STATIC_ATI 0x8760
|
|
|
|
#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
|
|
#define GL_VERTEX_SOURCE_ATI 0x8774
|
|
#define GL_VERTEX_STREAM0_ATI 0x876C
|
|
#define GL_VERTEX_STREAM1_ATI 0x876D
|
|
#define GL_VERTEX_STREAM2_ATI 0x876E
|
|
#define GL_VERTEX_STREAM3_ATI 0x876F
|
|
#define GL_VERTEX_STREAM4_ATI 0x8770
|
|
#define GL_VERTEX_STREAM5_ATI 0x8771
|
|
#define GL_VERTEX_STREAM6_ATI 0x8772
|
|
#define GL_VERTEX_STREAM7_ATI 0x8773
|
|
|
|
#define GL_422_AVERAGE_EXT 0x80CE
|
|
#define GL_422_EXT 0x80CC
|
|
#define GL_422_REV_AVERAGE_EXT 0x80CF
|
|
#define GL_422_REV_EXT 0x80CD
|
|
|
|
#define GL_ABGR_EXT 0x8000
|
|
|
|
#define GL_BGRA_EXT 0x80E1
|
|
#define GL_BGR_EXT 0x80E0
|
|
|
|
#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
|
|
#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
|
|
#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
|
|
#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
|
|
#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
|
|
#define GL_UNIFORM_BUFFER_EXT 0x8DEE
|
|
|
|
#define GL_BLEND_COLOR_EXT 0x8005
|
|
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
|
#define GL_CONSTANT_COLOR_EXT 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
|
|
|
#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
|
|
#define GL_BLEND_EQUATION_RGB_EXT 0x8009
|
|
|
|
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
|
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
|
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
|
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
|
|
|
#define GL_BLEND_EQUATION_EXT 0x8009
|
|
#define GL_FUNC_ADD_EXT 0x8006
|
|
#define GL_MAX_EXT 0x8008
|
|
#define GL_MIN_EXT 0x8007
|
|
|
|
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
|
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
|
|
|
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
|
|
|
#define GL_CMYKA_EXT 0x800D
|
|
#define GL_CMYK_EXT 0x800C
|
|
#define GL_PACK_CMYK_HINT_EXT 0x800E
|
|
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
|
|
|
|
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
|
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
|
|
|
#define GL_CONVOLUTION_1D_EXT 0x8010
|
|
#define GL_CONVOLUTION_2D_EXT 0x8011
|
|
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
|
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
|
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
|
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
|
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
|
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
|
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
|
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
|
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
|
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
|
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
|
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
|
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
|
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
|
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
|
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
|
#define GL_REDUCE_EXT 0x8016
|
|
#define GL_SEPARABLE_2D_EXT 0x8012
|
|
|
|
#define GL_BINORMAL_ARRAY_EXT 0x843A
|
|
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
|
|
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
|
|
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
|
|
#define GL_CURRENT_BINORMAL_EXT 0x843C
|
|
#define GL_CURRENT_TANGENT_EXT 0x843B
|
|
#define GL_MAP1_BINORMAL_EXT 0x8446
|
|
#define GL_MAP1_TANGENT_EXT 0x8444
|
|
#define GL_MAP2_BINORMAL_EXT 0x8447
|
|
#define GL_MAP2_TANGENT_EXT 0x8445
|
|
#define GL_TANGENT_ARRAY_EXT 0x8439
|
|
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
|
|
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
|
|
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
|
|
|
|
#define GL_CULL_VERTEX_EXT 0x81AA
|
|
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
|
|
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
|
|
|
|
#define GL_DEPTH_BOUNDS_EXT 0x8891
|
|
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
|
|
|
|
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
|
|
#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
|
|
#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
|
|
|
|
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
|
|
|
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
|
#define GL_FOG_COORDINATE_EXT 0x8451
|
|
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
|
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
|
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
|
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
|
|
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
|
|
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
|
|
|
|
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
|
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
|
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
|
#define GL_FRAMEBUFFER_EXT 0x8D40
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
|
#define GL_RENDERBUFFER_EXT 0x8D41
|
|
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
|
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
|
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
|
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
|
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
|
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
|
|
|
#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
|
|
#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
|
|
#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
|
|
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
|
|
#define GL_LINES_ADJACENCY_EXT 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
|
|
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
|
|
#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
|
|
#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
|
|
#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
|
|
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
|
|
|
|
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
|
|
#define GL_INT_SAMPLER_1D_EXT 0x8DC9
|
|
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
|
|
#define GL_INT_SAMPLER_2D_EXT 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
|
|
#define GL_INT_SAMPLER_3D_EXT 0x8DCB
|
|
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
|
|
#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
|
|
#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
|
|
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
|
|
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
|
|
|
|
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
|
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
|
#define GL_HISTOGRAM_EXT 0x8024
|
|
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
|
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
|
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
|
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
|
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
|
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
|
#define GL_MINMAX_EXT 0x802E
|
|
#define GL_MINMAX_FORMAT_EXT 0x802F
|
|
#define GL_MINMAX_SINK_EXT 0x8030
|
|
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
|
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
|
|
|
#define GL_IUI_N3F_V2F_EXT 0x81AF
|
|
#define GL_IUI_N3F_V3F_EXT 0x81B0
|
|
#define GL_IUI_V2F_EXT 0x81AD
|
|
#define GL_IUI_V3F_EXT 0x81AE
|
|
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
|
|
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
|
|
#define GL_T2F_IUI_V2F_EXT 0x81B1
|
|
#define GL_T2F_IUI_V3F_EXT 0x81B2
|
|
|
|
#define GL_INDEX_TEST_EXT 0x81B5
|
|
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
|
|
#define GL_INDEX_TEST_REF_EXT 0x81B7
|
|
|
|
#define GL_INDEX_MATERIAL_EXT 0x81B8
|
|
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
|
|
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
|
|
|
|
#define GL_ATTENUATION_EXT 0x834D
|
|
#define GL_FRAGMENT_COLOR_EXT 0x834C
|
|
/*Copied GL_FRAGMENT_DEPTH_EXT From: EXT_fog_coord*/
|
|
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
|
|
#define GL_FRAGMENT_NORMAL_EXT 0x834A
|
|
#define GL_SHADOW_ATTENUATION_EXT 0x834E
|
|
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
|
|
#define GL_TEXTURE_LIGHT_EXT 0x8350
|
|
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
|
|
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
|
|
|
|
#define GL_1PASS_EXT 0x80A1
|
|
#define GL_2PASS_0_EXT 0x80A2
|
|
#define GL_2PASS_1_EXT 0x80A3
|
|
#define GL_4PASS_0_EXT 0x80A4
|
|
#define GL_4PASS_1_EXT 0x80A5
|
|
#define GL_4PASS_2_EXT 0x80A6
|
|
#define GL_4PASS_3_EXT 0x80A7
|
|
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
|
|
#define GL_MULTISAMPLE_EXT 0x809D
|
|
#define GL_SAMPLES_EXT 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
|
|
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
|
|
#define GL_SAMPLE_MASK_EXT 0x80A0
|
|
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
|
|
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
|
|
#define GL_SAMPLE_PATTERN_EXT 0x80AC
|
|
|
|
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
|
|
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
|
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
|
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
|
|
|
#define GL_R11F_G11F_B10F_EXT 0x8C3A
|
|
#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
|
|
|
|
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
|
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
|
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
|
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
|
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
|
|
#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
|
|
#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
|
|
|
|
#define GL_AVERAGE_EXT 0x8335
|
|
#define GL_CUBIC_EXT 0x8334
|
|
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
|
|
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
|
|
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
|
|
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
|
|
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
|
|
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
|
|
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
|
|
|
|
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
|
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
|
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
|
|
|
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
|
#define GL_POLYGON_OFFSET_EXT 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
|
|
|
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
|
|
#define GL_PROVOKING_VERTEX_EXT 0x8E4F
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
|
|
|
|
#define GL_RESCALE_NORMAL_EXT 0x803A
|
|
|
|
#define GL_COLOR_SUM_EXT 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
|
|
|
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
|
|
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
|
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
|
#define GL_SINGLE_COLOR_EXT 0x81F9
|
|
|
|
#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
|
|
#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
|
|
#define GL_IMAGE_1D_ARRAY_EXT 0x9052
|
|
#define GL_IMAGE_1D_EXT 0x904C
|
|
#define GL_IMAGE_2D_ARRAY_EXT 0x9053
|
|
#define GL_IMAGE_2D_EXT 0x904D
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
|
|
#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
|
|
#define GL_IMAGE_2D_RECT_EXT 0x904F
|
|
#define GL_IMAGE_3D_EXT 0x904E
|
|
#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
|
|
#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
|
|
#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
|
|
#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
|
|
#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
|
|
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
|
|
#define GL_IMAGE_BUFFER_EXT 0x9051
|
|
#define GL_IMAGE_CUBE_EXT 0x9050
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
|
|
#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
|
|
#define GL_INT_IMAGE_1D_EXT 0x9057
|
|
#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
|
|
#define GL_INT_IMAGE_2D_EXT 0x9058
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
|
|
#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
|
|
#define GL_INT_IMAGE_3D_EXT 0x9059
|
|
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
|
|
#define GL_INT_IMAGE_CUBE_EXT 0x905B
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
|
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
|
|
#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
|
|
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
|
|
#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
|
|
|
|
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
|
|
|
#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
|
|
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
|
|
|
|
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
|
|
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
|
|
|
|
#define GL_DECR_WRAP_EXT 0x8508
|
|
#define GL_INCR_WRAP_EXT 0x8507
|
|
|
|
#define GL_ALPHA12_EXT 0x803D
|
|
#define GL_ALPHA16_EXT 0x803E
|
|
#define GL_ALPHA4_EXT 0x803B
|
|
#define GL_ALPHA8_EXT 0x803C
|
|
#define GL_INTENSITY12_EXT 0x804C
|
|
#define GL_INTENSITY16_EXT 0x804D
|
|
#define GL_INTENSITY4_EXT 0x804A
|
|
#define GL_INTENSITY8_EXT 0x804B
|
|
#define GL_INTENSITY_EXT 0x8049
|
|
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
|
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
|
#define GL_LUMINANCE12_EXT 0x8041
|
|
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
|
#define GL_LUMINANCE16_EXT 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
|
#define GL_LUMINANCE4_EXT 0x803F
|
|
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
|
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
|
#define GL_REPLACE_EXT 0x8062
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB12_EXT 0x8053
|
|
#define GL_RGB16_EXT 0x8054
|
|
#define GL_RGB2_EXT 0x804E
|
|
#define GL_RGB4_EXT 0x804F
|
|
#define GL_RGB5_A1_EXT 0x8057
|
|
#define GL_RGB5_EXT 0x8050
|
|
#define GL_RGB8_EXT 0x8051
|
|
#define GL_RGBA12_EXT 0x805A
|
|
#define GL_RGBA16_EXT 0x805B
|
|
#define GL_RGBA2_EXT 0x8055
|
|
#define GL_RGBA4_EXT 0x8056
|
|
#define GL_RGBA8_EXT 0x8058
|
|
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
|
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
|
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
|
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
|
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
|
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
|
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
|
|
|
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
|
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
|
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
|
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
|
#define GL_TEXTURE_3D_EXT 0x806F
|
|
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
|
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
|
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
|
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
|
|
|
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_geometry_shader4*/
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
|
|
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
|
|
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
|
|
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
|
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
|
|
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
|
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
|
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
|
|
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
|
|
|
|
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
|
|
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
|
|
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
|
#define GL_NORMAL_MAP_EXT 0x8511
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
|
#define GL_REFLECTION_MAP_EXT 0x8512
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
|
|
|
#define GL_ADD_SIGNED_EXT 0x8574
|
|
#define GL_COMBINE_ALPHA_EXT 0x8572
|
|
#define GL_COMBINE_EXT 0x8570
|
|
#define GL_COMBINE_RGB_EXT 0x8571
|
|
#define GL_CONSTANT_EXT 0x8576
|
|
#define GL_INTERPOLATE_EXT 0x8575
|
|
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
|
#define GL_OPERAND0_RGB_EXT 0x8590
|
|
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
|
#define GL_OPERAND1_RGB_EXT 0x8591
|
|
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
|
#define GL_OPERAND2_RGB_EXT 0x8592
|
|
#define GL_PREVIOUS_EXT 0x8578
|
|
#define GL_PRIMARY_COLOR_EXT 0x8577
|
|
#define GL_RGB_SCALE_EXT 0x8573
|
|
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
|
#define GL_SOURCE0_RGB_EXT 0x8580
|
|
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
|
#define GL_SOURCE1_RGB_EXT 0x8581
|
|
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
|
#define GL_SOURCE2_RGB_EXT 0x8582
|
|
|
|
#define GL_DOT3_RGBA_EXT 0x8741
|
|
#define GL_DOT3_RGB_EXT 0x8740
|
|
|
|
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
|
|
|
#define GL_ALPHA16I_EXT 0x8D8A
|
|
#define GL_ALPHA16UI_EXT 0x8D78
|
|
#define GL_ALPHA32I_EXT 0x8D84
|
|
#define GL_ALPHA32UI_EXT 0x8D72
|
|
#define GL_ALPHA8I_EXT 0x8D90
|
|
#define GL_ALPHA8UI_EXT 0x8D7E
|
|
#define GL_ALPHA_INTEGER_EXT 0x8D97
|
|
#define GL_BGRA_INTEGER_EXT 0x8D9B
|
|
#define GL_BGR_INTEGER_EXT 0x8D9A
|
|
#define GL_BLUE_INTEGER_EXT 0x8D96
|
|
#define GL_GREEN_INTEGER_EXT 0x8D95
|
|
#define GL_INTENSITY16I_EXT 0x8D8B
|
|
#define GL_INTENSITY16UI_EXT 0x8D79
|
|
#define GL_INTENSITY32I_EXT 0x8D85
|
|
#define GL_INTENSITY32UI_EXT 0x8D73
|
|
#define GL_INTENSITY8I_EXT 0x8D91
|
|
#define GL_INTENSITY8UI_EXT 0x8D7F
|
|
#define GL_LUMINANCE16I_EXT 0x8D8C
|
|
#define GL_LUMINANCE16UI_EXT 0x8D7A
|
|
#define GL_LUMINANCE32I_EXT 0x8D86
|
|
#define GL_LUMINANCE32UI_EXT 0x8D74
|
|
#define GL_LUMINANCE8I_EXT 0x8D92
|
|
#define GL_LUMINANCE8UI_EXT 0x8D80
|
|
#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
|
|
#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
|
|
#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
|
|
#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
|
|
#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
|
|
#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
|
|
#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
|
|
#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
|
|
#define GL_RED_INTEGER_EXT 0x8D94
|
|
#define GL_RGB16I_EXT 0x8D89
|
|
#define GL_RGB16UI_EXT 0x8D77
|
|
#define GL_RGB32I_EXT 0x8D83
|
|
#define GL_RGB32UI_EXT 0x8D71
|
|
#define GL_RGB8I_EXT 0x8D8F
|
|
#define GL_RGB8UI_EXT 0x8D7D
|
|
#define GL_RGBA16I_EXT 0x8D88
|
|
#define GL_RGBA16UI_EXT 0x8D76
|
|
#define GL_RGBA32I_EXT 0x8D82
|
|
#define GL_RGBA32UI_EXT 0x8D70
|
|
#define GL_RGBA8I_EXT 0x8D8E
|
|
#define GL_RGBA8UI_EXT 0x8D7C
|
|
#define GL_RGBA_INTEGER_EXT 0x8D99
|
|
#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
|
|
#define GL_RGB_INTEGER_EXT 0x8D98
|
|
|
|
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
|
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
|
|
|
#define GL_MIRROR_CLAMP_EXT 0x8742
|
|
#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
|
|
#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
|
|
|
|
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
|
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
|
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
|
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
|
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
|
|
|
#define GL_PERTURB_EXT 0x85AE
|
|
#define GL_TEXTURE_NORMAL_EXT 0x85AF
|
|
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define GL_SLUMINANCE8_EXT 0x8C47
|
|
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define GL_SLUMINANCE_EXT 0x8C46
|
|
#define GL_SRGB8_ALPHA8_EXT 0x8C43
|
|
#define GL_SRGB8_EXT 0x8C41
|
|
#define GL_SRGB_ALPHA_EXT 0x8C42
|
|
#define GL_SRGB_EXT 0x8C40
|
|
|
|
#define GL_DECODE_EXT 0x8A49
|
|
#define GL_SKIP_DECODE_EXT 0x8A4A
|
|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
|
|
|
|
#define GL_RGB9_E5_EXT 0x8C3D
|
|
#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
|
|
|
|
#define GL_ALPHA16_SNORM 0x9018
|
|
#define GL_ALPHA8_SNORM 0x9014
|
|
#define GL_ALPHA_SNORM 0x9010
|
|
#define GL_INTENSITY16_SNORM 0x901B
|
|
#define GL_INTENSITY8_SNORM 0x9017
|
|
#define GL_INTENSITY_SNORM 0x9013
|
|
#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
|
|
#define GL_LUMINANCE16_SNORM 0x9019
|
|
#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
|
|
#define GL_LUMINANCE8_SNORM 0x9015
|
|
#define GL_LUMINANCE_ALPHA_SNORM 0x9012
|
|
#define GL_LUMINANCE_SNORM 0x9011
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RED_SNORM 0x8F90
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_SNORM 0x8F93
|
|
#define GL_RGB_SNORM 0x8F92
|
|
#define GL_RG_SNORM 0x8F91
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
|
|
#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
|
|
#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
|
|
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
|
|
#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
|
|
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
|
|
#define GL_RASTERIZER_DISCARD_EXT 0x8C89
|
|
#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
|
|
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
|
|
/*Copied GL_BGRA From: ARB_vertex_array_bgra*/
|
|
|
|
/*Copied GL_DOUBLE From: ARB_gpu_shader_fp64*/
|
|
#define GL_DOUBLE_MAT2_EXT 0x8F46
|
|
#define GL_DOUBLE_MAT2x3_EXT 0x8F49
|
|
#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
|
|
#define GL_DOUBLE_MAT3_EXT 0x8F47
|
|
#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
|
|
#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
|
|
#define GL_DOUBLE_MAT4_EXT 0x8F48
|
|
#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
|
|
#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
|
|
#define GL_DOUBLE_VEC2_EXT 0x8FFC
|
|
#define GL_DOUBLE_VEC3_EXT 0x8FFD
|
|
#define GL_DOUBLE_VEC4_EXT 0x8FFE
|
|
|
|
#define GL_CURRENT_VERTEX_EXT 0x87E2
|
|
#define GL_FULL_RANGE_EXT 0x87E1
|
|
#define GL_INVARIANT_DATATYPE_EXT 0x87EB
|
|
#define GL_INVARIANT_EXT 0x87C2
|
|
#define GL_INVARIANT_VALUE_EXT 0x87EA
|
|
#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
|
|
#define GL_LOCAL_CONSTANT_EXT 0x87C3
|
|
#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
|
|
#define GL_LOCAL_EXT 0x87C4
|
|
#define GL_MATRIX_EXT 0x87C0
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
|
|
#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
|
|
#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
|
|
#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
|
|
#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
|
|
#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
|
|
#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
|
|
#define GL_MVP_MATRIX_EXT 0x87E3
|
|
#define GL_NEGATIVE_ONE_EXT 0x87DF
|
|
#define GL_NEGATIVE_W_EXT 0x87DC
|
|
#define GL_NEGATIVE_X_EXT 0x87D9
|
|
#define GL_NEGATIVE_Y_EXT 0x87DA
|
|
#define GL_NEGATIVE_Z_EXT 0x87DB
|
|
#define GL_NORMALIZED_RANGE_EXT 0x87E0
|
|
#define GL_ONE_EXT 0x87DE
|
|
#define GL_OP_ADD_EXT 0x8787
|
|
#define GL_OP_CLAMP_EXT 0x878E
|
|
#define GL_OP_CROSS_PRODUCT_EXT 0x8797
|
|
#define GL_OP_DOT3_EXT 0x8784
|
|
#define GL_OP_DOT4_EXT 0x8785
|
|
#define GL_OP_EXP_BASE_2_EXT 0x8791
|
|
#define GL_OP_FLOOR_EXT 0x878F
|
|
#define GL_OP_FRAC_EXT 0x8789
|
|
#define GL_OP_INDEX_EXT 0x8782
|
|
#define GL_OP_LOG_BASE_2_EXT 0x8792
|
|
#define GL_OP_MADD_EXT 0x8788
|
|
#define GL_OP_MAX_EXT 0x878A
|
|
#define GL_OP_MIN_EXT 0x878B
|
|
#define GL_OP_MOV_EXT 0x8799
|
|
#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
|
|
#define GL_OP_MUL_EXT 0x8786
|
|
#define GL_OP_NEGATE_EXT 0x8783
|
|
#define GL_OP_POWER_EXT 0x8793
|
|
#define GL_OP_RECIP_EXT 0x8794
|
|
#define GL_OP_RECIP_SQRT_EXT 0x8795
|
|
#define GL_OP_ROUND_EXT 0x8790
|
|
#define GL_OP_SET_GE_EXT 0x878C
|
|
#define GL_OP_SET_LT_EXT 0x878D
|
|
#define GL_OP_SUB_EXT 0x8796
|
|
#define GL_OUTPUT_COLOR0_EXT 0x879B
|
|
#define GL_OUTPUT_COLOR1_EXT 0x879C
|
|
#define GL_OUTPUT_FOG_EXT 0x87BD
|
|
#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
|
|
#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
|
|
#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
|
|
#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
|
|
#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
|
|
#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
|
|
#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
|
|
#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
|
|
#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
|
|
#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
|
|
#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
|
|
#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
|
|
#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
|
|
#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
|
|
#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
|
|
#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
|
|
#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
|
|
#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
|
|
#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
|
|
#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
|
|
#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
|
|
#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
|
|
#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
|
|
#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
|
|
#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
|
|
#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
|
|
#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
|
|
#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
|
|
#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
|
|
#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
|
|
#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
|
|
#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
|
|
#define GL_OUTPUT_VERTEX_EXT 0x879A
|
|
#define GL_SCALAR_EXT 0x87BE
|
|
#define GL_VARIANT_ARRAY_EXT 0x87E8
|
|
#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
|
|
#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
|
|
#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
|
|
#define GL_VARIANT_DATATYPE_EXT 0x87E5
|
|
#define GL_VARIANT_EXT 0x87C1
|
|
#define GL_VARIANT_VALUE_EXT 0x87E4
|
|
#define GL_VECTOR_EXT 0x87BF
|
|
#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
|
|
#define GL_VERTEX_SHADER_EXT 0x8780
|
|
#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
|
|
#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
|
|
#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
|
|
#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
|
|
#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
|
|
#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
|
|
#define GL_W_EXT 0x87D8
|
|
#define GL_X_EXT 0x87D5
|
|
#define GL_Y_EXT 0x87D6
|
|
#define GL_ZERO_EXT 0x87DD
|
|
#define GL_Z_EXT 0x87D7
|
|
|
|
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
|
|
#define GL_MODELVIEW0_EXT 0x1700
|
|
#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
|
|
#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
|
|
#define GL_MODELVIEW1_EXT 0x850A
|
|
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
|
|
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
|
|
#define GL_VERTEX_WEIGHTING_EXT 0x8509
|
|
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
|
|
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
|
|
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
|
|
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
|
|
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
|
|
|
|
#define GL_SYNC_X11_FENCE_EXT 0x90E1
|
|
|
|
#define GL_CONSTANT_BORDER_HP 0x8151
|
|
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
|
|
#define GL_IGNORE_BORDER_HP 0x8150
|
|
#define GL_REPLICATE_BORDER_HP 0x8153
|
|
|
|
#define GL_AVERAGE_HP 0x8160
|
|
#define GL_CUBIC_HP 0x815F
|
|
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
|
|
#define GL_IMAGE_MAG_FILTER_HP 0x815C
|
|
#define GL_IMAGE_MIN_FILTER_HP 0x815D
|
|
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
|
|
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
|
|
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
|
|
#define GL_IMAGE_SCALE_X_HP 0x8155
|
|
#define GL_IMAGE_SCALE_Y_HP 0x8156
|
|
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
|
|
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
|
|
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
|
|
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
|
|
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
|
|
|
|
#define GL_OCCLUSION_TEST_HP 0x8165
|
|
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
|
|
|
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
|
|
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
|
|
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
|
|
|
|
#define GL_CULL_VERTEX_IBM 103050
|
|
|
|
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
|
|
|
|
#define GL_ALL_STATIC_DATA_IBM 103060
|
|
#define GL_STATIC_VERTEX_ARRAY_IBM 103061
|
|
|
|
#define GL_MIRRORED_REPEAT_IBM 0x8370
|
|
|
|
#define GL_COLOR_ARRAY_LIST_IBM 103072
|
|
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
|
|
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
|
|
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
|
|
#define GL_INDEX_ARRAY_LIST_IBM 103073
|
|
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
|
|
#define GL_NORMAL_ARRAY_LIST_IBM 103071
|
|
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
|
|
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
|
|
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
|
|
#define GL_VERTEX_ARRAY_LIST_IBM 103070
|
|
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
|
|
|
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
|
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
|
|
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
|
|
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
|
|
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
|
|
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
|
|
#define GL_RED_MAX_CLAMP_INGR 0x8564
|
|
#define GL_RED_MIN_CLAMP_INGR 0x8560
|
|
|
|
#define GL_INTERLACE_READ_INGR 0x8568
|
|
|
|
#define GL_LAYOUT_DEFAULT_INTEL 0
|
|
#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
|
|
#define GL_LAYOUT_LINEAR_INTEL 1
|
|
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
|
|
|
|
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
|
|
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
|
|
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
|
|
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
|
|
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
|
|
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
|
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
|
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
|
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
|
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
|
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
|
|
|
|
#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
|
|
#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
|
|
#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
|
|
#define GL_TEXTURE_1D_STACK_MESAX 0x8759
|
|
#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
|
|
#define GL_TEXTURE_2D_STACK_MESAX 0x875A
|
|
|
|
#define GL_PACK_INVERT_MESA 0x8758
|
|
|
|
#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
|
|
#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
|
|
#define GL_YCBCR_MESA 0x8757
|
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
|
|
#define GL_BLEND_OVERLAP_NV 0x9281
|
|
#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
|
|
/*Copied GL_BLUE From: AMD_interleaved_elements*/
|
|
#define GL_COLORBURN_NV 0x929A
|
|
#define GL_COLORDODGE_NV 0x9299
|
|
#define GL_CONJOINT_NV 0x9284
|
|
#define GL_CONTRAST_NV 0x92A1
|
|
#define GL_DARKEN_NV 0x9297
|
|
#define GL_DIFFERENCE_NV 0x929E
|
|
#define GL_DISJOINT_NV 0x9283
|
|
#define GL_DST_ATOP_NV 0x928F
|
|
#define GL_DST_IN_NV 0x928B
|
|
#define GL_DST_NV 0x9287
|
|
#define GL_DST_OUT_NV 0x928D
|
|
#define GL_DST_OVER_NV 0x9289
|
|
#define GL_EXCLUSION_NV 0x92A0
|
|
/*Copied GL_GREEN From: AMD_interleaved_elements*/
|
|
#define GL_HARDLIGHT_NV 0x929B
|
|
#define GL_HARDMIX_NV 0x92A9
|
|
#define GL_HSL_COLOR_NV 0x92AF
|
|
#define GL_HSL_HUE_NV 0x92AD
|
|
#define GL_HSL_LUMINOSITY_NV 0x92B0
|
|
#define GL_HSL_SATURATION_NV 0x92AE
|
|
#define GL_INVERT 0x150A
|
|
#define GL_INVERT_OVG_NV 0x92B4
|
|
#define GL_INVERT_RGB_NV 0x92A3
|
|
#define GL_LIGHTEN_NV 0x9298
|
|
#define GL_LINEARBURN_NV 0x92A5
|
|
#define GL_LINEARDODGE_NV 0x92A4
|
|
#define GL_LINEARLIGHT_NV 0x92A7
|
|
#define GL_MINUS_CLAMPED_NV 0x92B3
|
|
#define GL_MINUS_NV 0x929F
|
|
#define GL_MULTIPLY_NV 0x9294
|
|
#define GL_OVERLAY_NV 0x9296
|
|
#define GL_PINLIGHT_NV 0x92A8
|
|
#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
|
|
#define GL_PLUS_CLAMPED_NV 0x92B1
|
|
#define GL_PLUS_DARKER_NV 0x9292
|
|
#define GL_PLUS_NV 0x9291
|
|
/*Copied GL_RED From: AMD_interleaved_elements*/
|
|
#define GL_SCREEN_NV 0x9295
|
|
#define GL_SOFTLIGHT_NV 0x929C
|
|
#define GL_SRC_ATOP_NV 0x928E
|
|
#define GL_SRC_IN_NV 0x928A
|
|
#define GL_SRC_NV 0x9286
|
|
#define GL_SRC_OUT_NV 0x928C
|
|
#define GL_SRC_OVER_NV 0x9288
|
|
#define GL_UNCORRELATED_NV 0x9282
|
|
#define GL_VIVIDLIGHT_NV 0x92A6
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
|
|
#define GL_COMPUTE_PROGRAM_NV 0x90FB
|
|
#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
|
|
|
|
#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
|
|
#define GL_QUERY_NO_WAIT_NV 0x8E14
|
|
#define GL_QUERY_WAIT_NV 0x8E13
|
|
|
|
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
|
|
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
|
|
|
|
#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
|
|
#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
|
|
|
|
#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
|
|
#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
|
|
#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
|
|
|
|
#define GL_DEPTH_CLAMP_NV 0x864F
|
|
|
|
#define GL_EVAL_2D_NV 0x86C0
|
|
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
|
|
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
|
|
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
|
|
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
|
|
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
|
|
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
|
|
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
|
|
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
|
|
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
|
|
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
|
|
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
|
|
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
|
|
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
|
|
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
|
|
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
|
|
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
|
|
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
|
|
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
|
|
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
|
|
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
|
|
#define GL_MAP_TESSELLATION_NV 0x86C2
|
|
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
|
|
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
|
|
|
|
#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
|
|
#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
|
|
#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
|
|
#define GL_SAMPLE_MASK_NV 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
|
|
#define GL_SAMPLE_POSITION_NV 0x8E50
|
|
#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
|
|
#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
|
|
#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
|
|
#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
|
|
|
|
#define GL_ALL_COMPLETED_NV 0x84F2
|
|
#define GL_FENCE_CONDITION_NV 0x84F4
|
|
#define GL_FENCE_STATUS_NV 0x84F3
|
|
|
|
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
|
|
#define GL_FLOAT_R16_NV 0x8884
|
|
#define GL_FLOAT_R32_NV 0x8885
|
|
#define GL_FLOAT_RG16_NV 0x8886
|
|
#define GL_FLOAT_RG32_NV 0x8887
|
|
#define GL_FLOAT_RGB16_NV 0x8888
|
|
#define GL_FLOAT_RGB32_NV 0x8889
|
|
#define GL_FLOAT_RGBA16_NV 0x888A
|
|
#define GL_FLOAT_RGBA32_NV 0x888B
|
|
#define GL_FLOAT_RGBA_MODE_NV 0x888E
|
|
#define GL_FLOAT_RGBA_NV 0x8883
|
|
#define GL_FLOAT_RGB_NV 0x8882
|
|
#define GL_FLOAT_RG_NV 0x8881
|
|
#define GL_FLOAT_R_NV 0x8880
|
|
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
|
|
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
|
#define GL_EYE_RADIAL_NV 0x855B
|
|
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
|
|
|
#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
|
|
#define GL_FRAGMENT_PROGRAM_NV 0x8870
|
|
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
|
|
#define GL_MAX_TEXTURE_COORDS_NV 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
|
|
#define GL_PROGRAM_ERROR_STRING_NV 0x8874
|
|
|
|
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
|
|
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
|
|
#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
|
|
#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
|
|
#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
|
|
|
|
#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
|
|
#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
|
|
#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
|
|
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
|
|
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT From: EXT_texture_array*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_GEOMETRY_INPUT_TYPE_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_GEOMETRY_OUTPUT_TYPE_EXT From: EXT_geometry_shader4*/
|
|
#define GL_GEOMETRY_PROGRAM_NV 0x8C26
|
|
/*Copied GL_GEOMETRY_VERTICES_OUT_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_LINES_ADJACENCY_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_LINE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT From: EXT_geometry_shader4*/
|
|
#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
|
|
#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
|
|
/*Copied GL_PROGRAM_POINT_SIZE_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_TRIANGLES_ADJACENCY_EXT From: EXT_geometry_shader4*/
|
|
/*Copied GL_TRIANGLE_STRIP_ADJACENCY_EXT From: EXT_geometry_shader4*/
|
|
|
|
#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
|
|
#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
|
|
#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
|
|
#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
|
|
#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
|
|
#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
|
|
|
|
#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
|
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
|
|
#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
|
|
#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
|
|
#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
|
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
|
|
|
|
#define GL_FLOAT16_NV 0x8FF8
|
|
#define GL_FLOAT16_VEC2_NV 0x8FF9
|
|
#define GL_FLOAT16_VEC3_NV 0x8FFA
|
|
#define GL_FLOAT16_VEC4_NV 0x8FFB
|
|
#define GL_INT16_NV 0x8FE4
|
|
#define GL_INT16_VEC2_NV 0x8FE5
|
|
#define GL_INT16_VEC3_NV 0x8FE6
|
|
#define GL_INT16_VEC4_NV 0x8FE7
|
|
#define GL_INT64_NV 0x140E
|
|
#define GL_INT64_VEC2_NV 0x8FE9
|
|
#define GL_INT64_VEC3_NV 0x8FEA
|
|
#define GL_INT64_VEC4_NV 0x8FEB
|
|
#define GL_INT8_NV 0x8FE0
|
|
#define GL_INT8_VEC2_NV 0x8FE1
|
|
#define GL_INT8_VEC3_NV 0x8FE2
|
|
#define GL_INT8_VEC4_NV 0x8FE3
|
|
/*Copied GL_PATCHES From: ARB_tessellation_shader*/
|
|
#define GL_UNSIGNED_INT16_NV 0x8FF0
|
|
#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
|
|
#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
|
|
#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
|
|
#define GL_UNSIGNED_INT64_NV 0x140F
|
|
#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
|
|
#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
|
|
#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
|
|
#define GL_UNSIGNED_INT8_NV 0x8FEC
|
|
#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
|
|
#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
|
|
#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
|
|
|
|
#define GL_HALF_FLOAT_NV 0x140B
|
|
|
|
#define GL_MAX_SHININESS_NV 0x8504
|
|
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
|
|
|
#define GL_COLOR_SAMPLES_NV 0x8E20
|
|
/*Copied GL_SAMPLES_ARB From: ARB_multisample*/
|
|
|
|
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
|
|
|
|
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
|
|
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
|
|
#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
|
|
#define GL_PIXEL_COUNT_NV 0x8866
|
|
|
|
#define GL_DEPTH_STENCIL_NV 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
|
|
|
|
#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
|
|
#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
|
|
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
|
|
#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
|
|
#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
|
|
|
|
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
|
|
#define GL_ADJACENT_PAIRS_NV 0x90AE
|
|
#define GL_AFFINE_2D_NV 0x9092
|
|
#define GL_AFFINE_3D_NV 0x9094
|
|
#define GL_ARC_TO_NV 0xFE
|
|
#define GL_BEVEL_NV 0x90A6
|
|
#define GL_BOLD_BIT_NV 0x01
|
|
#define GL_BOUNDING_BOX_NV 0x908D
|
|
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
|
|
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
|
|
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
|
|
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
|
|
#define GL_CLOSE_PATH_NV 0x00
|
|
#define GL_CONVEX_HULL_NV 0x908B
|
|
#define GL_COUNT_DOWN_NV 0x9089
|
|
#define GL_COUNT_UP_NV 0x9088
|
|
#define GL_CUBIC_CURVE_TO_NV 0x0C
|
|
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
|
|
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
|
|
#define GL_FILE_NAME_NV 0x9074
|
|
#define GL_FIRST_TO_REST_NV 0x90AF
|
|
#define GL_FONT_ASCENDER_BIT_NV 0x00200000
|
|
#define GL_FONT_DESCENDER_BIT_NV 0x00400000
|
|
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
|
|
#define GL_FONT_HEIGHT_BIT_NV 0x00800000
|
|
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
|
|
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
|
|
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
|
|
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
|
|
#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
|
|
#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
|
|
#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
|
|
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
|
|
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
|
|
#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
|
|
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
|
|
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
|
|
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
|
|
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
|
|
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
|
|
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
|
|
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
|
|
#define GL_GLYPH_WIDTH_BIT_NV 0x01
|
|
#define GL_HORIZONTAL_LINE_TO_NV 0x06
|
|
#define GL_ITALIC_BIT_NV 0x02
|
|
#define GL_LARGE_CCW_ARC_TO_NV 0x16
|
|
#define GL_LARGE_CW_ARC_TO_NV 0x18
|
|
#define GL_LINE_TO_NV 0x04
|
|
#define GL_MITER_REVERT_NV 0x90A7
|
|
#define GL_MITER_TRUNCATE_NV 0x90A8
|
|
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
|
|
#define GL_MOVE_TO_NV 0x02
|
|
#define GL_MOVE_TO_RESETS_NV 0x90B5
|
|
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
|
|
#define GL_PATH_COMMAND_COUNT_NV 0x909D
|
|
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
|
|
#define GL_PATH_COORD_COUNT_NV 0x909E
|
|
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
|
|
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
|
|
#define GL_PATH_DASH_CAPS_NV 0x907B
|
|
#define GL_PATH_DASH_OFFSET_NV 0x907E
|
|
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
|
|
#define GL_PATH_END_CAPS_NV 0x9076
|
|
#define GL_PATH_ERROR_POSITION_NV 0x90AB
|
|
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
|
|
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
|
|
#define GL_PATH_FILL_MASK_NV 0x9081
|
|
#define GL_PATH_FILL_MODE_NV 0x9080
|
|
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
|
|
#define GL_PATH_FORMAT_PS_NV 0x9071
|
|
#define GL_PATH_FORMAT_SVG_NV 0x9070
|
|
#define GL_PATH_GEN_COEFF_NV 0x90B1
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|
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
|
|
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
|
|
#define GL_PATH_GEN_MODE_NV 0x90B0
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|
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
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|
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
|
|
#define GL_PATH_JOIN_STYLE_NV 0x9079
|
|
#define GL_PATH_MITER_LIMIT_NV 0x907A
|
|
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
|
|
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
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|
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
|
|
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
|
|
#define GL_PATH_STENCIL_REF_NV 0x90B8
|
|
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
|
|
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
|
|
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
|
|
#define GL_PATH_STROKE_MASK_NV 0x9084
|
|
#define GL_PATH_STROKE_WIDTH_NV 0x9075
|
|
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
|
|
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
|
|
#define GL_PRIMARY_COLOR 0x8577
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|
#define GL_PRIMARY_COLOR_NV 0x852C
|
|
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
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|
#define GL_RECT_NV 0xF6
|
|
#define GL_RELATIVE_ARC_TO_NV 0xFF
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|
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
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|
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
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|
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
|
|
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
|
|
#define GL_RELATIVE_LINE_TO_NV 0x05
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|
#define GL_RELATIVE_MOVE_TO_NV 0x03
|
|
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
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|
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
|
|
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
|
|
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
|
|
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
|
|
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
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|
#define GL_RESTART_PATH_NV 0xF0
|
|
#define GL_ROUND_NV 0x90A4
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|
#define GL_SECONDARY_COLOR_NV 0x852D
|
|
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
|
|
#define GL_SMALL_CCW_ARC_TO_NV 0x12
|
|
#define GL_SMALL_CW_ARC_TO_NV 0x14
|
|
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
|
|
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
|
|
#define GL_SQUARE_NV 0x90A3
|
|
#define GL_STANDARD_FONT_NAME_NV 0x9072
|
|
#define GL_SYSTEM_FONT_NAME_NV 0x9073
|
|
#define GL_TRANSLATE_2D_NV 0x9090
|
|
#define GL_TRANSLATE_3D_NV 0x9091
|
|
#define GL_TRANSLATE_X_NV 0x908E
|
|
#define GL_TRANSLATE_Y_NV 0x908F
|
|
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
|
|
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
|
|
#define GL_TRIANGULAR_NV 0x90A5
|
|
#define GL_USE_MISSING_GLYPH_NV 0x90AA
|
|
#define GL_UTF16_NV 0x909B
|
|
#define GL_UTF8_NV 0x909A
|
|
#define GL_VERTICAL_LINE_TO_NV 0x08
|
|
|
|
#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
|
|
#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
|
|
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
|
|
#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
|
|
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
|
|
#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
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|
|
|
#define GL_COORD_REPLACE_NV 0x8862
|
|
#define GL_POINT_SPRITE_NV 0x8861
|
|
#define GL_POINT_SPRITE_R_MODE_NV 0x8863
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|
|
|
#define GL_CURRENT_TIME_NV 0x8E28
|
|
#define GL_FIELDS_NV 0x8E27
|
|
#define GL_FRAME_NV 0x8E26
|
|
#define GL_NUM_FILL_STREAMS_NV 0x8E29
|
|
#define GL_PRESENT_DURATION_NV 0x8E2B
|
|
#define GL_PRESENT_TIME_NV 0x8E2A
|
|
|
|
#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
|
|
#define GL_PRIMITIVE_RESTART_NV 0x8558
|
|
|
|
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
|
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
|
#define GL_COMBINER0_NV 0x8550
|
|
#define GL_COMBINER1_NV 0x8551
|
|
#define GL_COMBINER2_NV 0x8552
|
|
#define GL_COMBINER3_NV 0x8553
|
|
#define GL_COMBINER4_NV 0x8554
|
|
#define GL_COMBINER5_NV 0x8555
|
|
#define GL_COMBINER6_NV 0x8556
|
|
#define GL_COMBINER7_NV 0x8557
|
|
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
|
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
|
#define GL_COMBINER_BIAS_NV 0x8549
|
|
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
|
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
|
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
|
#define GL_COMBINER_INPUT_NV 0x8542
|
|
#define GL_COMBINER_MAPPING_NV 0x8543
|
|
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
|
#define GL_COMBINER_SCALE_NV 0x8548
|
|
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
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|
#define GL_CONSTANT_COLOR0_NV 0x852A
|
|
#define GL_CONSTANT_COLOR1_NV 0x852B
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|
#define GL_DISCARD_NV 0x8530
|
|
#define GL_EXPAND_NEGATE_NV 0x8539
|
|
#define GL_EXPAND_NORMAL_NV 0x8538
|
|
#define GL_E_TIMES_F_NV 0x8531
|
|
#define GL_FOG 0x0B60
|
|
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
|
#define GL_HALF_BIAS_NORMAL_NV 0x853A
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|
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
|
#define GL_NONE 0
|
|
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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|
/*Copied GL_PRIMARY_COLOR_NV From: NV_path_rendering*/
|
|
#define GL_REGISTER_COMBINERS_NV 0x8522
|
|
#define GL_SCALE_BY_FOUR_NV 0x853F
|
|
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
|
#define GL_SCALE_BY_TWO_NV 0x853E
|
|
/*Copied GL_SECONDARY_COLOR_NV From: NV_path_rendering*/
|
|
#define GL_SIGNED_IDENTITY_NV 0x853C
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|
#define GL_SIGNED_NEGATE_NV 0x853D
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|
#define GL_SPARE0_NV 0x852E
|
|
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
|
#define GL_SPARE1_NV 0x852F
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|
/*Copied GL_TEXTURE0_ARB From: ARB_multitexture*/
|
|
/*Copied GL_TEXTURE1_ARB From: ARB_multitexture*/
|
|
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
|
#define GL_UNSIGNED_INVERT_NV 0x8537
|
|
#define GL_VARIABLE_A_NV 0x8523
|
|
#define GL_VARIABLE_B_NV 0x8524
|
|
#define GL_VARIABLE_C_NV 0x8525
|
|
#define GL_VARIABLE_D_NV 0x8526
|
|
#define GL_VARIABLE_E_NV 0x8527
|
|
#define GL_VARIABLE_F_NV 0x8528
|
|
#define GL_VARIABLE_G_NV 0x8529
|
|
/*Copied GL_ZERO From: NV_blend_equation_advanced*/
|
|
|
|
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
|
|
|
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
|
|
#define GL_GPU_ADDRESS_NV 0x8F34
|
|
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
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|
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
|
|
#define GL_WRITE_ONLY 0x88B9
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|
|
|
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
|
|
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
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|
#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
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|
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
|
|
#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
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|
|
|
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
|
#define GL_EMBOSS_LIGHT_NV 0x855D
|
|
#define GL_EMBOSS_MAP_NV 0x855F
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|
|
|
#define GL_NORMAL_MAP_NV 0x8511
|
|
#define GL_REFLECTION_MAP_NV 0x8512
|
|
|
|
#define GL_COMBINE4_NV 0x8503
|
|
#define GL_OPERAND3_ALPHA_NV 0x859B
|
|
#define GL_OPERAND3_RGB_NV 0x8593
|
|
#define GL_SOURCE3_ALPHA_NV 0x858B
|
|
#define GL_SOURCE3_RGB_NV 0x8583
|
|
|
|
#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
|
|
|
|
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
|
|
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
|
|
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
|
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
|
|
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
|
|
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
|
|
#define GL_CONST_EYE_NV 0x86E5
|
|
#define GL_CULL_FRAGMENT_NV 0x86E7
|
|
#define GL_CULL_MODES_NV 0x86E0
|
|
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
|
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
|
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
|
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
|
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
|
#define GL_DOT_PRODUCT_NV 0x86EC
|
|
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
|
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
|
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
|
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
|
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
|
#define GL_DSDT8_MAG8_NV 0x870A
|
|
#define GL_DSDT8_NV 0x8709
|
|
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
|
#define GL_DSDT_MAG_NV 0x86F6
|
|
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
|
#define GL_DSDT_NV 0x86F5
|
|
#define GL_DS_BIAS_NV 0x8716
|
|
#define GL_DS_SCALE_NV 0x8710
|
|
#define GL_DT_BIAS_NV 0x8717
|
|
#define GL_DT_SCALE_NV 0x8711
|
|
#define GL_HILO16_NV 0x86F8
|
|
#define GL_HILO_NV 0x86F4
|
|
#define GL_HI_BIAS_NV 0x8714
|
|
#define GL_HI_SCALE_NV 0x870E
|
|
#define GL_LO_BIAS_NV 0x8715
|
|
#define GL_LO_SCALE_NV 0x870F
|
|
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
|
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
|
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
|
|
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
|
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
|
|
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
|
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
|
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
|
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
|
#define GL_PASS_THROUGH_NV 0x86E6
|
|
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
|
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
|
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
|
#define GL_SHADER_OPERATION_NV 0x86DF
|
|
#define GL_SIGNED_ALPHA8_NV 0x8706
|
|
#define GL_SIGNED_ALPHA_NV 0x8705
|
|
#define GL_SIGNED_HILO16_NV 0x86FA
|
|
#define GL_SIGNED_HILO_NV 0x86F9
|
|
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
|
#define GL_SIGNED_INTENSITY_NV 0x8707
|
|
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
|
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
|
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
|
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
|
#define GL_SIGNED_RGB8_NV 0x86FF
|
|
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
|
#define GL_SIGNED_RGBA8_NV 0x86FC
|
|
#define GL_SIGNED_RGBA_NV 0x86FB
|
|
#define GL_SIGNED_RGB_NV 0x86FE
|
|
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
|
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
|
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
|
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
|
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
|
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
|
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
|
#define GL_TEXTURE_SHADER_NV 0x86DE
|
|
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
|
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
|
#define GL_VIBRANCE_BIAS_NV 0x8719
|
|
#define GL_VIBRANCE_SCALE_NV 0x8713
|
|
|
|
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
|
|
|
#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
|
|
#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
|
|
#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
|
|
#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
|
|
#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
|
|
#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
|
|
#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
|
|
#define GL_HILO8_NV 0x885E
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
|
|
#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
|
|
#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
|
|
#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
|
|
#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
|
|
#define GL_SIGNED_HILO8_NV 0x885F
|
|
|
|
#define GL_ACTIVE_VARYINGS_NV 0x8C81
|
|
#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
|
|
#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
|
|
#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
|
|
#define GL_CLIP_DISTANCE_NV 0x8C7A
|
|
#define GL_GENERIC_ATTRIB_NV 0x8C7D
|
|
#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
|
|
#define GL_LAYER_NV 0x8DAA
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
|
|
#define GL_NEXT_BUFFER_NV -2
|
|
#define GL_PRIMITIVES_GENERATED_NV 0x8C87
|
|
#define GL_PRIMITIVE_ID_NV 0x8C7C
|
|
#define GL_RASTERIZER_DISCARD_NV 0x8C89
|
|
#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
|
|
#define GL_SKIP_COMPONENTS1_NV -6
|
|
#define GL_SKIP_COMPONENTS2_NV -5
|
|
#define GL_SKIP_COMPONENTS3_NV -4
|
|
#define GL_SKIP_COMPONENTS4_NV -3
|
|
#define GL_TEXTURE_COORD_NV 0x8C79
|
|
#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
|
|
#define GL_VERTEX_ID_NV 0x8C7B
|
|
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
|
|
|
|
#define GL_SURFACE_MAPPED_NV 0x8700
|
|
#define GL_SURFACE_REGISTERED_NV 0x86FD
|
|
#define GL_SURFACE_STATE_NV 0x86EB
|
|
#define GL_WRITE_DISCARD_NV 0x88BE
|
|
|
|
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
|
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
|
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
|
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
|
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
|
|
|
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
|
|
|
|
/*Copied GL_INT64_NV From: NV_gpu_shader5*/
|
|
/*Copied GL_UNSIGNED_INT64_NV From: NV_gpu_shader5*/
|
|
|
|
#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
|
|
#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
|
|
#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
|
|
#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
|
|
#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
|
|
#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
|
|
#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
|
|
#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
|
|
#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
|
|
#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
|
|
#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
|
|
#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
|
|
#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
|
|
#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
|
|
#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
|
|
#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
|
|
#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
|
|
#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
|
|
#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
|
|
#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
|
|
#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
|
|
#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
|
|
|
|
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
|
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
|
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
|
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
|
#define GL_CURRENT_ATTRIB_NV 0x8626
|
|
#define GL_CURRENT_MATRIX_NV 0x8641
|
|
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
|
#define GL_IDENTITY_NV 0x862A
|
|
#define GL_INVERSE_NV 0x862B
|
|
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
|
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
|
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
|
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
|
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
|
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
|
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
|
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
|
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
|
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
|
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
|
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
|
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
|
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
|
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
|
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
|
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
|
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
|
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
|
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
|
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
|
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
|
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
|
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
|
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
|
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
|
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
|
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
|
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
|
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
|
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
|
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
|
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
|
#define GL_MATRIX0_NV 0x8630
|
|
#define GL_MATRIX1_NV 0x8631
|
|
#define GL_MATRIX2_NV 0x8632
|
|
#define GL_MATRIX3_NV 0x8633
|
|
#define GL_MATRIX4_NV 0x8634
|
|
#define GL_MATRIX5_NV 0x8635
|
|
#define GL_MATRIX6_NV 0x8636
|
|
#define GL_MATRIX7_NV 0x8637
|
|
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
|
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
|
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
|
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
|
#define GL_PROGRAM_LENGTH_NV 0x8627
|
|
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
|
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
|
#define GL_PROGRAM_STRING_NV 0x8628
|
|
#define GL_PROGRAM_TARGET_NV 0x8646
|
|
#define GL_TRACK_MATRIX_NV 0x8648
|
|
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
|
#define GL_TRANSPOSE_NV 0x862C
|
|
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
|
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
|
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
|
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
|
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
|
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
|
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
|
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
|
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
|
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
|
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
|
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
|
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
|
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
|
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
|
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
|
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
|
#define GL_VERTEX_PROGRAM_NV 0x8620
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
|
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
|
|
|
/*Copied GL_MAX_PROGRAM_CALL_DEPTH_NV From: NV_fragment_program2*/
|
|
/*Copied GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV From: NV_fragment_program2*/
|
|
|
|
/*Copied GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB From: ARB_vertex_shader*/
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
|
|
|
|
#define GL_FAILURE_NV 0x9030
|
|
#define GL_FIELD_LOWER_NV 0x9023
|
|
#define GL_FIELD_UPPER_NV 0x9022
|
|
#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
|
|
#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
|
|
#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
|
|
#define GL_PARTIAL_SUCCESS_NV 0x902E
|
|
#define GL_SUCCESS_NV 0x902F
|
|
#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
|
|
#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
|
|
#define GL_VIDEO_BUFFER_NV 0x9020
|
|
#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
|
|
#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
|
|
#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
|
|
#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
|
|
#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
|
|
#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
|
|
#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
|
|
#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
|
|
#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
|
|
#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
|
|
#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
|
|
#define GL_YCBAYCR8A_4224_NV 0x9032
|
|
#define GL_YCBYCR8_422_NV 0x9031
|
|
#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
|
|
#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
|
|
#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
|
|
#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
|
|
#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
|
|
|
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
|
|
|
#define GL_FIXED_OES 0x140C
|
|
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
|
|
|
#define GL_INTERLACE_OML 0x8980
|
|
#define GL_INTERLACE_READ_OML 0x8981
|
|
|
|
#define GL_PACK_RESAMPLE_OML 0x8984
|
|
#define GL_RESAMPLE_AVERAGE_OML 0x8988
|
|
#define GL_RESAMPLE_DECIMATE_OML 0x8989
|
|
#define GL_RESAMPLE_REPLICATE_OML 0x8986
|
|
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
|
|
#define GL_UNPACK_RESAMPLE_OML 0x8985
|
|
|
|
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
|
|
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
|
|
|
|
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
|
|
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
|
|
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
|
|
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
|
|
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
|
|
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
|
|
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
|
|
#define GL_CLIP_FAR_HINT_PGI 0x1A221
|
|
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
|
|
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
|
|
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
|
|
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
|
|
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
|
|
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
|
|
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
|
|
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
|
|
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
|
|
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
|
|
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
|
|
#define GL_WIDE_LINE_HINT_PGI 0x1A222
|
|
|
|
#define GL_COLOR3_BIT_PGI 0x00010000
|
|
#define GL_COLOR4_BIT_PGI 0x00020000
|
|
#define GL_EDGEFLAG_BIT_PGI 0x00040000
|
|
#define GL_INDEX_BIT_PGI 0x00080000
|
|
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
|
|
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
|
|
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
|
|
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
|
|
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
|
|
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
|
|
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
|
|
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
|
|
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
|
|
#define GL_NORMAL_BIT_PGI 0x08000000
|
|
#define GL_TEXCOORD1_BIT_PGI 0x10000000
|
|
#define GL_TEXCOORD2_BIT_PGI 0x20000000
|
|
#define GL_TEXCOORD3_BIT_PGI 0x40000000
|
|
#define GL_TEXCOORD4_BIT_PGI 0x80000000
|
|
#define GL_VERTEX23_BIT_PGI 0x00000004
|
|
#define GL_VERTEX4_BIT_PGI 0x00000008
|
|
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
|
|
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
|
|
|
|
#define GL_INVERTED_SCREEN_W_REND 0x8491
|
|
#define GL_SCREEN_COORDINATES_REND 0x8490
|
|
|
|
#define GL_RGB4_S3TC 0x83A1
|
|
#define GL_RGBA4_DXT5_S3TC 0x83A5
|
|
#define GL_RGBA4_S3TC 0x83A3
|
|
#define GL_RGBA_DXT5_S3TC 0x83A4
|
|
#define GL_RGBA_S3TC 0x83A2
|
|
#define GL_RGB_S3TC 0x83A0
|
|
|
|
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
|
|
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
|
|
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
|
|
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
|
|
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
|
|
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
|
|
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
|
|
#define GL_LINEAR_DETAIL_SGIS 0x8097
|
|
|
|
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
|
|
#define GL_FOG_FUNC_SGIS 0x812A
|
|
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
|
|
|
|
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
|
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
|
|
|
#define GL_1PASS_SGIS 0x80A1
|
|
#define GL_2PASS_0_SGIS 0x80A2
|
|
#define GL_2PASS_1_SGIS 0x80A3
|
|
#define GL_4PASS_0_SGIS 0x80A4
|
|
#define GL_4PASS_1_SGIS 0x80A5
|
|
#define GL_4PASS_2_SGIS 0x80A6
|
|
#define GL_4PASS_3_SGIS 0x80A7
|
|
#define GL_MULTISAMPLE_SGIS 0x809D
|
|
#define GL_SAMPLES_SGIS 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
|
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
|
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
|
#define GL_SAMPLE_MASK_SGIS 0x80A0
|
|
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
|
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
|
|
|
|
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
|
|
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
|
|
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
|
|
#define GL_PIXEL_TEXTURE_SGIS 0x8353
|
|
|
|
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
|
|
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
|
|
#define GL_EYE_LINE_SGIS 0x81F6
|
|
#define GL_EYE_POINT_SGIS 0x81F4
|
|
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
|
|
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
|
|
#define GL_OBJECT_LINE_SGIS 0x81F7
|
|
#define GL_OBJECT_POINT_SGIS 0x81F5
|
|
|
|
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
|
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
|
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
|
|
|
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
|
|
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
|
|
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
|
|
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
|
|
|
|
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
|
|
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
|
|
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
|
|
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
|
|
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
|
|
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
|
|
#define GL_TEXTURE_4D_SGIS 0x8134
|
|
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
|
|
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
|
|
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
|
|
|
|
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
|
|
|
|
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
|
|
|
|
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
|
|
|
#define GL_FILTER4_SGIS 0x8146
|
|
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
|
|
|
|
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
|
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
|
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
|
|
|
#define GL_DUAL_ALPHA12_SGIS 0x8112
|
|
#define GL_DUAL_ALPHA16_SGIS 0x8113
|
|
#define GL_DUAL_ALPHA4_SGIS 0x8110
|
|
#define GL_DUAL_ALPHA8_SGIS 0x8111
|
|
#define GL_DUAL_INTENSITY12_SGIS 0x811A
|
|
#define GL_DUAL_INTENSITY16_SGIS 0x811B
|
|
#define GL_DUAL_INTENSITY4_SGIS 0x8118
|
|
#define GL_DUAL_INTENSITY8_SGIS 0x8119
|
|
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
|
|
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
|
|
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
|
|
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
|
|
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
|
|
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
|
|
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
|
|
#define GL_QUAD_ALPHA4_SGIS 0x811E
|
|
#define GL_QUAD_ALPHA8_SGIS 0x811F
|
|
#define GL_QUAD_INTENSITY4_SGIS 0x8122
|
|
#define GL_QUAD_INTENSITY8_SGIS 0x8123
|
|
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
|
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#define GL_QUAD_LUMINANCE8_SGIS 0x8121
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#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
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|
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#define GL_ASYNC_MARKER_SGIX 0x8329
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|
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#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
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#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
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|
|
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
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|
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
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|
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
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|
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
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|
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
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#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
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|
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#define GL_ALPHA_MAX_SGIX 0x8321
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#define GL_ALPHA_MIN_SGIX 0x8320
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|
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#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
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#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
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#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
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#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
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|
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
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#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
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|
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
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|
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
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|
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
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|
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
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|
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
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#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
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|
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
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|
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#define GL_CONVOLUTION_HINT_SGIX 0x8316
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|
|
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#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
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|
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
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#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
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|
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#define GL_FOG_OFFSET_SGIX 0x8198
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|
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
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|
|
|
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
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|
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
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|
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
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|
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
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|
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
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|
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
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|
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
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|
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
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|
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
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#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
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#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
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|
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
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|
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
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|
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
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|
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
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|
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
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#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
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#define GL_LIGHT_ENV_MODE_SGIX 0x8407
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#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
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#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
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|
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#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
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#define GL_FRAMEZOOM_SGIX 0x818B
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#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
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|
|
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
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|
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
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|
|
#define GL_INTERLACE_SGIX 0x8094
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|
|
#define GL_IR_INSTRUMENT1_SGIX 0x817F
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|
|
|
#define GL_LIST_PRIORITY_SGIX 0x8182
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|
|
|
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
|
|
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
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|
|
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
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|
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
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|
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
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|
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
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|
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
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|
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
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|
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
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|
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
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|
|
|
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
|
|
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
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|
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
|
|
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
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|
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
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|
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
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|
|
|
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
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|
#define GL_REFERENCE_PLANE_SGIX 0x817D
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|
|
|
#define GL_PACK_RESAMPLE_SGIX 0x842C
|
|
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
|
|
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
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|
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
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|
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
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|
|
|
#define GL_SCALEBIAS_HINT_SGIX 0x8322
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|
|
|
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
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|
#define GL_TEXTURE_COMPARE_SGIX 0x819A
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|
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
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|
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
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|
|
|
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
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|
|
|
#define GL_SPRITE_AXIAL_SGIX 0x814C
|
|
#define GL_SPRITE_AXIS_SGIX 0x814A
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|
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
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|
#define GL_SPRITE_MODE_SGIX 0x8149
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|
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
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|
#define GL_SPRITE_SGIX 0x8148
|
|
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
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|
|
|
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
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|
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
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|
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
|
|
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
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|
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
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|
|
|
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
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|
|
|
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
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|
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
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|
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
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|
|
|
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
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|
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
|
|
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
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|
|
|
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
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|
|
|
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
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|
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
|
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
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|
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
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|
|
|
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
|
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
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|
|
|
#define GL_YCRCB_422_SGIX 0x81BB
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|
#define GL_YCRCB_444_SGIX 0x81BC
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|
|
|
#define GL_YCRCBA_SGIX 0x8319
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|
#define GL_YCRCB_SGIX 0x8318
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|
|
|
#define GL_COLOR_MATRIX_SGI 0x80B1
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|
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
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|
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
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|
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
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|
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
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|
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
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|
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
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|
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
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|
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
|
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
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|
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
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|
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
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|
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
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|
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
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|
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
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|
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
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|
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
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|
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
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|
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
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|
#define GL_COLOR_TABLE_SGI 0x80D0
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|
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
|
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
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|
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
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|
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
|
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
|
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
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|
|
|
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
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|
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
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|
|
|
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
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|
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
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|
|
#define GL_WRAP_BORDER_SUN 0x81D4
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|
|
|
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
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|
#define GL_GLOBAL_ALPHA_SUN 0x81D9
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|
|
|
#define GL_QUAD_MESH_SUN 0x8614
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|
#define GL_TRIANGLE_MESH_SUN 0x8615
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|
|
|
#define GL_SLICE_ACCUM_SUN 0x85CC
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|
|
|
#define GL_R1UI_C3F_V3F_SUN 0x85C6
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|
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
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|
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
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|
#define GL_R1UI_N3F_V3F_SUN 0x85C7
|
|
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
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|
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
|
|
#define GL_R1UI_T2F_V3F_SUN 0x85C9
|
|
#define GL_R1UI_V3F_SUN 0x85C4
|
|
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
|
|
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
|
|
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
|
|
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
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|
#define GL_REPLACEMENT_CODE_SUN 0x81D8
|
|
#define GL_REPLACE_MIDDLE_SUN 0x0002
|
|
#define GL_REPLACE_OLDEST_SUN 0x0003
|
|
#define GL_RESTART_SUN 0x0001
|
|
#define GL_TRIANGLE_LIST_SUN 0x81D7
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|
|
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
#define GL_PHONG_WIN 0x80EA
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|
|
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
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|
|
/*Copied GL_ALPHA From: AMD_interleaved_elements*/
|
|
#define GL_ALWAYS 0x0207
|
|
#define GL_AND 0x1501
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_BACK 0x0405
|
|
#define GL_BACK_LEFT 0x0402
|
|
#define GL_BACK_RIGHT 0x0403
|
|
#define GL_BLEND 0x0BE2
|
|
#define GL_BLEND_DST 0x0BE0
|
|
#define GL_BLEND_SRC 0x0BE1
|
|
/*Copied GL_BLUE From: NV_blend_equation_advanced*/
|
|
#define GL_BYTE 0x1400
|
|
/*Copied GL_CCW From: ARB_tessellation_shader*/
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_COLOR 0x1800
|
|
#define GL_COLOR_BUFFER_BIT 0x00004000
|
|
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_COPY 0x1503
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
/*Copied GL_CW From: ARB_tessellation_shader*/
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
/*Copied GL_DEPTH_RANGE From: ARB_viewport_array*/
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_DONT_CARE 0x1100
|
|
/*Copied GL_DOUBLE From: EXT_vertex_attrib_64bit*/
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
/*Copied GL_EQUAL From: ARB_tessellation_shader*/
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FILL 0x1B02
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GREATER 0x0204
|
|
/*Copied GL_GREEN From: NV_blend_equation_advanced*/
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INT 0x1404
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
/*Copied GL_INVERT From: NV_blend_equation_advanced*/
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LINE 0x1B01
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_NAND 0x150E
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
/*Copied GL_NONE From: NV_register_combiners*/
|
|
#define GL_NOOP 0x1505
|
|
#define GL_NOR 0x1508
|
|
#define GL_NOTEQUAL 0x0205
|
|
/*Copied GL_NO_ERROR From: ARB_robustness*/
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OR 0x1507
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
/*Copied GL_QUADS From: ARB_tessellation_shader*/
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_READ_BUFFER 0x0C02
|
|
/*Copied GL_RED From: NV_blend_equation_advanced*/
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RIGHT 0x0407
|
|
/*Copied GL_SCISSOR_BOX From: ARB_viewport_array*/
|
|
/*Copied GL_SCISSOR_TEST From: ARB_viewport_array*/
|
|
#define GL_SET 0x150F
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
/*Copied GL_STACK_OVERFLOW From: KHR_debug*/
|
|
/*Copied GL_STACK_UNDERFLOW From: KHR_debug*/
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
/*Copied GL_STENCIL_INDEX From: ARB_texture_stencil8*/
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_TEXTURE 0x1702
|
|
/*Copied GL_TEXTURE_1D From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_2D From: ARB_internalformat_query2*/
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
/*Copied GL_TRIANGLES From: ARB_tessellation_shader*/
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRUE 1
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
/*Copied GL_VIEWPORT From: ARB_viewport_array*/
|
|
/*Copied GL_XOR From: NV_blend_equation_advanced*/
|
|
/*Copied GL_ZERO From: NV_register_combiners*/
|
|
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_BGR 0x80E0
|
|
/*Copied GL_BGRA From: EXT_vertex_array_bgra*/
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
/*Copied GL_TEXTURE_3D From: ARB_internalformat_query2*/
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
/*Copied GL_UNSIGNED_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
/*Copied GL_SAMPLES From: ARB_internalformat_query2*/
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
/*Copied GL_TEXTURE_COMPRESSED From: ARB_internalformat_query2*/
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
/*Copied GL_TEXTURE_CUBE_MAP From: ARB_internalformat_query2*/
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_READ_ONLY 0x88B8
|
|
/*Copied GL_READ_WRITE From: NV_shader_buffer_store*/
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
/*Copied GL_SRC1_ALPHA From: ARB_blend_func_extended*/
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
/*Copied GL_WRITE_ONLY From: NV_shader_buffer_store*/
|
|
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
/*Copied GL_COLOR_ATTACHMENT0 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT1 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT10 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT11 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT12 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT13 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT14 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT15 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT2 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT3 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT4 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT5 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT6 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT7 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT8 From: ARB_framebuffer_object*/
|
|
/*Copied GL_COLOR_ATTACHMENT9 From: ARB_framebuffer_object*/
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
/*Copied GL_COMPRESSED_RED_RGTC1 From: ARB_texture_compression_rgtc*/
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
/*Copied GL_COMPRESSED_RG_RGTC2 From: ARB_texture_compression_rgtc*/
|
|
/*Copied GL_COMPRESSED_SIGNED_RED_RGTC1 From: ARB_texture_compression_rgtc*/
|
|
/*Copied GL_COMPRESSED_SIGNED_RG_RGTC2 From: ARB_texture_compression_rgtc*/
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
/*Copied GL_DEPTH24_STENCIL8 From: ARB_framebuffer_object*/
|
|
/*Copied GL_DEPTH32F_STENCIL8 From: ARB_depth_buffer_float*/
|
|
/*Copied GL_DEPTH_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_DEPTH_COMPONENT32F From: ARB_depth_buffer_float*/
|
|
/*Copied GL_DEPTH_STENCIL From: ARB_framebuffer_object*/
|
|
/*Copied GL_DEPTH_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_DRAW_FRAMEBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_DRAW_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
#define GL_FIXED_ONLY 0x891D
|
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/*Copied GL_FLOAT_32_UNSIGNED_INT_24_8_REV From: ARB_depth_buffer_float*/
|
|
/*Copied GL_FRAMEBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER From: ARB_geometry_shader4*/
|
|
/*Copied GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_COMPLETE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_SRGB From: ARB_framebuffer_sRGB*/
|
|
/*Copied GL_FRAMEBUFFER_UNDEFINED From: ARB_framebuffer_object*/
|
|
/*Copied GL_FRAMEBUFFER_UNSUPPORTED From: ARB_framebuffer_object*/
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
/*Copied GL_HALF_FLOAT From: ARB_half_float_vertex*/
|
|
/*Copied GL_INDEX From: ARB_framebuffer_object*/
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
/*Copied GL_INVALID_FRAMEBUFFER_OPERATION From: ARB_framebuffer_object*/
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
/*Copied GL_MAP_FLUSH_EXPLICIT_BIT From: ARB_map_buffer_range*/
|
|
/*Copied GL_MAP_INVALIDATE_BUFFER_BIT From: ARB_map_buffer_range*/
|
|
/*Copied GL_MAP_INVALIDATE_RANGE_BIT From: ARB_map_buffer_range*/
|
|
/*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/
|
|
/*Copied GL_MAP_UNSYNCHRONIZED_BIT From: ARB_map_buffer_range*/
|
|
/*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
/*Copied GL_MAX_COLOR_ATTACHMENTS From: ARB_framebuffer_object*/
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
/*Copied GL_MAX_RENDERBUFFER_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_MAX_SAMPLES From: ARB_framebuffer_object*/
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
/*Copied GL_MAX_VARYING_COMPONENTS From: ARB_geometry_shader4*/
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
/*Copied GL_R16 From: ARB_texture_rg*/
|
|
/*Copied GL_R16F From: ARB_texture_rg*/
|
|
/*Copied GL_R16I From: ARB_texture_rg*/
|
|
/*Copied GL_R16UI From: ARB_texture_rg*/
|
|
/*Copied GL_R32F From: ARB_texture_rg*/
|
|
/*Copied GL_R32I From: ARB_texture_rg*/
|
|
/*Copied GL_R32UI From: ARB_texture_rg*/
|
|
/*Copied GL_R8 From: ARB_texture_rg*/
|
|
/*Copied GL_R8I From: ARB_texture_rg*/
|
|
/*Copied GL_R8UI From: ARB_texture_rg*/
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
/*Copied GL_READ_FRAMEBUFFER From: ARB_framebuffer_object*/
|
|
/*Copied GL_READ_FRAMEBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
#define GL_RED_INTEGER 0x8D94
|
|
/*Copied GL_RENDERBUFFER From: ARB_internalformat_query2*/
|
|
/*Copied GL_RENDERBUFFER_ALPHA_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_BINDING From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_BLUE_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_DEPTH_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_GREEN_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_HEIGHT From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_INTERNAL_FORMAT From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_RED_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_SAMPLES From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_STENCIL_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_RENDERBUFFER_WIDTH From: ARB_framebuffer_object*/
|
|
/*Copied GL_RG From: ARB_texture_rg*/
|
|
/*Copied GL_RG16 From: ARB_texture_rg*/
|
|
/*Copied GL_RG16F From: ARB_texture_rg*/
|
|
/*Copied GL_RG16I From: ARB_texture_rg*/
|
|
/*Copied GL_RG16UI From: AMD_interleaved_elements*/
|
|
/*Copied GL_RG32F From: ARB_texture_rg*/
|
|
/*Copied GL_RG32I From: ARB_texture_rg*/
|
|
/*Copied GL_RG32UI From: ARB_texture_rg*/
|
|
/*Copied GL_RG8 From: ARB_texture_rg*/
|
|
/*Copied GL_RG8I From: ARB_texture_rg*/
|
|
/*Copied GL_RG8UI From: AMD_interleaved_elements*/
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
/*Copied GL_RGB32F From: ARB_texture_buffer_object_rgb32*/
|
|
/*Copied GL_RGB32I From: ARB_texture_buffer_object_rgb32*/
|
|
/*Copied GL_RGB32UI From: ARB_texture_buffer_object_rgb32*/
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA8I 0x8D8E
|
|
/*Copied GL_RGBA8UI From: AMD_interleaved_elements*/
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
/*Copied GL_RG_INTEGER From: ARB_texture_rg*/
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
/*Copied GL_STENCIL_ATTACHMENT From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX1 From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX16 From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX4 From: ARB_framebuffer_object*/
|
|
/*Copied GL_STENCIL_INDEX8 From: ARB_texture_stencil8*/
|
|
/*Copied GL_TEXTURE_1D_ARRAY From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_2D_ARRAY From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_ALPHA_TYPE From: ARB_framebuffer_object*/
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
/*Copied GL_TEXTURE_BLUE_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TEXTURE_DEPTH_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TEXTURE_GREEN_TYPE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TEXTURE_RED_TYPE From: ARB_framebuffer_object*/
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
/*Copied GL_TEXTURE_STENCIL_SIZE From: ARB_framebuffer_object*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK_BUFFER From: ARB_enhanced_layouts*/
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
/*Copied GL_UNSIGNED_INT_10F_11F_11F_REV From: ARB_vertex_type_10f_11f_11f_rev*/
|
|
/*Copied GL_UNSIGNED_INT_24_8 From: ARB_framebuffer_object*/
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
/*Copied GL_UNSIGNED_NORMALIZED From: ARB_framebuffer_object*/
|
|
/*Copied GL_VERTEX_ARRAY_BINDING From: ARB_vertex_array_object*/
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
|
|
/*Copied GL_ACTIVE_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_COPY_READ_BUFFER From: ARB_copy_buffer*/
|
|
/*Copied GL_COPY_WRITE_BUFFER From: ARB_copy_buffer*/
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
/*Copied GL_INVALID_INDEX From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_MAX_COMBINED_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_MAX_FRAGMENT_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
/*Copied GL_MAX_UNIFORM_BLOCK_SIZE From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_MAX_UNIFORM_BUFFER_BINDINGS From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_MAX_VERTEX_UNIFORM_BLOCKS From: ARB_uniform_buffer_object*/
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
/*Copied GL_R16_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_R8_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_RG16_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_RG8_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_RGB16_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_RGB8_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_RGBA16_SNORM From: EXT_texture_snorm*/
|
|
/*Copied GL_RGBA8_SNORM From: EXT_texture_snorm*/
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
/*Copied GL_SIGNED_NORMALIZED From: EXT_texture_snorm*/
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
/*Copied GL_TEXTURE_BUFFER From: ARB_internalformat_query2*/
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
/*Copied GL_TEXTURE_RECTANGLE From: ARB_internalformat_query2*/
|
|
/*Copied GL_UNIFORM_ARRAY_STRIDE From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_BINDING From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_DATA_SIZE From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_INDEX From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_NAME_LENGTH From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BUFFER From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BUFFER_BINDING From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BUFFER_SIZE From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_BUFFER_START From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_IS_ROW_MAJOR From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_MATRIX_STRIDE From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_NAME_LENGTH From: ARB_shader_subroutine*/
|
|
/*Copied GL_UNIFORM_OFFSET From: ARB_uniform_buffer_object*/
|
|
/*Copied GL_UNIFORM_SIZE From: ARB_shader_subroutine*/
|
|
/*Copied GL_UNIFORM_TYPE From: ARB_uniform_buffer_object*/
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
|
|
/*Copied GL_ALREADY_SIGNALED From: ARB_sync*/
|
|
/*Copied GL_CONDITION_SATISFIED From: ARB_sync*/
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
/*Copied GL_DEPTH_CLAMP From: ARB_depth_clamp*/
|
|
/*Copied GL_FIRST_VERTEX_CONVENTION From: ARB_viewport_array*/
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
/*Copied GL_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/
|
|
/*Copied GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/
|
|
/*Copied GL_LAST_VERTEX_CONVENTION From: ARB_viewport_array*/
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
/*Copied GL_MAX_COLOR_TEXTURE_SAMPLES From: ARB_texture_multisample*/
|
|
/*Copied GL_MAX_DEPTH_TEXTURE_SAMPLES From: ARB_texture_multisample*/
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
/*Copied GL_MAX_INTEGER_SAMPLES From: ARB_texture_multisample*/
|
|
/*Copied GL_MAX_SAMPLE_MASK_WORDS From: ARB_texture_multisample*/
|
|
/*Copied GL_MAX_SERVER_WAIT_TIMEOUT From: ARB_sync*/
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
/*Copied GL_OBJECT_TYPE From: ARB_sync*/
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
/*Copied GL_PROVOKING_VERTEX From: ARB_viewport_array*/
|
|
/*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE From: ARB_texture_multisample*/
|
|
/*Copied GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/
|
|
/*Copied GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION From: ARB_provoking_vertex*/
|
|
/*Copied GL_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/
|
|
/*Copied GL_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/
|
|
/*Copied GL_SAMPLE_MASK From: ARB_texture_multisample*/
|
|
/*Copied GL_SAMPLE_MASK_VALUE From: ARB_texture_multisample*/
|
|
/*Copied GL_SAMPLE_POSITION From: ARB_texture_multisample*/
|
|
/*Copied GL_SIGNALED From: ARB_sync*/
|
|
/*Copied GL_SYNC_CONDITION From: ARB_sync*/
|
|
/*Copied GL_SYNC_FENCE From: ARB_sync*/
|
|
/*Copied GL_SYNC_FLAGS From: ARB_sync*/
|
|
/*Copied GL_SYNC_FLUSH_COMMANDS_BIT From: ARB_sync*/
|
|
/*Copied GL_SYNC_GPU_COMMANDS_COMPLETE From: ARB_sync*/
|
|
/*Copied GL_SYNC_STATUS From: ARB_sync*/
|
|
/*Copied GL_TEXTURE_2D_MULTISAMPLE From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_2D_MULTISAMPLE_ARRAY From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE From: ARB_texture_multisample*/
|
|
/*Copied GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/
|
|
/*Copied GL_TEXTURE_CUBE_MAP_SEAMLESS From: ARB_seamless_cubemap_per_texture*/
|
|
/*Copied GL_TEXTURE_FIXED_SAMPLE_LOCATIONS From: ARB_texture_multisample*/
|
|
/*Copied GL_TEXTURE_SAMPLES From: ARB_texture_multisample*/
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/*Copied GL_TIMEOUT_EXPIRED From: ARB_sync*/
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/*Copied GL_TIMEOUT_IGNORED From: ARB_sync*/
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
/*Copied GL_UNSIGNALED From: ARB_sync*/
|
|
/*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE From: ARB_texture_multisample*/
|
|
/*Copied GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY From: ARB_texture_multisample*/
|
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/*Copied GL_WAIT_FAILED From: ARB_sync*/
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|
|
|
/*Copied GL_ANY_SAMPLES_PASSED From: ARB_occlusion_query2*/
|
|
/*Copied GL_INT_2_10_10_10_REV From: ARB_vertex_type_2_10_10_10_rev*/
|
|
/*Copied GL_MAX_DUAL_SOURCE_DRAW_BUFFERS From: ARB_blend_func_extended*/
|
|
/*Copied GL_ONE_MINUS_SRC1_ALPHA From: ARB_blend_func_extended*/
|
|
/*Copied GL_ONE_MINUS_SRC1_COLOR From: ARB_blend_func_extended*/
|
|
/*Copied GL_RGB10_A2UI From: ARB_texture_rgb10_a2ui*/
|
|
/*Copied GL_SAMPLER_BINDING From: ARB_sampler_objects*/
|
|
/*Copied GL_SRC1_COLOR From: ARB_blend_func_extended*/
|
|
/*Copied GL_TEXTURE_SWIZZLE_A From: ARB_texture_swizzle*/
|
|
/*Copied GL_TEXTURE_SWIZZLE_B From: ARB_texture_swizzle*/
|
|
/*Copied GL_TEXTURE_SWIZZLE_G From: ARB_texture_swizzle*/
|
|
/*Copied GL_TEXTURE_SWIZZLE_R From: ARB_texture_swizzle*/
|
|
/*Copied GL_TEXTURE_SWIZZLE_RGBA From: ARB_texture_swizzle*/
|
|
/*Copied GL_TIMESTAMP From: ARB_timer_query*/
|
|
/*Copied GL_TIME_ELAPSED From: ARB_timer_query*/
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
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|
|
|
/*Copied GL_ACTIVE_SUBROUTINES From: ARB_shader_subroutine*/
|
|
/*Copied GL_ACTIVE_SUBROUTINE_MAX_LENGTH From: ARB_shader_subroutine*/
|
|
/*Copied GL_ACTIVE_SUBROUTINE_UNIFORMS From: ARB_shader_subroutine*/
|
|
/*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/
|
|
/*Copied GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH From: ARB_shader_subroutine*/
|
|
/*Copied GL_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/
|
|
/*Copied GL_DOUBLE_MAT2 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT2x3 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT2x4 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT3 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT3x2 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT3x4 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT4 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT4x2 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_MAT4x3 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_VEC2 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_VEC3 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DOUBLE_VEC4 From: ARB_vertex_attrib_64bit*/
|
|
/*Copied GL_DRAW_INDIRECT_BUFFER From: ARB_draw_indirect*/
|
|
/*Copied GL_DRAW_INDIRECT_BUFFER_BINDING From: ARB_draw_indirect*/
|
|
/*Copied GL_FRACTIONAL_EVEN From: ARB_tessellation_shader*/
|
|
/*Copied GL_FRACTIONAL_ODD From: ARB_tessellation_shader*/
|
|
/*Copied GL_FRAGMENT_INTERPOLATION_OFFSET_BITS From: ARB_gpu_shader5*/
|
|
/*Copied GL_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
/*Copied GL_ISOLINES From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/
|
|
/*Copied GL_MAX_GEOMETRY_SHADER_INVOCATIONS From: ARB_gpu_shader5*/
|
|
/*Copied GL_MAX_PATCH_VERTICES From: ARB_tessellation_shader*/
|
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
|
|
/*Copied GL_MAX_SUBROUTINES From: ARB_shader_subroutine*/
|
|
/*Copied GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS From: ARB_shader_subroutine*/
|
|
/*Copied GL_MAX_TESS_CONTROL_INPUT_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_GEN_LEVEL From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TESS_PATCH_COMPONENTS From: ARB_tessellation_shader*/
|
|
/*Copied GL_MAX_TRANSFORM_FEEDBACK_BUFFERS From: ARB_transform_feedback3*/
|
|
/*Copied GL_MAX_VERTEX_STREAMS From: ARB_transform_feedback3*/
|
|
/*Copied GL_MIN_FRAGMENT_INTERPOLATION_OFFSET From: ARB_gpu_shader5*/
|
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
|
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
|
|
/*Copied GL_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/
|
|
/*Copied GL_PATCHES From: NV_gpu_shader5*/
|
|
/*Copied GL_PATCH_DEFAULT_INNER_LEVEL From: ARB_tessellation_shader*/
|
|
/*Copied GL_PATCH_DEFAULT_OUTER_LEVEL From: ARB_tessellation_shader*/
|
|
/*Copied GL_PATCH_VERTICES From: ARB_tessellation_shader*/
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_SAMPLE_SHADING 0x8C36
|
|
/*Copied GL_TESS_CONTROL_OUTPUT_VERTICES From: ARB_tessellation_shader*/
|
|
/*Copied GL_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/
|
|
/*Copied GL_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/
|
|
/*Copied GL_TESS_GEN_MODE From: ARB_tessellation_shader*/
|
|
/*Copied GL_TESS_GEN_POINT_MODE From: ARB_tessellation_shader*/
|
|
/*Copied GL_TESS_GEN_SPACING From: ARB_tessellation_shader*/
|
|
/*Copied GL_TESS_GEN_VERTEX_ORDER From: ARB_tessellation_shader*/
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
|
|
/*Copied GL_TEXTURE_CUBE_MAP_ARRAY From: ARB_internalformat_query2*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK From: ARB_transform_feedback2*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK_BINDING From: ARB_transform_feedback2*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE From: ARB_transform_feedback2*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED From: ARB_transform_feedback2*/
|
|
/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_tessellation_shader*/
|
|
/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_tessellation_shader*/
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
|
|
/*Copied GL_ACTIVE_PROGRAM From: ARB_separate_shader_objects*/
|
|
/*Copied GL_ALL_SHADER_BITS From: ARB_separate_shader_objects*/
|
|
/*Copied GL_FIXED From: ARB_ES2_compatibility*/
|
|
/*Copied GL_FRAGMENT_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_GEOMETRY_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_HIGH_FLOAT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_HIGH_INT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_IMPLEMENTATION_COLOR_READ_FORMAT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_IMPLEMENTATION_COLOR_READ_TYPE From: ARB_ES2_compatibility*/
|
|
/*Copied GL_LAYER_PROVOKING_VERTEX From: ARB_viewport_array*/
|
|
/*Copied GL_LOW_FLOAT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_LOW_INT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_MAX_FRAGMENT_UNIFORM_VECTORS From: ARB_ES2_compatibility*/
|
|
/*Copied GL_MAX_VARYING_VECTORS From: ARB_ES2_compatibility*/
|
|
/*Copied GL_MAX_VERTEX_UNIFORM_VECTORS From: ARB_ES2_compatibility*/
|
|
/*Copied GL_MAX_VIEWPORTS From: ARB_viewport_array*/
|
|
/*Copied GL_MEDIUM_FLOAT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_MEDIUM_INT From: ARB_ES2_compatibility*/
|
|
/*Copied GL_NUM_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/
|
|
/*Copied GL_NUM_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/
|
|
/*Copied GL_PROGRAM_BINARY_FORMATS From: ARB_get_program_binary*/
|
|
/*Copied GL_PROGRAM_BINARY_LENGTH From: ARB_get_program_binary*/
|
|
/*Copied GL_PROGRAM_BINARY_RETRIEVABLE_HINT From: ARB_get_program_binary*/
|
|
/*Copied GL_PROGRAM_PIPELINE_BINDING From: ARB_separate_shader_objects*/
|
|
/*Copied GL_PROGRAM_SEPARABLE From: ARB_separate_shader_objects*/
|
|
/*Copied GL_RGB565 From: ARB_ES2_compatibility*/
|
|
/*Copied GL_SHADER_BINARY_FORMATS From: ARB_ES2_compatibility*/
|
|
/*Copied GL_SHADER_COMPILER From: ARB_ES2_compatibility*/
|
|
/*Copied GL_TESS_CONTROL_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_TESS_EVALUATION_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_UNDEFINED_VERTEX From: ARB_viewport_array*/
|
|
/*Copied GL_VERTEX_SHADER_BIT From: ARB_separate_shader_objects*/
|
|
/*Copied GL_VIEWPORT_BOUNDS_RANGE From: ARB_viewport_array*/
|
|
/*Copied GL_VIEWPORT_INDEX_PROVOKING_VERTEX From: ARB_viewport_array*/
|
|
/*Copied GL_VIEWPORT_SUBPIXEL_BITS From: ARB_viewport_array*/
|
|
|
|
/*Copied GL_ACTIVE_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ALL_BARRIER_BITS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_ATOMIC_COUNTER_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER From: ARB_program_interface_query*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_BINDING From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_START From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_BUFFER_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_COMMAND_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_ELEMENT_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_FRAMEBUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_1D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_2D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_2D_RECT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_3D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BINDING_ACCESS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BINDING_FORMAT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BINDING_LAYER From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BINDING_LAYERED From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BINDING_LEVEL From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BINDING_NAME From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_BUFFER From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_CUBE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_IMAGE_FORMAT_COMPATIBILITY_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INT_IMAGE_1D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_2D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_3D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_COMBINED_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_COMBINED_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_FRAGMENT_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_GEOMETRY_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_IMAGE_SAMPLES From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_IMAGE_UNITS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MAX_VERTEX_ATOMIC_COUNTERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_MAX_VERTEX_IMAGE_UNIFORMS From: ARB_shader_image_load_store*/
|
|
/*Copied GL_MIN_MAP_BUFFER_ALIGNMENT From: ARB_map_buffer_alignment*/
|
|
/*Copied GL_NUM_SAMPLE_COUNTS From: ARB_internalformat_query2*/
|
|
/*Copied GL_PACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_PACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_PACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_PACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_PIXEL_BUFFER_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_SHADER_IMAGE_ACCESS_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_TEXTURE_FETCH_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_TEXTURE_IMMUTABLE_FORMAT From: ARB_texture_storage*/
|
|
/*Copied GL_TEXTURE_UPDATE_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_UNIFORM_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNPACK_COMPRESSED_BLOCK_DEPTH From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_UNPACK_COMPRESSED_BLOCK_HEIGHT From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_UNPACK_COMPRESSED_BLOCK_SIZE From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_UNPACK_COMPRESSED_BLOCK_WIDTH From: ARB_compressed_texture_pixel_storage*/
|
|
/*Copied GL_UNSIGNED_INT_ATOMIC_COUNTER From: ARB_shader_atomic_counters*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_1D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_1D_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_2D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_2D_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_2D_RECT From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_3D From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_BUFFER From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_CUBE From: ARB_shader_image_load_store*/
|
|
/*Copied GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY From: ARB_shader_image_load_store*/
|
|
/*Copied GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT From: ARB_shader_image_load_store*/
|
|
|
|
/*Copied GL_ACTIVE_RESOURCES From: ARB_program_interface_query*/
|
|
/*Copied GL_ACTIVE_VARIABLES From: ARB_program_interface_query*/
|
|
/*Copied GL_ANY_SAMPLES_PASSED_CONSERVATIVE From: ARB_ES3_compatibility*/
|
|
/*Copied GL_ARRAY_SIZE From: ARB_program_interface_query*/
|
|
/*Copied GL_ARRAY_STRIDE From: ARB_program_interface_query*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_INDEX From: ARB_program_interface_query*/
|
|
/*Copied GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/
|
|
/*Copied GL_AUTO_GENERATE_MIPMAP From: ARB_internalformat_query2*/
|
|
/*Copied GL_BLOCK_INDEX From: ARB_program_interface_query*/
|
|
/*Copied GL_BUFFER From: KHR_debug*/
|
|
/*Copied GL_BUFFER_BINDING From: ARB_program_interface_query*/
|
|
/*Copied GL_BUFFER_DATA_SIZE From: ARB_program_interface_query*/
|
|
/*Copied GL_BUFFER_VARIABLE From: ARB_program_interface_query*/
|
|
/*Copied GL_CAVEAT_SUPPORT From: ARB_internalformat_query2*/
|
|
/*Copied GL_CLEAR_BUFFER From: ARB_internalformat_query2*/
|
|
/*Copied GL_COLOR_COMPONENTS From: ARB_internalformat_query2*/
|
|
/*Copied GL_COLOR_ENCODING From: ARB_internalformat_query2*/
|
|
/*Copied GL_COLOR_RENDERABLE From: ARB_internalformat_query2*/
|
|
/*Copied GL_COMPRESSED_R11_EAC From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_RG11_EAC From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_RGB8_ETC2 From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_RGBA8_ETC2_EAC From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_SIGNED_R11_EAC From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_SIGNED_RG11_EAC From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_SRGB8_ETC2 From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 From: ARB_ES3_compatibility*/
|
|
/*Copied GL_COMPUTE_LOCAL_WORK_SIZE From: ARB_compute_shader*/
|
|
/*Copied GL_COMPUTE_SHADER From: ARB_compute_shader*/
|
|
/*Copied GL_COMPUTE_SUBROUTINE From: ARB_program_interface_query*/
|
|
/*Copied GL_COMPUTE_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_COMPUTE_TEXTURE From: ARB_internalformat_query2*/
|
|
/*Copied GL_CONTEXT_FLAG_DEBUG_BIT From: KHR_debug*/
|
|
/*Copied GL_DEBUG_CALLBACK_FUNCTION From: KHR_debug*/
|
|
/*Copied GL_DEBUG_CALLBACK_USER_PARAM From: KHR_debug*/
|
|
/*Copied GL_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/
|
|
/*Copied GL_DEBUG_LOGGED_MESSAGES From: KHR_debug*/
|
|
/*Copied GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH From: KHR_debug*/
|
|
/*Copied GL_DEBUG_OUTPUT From: KHR_debug*/
|
|
/*Copied GL_DEBUG_OUTPUT_SYNCHRONOUS From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SEVERITY_HIGH From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SEVERITY_LOW From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SEVERITY_MEDIUM From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SEVERITY_NOTIFICATION From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SOURCE_API From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SOURCE_APPLICATION From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SOURCE_OTHER From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SOURCE_SHADER_COMPILER From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SOURCE_THIRD_PARTY From: KHR_debug*/
|
|
/*Copied GL_DEBUG_SOURCE_WINDOW_SYSTEM From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_ERROR From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_MARKER From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_OTHER From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_PERFORMANCE From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_POP_GROUP From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_PORTABILITY From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_PUSH_GROUP From: KHR_debug*/
|
|
/*Copied GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR From: KHR_debug*/
|
|
/*Copied GL_DEPTH_COMPONENTS From: ARB_internalformat_query2*/
|
|
/*Copied GL_DEPTH_RENDERABLE From: ARB_internalformat_query2*/
|
|
/*Copied GL_DEPTH_STENCIL_TEXTURE_MODE From: ARB_stencil_texturing*/
|
|
/*Copied GL_DISPATCH_INDIRECT_BUFFER From: ARB_compute_shader*/
|
|
/*Copied GL_DISPATCH_INDIRECT_BUFFER_BINDING From: ARB_compute_shader*/
|
|
/*Copied GL_DISPLAY_LIST From: KHR_debug*/
|
|
/*Copied GL_FILTER From: ARB_internalformat_query2*/
|
|
/*Copied GL_FRAGMENT_SUBROUTINE From: ARB_program_interface_query*/
|
|
/*Copied GL_FRAGMENT_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_FRAGMENT_TEXTURE From: ARB_internalformat_query2*/
|
|
/*Copied GL_FRAMEBUFFER_BLEND From: ARB_internalformat_query2*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT_HEIGHT From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT_LAYERS From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT_SAMPLES From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_FRAMEBUFFER_DEFAULT_WIDTH From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_FRAMEBUFFER_RENDERABLE From: ARB_internalformat_query2*/
|
|
/*Copied GL_FRAMEBUFFER_RENDERABLE_LAYERED From: ARB_internalformat_query2*/
|
|
/*Copied GL_FULL_SUPPORT From: ARB_internalformat_query2*/
|
|
/*Copied GL_GEOMETRY_SUBROUTINE From: ARB_program_interface_query*/
|
|
/*Copied GL_GEOMETRY_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_GEOMETRY_TEXTURE From: ARB_internalformat_query2*/
|
|
/*Copied GL_GET_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/
|
|
/*Copied GL_GET_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_10_10_10_2 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_11_11_10 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_1_X_16 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_1_X_32 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_1_X_8 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_2_X_16 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_2_X_32 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_2_X_8 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_4_X_16 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_4_X_32 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_CLASS_4_X_8 From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_PIXEL_FORMAT From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_PIXEL_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_IMAGE_TEXEL_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_ALPHA_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_ALPHA_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_BLUE_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_BLUE_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_DEPTH_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_DEPTH_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_GREEN_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_GREEN_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_PREFERRED From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_RED_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_RED_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_SHARED_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_STENCIL_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_STENCIL_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_INTERNALFORMAT_SUPPORTED From: ARB_internalformat_query2*/
|
|
/*Copied GL_IS_PER_PATCH From: ARB_program_interface_query*/
|
|
/*Copied GL_IS_ROW_MAJOR From: ARB_program_interface_query*/
|
|
/*Copied GL_LOCATION From: ARB_program_interface_query*/
|
|
/*Copied GL_LOCATION_INDEX From: ARB_program_interface_query*/
|
|
/*Copied GL_MANUAL_GENERATE_MIPMAP From: ARB_internalformat_query2*/
|
|
/*Copied GL_MATRIX_STRIDE From: ARB_program_interface_query*/
|
|
/*Copied GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMBINED_DIMENSIONS From: ARB_internalformat_query2*/
|
|
/*Copied GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_COMPUTE_ATOMIC_COUNTERS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_IMAGE_UNIFORMS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_LOCAL_INVOCATIONS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_COMPUTE_SHARED_MEMORY_SIZE From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_UNIFORM_BLOCKS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_UNIFORM_COMPONENTS From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_WORK_GROUP_COUNT From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_COMPUTE_WORK_GROUP_SIZE From: ARB_compute_shader*/
|
|
/*Copied GL_MAX_DEBUG_GROUP_STACK_DEPTH From: KHR_debug*/
|
|
/*Copied GL_MAX_DEBUG_LOGGED_MESSAGES From: KHR_debug*/
|
|
/*Copied GL_MAX_DEBUG_MESSAGE_LENGTH From: KHR_debug*/
|
|
/*Copied GL_MAX_DEPTH From: ARB_internalformat_query2*/
|
|
/*Copied GL_MAX_ELEMENT_INDEX From: ARB_ES3_compatibility*/
|
|
/*Copied GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_FRAMEBUFFER_HEIGHT From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_MAX_FRAMEBUFFER_LAYERS From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_MAX_FRAMEBUFFER_SAMPLES From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_MAX_FRAMEBUFFER_WIDTH From: ARB_framebuffer_no_attachments*/
|
|
/*Copied GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_HEIGHT From: ARB_internalformat_query2*/
|
|
/*Copied GL_MAX_LABEL_LENGTH From: KHR_debug*/
|
|
/*Copied GL_MAX_LAYERS From: ARB_internalformat_query2*/
|
|
/*Copied GL_MAX_NAME_LENGTH From: ARB_program_interface_query*/
|
|
/*Copied GL_MAX_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/
|
|
/*Copied GL_MAX_NUM_COMPATIBLE_SUBROUTINES From: ARB_program_interface_query*/
|
|
/*Copied GL_MAX_SHADER_STORAGE_BLOCK_SIZE From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_UNIFORM_LOCATIONS From: ARB_explicit_uniform_location*/
|
|
/*Copied GL_MAX_VERTEX_ATTRIB_BINDINGS From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_MAX_WIDTH From: ARB_internalformat_query2*/
|
|
/*Copied GL_MIPMAP From: ARB_internalformat_query2*/
|
|
/*Copied GL_NAME_LENGTH From: ARB_program_interface_query*/
|
|
/*Copied GL_NUM_ACTIVE_VARIABLES From: ARB_program_interface_query*/
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
|
|
/*Copied GL_OFFSET From: ARB_program_interface_query*/
|
|
/*Copied GL_PRIMITIVE_RESTART_FIXED_INDEX From: ARB_ES3_compatibility*/
|
|
/*Copied GL_PROGRAM From: KHR_debug*/
|
|
/*Copied GL_PROGRAM_INPUT From: ARB_program_interface_query*/
|
|
/*Copied GL_PROGRAM_OUTPUT From: ARB_program_interface_query*/
|
|
/*Copied GL_PROGRAM_PIPELINE From: KHR_debug*/
|
|
/*Copied GL_QUERY From: KHR_debug*/
|
|
/*Copied GL_READ_PIXELS From: ARB_internalformat_query2*/
|
|
/*Copied GL_READ_PIXELS_FORMAT From: ARB_internalformat_query2*/
|
|
/*Copied GL_READ_PIXELS_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_REFERENCED_BY_COMPUTE_SHADER From: ARB_program_interface_query*/
|
|
/*Copied GL_REFERENCED_BY_FRAGMENT_SHADER From: ARB_program_interface_query*/
|
|
/*Copied GL_REFERENCED_BY_GEOMETRY_SHADER From: ARB_program_interface_query*/
|
|
/*Copied GL_REFERENCED_BY_TESS_CONTROL_SHADER From: ARB_program_interface_query*/
|
|
/*Copied GL_REFERENCED_BY_TESS_EVALUATION_SHADER From: ARB_program_interface_query*/
|
|
/*Copied GL_REFERENCED_BY_VERTEX_SHADER From: ARB_program_interface_query*/
|
|
/*Copied GL_SAMPLER From: KHR_debug*/
|
|
/*Copied GL_SHADER From: KHR_debug*/
|
|
/*Copied GL_SHADER_IMAGE_ATOMIC From: ARB_internalformat_query2*/
|
|
/*Copied GL_SHADER_IMAGE_LOAD From: ARB_internalformat_query2*/
|
|
/*Copied GL_SHADER_IMAGE_STORE From: ARB_internalformat_query2*/
|
|
/*Copied GL_SHADER_STORAGE_BARRIER_BIT From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_SHADER_STORAGE_BLOCK From: ARB_program_interface_query*/
|
|
/*Copied GL_SHADER_STORAGE_BUFFER From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_SHADER_STORAGE_BUFFER_BINDING From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_SHADER_STORAGE_BUFFER_SIZE From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_SHADER_STORAGE_BUFFER_START From: ARB_shader_storage_buffer_object*/
|
|
/*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST From: ARB_internalformat_query2*/
|
|
/*Copied GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE From: ARB_internalformat_query2*/
|
|
/*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST From: ARB_internalformat_query2*/
|
|
/*Copied GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE From: ARB_internalformat_query2*/
|
|
/*Copied GL_SRGB_READ From: ARB_internalformat_query2*/
|
|
/*Copied GL_SRGB_WRITE From: ARB_internalformat_query2*/
|
|
/*Copied GL_STENCIL_COMPONENTS From: ARB_internalformat_query2*/
|
|
/*Copied GL_STENCIL_RENDERABLE From: ARB_internalformat_query2*/
|
|
/*Copied GL_TESS_CONTROL_SUBROUTINE From: ARB_program_interface_query*/
|
|
/*Copied GL_TESS_CONTROL_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_TESS_CONTROL_TEXTURE From: ARB_internalformat_query2*/
|
|
/*Copied GL_TESS_EVALUATION_SUBROUTINE From: ARB_program_interface_query*/
|
|
/*Copied GL_TESS_EVALUATION_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_TESS_EVALUATION_TEXTURE From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_BUFFER_OFFSET From: ARB_texture_buffer_range*/
|
|
/*Copied GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT From: ARB_texture_buffer_range*/
|
|
/*Copied GL_TEXTURE_BUFFER_SIZE From: ARB_texture_buffer_range*/
|
|
/*Copied GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_COMPRESSED_BLOCK_SIZE From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_COMPRESSED_BLOCK_WIDTH From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_GATHER From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_GATHER_SHADOW From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_IMAGE_FORMAT From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_IMAGE_TYPE From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_IMMUTABLE_LEVELS From: ARB_texture_view*/
|
|
/*Copied GL_TEXTURE_SHADOW From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_VIEW From: ARB_internalformat_query2*/
|
|
/*Copied GL_TEXTURE_VIEW_MIN_LAYER From: ARB_texture_view*/
|
|
/*Copied GL_TEXTURE_VIEW_MIN_LEVEL From: ARB_texture_view*/
|
|
/*Copied GL_TEXTURE_VIEW_NUM_LAYERS From: ARB_texture_view*/
|
|
/*Copied GL_TEXTURE_VIEW_NUM_LEVELS From: ARB_texture_view*/
|
|
/*Copied GL_TOP_LEVEL_ARRAY_SIZE From: ARB_program_interface_query*/
|
|
/*Copied GL_TOP_LEVEL_ARRAY_STRIDE From: ARB_program_interface_query*/
|
|
/*Copied GL_TRANSFORM_FEEDBACK_VARYING From: ARB_program_interface_query*/
|
|
/*Copied GL_TYPE From: ARB_program_interface_query*/
|
|
/*Copied GL_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_UNIFORM_BLOCK From: ARB_program_interface_query*/
|
|
/*Copied GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER From: ARB_compute_shader*/
|
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
|
|
/*Copied GL_VERTEX_ATTRIB_BINDING From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_VERTEX_ATTRIB_RELATIVE_OFFSET From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_VERTEX_BINDING_DIVISOR From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_VERTEX_BINDING_OFFSET From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_VERTEX_BINDING_STRIDE From: ARB_vertex_attrib_binding*/
|
|
/*Copied GL_VERTEX_SUBROUTINE From: ARB_program_interface_query*/
|
|
/*Copied GL_VERTEX_SUBROUTINE_UNIFORM From: ARB_program_interface_query*/
|
|
/*Copied GL_VERTEX_TEXTURE From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_128_BITS From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_16_BITS From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_24_BITS From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_32_BITS From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_48_BITS From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_64_BITS From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_8_BITS From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_96_BITS From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_BPTC_FLOAT From: ARB_internalformat_query2*/
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/*Copied GL_VIEW_CLASS_BPTC_UNORM From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_RGTC1_RED From: ARB_internalformat_query2*/
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|
/*Copied GL_VIEW_CLASS_RGTC2_RG From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_S3TC_DXT1_RGB From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_S3TC_DXT1_RGBA From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_S3TC_DXT3_RGBA From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_CLASS_S3TC_DXT5_RGBA From: ARB_internalformat_query2*/
|
|
/*Copied GL_VIEW_COMPATIBILITY_CLASS From: ARB_internalformat_query2*/
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|
|
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/*Copied GL_BUFFER_IMMUTABLE_STORAGE From: ARB_buffer_storage*/
|
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/*Copied GL_BUFFER_STORAGE_FLAGS From: ARB_buffer_storage*/
|
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/*Copied GL_CLEAR_TEXTURE From: ARB_clear_texture*/
|
|
/*Copied GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT From: ARB_buffer_storage*/
|
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/*Copied GL_CLIENT_STORAGE_BIT From: ARB_buffer_storage*/
|
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/*Copied GL_DYNAMIC_STORAGE_BIT From: ARB_buffer_storage*/
|
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/*Copied GL_LOCATION_COMPONENT From: ARB_enhanced_layouts*/
|
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/*Copied GL_MAP_COHERENT_BIT From: ARB_buffer_storage*/
|
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/*Copied GL_MAP_PERSISTENT_BIT From: ARB_buffer_storage*/
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
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/*Copied GL_MIRROR_CLAMP_TO_EDGE From: ARB_texture_mirror_clamp_to_edge*/
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/*Copied GL_QUERY_BUFFER From: ARB_query_buffer_object*/
|
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/*Copied GL_QUERY_BUFFER_BARRIER_BIT From: ARB_query_buffer_object*/
|
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/*Copied GL_QUERY_BUFFER_BINDING From: ARB_query_buffer_object*/
|
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/*Copied GL_QUERY_RESULT_NO_WAIT From: ARB_query_buffer_object*/
|
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/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_INDEX From: ARB_enhanced_layouts*/
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/*Copied GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE From: ARB_enhanced_layouts*/
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#ifndef GL_ARB_imaging
|
|
#define GL_ARB_imaging 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glColorSubTable _ptrc_glColorSubTable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glColorTable _ptrc_glColorTable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
|
|
#define glColorTableParameterfv _ptrc_glColorTableParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameteriv)(GLenum, GLenum, const GLint *);
|
|
#define glColorTableParameteriv _ptrc_glColorTableParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glConvolutionFilter1D _ptrc_glConvolutionFilter1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glConvolutionFilter2D _ptrc_glConvolutionFilter2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterf)(GLenum, GLenum, GLfloat);
|
|
#define glConvolutionParameterf _ptrc_glConvolutionParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
|
|
#define glConvolutionParameterfv _ptrc_glConvolutionParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteri)(GLenum, GLenum, GLint);
|
|
#define glConvolutionParameteri _ptrc_glConvolutionParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriv)(GLenum, GLenum, const GLint *);
|
|
#define glConvolutionParameteriv _ptrc_glConvolutionParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
|
|
#define glCopyColorSubTable _ptrc_glCopyColorSubTable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
|
|
#define glCopyColorTable _ptrc_glCopyColorTable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1D)(GLenum, GLenum, GLint, GLint, GLsizei);
|
|
#define glCopyConvolutionFilter1D _ptrc_glCopyConvolutionFilter1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2D)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyConvolutionFilter2D _ptrc_glCopyConvolutionFilter2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
|
|
#define glGetColorTable _ptrc_glGetColorTable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
|
|
#define glGetColorTableParameterfv _ptrc_glGetColorTableParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetColorTableParameteriv _ptrc_glGetColorTableParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
|
|
#define glGetConvolutionFilter _ptrc_glGetConvolutionFilter
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
|
|
#define glGetConvolutionParameterfv _ptrc_glGetConvolutionParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetConvolutionParameteriv _ptrc_glGetConvolutionParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
#define glGetHistogram _ptrc_glGetHistogram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
|
|
#define glGetHistogramParameterfv _ptrc_glGetHistogramParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetHistogramParameteriv _ptrc_glGetHistogramParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
#define glGetMinmax _ptrc_glGetMinmax
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
|
|
#define glGetMinmaxParameterfv _ptrc_glGetMinmaxParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetMinmaxParameteriv _ptrc_glGetMinmaxParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
|
|
#define glGetSeparableFilter _ptrc_glGetSeparableFilter
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glHistogram)(GLenum, GLsizei, GLenum, GLboolean);
|
|
#define glHistogram _ptrc_glHistogram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMinmax)(GLenum, GLenum, GLboolean);
|
|
#define glMinmax _ptrc_glMinmax
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogram)(GLenum);
|
|
#define glResetHistogram _ptrc_glResetHistogram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmax)(GLenum);
|
|
#define glResetMinmax _ptrc_glResetMinmax
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
|
|
#define glSeparableFilter2D _ptrc_glSeparableFilter2D
|
|
#endif /*GL_ARB_imaging*/
|
|
|
|
#ifndef GL_ARB_vertex_array_object
|
|
#define GL_ARB_vertex_array_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint);
|
|
#define glBindVertexArray _ptrc_glBindVertexArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *);
|
|
#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *);
|
|
#define glGenVertexArrays _ptrc_glGenVertexArrays
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint);
|
|
#define glIsVertexArray _ptrc_glIsVertexArray
|
|
#endif /*GL_ARB_vertex_array_object*/
|
|
|
|
|
|
|
|
#ifndef GL_ARB_map_buffer_range
|
|
#define GL_ARB_map_buffer_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
|
|
#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
#define glMapBufferRange _ptrc_glMapBufferRange
|
|
#endif /*GL_ARB_map_buffer_range*/
|
|
|
|
|
|
|
|
#ifndef GL_ARB_framebuffer_object
|
|
#define GL_ARB_framebuffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint);
|
|
#define glBindFramebuffer _ptrc_glBindFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint);
|
|
#define glBindRenderbuffer _ptrc_glBindRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
#define glBlitFramebuffer _ptrc_glBlitFramebuffer
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum);
|
|
#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *);
|
|
#define glGenFramebuffers _ptrc_glGenFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
|
|
#define glGenRenderbuffers _ptrc_glGenRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum);
|
|
#define glGenerateMipmap _ptrc_glGenerateMipmap
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint);
|
|
#define glIsFramebuffer _ptrc_glIsFramebuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint);
|
|
#define glIsRenderbuffer _ptrc_glIsRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorage _ptrc_glRenderbufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
|
|
#endif /*GL_ARB_framebuffer_object*/
|
|
|
|
|
|
#ifndef GL_ARB_uniform_buffer_object
|
|
#define GL_ARB_uniform_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveUniformName _ptrc_glGetActiveUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
|
|
#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *);
|
|
#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
|
|
#define glGetUniformIndices _ptrc_glGetUniformIndices
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint);
|
|
#define glUniformBlockBinding _ptrc_glUniformBlockBinding
|
|
#endif /*GL_ARB_uniform_buffer_object*/
|
|
|
|
#ifndef GL_ARB_copy_buffer
|
|
#define GL_ARB_copy_buffer 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
|
|
#define glCopyBufferSubData _ptrc_glCopyBufferSubData
|
|
#endif /*GL_ARB_copy_buffer*/
|
|
|
|
|
|
#ifndef GL_ARB_draw_elements_base_vertex
|
|
#define GL_ARB_draw_elements_base_vertex 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
|
|
#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
|
|
#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
|
|
#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
|
|
#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
|
|
#endif /*GL_ARB_draw_elements_base_vertex*/
|
|
|
|
|
|
#ifndef GL_ARB_provoking_vertex
|
|
#define GL_ARB_provoking_vertex 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum);
|
|
#define glProvokingVertex _ptrc_glProvokingVertex
|
|
#endif /*GL_ARB_provoking_vertex*/
|
|
|
|
|
|
#ifndef GL_ARB_sync
|
|
#define GL_ARB_sync 1
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
#define glClientWaitSync _ptrc_glClientWaitSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync);
|
|
#define glDeleteSync _ptrc_glDeleteSync
|
|
extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield);
|
|
#define glFenceSync _ptrc_glFenceSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *);
|
|
#define glGetInteger64v _ptrc_glGetInteger64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
|
|
#define glGetSynciv _ptrc_glGetSynciv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync);
|
|
#define glIsSync _ptrc_glIsSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
#define glWaitSync _ptrc_glWaitSync
|
|
#endif /*GL_ARB_sync*/
|
|
|
|
#ifndef GL_ARB_texture_multisample
|
|
#define GL_ARB_texture_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *);
|
|
#define glGetMultisamplefv _ptrc_glGetMultisamplefv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield);
|
|
#define glSampleMaski _ptrc_glSampleMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
|
|
#endif /*GL_ARB_texture_multisample*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_ARB_timer_query
|
|
#define GL_ARB_timer_query 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
|
|
#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
|
|
#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum);
|
|
#define glQueryCounter _ptrc_glQueryCounter
|
|
#endif /*GL_ARB_timer_query*/
|
|
|
|
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
|
|
#define GL_ARB_vertex_type_2_10_10_10_rev 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint);
|
|
#define glColorP3ui _ptrc_glColorP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *);
|
|
#define glColorP3uiv _ptrc_glColorP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint);
|
|
#define glColorP4ui _ptrc_glColorP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *);
|
|
#define glColorP4uiv _ptrc_glColorP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint);
|
|
#define glNormalP3ui _ptrc_glNormalP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *);
|
|
#define glNormalP3uiv _ptrc_glNormalP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint);
|
|
#define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *);
|
|
#define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint);
|
|
#define glTexCoordP1ui _ptrc_glTexCoordP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP1uiv _ptrc_glTexCoordP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint);
|
|
#define glTexCoordP2ui _ptrc_glTexCoordP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP2uiv _ptrc_glTexCoordP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint);
|
|
#define glTexCoordP3ui _ptrc_glTexCoordP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP3uiv _ptrc_glTexCoordP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint);
|
|
#define glTexCoordP4ui _ptrc_glTexCoordP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP4uiv _ptrc_glTexCoordP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint);
|
|
#define glVertexP2ui _ptrc_glVertexP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *);
|
|
#define glVertexP2uiv _ptrc_glVertexP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint);
|
|
#define glVertexP3ui _ptrc_glVertexP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *);
|
|
#define glVertexP3uiv _ptrc_glVertexP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint);
|
|
#define glVertexP4ui _ptrc_glVertexP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *);
|
|
#define glVertexP4uiv _ptrc_glVertexP4uiv
|
|
#endif /*GL_ARB_vertex_type_2_10_10_10_rev*/
|
|
|
|
#ifndef GL_ARB_blend_func_extended
|
|
#define GL_ARB_blend_func_extended 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *);
|
|
#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *);
|
|
#define glGetFragDataIndex _ptrc_glGetFragDataIndex
|
|
#endif /*GL_ARB_blend_func_extended*/
|
|
|
|
|
|
#ifndef GL_ARB_sampler_objects
|
|
#define GL_ARB_sampler_objects 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint);
|
|
#define glBindSampler _ptrc_glBindSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *);
|
|
#define glDeleteSamplers _ptrc_glDeleteSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *);
|
|
#define glGenSamplers _ptrc_glGenSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
|
|
#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
|
|
#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *);
|
|
#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint);
|
|
#define glIsSampler _ptrc_glIsSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *);
|
|
#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
|
|
#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat);
|
|
#define glSamplerParameterf _ptrc_glSamplerParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *);
|
|
#define glSamplerParameterfv _ptrc_glSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint);
|
|
#define glSamplerParameteri _ptrc_glSamplerParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *);
|
|
#define glSamplerParameteriv _ptrc_glSamplerParameteriv
|
|
#endif /*GL_ARB_sampler_objects*/
|
|
|
|
#ifndef GL_ARB_draw_indirect
|
|
#define GL_ARB_draw_indirect 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *);
|
|
#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *);
|
|
#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect
|
|
#endif /*GL_ARB_draw_indirect*/
|
|
|
|
|
|
#ifndef GL_ARB_gpu_shader_fp64
|
|
#define GL_ARB_gpu_shader_fp64 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *);
|
|
#define glGetUniformdv _ptrc_glGetUniformdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble);
|
|
#define glUniform1d _ptrc_glUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform1dv _ptrc_glUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble);
|
|
#define glUniform2d _ptrc_glUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform2dv _ptrc_glUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glUniform3d _ptrc_glUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform3dv _ptrc_glUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glUniform4d _ptrc_glUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform4dv _ptrc_glUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv
|
|
#endif /*GL_ARB_gpu_shader_fp64*/
|
|
|
|
#ifndef GL_ARB_shader_subroutine
|
|
#define GL_ARB_shader_subroutine 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetProgramStageiv _ptrc_glGetProgramStageiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *);
|
|
#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *);
|
|
#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *);
|
|
#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv
|
|
#endif /*GL_ARB_shader_subroutine*/
|
|
|
|
#ifndef GL_ARB_tessellation_shader
|
|
#define GL_ARB_tessellation_shader 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *);
|
|
#define glPatchParameterfv _ptrc_glPatchParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint);
|
|
#define glPatchParameteri _ptrc_glPatchParameteri
|
|
#endif /*GL_ARB_tessellation_shader*/
|
|
|
|
#ifndef GL_ARB_transform_feedback2
|
|
#define GL_ARB_transform_feedback2 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint);
|
|
#define glBindTransformFeedback _ptrc_glBindTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *);
|
|
#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint);
|
|
#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *);
|
|
#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint);
|
|
#define glIsTransformFeedback _ptrc_glIsTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)();
|
|
#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)();
|
|
#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback
|
|
#endif /*GL_ARB_transform_feedback2*/
|
|
|
|
#ifndef GL_ARB_transform_feedback3
|
|
#define GL_ARB_transform_feedback3 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint);
|
|
#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint);
|
|
#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint);
|
|
#define glEndQueryIndexed _ptrc_glEndQueryIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv
|
|
#endif /*GL_ARB_transform_feedback3*/
|
|
|
|
#ifndef GL_ARB_ES2_compatibility
|
|
#define GL_ARB_ES2_compatibility 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat);
|
|
#define glClearDepthf _ptrc_glClearDepthf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat);
|
|
#define glDepthRangef _ptrc_glDepthRangef
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
|
|
#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)();
|
|
#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei);
|
|
#define glShaderBinary _ptrc_glShaderBinary
|
|
#endif /*GL_ARB_ES2_compatibility*/
|
|
|
|
#ifndef GL_ARB_get_program_binary
|
|
#define GL_ARB_get_program_binary 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *);
|
|
#define glGetProgramBinary _ptrc_glGetProgramBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei);
|
|
#define glProgramBinary _ptrc_glProgramBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint);
|
|
#define glProgramParameteri _ptrc_glProgramParameteri
|
|
#endif /*GL_ARB_get_program_binary*/
|
|
|
|
#ifndef GL_ARB_separate_shader_objects
|
|
#define GL_ARB_separate_shader_objects 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint);
|
|
#define glActiveShaderProgram _ptrc_glActiveShaderProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint);
|
|
#define glBindProgramPipeline _ptrc_glBindProgramPipeline
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
|
|
#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *);
|
|
#define glGenProgramPipelines _ptrc_glGenProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint);
|
|
#define glIsProgramPipeline _ptrc_glIsProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble);
|
|
#define glProgramUniform1d _ptrc_glProgramUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform1dv _ptrc_glProgramUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat);
|
|
#define glProgramUniform1f _ptrc_glProgramUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform1fv _ptrc_glProgramUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint);
|
|
#define glProgramUniform1i _ptrc_glProgramUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform1iv _ptrc_glProgramUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint);
|
|
#define glProgramUniform1ui _ptrc_glProgramUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble);
|
|
#define glProgramUniform2d _ptrc_glProgramUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform2dv _ptrc_glProgramUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
|
|
#define glProgramUniform2f _ptrc_glProgramUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform2fv _ptrc_glProgramUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint);
|
|
#define glProgramUniform2i _ptrc_glProgramUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform2iv _ptrc_glProgramUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
|
|
#define glProgramUniform2ui _ptrc_glProgramUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform3d _ptrc_glProgramUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform3dv _ptrc_glProgramUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform3f _ptrc_glProgramUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform3fv _ptrc_glProgramUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform3i _ptrc_glProgramUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform3iv _ptrc_glProgramUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform3ui _ptrc_glProgramUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform4d _ptrc_glProgramUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform4dv _ptrc_glProgramUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform4f _ptrc_glProgramUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform4fv _ptrc_glProgramUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform4i _ptrc_glProgramUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform4iv _ptrc_glProgramUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform4ui _ptrc_glProgramUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint);
|
|
#define glUseProgramStages _ptrc_glUseProgramStages
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint);
|
|
#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline
|
|
#endif /*GL_ARB_separate_shader_objects*/
|
|
|
|
#ifndef GL_ARB_vertex_attrib_64bit
|
|
#define GL_ARB_vertex_attrib_64bit 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble);
|
|
#define glVertexAttribL1d _ptrc_glVertexAttribL1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttribL2d _ptrc_glVertexAttribL2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL3d _ptrc_glVertexAttribL3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL4d _ptrc_glVertexAttribL4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer
|
|
#endif /*GL_ARB_vertex_attrib_64bit*/
|
|
|
|
#ifndef GL_ARB_viewport_array
|
|
#define GL_ARB_viewport_array 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *);
|
|
#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble);
|
|
#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *);
|
|
#define glGetDoublei_v _ptrc_glGetDoublei_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *);
|
|
#define glGetFloati_v _ptrc_glGetFloati_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *);
|
|
#define glScissorArrayv _ptrc_glScissorArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glScissorIndexed _ptrc_glScissorIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *);
|
|
#define glScissorIndexedv _ptrc_glScissorIndexedv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *);
|
|
#define glViewportArrayv _ptrc_glViewportArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glViewportIndexedf _ptrc_glViewportIndexedf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *);
|
|
#define glViewportIndexedfv _ptrc_glViewportIndexedfv
|
|
#endif /*GL_ARB_viewport_array*/
|
|
|
|
#ifndef GL_ARB_base_instance
|
|
#define GL_ARB_base_instance 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint);
|
|
#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint);
|
|
#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint);
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance
|
|
#endif /*GL_ARB_base_instance*/
|
|
|
|
|
|
#ifndef GL_ARB_transform_feedback_instanced
|
|
#define GL_ARB_transform_feedback_instanced 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei);
|
|
#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei);
|
|
#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced
|
|
#endif /*GL_ARB_transform_feedback_instanced*/
|
|
|
|
|
|
|
|
#ifndef GL_ARB_internalformat_query
|
|
#define GL_ARB_internalformat_query 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *);
|
|
#define glGetInternalformativ _ptrc_glGetInternalformativ
|
|
#endif /*GL_ARB_internalformat_query*/
|
|
|
|
|
|
#ifndef GL_ARB_shader_atomic_counters
|
|
#define GL_ARB_shader_atomic_counters 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv
|
|
#endif /*GL_ARB_shader_atomic_counters*/
|
|
|
|
#ifndef GL_ARB_shader_image_load_store
|
|
#define GL_ARB_shader_image_load_store 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
|
|
#define glBindImageTexture _ptrc_glBindImageTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield);
|
|
#define glMemoryBarrier _ptrc_glMemoryBarrier
|
|
#endif /*GL_ARB_shader_image_load_store*/
|
|
|
|
|
|
#ifndef GL_ARB_texture_storage
|
|
#define GL_ARB_texture_storage 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
|
|
#define glTexStorage1D _ptrc_glTexStorage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glTexStorage2D _ptrc_glTexStorage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
#define glTexStorage3D _ptrc_glTexStorage3D
|
|
#endif /*GL_ARB_texture_storage*/
|
|
|
|
#ifndef GL_KHR_debug
|
|
#define GL_KHR_debug 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *);
|
|
#define glDebugMessageCallback _ptrc_glDebugMessageCallback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
#define glDebugMessageControl _ptrc_glDebugMessageControl
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
#define glDebugMessageInsert _ptrc_glDebugMessageInsert
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetObjectLabel _ptrc_glGetObjectLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **);
|
|
#define glGetPointerv _ptrc_glGetPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
#define glObjectLabel _ptrc_glObjectLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *);
|
|
#define glObjectPtrLabel _ptrc_glObjectPtrLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)();
|
|
#define glPopDebugGroup _ptrc_glPopDebugGroup
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
|
|
#define glPushDebugGroup _ptrc_glPushDebugGroup
|
|
#endif /*GL_KHR_debug*/
|
|
|
|
|
|
#ifndef GL_ARB_clear_buffer_object
|
|
#define GL_ARB_clear_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *);
|
|
#define glClearBufferData _ptrc_glClearBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
|
|
#define glClearBufferSubData _ptrc_glClearBufferSubData
|
|
#endif /*GL_ARB_clear_buffer_object*/
|
|
|
|
#ifndef GL_ARB_compute_shader
|
|
#define GL_ARB_compute_shader 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint);
|
|
#define glDispatchCompute _ptrc_glDispatchCompute
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr);
|
|
#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect
|
|
#endif /*GL_ARB_compute_shader*/
|
|
|
|
#ifndef GL_ARB_copy_image
|
|
#define GL_ARB_copy_image 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glCopyImageSubData _ptrc_glCopyImageSubData
|
|
#endif /*GL_ARB_copy_image*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_ARB_framebuffer_no_attachments
|
|
#define GL_ARB_framebuffer_no_attachments 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint);
|
|
#define glFramebufferParameteri _ptrc_glFramebufferParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv
|
|
#endif /*GL_ARB_framebuffer_no_attachments*/
|
|
|
|
#ifndef GL_ARB_internalformat_query2
|
|
#define GL_ARB_internalformat_query2 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *);
|
|
#define glGetInternalformati64v _ptrc_glGetInternalformati64v
|
|
#endif /*GL_ARB_internalformat_query2*/
|
|
|
|
#ifndef GL_ARB_invalidate_subdata
|
|
#define GL_ARB_invalidate_subdata 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint);
|
|
#define glInvalidateBufferData _ptrc_glInvalidateBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr);
|
|
#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
|
|
#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
|
|
#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint);
|
|
#define glInvalidateTexImage _ptrc_glInvalidateTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage
|
|
#endif /*GL_ARB_invalidate_subdata*/
|
|
|
|
#ifndef GL_ARB_multi_draw_indirect
|
|
#define GL_ARB_multi_draw_indirect 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei);
|
|
#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei);
|
|
#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect
|
|
#endif /*GL_ARB_multi_draw_indirect*/
|
|
|
|
#ifndef GL_ARB_program_interface_query
|
|
#define GL_ARB_program_interface_query 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *);
|
|
#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramResourceName _ptrc_glGetProgramResourceName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
|
|
#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv
|
|
#endif /*GL_ARB_program_interface_query*/
|
|
|
|
|
|
#ifndef GL_ARB_shader_storage_buffer_object
|
|
#define GL_ARB_shader_storage_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint);
|
|
#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding
|
|
#endif /*GL_ARB_shader_storage_buffer_object*/
|
|
|
|
|
|
#ifndef GL_ARB_texture_buffer_range
|
|
#define GL_ARB_texture_buffer_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
#define glTexBufferRange _ptrc_glTexBufferRange
|
|
#endif /*GL_ARB_texture_buffer_range*/
|
|
|
|
|
|
#ifndef GL_ARB_texture_storage_multisample
|
|
#define GL_ARB_texture_storage_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
|
|
#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample
|
|
#endif /*GL_ARB_texture_storage_multisample*/
|
|
|
|
#ifndef GL_ARB_texture_view
|
|
#define GL_ARB_texture_view 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
|
|
#define glTextureView _ptrc_glTextureView
|
|
#endif /*GL_ARB_texture_view*/
|
|
|
|
#ifndef GL_ARB_vertex_attrib_binding
|
|
#define GL_ARB_vertex_attrib_binding 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
|
|
#define glBindVertexBuffer _ptrc_glBindVertexBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint);
|
|
#define glVertexAttribBinding _ptrc_glVertexAttribBinding
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribFormat _ptrc_glVertexAttribFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
|
|
#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint);
|
|
#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint);
|
|
#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor
|
|
#endif /*GL_ARB_vertex_attrib_binding*/
|
|
|
|
|
|
#ifndef GL_3DFX_tbuffer
|
|
#define GL_3DFX_tbuffer 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTbufferMask3DFX)(GLuint);
|
|
#define glTbufferMask3DFX _ptrc_glTbufferMask3DFX
|
|
#endif /*GL_3DFX_tbuffer*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_AMD_debug_output
|
|
#define GL_AMD_debug_output 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackAMD)(GLDEBUGPROCAMD, void *);
|
|
#define glDebugMessageCallbackAMD _ptrc_glDebugMessageCallbackAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageEnableAMD)(GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
#define glDebugMessageEnableAMD _ptrc_glDebugMessageEnableAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertAMD)(GLenum, GLenum, GLuint, GLsizei, const GLchar *);
|
|
#define glDebugMessageInsertAMD _ptrc_glDebugMessageInsertAMD
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogAMD)(GLuint, GLsizei, GLenum *, GLuint *, GLuint *, GLsizei *, GLchar *);
|
|
#define glGetDebugMessageLogAMD _ptrc_glGetDebugMessageLogAMD
|
|
#endif /*GL_AMD_debug_output*/
|
|
|
|
|
|
#ifndef GL_AMD_draw_buffers_blend
|
|
#define GL_AMD_draw_buffers_blend 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationIndexedAMD)(GLuint, GLenum);
|
|
#define glBlendEquationIndexedAMD _ptrc_glBlendEquationIndexedAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateIndexedAMD)(GLuint, GLenum, GLenum);
|
|
#define glBlendEquationSeparateIndexedAMD _ptrc_glBlendEquationSeparateIndexedAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncIndexedAMD)(GLuint, GLenum, GLenum);
|
|
#define glBlendFuncIndexedAMD _ptrc_glBlendFuncIndexedAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateIndexedAMD)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparateIndexedAMD _ptrc_glBlendFuncSeparateIndexedAMD
|
|
#endif /*GL_AMD_draw_buffers_blend*/
|
|
|
|
#ifndef GL_AMD_interleaved_elements
|
|
#define GL_AMD_interleaved_elements 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribParameteriAMD)(GLuint, GLenum, GLint);
|
|
#define glVertexAttribParameteriAMD _ptrc_glVertexAttribParameteriAMD
|
|
#endif /*GL_AMD_interleaved_elements*/
|
|
|
|
#ifndef GL_AMD_multi_draw_indirect
|
|
#define GL_AMD_multi_draw_indirect 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectAMD)(GLenum, const GLvoid *, GLsizei, GLsizei);
|
|
#define glMultiDrawArraysIndirectAMD _ptrc_glMultiDrawArraysIndirectAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectAMD)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei);
|
|
#define glMultiDrawElementsIndirectAMD _ptrc_glMultiDrawElementsIndirectAMD
|
|
#endif /*GL_AMD_multi_draw_indirect*/
|
|
|
|
#ifndef GL_AMD_name_gen_delete
|
|
#define GL_AMD_name_gen_delete 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamesAMD)(GLenum, GLuint, const GLuint *);
|
|
#define glDeleteNamesAMD _ptrc_glDeleteNamesAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenNamesAMD)(GLenum, GLuint, GLuint *);
|
|
#define glGenNamesAMD _ptrc_glGenNamesAMD
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNameAMD)(GLenum, GLuint);
|
|
#define glIsNameAMD _ptrc_glIsNameAMD
|
|
#endif /*GL_AMD_name_gen_delete*/
|
|
|
|
#ifndef GL_AMD_performance_monitor
|
|
#define GL_AMD_performance_monitor 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginPerfMonitorAMD)(GLuint);
|
|
#define glBeginPerfMonitorAMD _ptrc_glBeginPerfMonitorAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePerfMonitorsAMD)(GLsizei, GLuint *);
|
|
#define glDeletePerfMonitorsAMD _ptrc_glDeletePerfMonitorsAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndPerfMonitorAMD)(GLuint);
|
|
#define glEndPerfMonitorAMD _ptrc_glEndPerfMonitorAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenPerfMonitorsAMD)(GLsizei, GLuint *);
|
|
#define glGenPerfMonitorsAMD _ptrc_glGenPerfMonitorsAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterDataAMD)(GLuint, GLenum, GLsizei, GLuint *, GLint *);
|
|
#define glGetPerfMonitorCounterDataAMD _ptrc_glGetPerfMonitorCounterDataAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterInfoAMD)(GLuint, GLuint, GLenum, GLvoid *);
|
|
#define glGetPerfMonitorCounterInfoAMD _ptrc_glGetPerfMonitorCounterInfoAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCounterStringAMD)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetPerfMonitorCounterStringAMD _ptrc_glGetPerfMonitorCounterStringAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorCountersAMD)(GLuint, GLint *, GLint *, GLsizei, GLuint *);
|
|
#define glGetPerfMonitorCountersAMD _ptrc_glGetPerfMonitorCountersAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupStringAMD)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetPerfMonitorGroupStringAMD _ptrc_glGetPerfMonitorGroupStringAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPerfMonitorGroupsAMD)(GLint *, GLsizei, GLuint *);
|
|
#define glGetPerfMonitorGroupsAMD _ptrc_glGetPerfMonitorGroupsAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSelectPerfMonitorCountersAMD)(GLuint, GLboolean, GLuint, GLint, GLuint *);
|
|
#define glSelectPerfMonitorCountersAMD _ptrc_glSelectPerfMonitorCountersAMD
|
|
#endif /*GL_AMD_performance_monitor*/
|
|
|
|
|
|
|
|
#ifndef GL_AMD_sample_positions
|
|
#define GL_AMD_sample_positions 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSetMultisamplefvAMD)(GLenum, GLuint, const GLfloat *);
|
|
#define glSetMultisamplefvAMD _ptrc_glSetMultisamplefvAMD
|
|
#endif /*GL_AMD_sample_positions*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_AMD_sparse_texture
|
|
#define GL_AMD_sparse_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorageSparseAMD)(GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield);
|
|
#define glTexStorageSparseAMD _ptrc_glTexStorageSparseAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorageSparseAMD)(GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield);
|
|
#define glTextureStorageSparseAMD _ptrc_glTextureStorageSparseAMD
|
|
#endif /*GL_AMD_sparse_texture*/
|
|
|
|
#ifndef GL_AMD_stencil_operation_extended
|
|
#define GL_AMD_stencil_operation_extended 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpValueAMD)(GLenum, GLuint);
|
|
#define glStencilOpValueAMD _ptrc_glStencilOpValueAMD
|
|
#endif /*GL_AMD_stencil_operation_extended*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_AMD_vertex_shader_tessellator
|
|
#define GL_AMD_vertex_shader_tessellator 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationFactorAMD)(GLfloat);
|
|
#define glTessellationFactorAMD _ptrc_glTessellationFactorAMD
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTessellationModeAMD)(GLenum);
|
|
#define glTessellationModeAMD _ptrc_glTessellationModeAMD
|
|
#endif /*GL_AMD_vertex_shader_tessellator*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_APPLE_element_array
|
|
#define GL_APPLE_element_array 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayAPPLE)(GLenum, GLint, GLsizei);
|
|
#define glDrawElementArrayAPPLE _ptrc_glDrawElementArrayAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, GLint, GLsizei);
|
|
#define glDrawRangeElementArrayAPPLE _ptrc_glDrawRangeElementArrayAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerAPPLE)(GLenum, const GLvoid *);
|
|
#define glElementPointerAPPLE _ptrc_glElementPointerAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementArrayAPPLE)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
#define glMultiDrawElementArrayAPPLE _ptrc_glMultiDrawElementArrayAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawRangeElementArrayAPPLE)(GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
|
|
#define glMultiDrawRangeElementArrayAPPLE _ptrc_glMultiDrawRangeElementArrayAPPLE
|
|
#endif /*GL_APPLE_element_array*/
|
|
|
|
#ifndef GL_APPLE_fence
|
|
#define GL_APPLE_fence 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesAPPLE)(GLsizei, const GLuint *);
|
|
#define glDeleteFencesAPPLE _ptrc_glDeleteFencesAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceAPPLE)(GLuint);
|
|
#define glFinishFenceAPPLE _ptrc_glFinishFenceAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinishObjectAPPLE)(GLenum, GLint);
|
|
#define glFinishObjectAPPLE _ptrc_glFinishObjectAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesAPPLE)(GLsizei, GLuint *);
|
|
#define glGenFencesAPPLE _ptrc_glGenFencesAPPLE
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceAPPLE)(GLuint);
|
|
#define glIsFenceAPPLE _ptrc_glIsFenceAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceAPPLE)(GLuint);
|
|
#define glSetFenceAPPLE _ptrc_glSetFenceAPPLE
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceAPPLE)(GLuint);
|
|
#define glTestFenceAPPLE _ptrc_glTestFenceAPPLE
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestObjectAPPLE)(GLenum, GLuint);
|
|
#define glTestObjectAPPLE _ptrc_glTestObjectAPPLE
|
|
#endif /*GL_APPLE_fence*/
|
|
|
|
|
|
#ifndef GL_APPLE_flush_buffer_range
|
|
#define GL_APPLE_flush_buffer_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferParameteriAPPLE)(GLenum, GLenum, GLint);
|
|
#define glBufferParameteriAPPLE _ptrc_glBufferParameteriAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRangeAPPLE)(GLenum, GLintptr, GLsizeiptr);
|
|
#define glFlushMappedBufferRangeAPPLE _ptrc_glFlushMappedBufferRangeAPPLE
|
|
#endif /*GL_APPLE_flush_buffer_range*/
|
|
|
|
#ifndef GL_APPLE_object_purgeable
|
|
#define GL_APPLE_object_purgeable 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivAPPLE)(GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetObjectParameterivAPPLE _ptrc_glGetObjectParameterivAPPLE
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectPurgeableAPPLE)(GLenum, GLuint, GLenum);
|
|
#define glObjectPurgeableAPPLE _ptrc_glObjectPurgeableAPPLE
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glObjectUnpurgeableAPPLE)(GLenum, GLuint, GLenum);
|
|
#define glObjectUnpurgeableAPPLE _ptrc_glObjectUnpurgeableAPPLE
|
|
#endif /*GL_APPLE_object_purgeable*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_APPLE_texture_range
|
|
#define GL_APPLE_texture_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterPointervAPPLE)(GLenum, GLenum, GLvoid **);
|
|
#define glGetTexParameterPointervAPPLE _ptrc_glGetTexParameterPointervAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRangeAPPLE)(GLenum, GLsizei, const GLvoid *);
|
|
#define glTextureRangeAPPLE _ptrc_glTextureRangeAPPLE
|
|
#endif /*GL_APPLE_texture_range*/
|
|
|
|
|
|
#ifndef GL_APPLE_vertex_array_object
|
|
#define GL_APPLE_vertex_array_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArrayAPPLE)(GLuint);
|
|
#define glBindVertexArrayAPPLE _ptrc_glBindVertexArrayAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArraysAPPLE)(GLsizei, const GLuint *);
|
|
#define glDeleteVertexArraysAPPLE _ptrc_glDeleteVertexArraysAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArraysAPPLE)(GLsizei, GLuint *);
|
|
#define glGenVertexArraysAPPLE _ptrc_glGenVertexArraysAPPLE
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArrayAPPLE)(GLuint);
|
|
#define glIsVertexArrayAPPLE _ptrc_glIsVertexArrayAPPLE
|
|
#endif /*GL_APPLE_vertex_array_object*/
|
|
|
|
#ifndef GL_APPLE_vertex_array_range
|
|
#define GL_APPLE_vertex_array_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeAPPLE)(GLsizei, GLvoid *);
|
|
#define glFlushVertexArrayRangeAPPLE _ptrc_glFlushVertexArrayRangeAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayParameteriAPPLE)(GLenum, GLint);
|
|
#define glVertexArrayParameteriAPPLE _ptrc_glVertexArrayParameteriAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeAPPLE)(GLsizei, GLvoid *);
|
|
#define glVertexArrayRangeAPPLE _ptrc_glVertexArrayRangeAPPLE
|
|
#endif /*GL_APPLE_vertex_array_range*/
|
|
|
|
#ifndef GL_APPLE_vertex_program_evaluators
|
|
#define GL_APPLE_vertex_program_evaluators 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribAPPLE)(GLuint, GLenum);
|
|
#define glDisableVertexAttribAPPLE _ptrc_glDisableVertexAttribAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribAPPLE)(GLuint, GLenum);
|
|
#define glEnableVertexAttribAPPLE _ptrc_glEnableVertexAttribAPPLE
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexAttribEnabledAPPLE)(GLuint, GLenum);
|
|
#define glIsVertexAttribEnabledAPPLE _ptrc_glIsVertexAttribEnabledAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
|
|
#define glMapVertexAttrib1dAPPLE _ptrc_glMapVertexAttrib1dAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib1fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
|
|
#define glMapVertexAttrib1fAPPLE _ptrc_glMapVertexAttrib1fAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2dAPPLE)(GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
|
|
#define glMapVertexAttrib2dAPPLE _ptrc_glMapVertexAttrib2dAPPLE
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapVertexAttrib2fAPPLE)(GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
|
|
#define glMapVertexAttrib2fAPPLE _ptrc_glMapVertexAttrib2fAPPLE
|
|
#endif /*GL_APPLE_vertex_program_evaluators*/
|
|
|
|
|
|
#ifndef GL_ARB_bindless_texture
|
|
#define GL_ARB_bindless_texture 1
|
|
extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum);
|
|
#define glGetImageHandleARB _ptrc_glGetImageHandleARB
|
|
extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleARB)(GLuint);
|
|
#define glGetTextureHandleARB _ptrc_glGetTextureHandleARB
|
|
extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleARB)(GLuint, GLuint);
|
|
#define glGetTextureSamplerHandleARB _ptrc_glGetTextureSamplerHandleARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *);
|
|
#define glGetVertexAttribLui64vARB _ptrc_glGetVertexAttribLui64vARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentARB)(GLuint64);
|
|
#define glIsImageHandleResidentARB _ptrc_glIsImageHandleResidentARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentARB)(GLuint64);
|
|
#define glIsTextureHandleResidentARB _ptrc_glIsTextureHandleResidentARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentARB)(GLuint64);
|
|
#define glMakeImageHandleNonResidentARB _ptrc_glMakeImageHandleNonResidentARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentARB)(GLuint64, GLenum);
|
|
#define glMakeImageHandleResidentARB _ptrc_glMakeImageHandleResidentARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentARB)(GLuint64);
|
|
#define glMakeTextureHandleNonResidentARB _ptrc_glMakeTextureHandleNonResidentARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentARB)(GLuint64);
|
|
#define glMakeTextureHandleResidentARB _ptrc_glMakeTextureHandleResidentARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64);
|
|
#define glProgramUniformHandleui64ARB _ptrc_glProgramUniformHandleui64ARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *);
|
|
#define glProgramUniformHandleui64vARB _ptrc_glProgramUniformHandleui64vARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64ARB)(GLint, GLuint64);
|
|
#define glUniformHandleui64ARB _ptrc_glUniformHandleui64ARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *);
|
|
#define glUniformHandleui64vARB _ptrc_glUniformHandleui64vARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64ARB)(GLuint, GLuint64EXT);
|
|
#define glVertexAttribL1ui64ARB _ptrc_glVertexAttribL1ui64ARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *);
|
|
#define glVertexAttribL1ui64vARB _ptrc_glVertexAttribL1ui64vARB
|
|
#endif /*GL_ARB_bindless_texture*/
|
|
|
|
#ifndef GL_ARB_buffer_storage
|
|
#define GL_ARB_buffer_storage 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield);
|
|
#define glBufferStorage _ptrc_glBufferStorage
|
|
#endif /*GL_ARB_buffer_storage*/
|
|
|
|
#ifndef GL_ARB_cl_event
|
|
#define GL_ARB_cl_event 1
|
|
extern GLsync (CODEGEN_FUNCPTR *_ptrc_glCreateSyncFromCLeventARB)(struct _cl_context *, struct _cl_event *, GLbitfield);
|
|
#define glCreateSyncFromCLeventARB _ptrc_glCreateSyncFromCLeventARB
|
|
#endif /*GL_ARB_cl_event*/
|
|
|
|
#ifndef GL_ARB_clear_texture
|
|
#define GL_ARB_clear_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *);
|
|
#define glClearTexImage _ptrc_glClearTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
#define glClearTexSubImage _ptrc_glClearTexSubImage
|
|
#endif /*GL_ARB_clear_texture*/
|
|
|
|
#ifndef GL_ARB_color_buffer_float
|
|
#define GL_ARB_color_buffer_float 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClampColorARB)(GLenum, GLenum);
|
|
#define glClampColorARB _ptrc_glClampColorARB
|
|
#endif /*GL_ARB_color_buffer_float*/
|
|
|
|
|
|
#ifndef GL_ARB_compute_variable_group_size
|
|
#define GL_ARB_compute_variable_group_size 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glDispatchComputeGroupSizeARB _ptrc_glDispatchComputeGroupSizeARB
|
|
#endif /*GL_ARB_compute_variable_group_size*/
|
|
|
|
#ifndef GL_ARB_debug_output
|
|
#define GL_ARB_debug_output 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallbackARB)(GLDEBUGPROCARB, const void *);
|
|
#define glDebugMessageCallbackARB _ptrc_glDebugMessageCallbackARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
|
#define glDebugMessageControlARB _ptrc_glDebugMessageControlARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
|
|
#define glDebugMessageInsertARB _ptrc_glDebugMessageInsertARB
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLogARB)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
|
|
#define glGetDebugMessageLogARB _ptrc_glGetDebugMessageLogARB
|
|
#endif /*GL_ARB_debug_output*/
|
|
|
|
|
|
#ifndef GL_ARB_draw_buffers
|
|
#define GL_ARB_draw_buffers 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersARB)(GLsizei, const GLenum *);
|
|
#define glDrawBuffersARB _ptrc_glDrawBuffersARB
|
|
#endif /*GL_ARB_draw_buffers*/
|
|
|
|
#ifndef GL_ARB_draw_buffers_blend
|
|
#define GL_ARB_draw_buffers_blend 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateiARB)(GLuint, GLenum, GLenum);
|
|
#define glBlendEquationSeparateiARB _ptrc_glBlendEquationSeparateiARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationiARB)(GLuint, GLenum);
|
|
#define glBlendEquationiARB _ptrc_glBlendEquationiARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateiARB)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparateiARB _ptrc_glBlendFuncSeparateiARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunciARB)(GLuint, GLenum, GLenum);
|
|
#define glBlendFunciARB _ptrc_glBlendFunciARB
|
|
#endif /*GL_ARB_draw_buffers_blend*/
|
|
|
|
#ifndef GL_ARB_draw_instanced
|
|
#define GL_ARB_draw_instanced 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedARB)(GLenum, GLint, GLsizei, GLsizei);
|
|
#define glDrawArraysInstancedARB _ptrc_glDrawArraysInstancedARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedARB)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
|
|
#define glDrawElementsInstancedARB _ptrc_glDrawElementsInstancedARB
|
|
#endif /*GL_ARB_draw_instanced*/
|
|
|
|
|
|
|
|
#ifndef GL_ARB_fragment_program
|
|
#define GL_ARB_fragment_program 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint);
|
|
#define glBindProgramARB _ptrc_glBindProgramARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramsARB _ptrc_glDeleteProgramsARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *);
|
|
#define glGenProgramsARB _ptrc_glGenProgramsARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *);
|
|
#define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *);
|
|
#define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *);
|
|
#define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *);
|
|
#define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *);
|
|
#define glGetProgramStringARB _ptrc_glGetProgramStringARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *);
|
|
#define glGetProgramivARB _ptrc_glGetProgramivARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint);
|
|
#define glIsProgramARB _ptrc_glIsProgramARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *);
|
|
#define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *);
|
|
#define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *);
|
|
#define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *);
|
|
#define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
#define glProgramStringARB _ptrc_glProgramStringARB
|
|
#endif /*GL_ARB_fragment_program*/
|
|
|
|
|
|
|
|
#ifndef GL_ARB_geometry_shader4
|
|
#define GL_ARB_geometry_shader4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTextureARB _ptrc_glFramebufferTextureARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum);
|
|
#define glFramebufferTextureFaceARB _ptrc_glFramebufferTextureFaceARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTextureLayerARB _ptrc_glFramebufferTextureLayerARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint);
|
|
#define glProgramParameteriARB _ptrc_glProgramParameteriARB
|
|
#endif /*GL_ARB_geometry_shader4*/
|
|
|
|
|
|
#ifndef GL_ARB_indirect_parameters
|
|
#define GL_ARB_indirect_parameters 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei);
|
|
#define glMultiDrawArraysIndirectCountARB _ptrc_glMultiDrawArraysIndirectCountARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei);
|
|
#define glMultiDrawElementsIndirectCountARB _ptrc_glMultiDrawElementsIndirectCountARB
|
|
#endif /*GL_ARB_indirect_parameters*/
|
|
|
|
#ifndef GL_ARB_instanced_arrays
|
|
#define GL_ARB_instanced_arrays 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisorARB)(GLuint, GLuint);
|
|
#define glVertexAttribDivisorARB _ptrc_glVertexAttribDivisorARB
|
|
#endif /*GL_ARB_instanced_arrays*/
|
|
|
|
#ifndef GL_ARB_matrix_palette
|
|
#define GL_ARB_matrix_palette 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCurrentPaletteMatrixARB)(GLint);
|
|
#define glCurrentPaletteMatrixARB _ptrc_glCurrentPaletteMatrixARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexPointerARB)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glMatrixIndexPointerARB _ptrc_glMatrixIndexPointerARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexubvARB)(GLint, const GLubyte *);
|
|
#define glMatrixIndexubvARB _ptrc_glMatrixIndexubvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexuivARB)(GLint, const GLuint *);
|
|
#define glMatrixIndexuivARB _ptrc_glMatrixIndexuivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixIndexusvARB)(GLint, const GLushort *);
|
|
#define glMatrixIndexusvARB _ptrc_glMatrixIndexusvARB
|
|
#endif /*GL_ARB_matrix_palette*/
|
|
|
|
#ifndef GL_ARB_multi_bind
|
|
#define GL_ARB_multi_bind 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *);
|
|
#define glBindBuffersBase _ptrc_glBindBuffersBase
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
|
|
#define glBindBuffersRange _ptrc_glBindBuffersRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindImageTextures _ptrc_glBindImageTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindSamplers _ptrc_glBindSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindTextures _ptrc_glBindTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
|
|
#define glBindVertexBuffers _ptrc_glBindVertexBuffers
|
|
#endif /*GL_ARB_multi_bind*/
|
|
|
|
#ifndef GL_ARB_multisample
|
|
#define GL_ARB_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageARB)(GLfloat, GLboolean);
|
|
#define glSampleCoverageARB _ptrc_glSampleCoverageARB
|
|
#endif /*GL_ARB_multisample*/
|
|
|
|
#ifndef GL_ARB_multitexture
|
|
#define GL_ARB_multitexture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTextureARB)(GLenum);
|
|
#define glActiveTextureARB _ptrc_glActiveTextureARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTextureARB)(GLenum);
|
|
#define glClientActiveTextureARB _ptrc_glClientActiveTextureARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble);
|
|
#define glMultiTexCoord1dARB _ptrc_glMultiTexCoord1dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble *);
|
|
#define glMultiTexCoord1dvARB _ptrc_glMultiTexCoord1dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat);
|
|
#define glMultiTexCoord1fARB _ptrc_glMultiTexCoord1fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat *);
|
|
#define glMultiTexCoord1fvARB _ptrc_glMultiTexCoord1fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iARB)(GLenum, GLint);
|
|
#define glMultiTexCoord1iARB _ptrc_glMultiTexCoord1iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint *);
|
|
#define glMultiTexCoord1ivARB _ptrc_glMultiTexCoord1ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort);
|
|
#define glMultiTexCoord1sARB _ptrc_glMultiTexCoord1sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort *);
|
|
#define glMultiTexCoord1svARB _ptrc_glMultiTexCoord1svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble);
|
|
#define glMultiTexCoord2dARB _ptrc_glMultiTexCoord2dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble *);
|
|
#define glMultiTexCoord2dvARB _ptrc_glMultiTexCoord2dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
|
|
#define glMultiTexCoord2fARB _ptrc_glMultiTexCoord2fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat *);
|
|
#define glMultiTexCoord2fvARB _ptrc_glMultiTexCoord2fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint);
|
|
#define glMultiTexCoord2iARB _ptrc_glMultiTexCoord2iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint *);
|
|
#define glMultiTexCoord2ivARB _ptrc_glMultiTexCoord2ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort);
|
|
#define glMultiTexCoord2sARB _ptrc_glMultiTexCoord2sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort *);
|
|
#define glMultiTexCoord2svARB _ptrc_glMultiTexCoord2svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble);
|
|
#define glMultiTexCoord3dARB _ptrc_glMultiTexCoord3dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble *);
|
|
#define glMultiTexCoord3dvARB _ptrc_glMultiTexCoord3dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
|
|
#define glMultiTexCoord3fARB _ptrc_glMultiTexCoord3fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat *);
|
|
#define glMultiTexCoord3fvARB _ptrc_glMultiTexCoord3fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint);
|
|
#define glMultiTexCoord3iARB _ptrc_glMultiTexCoord3iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint *);
|
|
#define glMultiTexCoord3ivARB _ptrc_glMultiTexCoord3ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort);
|
|
#define glMultiTexCoord3sARB _ptrc_glMultiTexCoord3sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort *);
|
|
#define glMultiTexCoord3svARB _ptrc_glMultiTexCoord3svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glMultiTexCoord4dARB _ptrc_glMultiTexCoord4dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble *);
|
|
#define glMultiTexCoord4dvARB _ptrc_glMultiTexCoord4dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glMultiTexCoord4fARB _ptrc_glMultiTexCoord4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat *);
|
|
#define glMultiTexCoord4fvARB _ptrc_glMultiTexCoord4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint);
|
|
#define glMultiTexCoord4iARB _ptrc_glMultiTexCoord4iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint *);
|
|
#define glMultiTexCoord4ivARB _ptrc_glMultiTexCoord4ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort);
|
|
#define glMultiTexCoord4sARB _ptrc_glMultiTexCoord4sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort *);
|
|
#define glMultiTexCoord4svARB _ptrc_glMultiTexCoord4svARB
|
|
#endif /*GL_ARB_multitexture*/
|
|
|
|
#ifndef GL_ARB_occlusion_query
|
|
#define GL_ARB_occlusion_query 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryARB)(GLenum, GLuint);
|
|
#define glBeginQueryARB _ptrc_glBeginQueryARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueriesARB)(GLsizei, const GLuint *);
|
|
#define glDeleteQueriesARB _ptrc_glDeleteQueriesARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryARB)(GLenum);
|
|
#define glEndQueryARB _ptrc_glEndQueryARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueriesARB)(GLsizei, GLuint *);
|
|
#define glGenQueriesARB _ptrc_glGenQueriesARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectivARB)(GLuint, GLenum, GLint *);
|
|
#define glGetQueryObjectivARB _ptrc_glGetQueryObjectivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuivARB)(GLuint, GLenum, GLuint *);
|
|
#define glGetQueryObjectuivARB _ptrc_glGetQueryObjectuivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryivARB)(GLenum, GLenum, GLint *);
|
|
#define glGetQueryivARB _ptrc_glGetQueryivARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQueryARB)(GLuint);
|
|
#define glIsQueryARB _ptrc_glIsQueryARB
|
|
#endif /*GL_ARB_occlusion_query*/
|
|
|
|
|
|
#ifndef GL_ARB_point_parameters
|
|
#define GL_ARB_point_parameters 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfARB)(GLenum, GLfloat);
|
|
#define glPointParameterfARB _ptrc_glPointParameterfARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvARB)(GLenum, const GLfloat *);
|
|
#define glPointParameterfvARB _ptrc_glPointParameterfvARB
|
|
#endif /*GL_ARB_point_parameters*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_ARB_robustness
|
|
#define GL_ARB_robustness 1
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)();
|
|
#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *);
|
|
#define glGetnColorTableARB _ptrc_glGetnColorTableARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, GLvoid *);
|
|
#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *);
|
|
#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *);
|
|
#define glGetnHistogramARB _ptrc_glGetnHistogramARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *);
|
|
#define glGetnMapdvARB _ptrc_glGetnMapdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *);
|
|
#define glGetnMapfvARB _ptrc_glGetnMapfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *);
|
|
#define glGetnMapivARB _ptrc_glGetnMapivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, GLvoid *);
|
|
#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *);
|
|
#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *);
|
|
#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *);
|
|
#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *);
|
|
#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, GLvoid *, GLsizei, GLvoid *, GLvoid *);
|
|
#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, GLvoid *);
|
|
#define glGetnTexImageARB _ptrc_glGetnTexImageARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *);
|
|
#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *);
|
|
#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *);
|
|
#define glGetnUniformivARB _ptrc_glGetnUniformivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *);
|
|
#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, GLvoid *);
|
|
#define glReadnPixelsARB _ptrc_glReadnPixelsARB
|
|
#endif /*GL_ARB_robustness*/
|
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|
|
#ifndef GL_ARB_sample_shading
|
|
#define GL_ARB_sample_shading 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShadingARB)(GLfloat);
|
|
#define glMinSampleShadingARB _ptrc_glMinSampleShadingARB
|
|
#endif /*GL_ARB_sample_shading*/
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#ifndef GL_ARB_shader_objects
|
|
#define GL_ARB_shader_objects 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB);
|
|
#define glAttachObjectARB _ptrc_glAttachObjectARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderARB)(GLhandleARB);
|
|
#define glCompileShaderARB _ptrc_glCompileShaderARB
|
|
extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateProgramObjectARB)();
|
|
#define glCreateProgramObjectARB _ptrc_glCreateProgramObjectARB
|
|
extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glCreateShaderObjectARB)(GLenum);
|
|
#define glCreateShaderObjectARB _ptrc_glCreateShaderObjectARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteObjectARB)(GLhandleARB);
|
|
#define glDeleteObjectARB _ptrc_glDeleteObjectARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB);
|
|
#define glDetachObjectARB _ptrc_glDetachObjectARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
|
#define glGetActiveUniformARB _ptrc_glGetActiveUniformARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
|
#define glGetAttachedObjectsARB _ptrc_glGetAttachedObjectsARB
|
|
extern GLhandleARB (CODEGEN_FUNCPTR *_ptrc_glGetHandleARB)(GLenum);
|
|
#define glGetHandleARB _ptrc_glGetHandleARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
|
#define glGetInfoLogARB _ptrc_glGetInfoLogARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
|
|
#define glGetObjectParameterfvARB _ptrc_glGetObjectParameterfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
|
|
#define glGetObjectParameterivARB _ptrc_glGetObjectParameterivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
|
#define glGetShaderSourceARB _ptrc_glGetShaderSourceARB
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
|
|
#define glGetUniformLocationARB _ptrc_glGetUniformLocationARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
|
|
#define glGetUniformfvARB _ptrc_glGetUniformfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint *);
|
|
#define glGetUniformivARB _ptrc_glGetUniformivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgramARB)(GLhandleARB);
|
|
#define glLinkProgramARB _ptrc_glLinkProgramARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB **, const GLint *);
|
|
#define glShaderSourceARB _ptrc_glShaderSourceARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fARB)(GLint, GLfloat);
|
|
#define glUniform1fARB _ptrc_glUniform1fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform1fvARB _ptrc_glUniform1fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iARB)(GLint, GLint);
|
|
#define glUniform1iARB _ptrc_glUniform1iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint *);
|
|
#define glUniform1ivARB _ptrc_glUniform1ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat);
|
|
#define glUniform2fARB _ptrc_glUniform2fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform2fvARB _ptrc_glUniform2fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iARB)(GLint, GLint, GLint);
|
|
#define glUniform2iARB _ptrc_glUniform2iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint *);
|
|
#define glUniform2ivARB _ptrc_glUniform2ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glUniform3fARB _ptrc_glUniform3fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform3fvARB _ptrc_glUniform3fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint);
|
|
#define glUniform3iARB _ptrc_glUniform3iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint *);
|
|
#define glUniform3ivARB _ptrc_glUniform3ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glUniform4fARB _ptrc_glUniform4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform4fvARB _ptrc_glUniform4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
|
|
#define glUniform4iARB _ptrc_glUniform4iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint *);
|
|
#define glUniform4ivARB _ptrc_glUniform4ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2fvARB _ptrc_glUniformMatrix2fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3fvARB _ptrc_glUniformMatrix3fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4fvARB _ptrc_glUniformMatrix4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramObjectARB)(GLhandleARB);
|
|
#define glUseProgramObjectARB _ptrc_glUseProgramObjectARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramARB)(GLhandleARB);
|
|
#define glValidateProgramARB _ptrc_glValidateProgramARB
|
|
#endif /*GL_ARB_shader_objects*/
|
|
|
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|
|
|
|
|
|
#ifndef GL_ARB_shading_language_include
|
|
#define GL_ARB_shading_language_include 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShaderIncludeARB)(GLuint, GLsizei, const GLchar *const*, const GLint *);
|
|
#define glCompileShaderIncludeARB _ptrc_glCompileShaderIncludeARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteNamedStringARB)(GLint, const GLchar *);
|
|
#define glDeleteNamedStringARB _ptrc_glDeleteNamedStringARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringARB)(GLint, const GLchar *, GLsizei, GLint *, GLchar *);
|
|
#define glGetNamedStringARB _ptrc_glGetNamedStringARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedStringivARB)(GLint, const GLchar *, GLenum, GLint *);
|
|
#define glGetNamedStringivARB _ptrc_glGetNamedStringivARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedStringARB)(GLint, const GLchar *);
|
|
#define glIsNamedStringARB _ptrc_glIsNamedStringARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedStringARB)(GLenum, GLint, const GLchar *, GLint, const GLchar *);
|
|
#define glNamedStringARB _ptrc_glNamedStringARB
|
|
#endif /*GL_ARB_shading_language_include*/
|
|
|
|
|
|
|
|
#ifndef GL_ARB_sparse_texture
|
|
#define GL_ARB_sparse_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexPageCommitmentARB _ptrc_glTexPageCommitmentARB
|
|
#endif /*GL_ARB_sparse_texture*/
|
|
|
|
|
|
#ifndef GL_ARB_texture_buffer_object
|
|
#define GL_ARB_texture_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferARB)(GLenum, GLenum, GLuint);
|
|
#define glTexBufferARB _ptrc_glTexBufferARB
|
|
#endif /*GL_ARB_texture_buffer_object*/
|
|
|
|
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_ARB_texture_compression 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum, GLint, GLvoid *);
|
|
#define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB
|
|
#endif /*GL_ARB_texture_compression*/
|
|
|
|
|
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|
|
|
|
|
|
|
#ifndef GL_ARB_transpose_matrix
|
|
#define GL_ARB_transpose_matrix 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixdARB)(const GLdouble *);
|
|
#define glLoadTransposeMatrixdARB _ptrc_glLoadTransposeMatrixdARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixfARB)(const GLfloat *);
|
|
#define glLoadTransposeMatrixfARB _ptrc_glLoadTransposeMatrixfARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixdARB)(const GLdouble *);
|
|
#define glMultTransposeMatrixdARB _ptrc_glMultTransposeMatrixdARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixfARB)(const GLfloat *);
|
|
#define glMultTransposeMatrixfARB _ptrc_glMultTransposeMatrixfARB
|
|
#endif /*GL_ARB_transpose_matrix*/
|
|
|
|
#ifndef GL_ARB_vertex_blend
|
|
#define GL_ARB_vertex_blend 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendARB)(GLint);
|
|
#define glVertexBlendARB _ptrc_glVertexBlendARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPointerARB)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glWeightPointerARB _ptrc_glWeightPointerARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightbvARB)(GLint, const GLbyte *);
|
|
#define glWeightbvARB _ptrc_glWeightbvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightdvARB)(GLint, const GLdouble *);
|
|
#define glWeightdvARB _ptrc_glWeightdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightfvARB)(GLint, const GLfloat *);
|
|
#define glWeightfvARB _ptrc_glWeightfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightivARB)(GLint, const GLint *);
|
|
#define glWeightivARB _ptrc_glWeightivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightsvARB)(GLint, const GLshort *);
|
|
#define glWeightsvARB _ptrc_glWeightsvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightubvARB)(GLint, const GLubyte *);
|
|
#define glWeightubvARB _ptrc_glWeightubvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightuivARB)(GLint, const GLuint *);
|
|
#define glWeightuivARB _ptrc_glWeightuivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightusvARB)(GLint, const GLushort *);
|
|
#define glWeightusvARB _ptrc_glWeightusvARB
|
|
#endif /*GL_ARB_vertex_blend*/
|
|
|
|
#ifndef GL_ARB_vertex_buffer_object
|
|
#define GL_ARB_vertex_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferARB)(GLenum, GLuint);
|
|
#define glBindBufferARB _ptrc_glBindBufferARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
|
|
#define glBufferDataARB _ptrc_glBufferDataARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
|
|
#define glBufferSubDataARB _ptrc_glBufferSubDataARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint *);
|
|
#define glDeleteBuffersARB _ptrc_glDeleteBuffersARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffersARB)(GLsizei, GLuint *);
|
|
#define glGenBuffersARB _ptrc_glGenBuffersARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint *);
|
|
#define glGetBufferParameterivARB _ptrc_glGetBufferParameterivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointervARB)(GLenum, GLenum, GLvoid **);
|
|
#define glGetBufferPointervARB _ptrc_glGetBufferPointervARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
|
|
#define glGetBufferSubDataARB _ptrc_glGetBufferSubDataARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferARB)(GLuint);
|
|
#define glIsBufferARB _ptrc_glIsBufferARB
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferARB)(GLenum, GLenum);
|
|
#define glMapBufferARB _ptrc_glMapBufferARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBufferARB)(GLenum);
|
|
#define glUnmapBufferARB _ptrc_glUnmapBufferARB
|
|
#endif /*GL_ARB_vertex_buffer_object*/
|
|
|
|
#ifndef GL_ARB_vertex_program
|
|
#define GL_ARB_vertex_program 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramARB)(GLenum, GLuint);
|
|
#define glBindProgramARB _ptrc_glBindProgramARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsARB)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramsARB _ptrc_glDeleteProgramsARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArrayARB)(GLuint);
|
|
#define glDisableVertexAttribArrayARB _ptrc_glDisableVertexAttribArrayARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArrayARB)(GLuint);
|
|
#define glEnableVertexAttribArrayARB _ptrc_glEnableVertexAttribArrayARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsARB)(GLsizei, GLuint *);
|
|
#define glGenProgramsARB _ptrc_glGenProgramsARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterdvARB)(GLenum, GLuint, GLdouble *);
|
|
#define glGetProgramEnvParameterdvARB _ptrc_glGetProgramEnvParameterdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterfvARB)(GLenum, GLuint, GLfloat *);
|
|
#define glGetProgramEnvParameterfvARB _ptrc_glGetProgramEnvParameterfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterdvARB)(GLenum, GLuint, GLdouble *);
|
|
#define glGetProgramLocalParameterdvARB _ptrc_glGetProgramLocalParameterdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterfvARB)(GLenum, GLuint, GLfloat *);
|
|
#define glGetProgramLocalParameterfvARB _ptrc_glGetProgramLocalParameterfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringARB)(GLenum, GLenum, GLvoid *);
|
|
#define glGetProgramStringARB _ptrc_glGetProgramStringARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivARB)(GLenum, GLenum, GLint *);
|
|
#define glGetProgramivARB _ptrc_glGetProgramivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid **);
|
|
#define glGetVertexAttribPointervARB _ptrc_glGetVertexAttribPointervARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribdvARB _ptrc_glGetVertexAttribdvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVertexAttribfvARB _ptrc_glGetVertexAttribfvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribivARB _ptrc_glGetVertexAttribivARB
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramARB)(GLuint);
|
|
#define glIsProgramARB _ptrc_glIsProgramARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramEnvParameter4dARB _ptrc_glProgramEnvParameter4dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4dvARB)(GLenum, GLuint, const GLdouble *);
|
|
#define glProgramEnvParameter4dvARB _ptrc_glProgramEnvParameter4dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramEnvParameter4fARB _ptrc_glProgramEnvParameter4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameter4fvARB)(GLenum, GLuint, const GLfloat *);
|
|
#define glProgramEnvParameter4fvARB _ptrc_glProgramEnvParameter4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dARB)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramLocalParameter4dARB _ptrc_glProgramLocalParameter4dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4dvARB)(GLenum, GLuint, const GLdouble *);
|
|
#define glProgramLocalParameter4dvARB _ptrc_glProgramLocalParameter4dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fARB)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramLocalParameter4fARB _ptrc_glProgramLocalParameter4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameter4fvARB)(GLenum, GLuint, const GLfloat *);
|
|
#define glProgramLocalParameter4fvARB _ptrc_glProgramLocalParameter4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *);
|
|
#define glProgramStringARB _ptrc_glProgramStringARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble);
|
|
#define glVertexAttrib1dARB _ptrc_glVertexAttrib1dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib1dvARB _ptrc_glVertexAttrib1dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat);
|
|
#define glVertexAttrib1fARB _ptrc_glVertexAttrib1fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib1fvARB _ptrc_glVertexAttrib1fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sARB)(GLuint, GLshort);
|
|
#define glVertexAttrib1sARB _ptrc_glVertexAttrib1sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort *);
|
|
#define glVertexAttrib1svARB _ptrc_glVertexAttrib1svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttrib2dARB _ptrc_glVertexAttrib2dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib2dvARB _ptrc_glVertexAttrib2dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat);
|
|
#define glVertexAttrib2fARB _ptrc_glVertexAttrib2fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib2fvARB _ptrc_glVertexAttrib2fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort);
|
|
#define glVertexAttrib2sARB _ptrc_glVertexAttrib2sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort *);
|
|
#define glVertexAttrib2svARB _ptrc_glVertexAttrib2svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib3dARB _ptrc_glVertexAttrib3dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib3dvARB _ptrc_glVertexAttrib3dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib3fARB _ptrc_glVertexAttrib3fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib3fvARB _ptrc_glVertexAttrib3fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib3sARB _ptrc_glVertexAttrib3sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort *);
|
|
#define glVertexAttrib3svARB _ptrc_glVertexAttrib3svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte *);
|
|
#define glVertexAttrib4NbvARB _ptrc_glVertexAttrib4NbvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint *);
|
|
#define glVertexAttrib4NivARB _ptrc_glVertexAttrib4NivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4NsvARB _ptrc_glVertexAttrib4NsvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
|
#define glVertexAttrib4NubARB _ptrc_glVertexAttrib4NubARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4NubvARB _ptrc_glVertexAttrib4NubvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint *);
|
|
#define glVertexAttrib4NuivARB _ptrc_glVertexAttrib4NuivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort *);
|
|
#define glVertexAttrib4NusvARB _ptrc_glVertexAttrib4NusvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte *);
|
|
#define glVertexAttrib4bvARB _ptrc_glVertexAttrib4bvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib4dARB _ptrc_glVertexAttrib4dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib4dvARB _ptrc_glVertexAttrib4dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib4fARB _ptrc_glVertexAttrib4fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib4fvARB _ptrc_glVertexAttrib4fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint *);
|
|
#define glVertexAttrib4ivARB _ptrc_glVertexAttrib4ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib4sARB _ptrc_glVertexAttrib4sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4svARB _ptrc_glVertexAttrib4svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4ubvARB _ptrc_glVertexAttrib4ubvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint *);
|
|
#define glVertexAttrib4uivARB _ptrc_glVertexAttrib4uivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort *);
|
|
#define glVertexAttrib4usvARB _ptrc_glVertexAttrib4usvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
|
#define glVertexAttribPointerARB _ptrc_glVertexAttribPointerARB
|
|
#endif /*GL_ARB_vertex_program*/
|
|
|
|
#ifndef GL_ARB_vertex_shader
|
|
#define GL_ARB_vertex_shader 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *);
|
|
#define glBindAttribLocationARB _ptrc_glBindAttribLocationARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
|
#define glGetActiveAttribARB _ptrc_glGetActiveAttribARB
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB *);
|
|
#define glGetAttribLocationARB _ptrc_glGetAttribLocationARB
|
|
#endif /*GL_ARB_vertex_shader*/
|
|
|
|
|
|
#ifndef GL_ARB_window_pos
|
|
#define GL_ARB_window_pos 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dARB)(GLdouble, GLdouble);
|
|
#define glWindowPos2dARB _ptrc_glWindowPos2dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvARB)(const GLdouble *);
|
|
#define glWindowPos2dvARB _ptrc_glWindowPos2dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fARB)(GLfloat, GLfloat);
|
|
#define glWindowPos2fARB _ptrc_glWindowPos2fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvARB)(const GLfloat *);
|
|
#define glWindowPos2fvARB _ptrc_glWindowPos2fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iARB)(GLint, GLint);
|
|
#define glWindowPos2iARB _ptrc_glWindowPos2iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivARB)(const GLint *);
|
|
#define glWindowPos2ivARB _ptrc_glWindowPos2ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sARB)(GLshort, GLshort);
|
|
#define glWindowPos2sARB _ptrc_glWindowPos2sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svARB)(const GLshort *);
|
|
#define glWindowPos2svARB _ptrc_glWindowPos2svARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dARB)(GLdouble, GLdouble, GLdouble);
|
|
#define glWindowPos3dARB _ptrc_glWindowPos3dARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvARB)(const GLdouble *);
|
|
#define glWindowPos3dvARB _ptrc_glWindowPos3dvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fARB)(GLfloat, GLfloat, GLfloat);
|
|
#define glWindowPos3fARB _ptrc_glWindowPos3fARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvARB)(const GLfloat *);
|
|
#define glWindowPos3fvARB _ptrc_glWindowPos3fvARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iARB)(GLint, GLint, GLint);
|
|
#define glWindowPos3iARB _ptrc_glWindowPos3iARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivARB)(const GLint *);
|
|
#define glWindowPos3ivARB _ptrc_glWindowPos3ivARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sARB)(GLshort, GLshort, GLshort);
|
|
#define glWindowPos3sARB _ptrc_glWindowPos3sARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svARB)(const GLshort *);
|
|
#define glWindowPos3svARB _ptrc_glWindowPos3svARB
|
|
#endif /*GL_ARB_window_pos*/
|
|
|
|
#ifndef GL_ATI_draw_buffers
|
|
#define GL_ATI_draw_buffers 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffersATI)(GLsizei, const GLenum *);
|
|
#define glDrawBuffersATI _ptrc_glDrawBuffersATI
|
|
#endif /*GL_ATI_draw_buffers*/
|
|
|
|
#ifndef GL_ATI_element_array
|
|
#define GL_ATI_element_array 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementArrayATI)(GLenum, GLsizei);
|
|
#define glDrawElementArrayATI _ptrc_glDrawElementArrayATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementArrayATI)(GLenum, GLuint, GLuint, GLsizei);
|
|
#define glDrawRangeElementArrayATI _ptrc_glDrawRangeElementArrayATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glElementPointerATI)(GLenum, const GLvoid *);
|
|
#define glElementPointerATI _ptrc_glElementPointerATI
|
|
#endif /*GL_ATI_element_array*/
|
|
|
|
#ifndef GL_ATI_envmap_bumpmap
|
|
#define GL_ATI_envmap_bumpmap 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterfvATI)(GLenum, GLfloat *);
|
|
#define glGetTexBumpParameterfvATI _ptrc_glGetTexBumpParameterfvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexBumpParameterivATI)(GLenum, GLint *);
|
|
#define glGetTexBumpParameterivATI _ptrc_glGetTexBumpParameterivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterfvATI)(GLenum, const GLfloat *);
|
|
#define glTexBumpParameterfvATI _ptrc_glTexBumpParameterfvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBumpParameterivATI)(GLenum, const GLint *);
|
|
#define glTexBumpParameterivATI _ptrc_glTexBumpParameterivATI
|
|
#endif /*GL_ATI_envmap_bumpmap*/
|
|
|
|
#ifndef GL_ATI_fragment_shader
|
|
#define GL_ATI_fragment_shader 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glAlphaFragmentOp1ATI _ptrc_glAlphaFragmentOp1ATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glAlphaFragmentOp2ATI _ptrc_glAlphaFragmentOp2ATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glAlphaFragmentOp3ATI _ptrc_glAlphaFragmentOp3ATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginFragmentShaderATI)();
|
|
#define glBeginFragmentShaderATI _ptrc_glBeginFragmentShaderATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragmentShaderATI)(GLuint);
|
|
#define glBindFragmentShaderATI _ptrc_glBindFragmentShaderATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp1ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glColorFragmentOp1ATI _ptrc_glColorFragmentOp1ATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp2ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glColorFragmentOp2ATI _ptrc_glColorFragmentOp2ATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorFragmentOp3ATI)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glColorFragmentOp3ATI _ptrc_glColorFragmentOp3ATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFragmentShaderATI)(GLuint);
|
|
#define glDeleteFragmentShaderATI _ptrc_glDeleteFragmentShaderATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndFragmentShaderATI)();
|
|
#define glEndFragmentShaderATI _ptrc_glEndFragmentShaderATI
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenFragmentShadersATI)(GLuint);
|
|
#define glGenFragmentShadersATI _ptrc_glGenFragmentShadersATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPassTexCoordATI)(GLuint, GLuint, GLenum);
|
|
#define glPassTexCoordATI _ptrc_glPassTexCoordATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMapATI)(GLuint, GLuint, GLenum);
|
|
#define glSampleMapATI _ptrc_glSampleMapATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSetFragmentShaderConstantATI)(GLuint, const GLfloat *);
|
|
#define glSetFragmentShaderConstantATI _ptrc_glSetFragmentShaderConstantATI
|
|
#endif /*GL_ATI_fragment_shader*/
|
|
|
|
#ifndef GL_ATI_map_object_buffer
|
|
#define GL_ATI_map_object_buffer 1
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapObjectBufferATI)(GLuint);
|
|
#define glMapObjectBufferATI _ptrc_glMapObjectBufferATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapObjectBufferATI)(GLuint);
|
|
#define glUnmapObjectBufferATI _ptrc_glUnmapObjectBufferATI
|
|
#endif /*GL_ATI_map_object_buffer*/
|
|
|
|
|
|
|
|
#ifndef GL_ATI_pn_triangles
|
|
#define GL_ATI_pn_triangles 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesfATI)(GLenum, GLfloat);
|
|
#define glPNTrianglesfATI _ptrc_glPNTrianglesfATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPNTrianglesiATI)(GLenum, GLint);
|
|
#define glPNTrianglesiATI _ptrc_glPNTrianglesiATI
|
|
#endif /*GL_ATI_pn_triangles*/
|
|
|
|
#ifndef GL_ATI_separate_stencil
|
|
#define GL_ATI_separate_stencil 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparateATI)(GLenum, GLenum, GLint, GLuint);
|
|
#define glStencilFuncSeparateATI _ptrc_glStencilFuncSeparateATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparateATI)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glStencilOpSeparateATI _ptrc_glStencilOpSeparateATI
|
|
#endif /*GL_ATI_separate_stencil*/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_ATI_vertex_array_object
|
|
#define GL_ATI_vertex_array_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glArrayObjectATI)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
|
|
#define glArrayObjectATI _ptrc_glArrayObjectATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFreeObjectBufferATI)(GLuint);
|
|
#define glFreeObjectBufferATI _ptrc_glFreeObjectBufferATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectfvATI)(GLenum, GLenum, GLfloat *);
|
|
#define glGetArrayObjectfvATI _ptrc_glGetArrayObjectfvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetArrayObjectivATI)(GLenum, GLenum, GLint *);
|
|
#define glGetArrayObjectivATI _ptrc_glGetArrayObjectivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferfvATI)(GLuint, GLenum, GLfloat *);
|
|
#define glGetObjectBufferfvATI _ptrc_glGetObjectBufferfvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectBufferivATI)(GLuint, GLenum, GLint *);
|
|
#define glGetObjectBufferivATI _ptrc_glGetObjectBufferivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectfvATI)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVariantArrayObjectfvATI _ptrc_glGetVariantArrayObjectfvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantArrayObjectivATI)(GLuint, GLenum, GLint *);
|
|
#define glGetVariantArrayObjectivATI _ptrc_glGetVariantArrayObjectivATI
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsObjectBufferATI)(GLuint);
|
|
#define glIsObjectBufferATI _ptrc_glIsObjectBufferATI
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glNewObjectBufferATI)(GLsizei, const GLvoid *, GLenum);
|
|
#define glNewObjectBufferATI _ptrc_glNewObjectBufferATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUpdateObjectBufferATI)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
|
|
#define glUpdateObjectBufferATI _ptrc_glUpdateObjectBufferATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantArrayObjectATI)(GLuint, GLenum, GLsizei, GLuint, GLuint);
|
|
#define glVariantArrayObjectATI _ptrc_glVariantArrayObjectATI
|
|
#endif /*GL_ATI_vertex_array_object*/
|
|
|
|
#ifndef GL_ATI_vertex_attrib_array_object
|
|
#define GL_ATI_vertex_attrib_array_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectfvATI)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVertexAttribArrayObjectfvATI _ptrc_glGetVertexAttribArrayObjectfvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribArrayObjectivATI)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribArrayObjectivATI _ptrc_glGetVertexAttribArrayObjectivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribArrayObjectATI)(GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
|
|
#define glVertexAttribArrayObjectATI _ptrc_glVertexAttribArrayObjectATI
|
|
#endif /*GL_ATI_vertex_attrib_array_object*/
|
|
|
|
#ifndef GL_ATI_vertex_streams
|
|
#define GL_ATI_vertex_streams 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveVertexStreamATI)(GLenum);
|
|
#define glClientActiveVertexStreamATI _ptrc_glClientActiveVertexStreamATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bATI)(GLenum, GLbyte, GLbyte, GLbyte);
|
|
#define glNormalStream3bATI _ptrc_glNormalStream3bATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3bvATI)(GLenum, const GLbyte *);
|
|
#define glNormalStream3bvATI _ptrc_glNormalStream3bvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble);
|
|
#define glNormalStream3dATI _ptrc_glNormalStream3dATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3dvATI)(GLenum, const GLdouble *);
|
|
#define glNormalStream3dvATI _ptrc_glNormalStream3dvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat);
|
|
#define glNormalStream3fATI _ptrc_glNormalStream3fATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3fvATI)(GLenum, const GLfloat *);
|
|
#define glNormalStream3fvATI _ptrc_glNormalStream3fvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3iATI)(GLenum, GLint, GLint, GLint);
|
|
#define glNormalStream3iATI _ptrc_glNormalStream3iATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3ivATI)(GLenum, const GLint *);
|
|
#define glNormalStream3ivATI _ptrc_glNormalStream3ivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3sATI)(GLenum, GLshort, GLshort, GLshort);
|
|
#define glNormalStream3sATI _ptrc_glNormalStream3sATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalStream3svATI)(GLenum, const GLshort *);
|
|
#define glNormalStream3svATI _ptrc_glNormalStream3svATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnvfATI)(GLenum, GLfloat);
|
|
#define glVertexBlendEnvfATI _ptrc_glVertexBlendEnvfATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBlendEnviATI)(GLenum, GLint);
|
|
#define glVertexBlendEnviATI _ptrc_glVertexBlendEnviATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dATI)(GLenum, GLdouble);
|
|
#define glVertexStream1dATI _ptrc_glVertexStream1dATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1dvATI)(GLenum, const GLdouble *);
|
|
#define glVertexStream1dvATI _ptrc_glVertexStream1dvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fATI)(GLenum, GLfloat);
|
|
#define glVertexStream1fATI _ptrc_glVertexStream1fATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1fvATI)(GLenum, const GLfloat *);
|
|
#define glVertexStream1fvATI _ptrc_glVertexStream1fvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1iATI)(GLenum, GLint);
|
|
#define glVertexStream1iATI _ptrc_glVertexStream1iATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1ivATI)(GLenum, const GLint *);
|
|
#define glVertexStream1ivATI _ptrc_glVertexStream1ivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1sATI)(GLenum, GLshort);
|
|
#define glVertexStream1sATI _ptrc_glVertexStream1sATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream1svATI)(GLenum, const GLshort *);
|
|
#define glVertexStream1svATI _ptrc_glVertexStream1svATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dATI)(GLenum, GLdouble, GLdouble);
|
|
#define glVertexStream2dATI _ptrc_glVertexStream2dATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2dvATI)(GLenum, const GLdouble *);
|
|
#define glVertexStream2dvATI _ptrc_glVertexStream2dvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fATI)(GLenum, GLfloat, GLfloat);
|
|
#define glVertexStream2fATI _ptrc_glVertexStream2fATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2fvATI)(GLenum, const GLfloat *);
|
|
#define glVertexStream2fvATI _ptrc_glVertexStream2fvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2iATI)(GLenum, GLint, GLint);
|
|
#define glVertexStream2iATI _ptrc_glVertexStream2iATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2ivATI)(GLenum, const GLint *);
|
|
#define glVertexStream2ivATI _ptrc_glVertexStream2ivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2sATI)(GLenum, GLshort, GLshort);
|
|
#define glVertexStream2sATI _ptrc_glVertexStream2sATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream2svATI)(GLenum, const GLshort *);
|
|
#define glVertexStream2svATI _ptrc_glVertexStream2svATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dATI)(GLenum, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexStream3dATI _ptrc_glVertexStream3dATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3dvATI)(GLenum, const GLdouble *);
|
|
#define glVertexStream3dvATI _ptrc_glVertexStream3dvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fATI)(GLenum, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexStream3fATI _ptrc_glVertexStream3fATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3fvATI)(GLenum, const GLfloat *);
|
|
#define glVertexStream3fvATI _ptrc_glVertexStream3fvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3iATI)(GLenum, GLint, GLint, GLint);
|
|
#define glVertexStream3iATI _ptrc_glVertexStream3iATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3ivATI)(GLenum, const GLint *);
|
|
#define glVertexStream3ivATI _ptrc_glVertexStream3ivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3sATI)(GLenum, GLshort, GLshort, GLshort);
|
|
#define glVertexStream3sATI _ptrc_glVertexStream3sATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream3svATI)(GLenum, const GLshort *);
|
|
#define glVertexStream3svATI _ptrc_glVertexStream3svATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dATI)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexStream4dATI _ptrc_glVertexStream4dATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4dvATI)(GLenum, const GLdouble *);
|
|
#define glVertexStream4dvATI _ptrc_glVertexStream4dvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fATI)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexStream4fATI _ptrc_glVertexStream4fATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4fvATI)(GLenum, const GLfloat *);
|
|
#define glVertexStream4fvATI _ptrc_glVertexStream4fvATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4iATI)(GLenum, GLint, GLint, GLint, GLint);
|
|
#define glVertexStream4iATI _ptrc_glVertexStream4iATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4ivATI)(GLenum, const GLint *);
|
|
#define glVertexStream4ivATI _ptrc_glVertexStream4ivATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4sATI)(GLenum, GLshort, GLshort, GLshort, GLshort);
|
|
#define glVertexStream4sATI _ptrc_glVertexStream4sATI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexStream4svATI)(GLenum, const GLshort *);
|
|
#define glVertexStream4svATI _ptrc_glVertexStream4svATI
|
|
#endif /*GL_ATI_vertex_streams*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_EXT_bindable_uniform
|
|
#define GL_EXT_bindable_uniform 1
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBufferSizeEXT)(GLuint, GLint);
|
|
#define glGetUniformBufferSizeEXT _ptrc_glGetUniformBufferSizeEXT
|
|
extern GLintptr (CODEGEN_FUNCPTR *_ptrc_glGetUniformOffsetEXT)(GLuint, GLint);
|
|
#define glGetUniformOffsetEXT _ptrc_glGetUniformOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBufferEXT)(GLuint, GLint, GLuint);
|
|
#define glUniformBufferEXT _ptrc_glUniformBufferEXT
|
|
#endif /*GL_EXT_bindable_uniform*/
|
|
|
|
#ifndef GL_EXT_blend_color
|
|
#define GL_EXT_blend_color 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorEXT)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glBlendColorEXT _ptrc_glBlendColorEXT
|
|
#endif /*GL_EXT_blend_color*/
|
|
|
|
#ifndef GL_EXT_blend_equation_separate
|
|
#define GL_EXT_blend_equation_separate 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum);
|
|
#define glBlendEquationSeparateEXT _ptrc_glBlendEquationSeparateEXT
|
|
#endif /*GL_EXT_blend_equation_separate*/
|
|
|
|
#ifndef GL_EXT_blend_func_separate
|
|
#define GL_EXT_blend_func_separate 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparateEXT _ptrc_glBlendFuncSeparateEXT
|
|
#endif /*GL_EXT_blend_func_separate*/
|
|
|
|
|
|
#ifndef GL_EXT_blend_minmax
|
|
#define GL_EXT_blend_minmax 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationEXT)(GLenum);
|
|
#define glBlendEquationEXT _ptrc_glBlendEquationEXT
|
|
#endif /*GL_EXT_blend_minmax*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_EXT_color_subtable
|
|
#define GL_EXT_color_subtable 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glColorSubTableEXT _ptrc_glColorSubTableEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorSubTableEXT)(GLenum, GLsizei, GLint, GLint, GLsizei);
|
|
#define glCopyColorSubTableEXT _ptrc_glCopyColorSubTableEXT
|
|
#endif /*GL_EXT_color_subtable*/
|
|
|
|
#ifndef GL_EXT_compiled_vertex_array
|
|
#define GL_EXT_compiled_vertex_array 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLockArraysEXT)(GLint, GLsizei);
|
|
#define glLockArraysEXT _ptrc_glLockArraysEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUnlockArraysEXT)();
|
|
#define glUnlockArraysEXT _ptrc_glUnlockArraysEXT
|
|
#endif /*GL_EXT_compiled_vertex_array*/
|
|
|
|
#ifndef GL_EXT_convolution
|
|
#define GL_EXT_convolution 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter1DEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glConvolutionFilter1DEXT _ptrc_glConvolutionFilter1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glConvolutionFilter2DEXT _ptrc_glConvolutionFilter2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfEXT)(GLenum, GLenum, GLfloat);
|
|
#define glConvolutionParameterfEXT _ptrc_glConvolutionParameterfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterfvEXT)(GLenum, GLenum, const GLfloat *);
|
|
#define glConvolutionParameterfvEXT _ptrc_glConvolutionParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameteriEXT)(GLenum, GLenum, GLint);
|
|
#define glConvolutionParameteriEXT _ptrc_glConvolutionParameteriEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterivEXT)(GLenum, GLenum, const GLint *);
|
|
#define glConvolutionParameterivEXT _ptrc_glConvolutionParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei);
|
|
#define glCopyConvolutionFilter1DEXT _ptrc_glCopyConvolutionFilter1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyConvolutionFilter2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyConvolutionFilter2DEXT _ptrc_glCopyConvolutionFilter2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionFilterEXT)(GLenum, GLenum, GLenum, GLvoid *);
|
|
#define glGetConvolutionFilterEXT _ptrc_glGetConvolutionFilterEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterfvEXT)(GLenum, GLenum, GLfloat *);
|
|
#define glGetConvolutionParameterfvEXT _ptrc_glGetConvolutionParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetConvolutionParameterivEXT _ptrc_glGetConvolutionParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSeparableFilterEXT)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
|
|
#define glGetSeparableFilterEXT _ptrc_glGetSeparableFilterEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSeparableFilter2DEXT)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
|
|
#define glSeparableFilter2DEXT _ptrc_glSeparableFilter2DEXT
|
|
#endif /*GL_EXT_convolution*/
|
|
|
|
#ifndef GL_EXT_coordinate_frame
|
|
#define GL_EXT_coordinate_frame 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bEXT)(GLbyte, GLbyte, GLbyte);
|
|
#define glBinormal3bEXT _ptrc_glBinormal3bEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3bvEXT)(const GLbyte *);
|
|
#define glBinormal3bvEXT _ptrc_glBinormal3bvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dEXT)(GLdouble, GLdouble, GLdouble);
|
|
#define glBinormal3dEXT _ptrc_glBinormal3dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3dvEXT)(const GLdouble *);
|
|
#define glBinormal3dvEXT _ptrc_glBinormal3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fEXT)(GLfloat, GLfloat, GLfloat);
|
|
#define glBinormal3fEXT _ptrc_glBinormal3fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3fvEXT)(const GLfloat *);
|
|
#define glBinormal3fvEXT _ptrc_glBinormal3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3iEXT)(GLint, GLint, GLint);
|
|
#define glBinormal3iEXT _ptrc_glBinormal3iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3ivEXT)(const GLint *);
|
|
#define glBinormal3ivEXT _ptrc_glBinormal3ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3sEXT)(GLshort, GLshort, GLshort);
|
|
#define glBinormal3sEXT _ptrc_glBinormal3sEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormal3svEXT)(const GLshort *);
|
|
#define glBinormal3svEXT _ptrc_glBinormal3svEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBinormalPointerEXT)(GLenum, GLsizei, const GLvoid *);
|
|
#define glBinormalPointerEXT _ptrc_glBinormalPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bEXT)(GLbyte, GLbyte, GLbyte);
|
|
#define glTangent3bEXT _ptrc_glTangent3bEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3bvEXT)(const GLbyte *);
|
|
#define glTangent3bvEXT _ptrc_glTangent3bvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dEXT)(GLdouble, GLdouble, GLdouble);
|
|
#define glTangent3dEXT _ptrc_glTangent3dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3dvEXT)(const GLdouble *);
|
|
#define glTangent3dvEXT _ptrc_glTangent3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fEXT)(GLfloat, GLfloat, GLfloat);
|
|
#define glTangent3fEXT _ptrc_glTangent3fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3fvEXT)(const GLfloat *);
|
|
#define glTangent3fvEXT _ptrc_glTangent3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3iEXT)(GLint, GLint, GLint);
|
|
#define glTangent3iEXT _ptrc_glTangent3iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3ivEXT)(const GLint *);
|
|
#define glTangent3ivEXT _ptrc_glTangent3ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3sEXT)(GLshort, GLshort, GLshort);
|
|
#define glTangent3sEXT _ptrc_glTangent3sEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangent3svEXT)(const GLshort *);
|
|
#define glTangent3svEXT _ptrc_glTangent3svEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTangentPointerEXT)(GLenum, GLsizei, const GLvoid *);
|
|
#define glTangentPointerEXT _ptrc_glTangentPointerEXT
|
|
#endif /*GL_EXT_coordinate_frame*/
|
|
|
|
#ifndef GL_EXT_copy_texture
|
|
#define GL_EXT_copy_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
#define glCopyTexImage1DEXT _ptrc_glCopyTexImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2DEXT)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
#define glCopyTexImage2DEXT _ptrc_glCopyTexImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
#define glCopyTexSubImage1DEXT _ptrc_glCopyTexSubImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTexSubImage2DEXT _ptrc_glCopyTexSubImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTexSubImage3DEXT _ptrc_glCopyTexSubImage3DEXT
|
|
#endif /*GL_EXT_copy_texture*/
|
|
|
|
#ifndef GL_EXT_cull_vertex
|
|
#define GL_EXT_cull_vertex 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterdvEXT)(GLenum, GLdouble *);
|
|
#define glCullParameterdvEXT _ptrc_glCullParameterdvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCullParameterfvEXT)(GLenum, GLfloat *);
|
|
#define glCullParameterfvEXT _ptrc_glCullParameterfvEXT
|
|
#endif /*GL_EXT_cull_vertex*/
|
|
|
|
#ifndef GL_EXT_depth_bounds_test
|
|
#define GL_EXT_depth_bounds_test 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsEXT)(GLclampd, GLclampd);
|
|
#define glDepthBoundsEXT _ptrc_glDepthBoundsEXT
|
|
#endif /*GL_EXT_depth_bounds_test*/
|
|
|
|
#ifndef GL_EXT_direct_state_access
|
|
#define GL_EXT_direct_state_access 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint);
|
|
#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum);
|
|
#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *);
|
|
#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLenum, GLenum, GLsizeiptr, GLsizeiptr, const void *);
|
|
#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield);
|
|
#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT
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extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
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|
#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT
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extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
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|
#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
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|
#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
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|
#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
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|
#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint);
|
|
#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint);
|
|
#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint);
|
|
#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint);
|
|
#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum);
|
|
#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint);
|
|
#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint);
|
|
#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint);
|
|
#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint);
|
|
#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum);
|
|
#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr);
|
|
#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum);
|
|
#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *);
|
|
#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum);
|
|
#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum);
|
|
#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum);
|
|
#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *);
|
|
#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, GLvoid *);
|
|
#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, GLvoid *);
|
|
#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *);
|
|
#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *);
|
|
#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *);
|
|
#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *);
|
|
#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *);
|
|
#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *);
|
|
#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *);
|
|
#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *);
|
|
#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, GLvoid *);
|
|
#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *);
|
|
#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *);
|
|
#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *);
|
|
#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *);
|
|
#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, GLvoid **);
|
|
#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, GLvoid *);
|
|
#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *);
|
|
#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *);
|
|
#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *);
|
|
#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *);
|
|
#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLvoid *);
|
|
#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, GLvoid **);
|
|
#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, GLvoid **);
|
|
#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, GLvoid *);
|
|
#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *);
|
|
#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *);
|
|
#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *);
|
|
#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *);
|
|
#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, GLvoid **);
|
|
#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, GLvoid **);
|
|
#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint);
|
|
#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum);
|
|
#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield);
|
|
#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum);
|
|
#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *);
|
|
#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *);
|
|
#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *);
|
|
#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *);
|
|
#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *);
|
|
#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *);
|
|
#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *);
|
|
#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *);
|
|
#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum);
|
|
#define glMatrixPopEXT _ptrc_glMatrixPopEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum);
|
|
#define glMatrixPushEXT _ptrc_glMatrixPushEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble);
|
|
#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat);
|
|
#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble);
|
|
#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat);
|
|
#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat);
|
|
#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *);
|
|
#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint);
|
|
#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *);
|
|
#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble);
|
|
#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *);
|
|
#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat);
|
|
#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *);
|
|
#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint);
|
|
#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *);
|
|
#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *);
|
|
#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat);
|
|
#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *);
|
|
#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint);
|
|
#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *);
|
|
#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const GLvoid *, GLenum);
|
|
#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const GLvoid *);
|
|
#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr);
|
|
#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint);
|
|
#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint);
|
|
#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint);
|
|
#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint);
|
|
#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint);
|
|
#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum);
|
|
#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint);
|
|
#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *);
|
|
#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *);
|
|
#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint);
|
|
#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *);
|
|
#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *);
|
|
#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *);
|
|
#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *);
|
|
#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *);
|
|
#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const GLvoid *);
|
|
#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei);
|
|
#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble);
|
|
#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat);
|
|
#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint);
|
|
#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint);
|
|
#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble);
|
|
#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat);
|
|
#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint);
|
|
#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint);
|
|
#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield);
|
|
#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint);
|
|
#define glTextureBufferEXT _ptrc_glTextureBufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
|
|
#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *);
|
|
#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *);
|
|
#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat);
|
|
#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *);
|
|
#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint);
|
|
#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *);
|
|
#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint);
|
|
#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei);
|
|
#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
|
|
#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint);
|
|
#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei);
|
|
#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr);
|
|
#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint);
|
|
#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint);
|
|
#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint);
|
|
#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint);
|
|
#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr);
|
|
#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint);
|
|
#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
|
|
#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT
|
|
#endif /*GL_EXT_direct_state_access*/
|
|
|
|
#ifndef GL_EXT_draw_buffers2
|
|
#define GL_EXT_draw_buffers2 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaskIndexedEXT)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#define glColorMaskIndexedEXT _ptrc_glColorMaskIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint);
|
|
#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint);
|
|
#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *);
|
|
#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *);
|
|
#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint);
|
|
#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT
|
|
#endif /*GL_EXT_draw_buffers2*/
|
|
|
|
#ifndef GL_EXT_draw_instanced
|
|
#define GL_EXT_draw_instanced 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei);
|
|
#define glDrawArraysInstancedEXT _ptrc_glDrawArraysInstancedEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
|
|
#define glDrawElementsInstancedEXT _ptrc_glDrawElementsInstancedEXT
|
|
#endif /*GL_EXT_draw_instanced*/
|
|
|
|
#ifndef GL_EXT_draw_range_elements
|
|
#define GL_EXT_draw_range_elements 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsEXT)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
|
|
#define glDrawRangeElementsEXT _ptrc_glDrawRangeElementsEXT
|
|
#endif /*GL_EXT_draw_range_elements*/
|
|
|
|
#ifndef GL_EXT_fog_coord
|
|
#define GL_EXT_fog_coord 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerEXT)(GLenum, GLsizei, const GLvoid *);
|
|
#define glFogCoordPointerEXT _ptrc_glFogCoordPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddEXT)(GLdouble);
|
|
#define glFogCoorddEXT _ptrc_glFogCoorddEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddvEXT)(const GLdouble *);
|
|
#define glFogCoorddvEXT _ptrc_glFogCoorddvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfEXT)(GLfloat);
|
|
#define glFogCoordfEXT _ptrc_glFogCoordfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfvEXT)(const GLfloat *);
|
|
#define glFogCoordfvEXT _ptrc_glFogCoordfvEXT
|
|
#endif /*GL_EXT_fog_coord*/
|
|
|
|
#ifndef GL_EXT_framebuffer_blit
|
|
#define GL_EXT_framebuffer_blit 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
#define glBlitFramebufferEXT _ptrc_glBlitFramebufferEXT
|
|
#endif /*GL_EXT_framebuffer_blit*/
|
|
|
|
#ifndef GL_EXT_framebuffer_multisample
|
|
#define GL_EXT_framebuffer_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageMultisampleEXT _ptrc_glRenderbufferStorageMultisampleEXT
|
|
#endif /*GL_EXT_framebuffer_multisample*/
|
|
|
|
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_EXT_framebuffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum, GLuint);
|
|
#define glBindFramebufferEXT _ptrc_glBindFramebufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum, GLuint);
|
|
#define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum);
|
|
#define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint *);
|
|
#define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint *);
|
|
#define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint *);
|
|
#define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint *);
|
|
#define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum);
|
|
#define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint);
|
|
#define glIsFramebufferEXT _ptrc_glIsFramebufferEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint);
|
|
#define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT
|
|
#endif /*GL_EXT_framebuffer_object*/
|
|
|
|
|
|
#ifndef GL_EXT_geometry_shader4
|
|
#define GL_EXT_geometry_shader4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteriEXT)(GLuint, GLenum, GLint);
|
|
#define glProgramParameteriEXT _ptrc_glProgramParameteriEXT
|
|
#endif /*GL_EXT_geometry_shader4*/
|
|
|
|
#ifndef GL_EXT_gpu_program_parameters
|
|
#define GL_EXT_gpu_program_parameters 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *);
|
|
#define glProgramEnvParameters4fvEXT _ptrc_glProgramEnvParameters4fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameters4fvEXT)(GLenum, GLuint, GLsizei, const GLfloat *);
|
|
#define glProgramLocalParameters4fvEXT _ptrc_glProgramLocalParameters4fvEXT
|
|
#endif /*GL_EXT_gpu_program_parameters*/
|
|
|
|
#ifndef GL_EXT_gpu_shader4
|
|
#define GL_EXT_gpu_shader4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationEXT)(GLuint, GLuint, const GLchar *);
|
|
#define glBindFragDataLocationEXT _ptrc_glBindFragDataLocationEXT
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocationEXT)(GLuint, const GLchar *);
|
|
#define glGetFragDataLocationEXT _ptrc_glGetFragDataLocationEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuivEXT)(GLuint, GLint, GLuint *);
|
|
#define glGetUniformuivEXT _ptrc_glGetUniformuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiEXT)(GLint, GLuint);
|
|
#define glUniform1uiEXT _ptrc_glUniform1uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uivEXT)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform1uivEXT _ptrc_glUniform1uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiEXT)(GLint, GLuint, GLuint);
|
|
#define glUniform2uiEXT _ptrc_glUniform2uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uivEXT)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform2uivEXT _ptrc_glUniform2uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiEXT)(GLint, GLuint, GLuint, GLuint);
|
|
#define glUniform3uiEXT _ptrc_glUniform3uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uivEXT)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform3uivEXT _ptrc_glUniform3uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiEXT)(GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glUniform4uiEXT _ptrc_glUniform4uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uivEXT)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform4uivEXT _ptrc_glUniform4uivEXT
|
|
#endif /*GL_EXT_gpu_shader4*/
|
|
|
|
#ifndef GL_EXT_histogram
|
|
#define GL_EXT_histogram 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
#define glGetHistogramEXT _ptrc_glGetHistogramEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterfvEXT)(GLenum, GLenum, GLfloat *);
|
|
#define glGetHistogramParameterfvEXT _ptrc_glGetHistogramParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetHistogramParameterivEXT _ptrc_glGetHistogramParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxEXT)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
|
|
#define glGetMinmaxEXT _ptrc_glGetMinmaxEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterfvEXT)(GLenum, GLenum, GLfloat *);
|
|
#define glGetMinmaxParameterfvEXT _ptrc_glGetMinmaxParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMinmaxParameterivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetMinmaxParameterivEXT _ptrc_glGetMinmaxParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glHistogramEXT)(GLenum, GLsizei, GLenum, GLboolean);
|
|
#define glHistogramEXT _ptrc_glHistogramEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMinmaxEXT)(GLenum, GLenum, GLboolean);
|
|
#define glMinmaxEXT _ptrc_glMinmaxEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResetHistogramEXT)(GLenum);
|
|
#define glResetHistogramEXT _ptrc_glResetHistogramEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResetMinmaxEXT)(GLenum);
|
|
#define glResetMinmaxEXT _ptrc_glResetMinmaxEXT
|
|
#endif /*GL_EXT_histogram*/
|
|
|
|
|
|
#ifndef GL_EXT_index_func
|
|
#define GL_EXT_index_func 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFuncEXT)(GLenum, GLclampf);
|
|
#define glIndexFuncEXT _ptrc_glIndexFuncEXT
|
|
#endif /*GL_EXT_index_func*/
|
|
|
|
#ifndef GL_EXT_index_material
|
|
#define GL_EXT_index_material 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMaterialEXT)(GLenum, GLenum);
|
|
#define glIndexMaterialEXT _ptrc_glIndexMaterialEXT
|
|
#endif /*GL_EXT_index_material*/
|
|
|
|
|
|
#ifndef GL_EXT_light_texture
|
|
#define GL_EXT_light_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glApplyTextureEXT)(GLenum);
|
|
#define glApplyTextureEXT _ptrc_glApplyTextureEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureLightEXT)(GLenum);
|
|
#define glTextureLightEXT _ptrc_glTextureLightEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureMaterialEXT)(GLenum, GLenum);
|
|
#define glTextureMaterialEXT _ptrc_glTextureMaterialEXT
|
|
#endif /*GL_EXT_light_texture*/
|
|
|
|
|
|
#ifndef GL_EXT_multi_draw_arrays
|
|
#define GL_EXT_multi_draw_arrays 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
#define glMultiDrawArraysEXT _ptrc_glMultiDrawArraysEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
|
|
#define glMultiDrawElementsEXT _ptrc_glMultiDrawElementsEXT
|
|
#endif /*GL_EXT_multi_draw_arrays*/
|
|
|
|
#ifndef GL_EXT_multisample
|
|
#define GL_EXT_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskEXT)(GLclampf, GLboolean);
|
|
#define glSampleMaskEXT _ptrc_glSampleMaskEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternEXT)(GLenum);
|
|
#define glSamplePatternEXT _ptrc_glSamplePatternEXT
|
|
#endif /*GL_EXT_multisample*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_EXT_paletted_texture
|
|
#define GL_EXT_paletted_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glColorTableEXT _ptrc_glColorTableEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *);
|
|
#define glGetColorTableEXT _ptrc_glGetColorTableEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *);
|
|
#define glGetColorTableParameterfvEXT _ptrc_glGetColorTableParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetColorTableParameterivEXT _ptrc_glGetColorTableParameterivEXT
|
|
#endif /*GL_EXT_paletted_texture*/
|
|
|
|
|
|
#ifndef GL_EXT_pixel_transform
|
|
#define GL_EXT_pixel_transform 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterfvEXT)(GLenum, GLenum, GLfloat *);
|
|
#define glGetPixelTransformParameterfvEXT _ptrc_glGetPixelTransformParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTransformParameterivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetPixelTransformParameterivEXT _ptrc_glGetPixelTransformParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfEXT)(GLenum, GLenum, GLfloat);
|
|
#define glPixelTransformParameterfEXT _ptrc_glPixelTransformParameterfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterfvEXT)(GLenum, GLenum, const GLfloat *);
|
|
#define glPixelTransformParameterfvEXT _ptrc_glPixelTransformParameterfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameteriEXT)(GLenum, GLenum, GLint);
|
|
#define glPixelTransformParameteriEXT _ptrc_glPixelTransformParameteriEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransformParameterivEXT)(GLenum, GLenum, const GLint *);
|
|
#define glPixelTransformParameterivEXT _ptrc_glPixelTransformParameterivEXT
|
|
#endif /*GL_EXT_pixel_transform*/
|
|
|
|
|
|
#ifndef GL_EXT_point_parameters
|
|
#define GL_EXT_point_parameters 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfEXT)(GLenum, GLfloat);
|
|
#define glPointParameterfEXT _ptrc_glPointParameterfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvEXT)(GLenum, const GLfloat *);
|
|
#define glPointParameterfvEXT _ptrc_glPointParameterfvEXT
|
|
#endif /*GL_EXT_point_parameters*/
|
|
|
|
#ifndef GL_EXT_polygon_offset
|
|
#define GL_EXT_polygon_offset 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetEXT)(GLfloat, GLfloat);
|
|
#define glPolygonOffsetEXT _ptrc_glPolygonOffsetEXT
|
|
#endif /*GL_EXT_polygon_offset*/
|
|
|
|
#ifndef GL_EXT_provoking_vertex
|
|
#define GL_EXT_provoking_vertex 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertexEXT)(GLenum);
|
|
#define glProvokingVertexEXT _ptrc_glProvokingVertexEXT
|
|
#endif /*GL_EXT_provoking_vertex*/
|
|
|
|
|
|
#ifndef GL_EXT_secondary_color
|
|
#define GL_EXT_secondary_color 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bEXT)(GLbyte, GLbyte, GLbyte);
|
|
#define glSecondaryColor3bEXT _ptrc_glSecondaryColor3bEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bvEXT)(const GLbyte *);
|
|
#define glSecondaryColor3bvEXT _ptrc_glSecondaryColor3bvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dEXT)(GLdouble, GLdouble, GLdouble);
|
|
#define glSecondaryColor3dEXT _ptrc_glSecondaryColor3dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dvEXT)(const GLdouble *);
|
|
#define glSecondaryColor3dvEXT _ptrc_glSecondaryColor3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fEXT)(GLfloat, GLfloat, GLfloat);
|
|
#define glSecondaryColor3fEXT _ptrc_glSecondaryColor3fEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fvEXT)(const GLfloat *);
|
|
#define glSecondaryColor3fvEXT _ptrc_glSecondaryColor3fvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iEXT)(GLint, GLint, GLint);
|
|
#define glSecondaryColor3iEXT _ptrc_glSecondaryColor3iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ivEXT)(const GLint *);
|
|
#define glSecondaryColor3ivEXT _ptrc_glSecondaryColor3ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sEXT)(GLshort, GLshort, GLshort);
|
|
#define glSecondaryColor3sEXT _ptrc_glSecondaryColor3sEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3svEXT)(const GLshort *);
|
|
#define glSecondaryColor3svEXT _ptrc_glSecondaryColor3svEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubEXT)(GLubyte, GLubyte, GLubyte);
|
|
#define glSecondaryColor3ubEXT _ptrc_glSecondaryColor3ubEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubvEXT)(const GLubyte *);
|
|
#define glSecondaryColor3ubvEXT _ptrc_glSecondaryColor3ubvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiEXT)(GLuint, GLuint, GLuint);
|
|
#define glSecondaryColor3uiEXT _ptrc_glSecondaryColor3uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uivEXT)(const GLuint *);
|
|
#define glSecondaryColor3uivEXT _ptrc_glSecondaryColor3uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usEXT)(GLushort, GLushort, GLushort);
|
|
#define glSecondaryColor3usEXT _ptrc_glSecondaryColor3usEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usvEXT)(const GLushort *);
|
|
#define glSecondaryColor3usvEXT _ptrc_glSecondaryColor3usvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glSecondaryColorPointerEXT _ptrc_glSecondaryColorPointerEXT
|
|
#endif /*GL_EXT_secondary_color*/
|
|
|
|
#ifndef GL_EXT_separate_shader_objects
|
|
#define GL_EXT_separate_shader_objects 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveProgramEXT)(GLuint);
|
|
#define glActiveProgramEXT _ptrc_glActiveProgramEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramEXT)(GLenum, const GLchar *);
|
|
#define glCreateShaderProgramEXT _ptrc_glCreateShaderProgramEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseShaderProgramEXT)(GLenum, GLuint);
|
|
#define glUseShaderProgramEXT _ptrc_glUseShaderProgramEXT
|
|
#endif /*GL_EXT_separate_shader_objects*/
|
|
|
|
|
|
#ifndef GL_EXT_shader_image_load_store
|
|
#define GL_EXT_shader_image_load_store 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextureEXT)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint);
|
|
#define glBindImageTextureEXT _ptrc_glBindImageTextureEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierEXT)(GLbitfield);
|
|
#define glMemoryBarrierEXT _ptrc_glMemoryBarrierEXT
|
|
#endif /*GL_EXT_shader_image_load_store*/
|
|
|
|
|
|
|
|
#ifndef GL_EXT_stencil_clear_tag
|
|
#define GL_EXT_stencil_clear_tag 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilClearTagEXT)(GLsizei, GLuint);
|
|
#define glStencilClearTagEXT _ptrc_glStencilClearTagEXT
|
|
#endif /*GL_EXT_stencil_clear_tag*/
|
|
|
|
#ifndef GL_EXT_stencil_two_side
|
|
#define GL_EXT_stencil_two_side 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveStencilFaceEXT)(GLenum);
|
|
#define glActiveStencilFaceEXT _ptrc_glActiveStencilFaceEXT
|
|
#endif /*GL_EXT_stencil_two_side*/
|
|
|
|
|
|
#ifndef GL_EXT_subtexture
|
|
#define GL_EXT_subtexture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1DEXT)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage1DEXT _ptrc_glTexSubImage1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2DEXT)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage2DEXT _ptrc_glTexSubImage2DEXT
|
|
#endif /*GL_EXT_subtexture*/
|
|
|
|
|
|
#ifndef GL_EXT_texture3D
|
|
#define GL_EXT_texture3D 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DEXT)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage3DEXT _ptrc_glTexImage3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3DEXT)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage3DEXT _ptrc_glTexSubImage3DEXT
|
|
#endif /*GL_EXT_texture3D*/
|
|
|
|
|
|
#ifndef GL_EXT_texture_buffer_object
|
|
#define GL_EXT_texture_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferEXT)(GLenum, GLenum, GLuint);
|
|
#define glTexBufferEXT _ptrc_glTexBufferEXT
|
|
#endif /*GL_EXT_texture_buffer_object*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_EXT_texture_integer
|
|
#define GL_EXT_texture_integer 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIiEXT)(GLint, GLint, GLint, GLint);
|
|
#define glClearColorIiEXT _ptrc_glClearColorIiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorIuiEXT)(GLuint, GLuint, GLuint, GLuint);
|
|
#define glClearColorIuiEXT _ptrc_glClearColorIuiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIivEXT)(GLenum, GLenum, GLint *);
|
|
#define glGetTexParameterIivEXT _ptrc_glGetTexParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuivEXT)(GLenum, GLenum, GLuint *);
|
|
#define glGetTexParameterIuivEXT _ptrc_glGetTexParameterIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIivEXT)(GLenum, GLenum, const GLint *);
|
|
#define glTexParameterIivEXT _ptrc_glTexParameterIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuivEXT)(GLenum, GLenum, const GLuint *);
|
|
#define glTexParameterIuivEXT _ptrc_glTexParameterIuivEXT
|
|
#endif /*GL_EXT_texture_integer*/
|
|
|
|
|
|
|
|
#ifndef GL_EXT_texture_object
|
|
#define GL_EXT_texture_object 1
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResidentEXT)(GLsizei, const GLuint *, GLboolean *);
|
|
#define glAreTexturesResidentEXT _ptrc_glAreTexturesResidentEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextureEXT)(GLenum, GLuint);
|
|
#define glBindTextureEXT _ptrc_glBindTextureEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTexturesEXT)(GLsizei, const GLuint *);
|
|
#define glDeleteTexturesEXT _ptrc_glDeleteTexturesEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTexturesEXT)(GLsizei, GLuint *);
|
|
#define glGenTexturesEXT _ptrc_glGenTexturesEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureEXT)(GLuint);
|
|
#define glIsTextureEXT _ptrc_glIsTextureEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesEXT)(GLsizei, const GLuint *, const GLclampf *);
|
|
#define glPrioritizeTexturesEXT _ptrc_glPrioritizeTexturesEXT
|
|
#endif /*GL_EXT_texture_object*/
|
|
|
|
#ifndef GL_EXT_texture_perturb_normal
|
|
#define GL_EXT_texture_perturb_normal 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureNormalEXT)(GLenum);
|
|
#define glTextureNormalEXT _ptrc_glTextureNormalEXT
|
|
#endif /*GL_EXT_texture_perturb_normal*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_EXT_timer_query
|
|
#define GL_EXT_timer_query 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *);
|
|
#define glGetQueryObjecti64vEXT _ptrc_glGetQueryObjecti64vEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *);
|
|
#define glGetQueryObjectui64vEXT _ptrc_glGetQueryObjectui64vEXT
|
|
#endif /*GL_EXT_timer_query*/
|
|
|
|
#ifndef GL_EXT_transform_feedback
|
|
#define GL_EXT_transform_feedback 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackEXT)(GLenum);
|
|
#define glBeginTransformFeedbackEXT _ptrc_glBeginTransformFeedbackEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseEXT)(GLenum, GLuint, GLuint);
|
|
#define glBindBufferBaseEXT _ptrc_glBindBufferBaseEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetEXT)(GLenum, GLuint, GLuint, GLintptr);
|
|
#define glBindBufferOffsetEXT _ptrc_glBindBufferOffsetEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeEXT)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
#define glBindBufferRangeEXT _ptrc_glBindBufferRangeEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackEXT)();
|
|
#define glEndTransformFeedbackEXT _ptrc_glEndTransformFeedbackEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingEXT)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
|
#define glGetTransformFeedbackVaryingEXT _ptrc_glGetTransformFeedbackVaryingEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsEXT)(GLuint, GLsizei, const GLchar *const*, GLenum);
|
|
#define glTransformFeedbackVaryingsEXT _ptrc_glTransformFeedbackVaryingsEXT
|
|
#endif /*GL_EXT_transform_feedback*/
|
|
|
|
#ifndef GL_EXT_vertex_array
|
|
#define GL_EXT_vertex_array 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElementEXT)(GLint);
|
|
#define glArrayElementEXT _ptrc_glArrayElementEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#define glColorPointerEXT _ptrc_glColorPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysEXT)(GLenum, GLint, GLsizei);
|
|
#define glDrawArraysEXT _ptrc_glDrawArraysEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerEXT)(GLsizei, GLsizei, const GLboolean *);
|
|
#define glEdgeFlagPointerEXT _ptrc_glEdgeFlagPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointervEXT)(GLenum, GLvoid **);
|
|
#define glGetPointervEXT _ptrc_glGetPointervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#define glIndexPointerEXT _ptrc_glIndexPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerEXT)(GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#define glNormalPointerEXT _ptrc_glNormalPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#define glTexCoordPointerEXT _ptrc_glTexCoordPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerEXT)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
|
|
#define glVertexPointerEXT _ptrc_glVertexPointerEXT
|
|
#endif /*GL_EXT_vertex_array*/
|
|
|
|
|
|
#ifndef GL_EXT_vertex_attrib_64bit
|
|
#define GL_EXT_vertex_attrib_64bit 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdvEXT)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribLdvEXT _ptrc_glGetVertexAttribLdvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dEXT)(GLuint, GLdouble);
|
|
#define glVertexAttribL1dEXT _ptrc_glVertexAttribL1dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dvEXT)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL1dvEXT _ptrc_glVertexAttribL1dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dEXT)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttribL2dEXT _ptrc_glVertexAttribL2dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dvEXT)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL2dvEXT _ptrc_glVertexAttribL2dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dEXT)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL3dEXT _ptrc_glVertexAttribL3dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dvEXT)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL3dvEXT _ptrc_glVertexAttribL3dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dEXT)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL4dEXT _ptrc_glVertexAttribL4dEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dvEXT)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL4dvEXT _ptrc_glVertexAttribL4dvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribLPointerEXT _ptrc_glVertexAttribLPointerEXT
|
|
#endif /*GL_EXT_vertex_attrib_64bit*/
|
|
|
|
#ifndef GL_EXT_vertex_shader
|
|
#define GL_EXT_vertex_shader 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVertexShaderEXT)();
|
|
#define glBeginVertexShaderEXT _ptrc_glBeginVertexShaderEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindLightParameterEXT)(GLenum, GLenum);
|
|
#define glBindLightParameterEXT _ptrc_glBindLightParameterEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindMaterialParameterEXT)(GLenum, GLenum);
|
|
#define glBindMaterialParameterEXT _ptrc_glBindMaterialParameterEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindParameterEXT)(GLenum);
|
|
#define glBindParameterEXT _ptrc_glBindParameterEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTexGenParameterEXT)(GLenum, GLenum, GLenum);
|
|
#define glBindTexGenParameterEXT _ptrc_glBindTexGenParameterEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnitParameterEXT)(GLenum, GLenum);
|
|
#define glBindTextureUnitParameterEXT _ptrc_glBindTextureUnitParameterEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexShaderEXT)(GLuint);
|
|
#define glBindVertexShaderEXT _ptrc_glBindVertexShaderEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexShaderEXT)(GLuint);
|
|
#define glDeleteVertexShaderEXT _ptrc_glDeleteVertexShaderEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVariantClientStateEXT)(GLuint);
|
|
#define glDisableVariantClientStateEXT _ptrc_glDisableVariantClientStateEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVariantClientStateEXT)(GLuint);
|
|
#define glEnableVariantClientStateEXT _ptrc_glEnableVariantClientStateEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndVertexShaderEXT)();
|
|
#define glEndVertexShaderEXT _ptrc_glEndVertexShaderEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glExtractComponentEXT)(GLuint, GLuint, GLuint);
|
|
#define glExtractComponentEXT _ptrc_glExtractComponentEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenSymbolsEXT)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glGenSymbolsEXT _ptrc_glGenSymbolsEXT
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenVertexShadersEXT)(GLuint);
|
|
#define glGenVertexShadersEXT _ptrc_glGenVertexShadersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantBooleanvEXT)(GLuint, GLenum, GLboolean *);
|
|
#define glGetInvariantBooleanvEXT _ptrc_glGetInvariantBooleanvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantFloatvEXT)(GLuint, GLenum, GLfloat *);
|
|
#define glGetInvariantFloatvEXT _ptrc_glGetInvariantFloatvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInvariantIntegervEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetInvariantIntegervEXT _ptrc_glGetInvariantIntegervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantBooleanvEXT)(GLuint, GLenum, GLboolean *);
|
|
#define glGetLocalConstantBooleanvEXT _ptrc_glGetLocalConstantBooleanvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantFloatvEXT)(GLuint, GLenum, GLfloat *);
|
|
#define glGetLocalConstantFloatvEXT _ptrc_glGetLocalConstantFloatvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetLocalConstantIntegervEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetLocalConstantIntegervEXT _ptrc_glGetLocalConstantIntegervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantBooleanvEXT)(GLuint, GLenum, GLboolean *);
|
|
#define glGetVariantBooleanvEXT _ptrc_glGetVariantBooleanvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantFloatvEXT)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVariantFloatvEXT _ptrc_glGetVariantFloatvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantIntegervEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetVariantIntegervEXT _ptrc_glGetVariantIntegervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVariantPointervEXT)(GLuint, GLenum, GLvoid **);
|
|
#define glGetVariantPointervEXT _ptrc_glGetVariantPointervEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInsertComponentEXT)(GLuint, GLuint, GLuint);
|
|
#define glInsertComponentEXT _ptrc_glInsertComponentEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVariantEnabledEXT)(GLuint, GLenum);
|
|
#define glIsVariantEnabledEXT _ptrc_glIsVariantEnabledEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSetInvariantEXT)(GLuint, GLenum, const GLvoid *);
|
|
#define glSetInvariantEXT _ptrc_glSetInvariantEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSetLocalConstantEXT)(GLuint, GLenum, const GLvoid *);
|
|
#define glSetLocalConstantEXT _ptrc_glSetLocalConstantEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp1EXT)(GLenum, GLuint, GLuint);
|
|
#define glShaderOp1EXT _ptrc_glShaderOp1EXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp2EXT)(GLenum, GLuint, GLuint, GLuint);
|
|
#define glShaderOp2EXT _ptrc_glShaderOp2EXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderOp3EXT)(GLenum, GLuint, GLuint, GLuint, GLuint);
|
|
#define glShaderOp3EXT _ptrc_glShaderOp3EXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSwizzleEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
#define glSwizzleEXT _ptrc_glSwizzleEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantPointerEXT)(GLuint, GLenum, GLuint, const GLvoid *);
|
|
#define glVariantPointerEXT _ptrc_glVariantPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantbvEXT)(GLuint, const GLbyte *);
|
|
#define glVariantbvEXT _ptrc_glVariantbvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantdvEXT)(GLuint, const GLdouble *);
|
|
#define glVariantdvEXT _ptrc_glVariantdvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantfvEXT)(GLuint, const GLfloat *);
|
|
#define glVariantfvEXT _ptrc_glVariantfvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantivEXT)(GLuint, const GLint *);
|
|
#define glVariantivEXT _ptrc_glVariantivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantsvEXT)(GLuint, const GLshort *);
|
|
#define glVariantsvEXT _ptrc_glVariantsvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantubvEXT)(GLuint, const GLubyte *);
|
|
#define glVariantubvEXT _ptrc_glVariantubvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantuivEXT)(GLuint, const GLuint *);
|
|
#define glVariantuivEXT _ptrc_glVariantuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVariantusvEXT)(GLuint, const GLushort *);
|
|
#define glVariantusvEXT _ptrc_glVariantusvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWriteMaskEXT)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
#define glWriteMaskEXT _ptrc_glWriteMaskEXT
|
|
#endif /*GL_EXT_vertex_shader*/
|
|
|
|
#ifndef GL_EXT_vertex_weighting
|
|
#define GL_EXT_vertex_weighting 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightPointerEXT)(GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexWeightPointerEXT _ptrc_glVertexWeightPointerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfEXT)(GLfloat);
|
|
#define glVertexWeightfEXT _ptrc_glVertexWeightfEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeightfvEXT)(const GLfloat *);
|
|
#define glVertexWeightfvEXT _ptrc_glVertexWeightfvEXT
|
|
#endif /*GL_EXT_vertex_weighting*/
|
|
|
|
#ifndef GL_EXT_x11_sync_object
|
|
#define GL_EXT_x11_sync_object 1
|
|
extern GLsync (CODEGEN_FUNCPTR *_ptrc_glImportSyncEXT)(GLenum, GLintptr, GLbitfield);
|
|
#define glImportSyncEXT _ptrc_glImportSyncEXT
|
|
#endif /*GL_EXT_x11_sync_object*/
|
|
|
|
#ifndef GL_GREMEDY_frame_terminator
|
|
#define GL_GREMEDY_frame_terminator 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrameTerminatorGREMEDY)();
|
|
#define glFrameTerminatorGREMEDY _ptrc_glFrameTerminatorGREMEDY
|
|
#endif /*GL_GREMEDY_frame_terminator*/
|
|
|
|
#ifndef GL_GREMEDY_string_marker
|
|
#define GL_GREMEDY_string_marker 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const GLvoid *);
|
|
#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY
|
|
#endif /*GL_GREMEDY_string_marker*/
|
|
|
|
|
|
#ifndef GL_HP_image_transform
|
|
#define GL_HP_image_transform 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterfvHP)(GLenum, GLenum, GLfloat *);
|
|
#define glGetImageTransformParameterfvHP _ptrc_glGetImageTransformParameterfvHP
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetImageTransformParameterivHP)(GLenum, GLenum, GLint *);
|
|
#define glGetImageTransformParameterivHP _ptrc_glGetImageTransformParameterivHP
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfHP)(GLenum, GLenum, GLfloat);
|
|
#define glImageTransformParameterfHP _ptrc_glImageTransformParameterfHP
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterfvHP)(GLenum, GLenum, const GLfloat *);
|
|
#define glImageTransformParameterfvHP _ptrc_glImageTransformParameterfvHP
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameteriHP)(GLenum, GLenum, GLint);
|
|
#define glImageTransformParameteriHP _ptrc_glImageTransformParameteriHP
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glImageTransformParameterivHP)(GLenum, GLenum, const GLint *);
|
|
#define glImageTransformParameterivHP _ptrc_glImageTransformParameterivHP
|
|
#endif /*GL_HP_image_transform*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_IBM_multimode_draw_arrays
|
|
#define GL_IBM_multimode_draw_arrays 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawArraysIBM)(const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
|
|
#define glMultiModeDrawArraysIBM _ptrc_glMultiModeDrawArraysIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiModeDrawElementsIBM)(const GLenum *, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, GLint);
|
|
#define glMultiModeDrawElementsIBM _ptrc_glMultiModeDrawElementsIBM
|
|
#endif /*GL_IBM_multimode_draw_arrays*/
|
|
|
|
|
|
#ifndef GL_IBM_static_data
|
|
#define GL_IBM_static_data 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushStaticDataIBM)(GLenum);
|
|
#define glFlushStaticDataIBM _ptrc_glFlushStaticDataIBM
|
|
#endif /*GL_IBM_static_data*/
|
|
|
|
|
|
#ifndef GL_IBM_vertex_array_lists
|
|
#define GL_IBM_vertex_array_lists 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint);
|
|
#define glColorPointerListIBM _ptrc_glColorPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointerListIBM)(GLint, const GLboolean **, GLint);
|
|
#define glEdgeFlagPointerListIBM _ptrc_glEdgeFlagPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointerListIBM)(GLenum, GLint, const GLvoid **, GLint);
|
|
#define glFogCoordPointerListIBM _ptrc_glFogCoordPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointerListIBM)(GLenum, GLint, const GLvoid **, GLint);
|
|
#define glIndexPointerListIBM _ptrc_glIndexPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointerListIBM)(GLenum, GLint, const GLvoid **, GLint);
|
|
#define glNormalPointerListIBM _ptrc_glNormalPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint);
|
|
#define glSecondaryColorPointerListIBM _ptrc_glSecondaryColorPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint);
|
|
#define glTexCoordPointerListIBM _ptrc_glTexCoordPointerListIBM
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointerListIBM)(GLint, GLenum, GLint, const GLvoid **, GLint);
|
|
#define glVertexPointerListIBM _ptrc_glVertexPointerListIBM
|
|
#endif /*GL_IBM_vertex_array_lists*/
|
|
|
|
#ifndef GL_INGR_blend_func_separate
|
|
#define GL_INGR_blend_func_separate 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparateINGR _ptrc_glBlendFuncSeparateINGR
|
|
#endif /*GL_INGR_blend_func_separate*/
|
|
|
|
|
|
|
|
#ifndef GL_INTEL_map_texture
|
|
#define GL_INTEL_map_texture 1
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapTexture2DINTEL)(GLuint, GLint, GLbitfield, const GLint *, const GLenum *);
|
|
#define glMapTexture2DINTEL _ptrc_glMapTexture2DINTEL
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSyncTextureINTEL)(GLuint);
|
|
#define glSyncTextureINTEL _ptrc_glSyncTextureINTEL
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUnmapTexture2DINTEL)(GLuint, GLint);
|
|
#define glUnmapTexture2DINTEL _ptrc_glUnmapTexture2DINTEL
|
|
#endif /*GL_INTEL_map_texture*/
|
|
|
|
#ifndef GL_INTEL_parallel_arrays
|
|
#define GL_INTEL_parallel_arrays 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointervINTEL)(GLint, GLenum, const GLvoid **);
|
|
#define glColorPointervINTEL _ptrc_glColorPointervINTEL
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointervINTEL)(GLenum, const GLvoid **);
|
|
#define glNormalPointervINTEL _ptrc_glNormalPointervINTEL
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointervINTEL)(GLint, GLenum, const GLvoid **);
|
|
#define glTexCoordPointervINTEL _ptrc_glTexCoordPointervINTEL
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointervINTEL)(GLint, GLenum, const GLvoid **);
|
|
#define glVertexPointervINTEL _ptrc_glVertexPointervINTEL
|
|
#endif /*GL_INTEL_parallel_arrays*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_MESA_resize_buffers
|
|
#define GL_MESA_resize_buffers 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResizeBuffersMESA)();
|
|
#define glResizeBuffersMESA _ptrc_glResizeBuffersMESA
|
|
#endif /*GL_MESA_resize_buffers*/
|
|
|
|
#ifndef GL_MESA_window_pos
|
|
#define GL_MESA_window_pos 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dMESA)(GLdouble, GLdouble);
|
|
#define glWindowPos2dMESA _ptrc_glWindowPos2dMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dvMESA)(const GLdouble *);
|
|
#define glWindowPos2dvMESA _ptrc_glWindowPos2dvMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fMESA)(GLfloat, GLfloat);
|
|
#define glWindowPos2fMESA _ptrc_glWindowPos2fMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fvMESA)(const GLfloat *);
|
|
#define glWindowPos2fvMESA _ptrc_glWindowPos2fvMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iMESA)(GLint, GLint);
|
|
#define glWindowPos2iMESA _ptrc_glWindowPos2iMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2ivMESA)(const GLint *);
|
|
#define glWindowPos2ivMESA _ptrc_glWindowPos2ivMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sMESA)(GLshort, GLshort);
|
|
#define glWindowPos2sMESA _ptrc_glWindowPos2sMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2svMESA)(const GLshort *);
|
|
#define glWindowPos2svMESA _ptrc_glWindowPos2svMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dMESA)(GLdouble, GLdouble, GLdouble);
|
|
#define glWindowPos3dMESA _ptrc_glWindowPos3dMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dvMESA)(const GLdouble *);
|
|
#define glWindowPos3dvMESA _ptrc_glWindowPos3dvMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fMESA)(GLfloat, GLfloat, GLfloat);
|
|
#define glWindowPos3fMESA _ptrc_glWindowPos3fMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fvMESA)(const GLfloat *);
|
|
#define glWindowPos3fvMESA _ptrc_glWindowPos3fvMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iMESA)(GLint, GLint, GLint);
|
|
#define glWindowPos3iMESA _ptrc_glWindowPos3iMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3ivMESA)(const GLint *);
|
|
#define glWindowPos3ivMESA _ptrc_glWindowPos3ivMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sMESA)(GLshort, GLshort, GLshort);
|
|
#define glWindowPos3sMESA _ptrc_glWindowPos3sMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3svMESA)(const GLshort *);
|
|
#define glWindowPos3svMESA _ptrc_glWindowPos3svMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glWindowPos4dMESA _ptrc_glWindowPos4dMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4dvMESA)(const GLdouble *);
|
|
#define glWindowPos4dvMESA _ptrc_glWindowPos4dvMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glWindowPos4fMESA _ptrc_glWindowPos4fMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4fvMESA)(const GLfloat *);
|
|
#define glWindowPos4fvMESA _ptrc_glWindowPos4fvMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4iMESA)(GLint, GLint, GLint, GLint);
|
|
#define glWindowPos4iMESA _ptrc_glWindowPos4iMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4ivMESA)(const GLint *);
|
|
#define glWindowPos4ivMESA _ptrc_glWindowPos4ivMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort);
|
|
#define glWindowPos4sMESA _ptrc_glWindowPos4sMESA
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos4svMESA)(const GLshort *);
|
|
#define glWindowPos4svMESA _ptrc_glWindowPos4svMESA
|
|
#endif /*GL_MESA_window_pos*/
|
|
|
|
|
|
#ifndef GL_NVX_conditional_render
|
|
#define GL_NVX_conditional_render 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNVX)(GLuint);
|
|
#define glBeginConditionalRenderNVX _ptrc_glBeginConditionalRenderNVX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNVX)();
|
|
#define glEndConditionalRenderNVX _ptrc_glEndConditionalRenderNVX
|
|
#endif /*GL_NVX_conditional_render*/
|
|
|
|
#ifndef GL_NV_bindless_multi_draw_indirect
|
|
#define GL_NV_bindless_multi_draw_indirect 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirectBindlessNV)(GLenum, const GLvoid *, GLsizei, GLsizei, GLint);
|
|
#define glMultiDrawArraysIndirectBindlessNV _ptrc_glMultiDrawArraysIndirectBindlessNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirectBindlessNV)(GLenum, GLenum, const GLvoid *, GLsizei, GLsizei, GLint);
|
|
#define glMultiDrawElementsIndirectBindlessNV _ptrc_glMultiDrawElementsIndirectBindlessNV
|
|
#endif /*GL_NV_bindless_multi_draw_indirect*/
|
|
|
|
#ifndef GL_NV_bindless_texture
|
|
#define GL_NV_bindless_texture 1
|
|
extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetImageHandleNV)(GLuint, GLint, GLboolean, GLint, GLenum);
|
|
#define glGetImageHandleNV _ptrc_glGetImageHandleNV
|
|
extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureHandleNV)(GLuint);
|
|
#define glGetTextureHandleNV _ptrc_glGetTextureHandleNV
|
|
extern GLuint64 (CODEGEN_FUNCPTR *_ptrc_glGetTextureSamplerHandleNV)(GLuint, GLuint);
|
|
#define glGetTextureSamplerHandleNV _ptrc_glGetTextureSamplerHandleNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsImageHandleResidentNV)(GLuint64);
|
|
#define glIsImageHandleResidentNV _ptrc_glIsImageHandleResidentNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTextureHandleResidentNV)(GLuint64);
|
|
#define glIsTextureHandleResidentNV _ptrc_glIsTextureHandleResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleNonResidentNV)(GLuint64);
|
|
#define glMakeImageHandleNonResidentNV _ptrc_glMakeImageHandleNonResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeImageHandleResidentNV)(GLuint64, GLenum);
|
|
#define glMakeImageHandleResidentNV _ptrc_glMakeImageHandleResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleNonResidentNV)(GLuint64);
|
|
#define glMakeTextureHandleNonResidentNV _ptrc_glMakeTextureHandleNonResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeTextureHandleResidentNV)(GLuint64);
|
|
#define glMakeTextureHandleResidentNV _ptrc_glMakeTextureHandleResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64NV)(GLuint, GLint, GLuint64);
|
|
#define glProgramUniformHandleui64NV _ptrc_glProgramUniformHandleui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformHandleui64vNV)(GLuint, GLint, GLsizei, const GLuint64 *);
|
|
#define glProgramUniformHandleui64vNV _ptrc_glProgramUniformHandleui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64NV)(GLint, GLuint64);
|
|
#define glUniformHandleui64NV _ptrc_glUniformHandleui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformHandleui64vNV)(GLint, GLsizei, const GLuint64 *);
|
|
#define glUniformHandleui64vNV _ptrc_glUniformHandleui64vNV
|
|
#endif /*GL_NV_bindless_texture*/
|
|
|
|
#ifndef GL_NV_blend_equation_advanced
|
|
#define GL_NV_blend_equation_advanced 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendBarrierNV)();
|
|
#define glBlendBarrierNV _ptrc_glBlendBarrierNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendParameteriNV)(GLenum, GLint);
|
|
#define glBlendParameteriNV _ptrc_glBlendParameteriNV
|
|
#endif /*GL_NV_blend_equation_advanced*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_conditional_render
|
|
#define GL_NV_conditional_render 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRenderNV)(GLuint, GLenum);
|
|
#define glBeginConditionalRenderNV _ptrc_glBeginConditionalRenderNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRenderNV)();
|
|
#define glEndConditionalRenderNV _ptrc_glEndConditionalRenderNV
|
|
#endif /*GL_NV_conditional_render*/
|
|
|
|
|
|
#ifndef GL_NV_copy_image
|
|
#define GL_NV_copy_image 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubDataNV)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glCopyImageSubDataNV _ptrc_glCopyImageSubDataNV
|
|
#endif /*GL_NV_copy_image*/
|
|
|
|
|
|
#ifndef GL_NV_depth_buffer_float
|
|
#define GL_NV_depth_buffer_float 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthdNV)(GLdouble);
|
|
#define glClearDepthdNV _ptrc_glClearDepthdNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthBoundsdNV)(GLdouble, GLdouble);
|
|
#define glDepthBoundsdNV _ptrc_glDepthBoundsdNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangedNV)(GLdouble, GLdouble);
|
|
#define glDepthRangedNV _ptrc_glDepthRangedNV
|
|
#endif /*GL_NV_depth_buffer_float*/
|
|
|
|
|
|
#ifndef GL_NV_draw_texture
|
|
#define GL_NV_draw_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTextureNV)(GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glDrawTextureNV _ptrc_glDrawTextureNV
|
|
#endif /*GL_NV_draw_texture*/
|
|
|
|
#ifndef GL_NV_evaluators
|
|
#define GL_NV_evaluators 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMapsNV)(GLenum, GLenum);
|
|
#define glEvalMapsNV _ptrc_glEvalMapsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *);
|
|
#define glGetMapAttribParameterfvNV _ptrc_glGetMapAttribParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapAttribParameterivNV)(GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetMapAttribParameterivNV _ptrc_glGetMapAttribParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
|
|
#define glGetMapControlPointsNV _ptrc_glGetMapControlPointsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterfvNV)(GLenum, GLenum, GLfloat *);
|
|
#define glGetMapParameterfvNV _ptrc_glGetMapParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapParameterivNV)(GLenum, GLenum, GLint *);
|
|
#define glGetMapParameterivNV _ptrc_glGetMapParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapControlPointsNV)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
|
|
#define glMapControlPointsNV _ptrc_glMapControlPointsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterfvNV)(GLenum, GLenum, const GLfloat *);
|
|
#define glMapParameterfvNV _ptrc_glMapParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapParameterivNV)(GLenum, GLenum, const GLint *);
|
|
#define glMapParameterivNV _ptrc_glMapParameterivNV
|
|
#endif /*GL_NV_evaluators*/
|
|
|
|
#ifndef GL_NV_explicit_multisample
|
|
#define GL_NV_explicit_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefvNV)(GLenum, GLuint, GLfloat *);
|
|
#define glGetMultisamplefvNV _ptrc_glGetMultisamplefvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskIndexedNV)(GLuint, GLbitfield);
|
|
#define glSampleMaskIndexedNV _ptrc_glSampleMaskIndexedNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexRenderbufferNV)(GLenum, GLuint);
|
|
#define glTexRenderbufferNV _ptrc_glTexRenderbufferNV
|
|
#endif /*GL_NV_explicit_multisample*/
|
|
|
|
#ifndef GL_NV_fence
|
|
#define GL_NV_fence 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFencesNV)(GLsizei, const GLuint *);
|
|
#define glDeleteFencesNV _ptrc_glDeleteFencesNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinishFenceNV)(GLuint);
|
|
#define glFinishFenceNV _ptrc_glFinishFenceNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFencesNV)(GLsizei, GLuint *);
|
|
#define glGenFencesNV _ptrc_glGenFencesNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFenceivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetFenceivNV _ptrc_glGetFenceivNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFenceNV)(GLuint);
|
|
#define glIsFenceNV _ptrc_glIsFenceNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSetFenceNV)(GLuint, GLenum);
|
|
#define glSetFenceNV _ptrc_glSetFenceNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glTestFenceNV)(GLuint);
|
|
#define glTestFenceNV _ptrc_glTestFenceNV
|
|
#endif /*GL_NV_fence*/
|
|
|
|
|
|
|
|
#ifndef GL_NV_fragment_program
|
|
#define GL_NV_fragment_program 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterdvNV)(GLuint, GLsizei, const GLubyte *, GLdouble *);
|
|
#define glGetProgramNamedParameterdvNV _ptrc_glGetProgramNamedParameterdvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *);
|
|
#define glGetProgramNamedParameterfvNV _ptrc_glGetProgramNamedParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dNV)(GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramNamedParameter4dNV _ptrc_glProgramNamedParameter4dNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4dvNV)(GLuint, GLsizei, const GLubyte *, const GLdouble *);
|
|
#define glProgramNamedParameter4dvNV _ptrc_glProgramNamedParameter4dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramNamedParameter4fNV _ptrc_glProgramNamedParameter4fNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *);
|
|
#define glProgramNamedParameter4fvNV _ptrc_glProgramNamedParameter4fvNV
|
|
#endif /*GL_NV_fragment_program*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_framebuffer_multisample_coverage
|
|
#define GL_NV_framebuffer_multisample_coverage 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageMultisampleCoverageNV _ptrc_glRenderbufferStorageMultisampleCoverageNV
|
|
#endif /*GL_NV_framebuffer_multisample_coverage*/
|
|
|
|
#ifndef GL_NV_geometry_program4
|
|
#define GL_NV_geometry_program4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureEXT)(GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTextureEXT _ptrc_glFramebufferTextureEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureFaceEXT)(GLenum, GLenum, GLuint, GLint, GLenum);
|
|
#define glFramebufferTextureFaceEXT _ptrc_glFramebufferTextureFaceEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayerEXT)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTextureLayerEXT _ptrc_glFramebufferTextureLayerEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramVertexLimitNV)(GLenum, GLint);
|
|
#define glProgramVertexLimitNV _ptrc_glProgramVertexLimitNV
|
|
#endif /*GL_NV_geometry_program4*/
|
|
|
|
|
|
#ifndef GL_NV_gpu_program4
|
|
#define GL_NV_gpu_program4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIivNV)(GLenum, GLuint, GLint *);
|
|
#define glGetProgramEnvParameterIivNV _ptrc_glGetProgramEnvParameterIivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramEnvParameterIuivNV)(GLenum, GLuint, GLuint *);
|
|
#define glGetProgramEnvParameterIuivNV _ptrc_glGetProgramEnvParameterIuivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIivNV)(GLenum, GLuint, GLint *);
|
|
#define glGetProgramLocalParameterIivNV _ptrc_glGetProgramLocalParameterIivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramLocalParameterIuivNV)(GLenum, GLuint, GLuint *);
|
|
#define glGetProgramLocalParameterIuivNV _ptrc_glGetProgramLocalParameterIuivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramEnvParameterI4iNV _ptrc_glProgramEnvParameterI4iNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4ivNV)(GLenum, GLuint, const GLint *);
|
|
#define glProgramEnvParameterI4ivNV _ptrc_glProgramEnvParameterI4ivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramEnvParameterI4uiNV _ptrc_glProgramEnvParameterI4uiNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParameterI4uivNV)(GLenum, GLuint, const GLuint *);
|
|
#define glProgramEnvParameterI4uivNV _ptrc_glProgramEnvParameterI4uivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *);
|
|
#define glProgramEnvParametersI4ivNV _ptrc_glProgramEnvParametersI4ivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramEnvParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *);
|
|
#define glProgramEnvParametersI4uivNV _ptrc_glProgramEnvParametersI4uivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4iNV)(GLenum, GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramLocalParameterI4iNV _ptrc_glProgramLocalParameterI4iNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4ivNV)(GLenum, GLuint, const GLint *);
|
|
#define glProgramLocalParameterI4ivNV _ptrc_glProgramLocalParameterI4ivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uiNV)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramLocalParameterI4uiNV _ptrc_glProgramLocalParameterI4uiNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParameterI4uivNV)(GLenum, GLuint, const GLuint *);
|
|
#define glProgramLocalParameterI4uivNV _ptrc_glProgramLocalParameterI4uivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4ivNV)(GLenum, GLuint, GLsizei, const GLint *);
|
|
#define glProgramLocalParametersI4ivNV _ptrc_glProgramLocalParametersI4ivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramLocalParametersI4uivNV)(GLenum, GLuint, GLsizei, const GLuint *);
|
|
#define glProgramLocalParametersI4uivNV _ptrc_glProgramLocalParametersI4uivNV
|
|
#endif /*GL_NV_gpu_program4*/
|
|
|
|
#ifndef GL_NV_gpu_program5
|
|
#define GL_NV_gpu_program5 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramSubroutineParameteruivNV)(GLenum, GLuint, GLuint *);
|
|
#define glGetProgramSubroutineParameteruivNV _ptrc_glGetProgramSubroutineParameteruivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramSubroutineParametersuivNV)(GLenum, GLsizei, const GLuint *);
|
|
#define glProgramSubroutineParametersuivNV _ptrc_glProgramSubroutineParametersuivNV
|
|
#endif /*GL_NV_gpu_program5*/
|
|
|
|
|
|
#ifndef GL_NV_gpu_shader5
|
|
#define GL_NV_gpu_shader5 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformi64vNV)(GLuint, GLint, GLint64EXT *);
|
|
#define glGetUniformi64vNV _ptrc_glGetUniformi64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64NV)(GLuint, GLint, GLint64EXT);
|
|
#define glProgramUniform1i64NV _ptrc_glProgramUniform1i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *);
|
|
#define glProgramUniform1i64vNV _ptrc_glProgramUniform1i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64NV)(GLuint, GLint, GLuint64EXT);
|
|
#define glProgramUniform1ui64NV _ptrc_glProgramUniform1ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *);
|
|
#define glProgramUniform1ui64vNV _ptrc_glProgramUniform1ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT);
|
|
#define glProgramUniform2i64NV _ptrc_glProgramUniform2i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *);
|
|
#define glProgramUniform2i64vNV _ptrc_glProgramUniform2i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT);
|
|
#define glProgramUniform2ui64NV _ptrc_glProgramUniform2ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *);
|
|
#define glProgramUniform2ui64vNV _ptrc_glProgramUniform2ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT);
|
|
#define glProgramUniform3i64NV _ptrc_glProgramUniform3i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *);
|
|
#define glProgramUniform3i64vNV _ptrc_glProgramUniform3i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT);
|
|
#define glProgramUniform3ui64NV _ptrc_glProgramUniform3ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *);
|
|
#define glProgramUniform3ui64vNV _ptrc_glProgramUniform3ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64NV)(GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT);
|
|
#define glProgramUniform4i64NV _ptrc_glProgramUniform4i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i64vNV)(GLuint, GLint, GLsizei, const GLint64EXT *);
|
|
#define glProgramUniform4i64vNV _ptrc_glProgramUniform4i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64NV)(GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT);
|
|
#define glProgramUniform4ui64NV _ptrc_glProgramUniform4ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *);
|
|
#define glProgramUniform4ui64vNV _ptrc_glProgramUniform4ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64NV)(GLint, GLint64EXT);
|
|
#define glUniform1i64NV _ptrc_glUniform1i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i64vNV)(GLint, GLsizei, const GLint64EXT *);
|
|
#define glUniform1i64vNV _ptrc_glUniform1i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64NV)(GLint, GLuint64EXT);
|
|
#define glUniform1ui64NV _ptrc_glUniform1ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui64vNV)(GLint, GLsizei, const GLuint64EXT *);
|
|
#define glUniform1ui64vNV _ptrc_glUniform1ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64NV)(GLint, GLint64EXT, GLint64EXT);
|
|
#define glUniform2i64NV _ptrc_glUniform2i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i64vNV)(GLint, GLsizei, const GLint64EXT *);
|
|
#define glUniform2i64vNV _ptrc_glUniform2i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64NV)(GLint, GLuint64EXT, GLuint64EXT);
|
|
#define glUniform2ui64NV _ptrc_glUniform2ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui64vNV)(GLint, GLsizei, const GLuint64EXT *);
|
|
#define glUniform2ui64vNV _ptrc_glUniform2ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT);
|
|
#define glUniform3i64NV _ptrc_glUniform3i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i64vNV)(GLint, GLsizei, const GLint64EXT *);
|
|
#define glUniform3i64vNV _ptrc_glUniform3i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT);
|
|
#define glUniform3ui64NV _ptrc_glUniform3ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui64vNV)(GLint, GLsizei, const GLuint64EXT *);
|
|
#define glUniform3ui64vNV _ptrc_glUniform3ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64NV)(GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT);
|
|
#define glUniform4i64NV _ptrc_glUniform4i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i64vNV)(GLint, GLsizei, const GLint64EXT *);
|
|
#define glUniform4i64vNV _ptrc_glUniform4i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64NV)(GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT);
|
|
#define glUniform4ui64NV _ptrc_glUniform4ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui64vNV)(GLint, GLsizei, const GLuint64EXT *);
|
|
#define glUniform4ui64vNV _ptrc_glUniform4ui64vNV
|
|
#endif /*GL_NV_gpu_shader5*/
|
|
|
|
#ifndef GL_NV_half_float
|
|
#define GL_NV_half_float 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glColor3hNV _ptrc_glColor3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3hvNV)(const GLhalfNV *);
|
|
#define glColor3hvNV _ptrc_glColor3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glColor4hNV _ptrc_glColor4hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4hvNV)(const GLhalfNV *);
|
|
#define glColor4hvNV _ptrc_glColor4hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhNV)(GLhalfNV);
|
|
#define glFogCoordhNV _ptrc_glFogCoordhNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordhvNV)(const GLhalfNV *);
|
|
#define glFogCoordhvNV _ptrc_glFogCoordhvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hNV)(GLenum, GLhalfNV);
|
|
#define glMultiTexCoord1hNV _ptrc_glMultiTexCoord1hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1hvNV)(GLenum, const GLhalfNV *);
|
|
#define glMultiTexCoord1hvNV _ptrc_glMultiTexCoord1hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hNV)(GLenum, GLhalfNV, GLhalfNV);
|
|
#define glMultiTexCoord2hNV _ptrc_glMultiTexCoord2hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2hvNV)(GLenum, const GLhalfNV *);
|
|
#define glMultiTexCoord2hvNV _ptrc_glMultiTexCoord2hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glMultiTexCoord3hNV _ptrc_glMultiTexCoord3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3hvNV)(GLenum, const GLhalfNV *);
|
|
#define glMultiTexCoord3hvNV _ptrc_glMultiTexCoord3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hNV)(GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glMultiTexCoord4hNV _ptrc_glMultiTexCoord4hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4hvNV)(GLenum, const GLhalfNV *);
|
|
#define glMultiTexCoord4hvNV _ptrc_glMultiTexCoord4hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hNV)(GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glNormal3hNV _ptrc_glNormal3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3hvNV)(const GLhalfNV *);
|
|
#define glNormal3hvNV _ptrc_glNormal3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hNV)(GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glSecondaryColor3hNV _ptrc_glSecondaryColor3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3hvNV)(const GLhalfNV *);
|
|
#define glSecondaryColor3hvNV _ptrc_glSecondaryColor3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hNV)(GLhalfNV);
|
|
#define glTexCoord1hNV _ptrc_glTexCoord1hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1hvNV)(const GLhalfNV *);
|
|
#define glTexCoord1hvNV _ptrc_glTexCoord1hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hNV)(GLhalfNV, GLhalfNV);
|
|
#define glTexCoord2hNV _ptrc_glTexCoord2hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2hvNV)(const GLhalfNV *);
|
|
#define glTexCoord2hvNV _ptrc_glTexCoord2hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hNV)(GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glTexCoord3hNV _ptrc_glTexCoord3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3hvNV)(const GLhalfNV *);
|
|
#define glTexCoord3hvNV _ptrc_glTexCoord3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glTexCoord4hNV _ptrc_glTexCoord4hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4hvNV)(const GLhalfNV *);
|
|
#define glTexCoord4hvNV _ptrc_glTexCoord4hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hNV)(GLhalfNV, GLhalfNV);
|
|
#define glVertex2hNV _ptrc_glVertex2hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2hvNV)(const GLhalfNV *);
|
|
#define glVertex2hvNV _ptrc_glVertex2hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hNV)(GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glVertex3hNV _ptrc_glVertex3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3hvNV)(const GLhalfNV *);
|
|
#define glVertex3hvNV _ptrc_glVertex3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hNV)(GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glVertex4hNV _ptrc_glVertex4hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4hvNV)(const GLhalfNV *);
|
|
#define glVertex4hvNV _ptrc_glVertex4hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hNV)(GLuint, GLhalfNV);
|
|
#define glVertexAttrib1hNV _ptrc_glVertexAttrib1hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1hvNV)(GLuint, const GLhalfNV *);
|
|
#define glVertexAttrib1hvNV _ptrc_glVertexAttrib1hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hNV)(GLuint, GLhalfNV, GLhalfNV);
|
|
#define glVertexAttrib2hNV _ptrc_glVertexAttrib2hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2hvNV)(GLuint, const GLhalfNV *);
|
|
#define glVertexAttrib2hvNV _ptrc_glVertexAttrib2hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glVertexAttrib3hNV _ptrc_glVertexAttrib3hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3hvNV)(GLuint, const GLhalfNV *);
|
|
#define glVertexAttrib3hvNV _ptrc_glVertexAttrib3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hNV)(GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
|
|
#define glVertexAttrib4hNV _ptrc_glVertexAttrib4hNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4hvNV)(GLuint, const GLhalfNV *);
|
|
#define glVertexAttrib4hvNV _ptrc_glVertexAttrib4hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1hvNV)(GLuint, GLsizei, const GLhalfNV *);
|
|
#define glVertexAttribs1hvNV _ptrc_glVertexAttribs1hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2hvNV)(GLuint, GLsizei, const GLhalfNV *);
|
|
#define glVertexAttribs2hvNV _ptrc_glVertexAttribs2hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3hvNV)(GLuint, GLsizei, const GLhalfNV *);
|
|
#define glVertexAttribs3hvNV _ptrc_glVertexAttribs3hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4hvNV)(GLuint, GLsizei, const GLhalfNV *);
|
|
#define glVertexAttribs4hvNV _ptrc_glVertexAttribs4hvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthNV)(GLhalfNV);
|
|
#define glVertexWeighthNV _ptrc_glVertexWeighthNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexWeighthvNV)(const GLhalfNV *);
|
|
#define glVertexWeighthvNV _ptrc_glVertexWeighthvNV
|
|
#endif /*GL_NV_half_float*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_occlusion_query
|
|
#define GL_NV_occlusion_query 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginOcclusionQueryNV)(GLuint);
|
|
#define glBeginOcclusionQueryNV _ptrc_glBeginOcclusionQueryNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteOcclusionQueriesNV)(GLsizei, const GLuint *);
|
|
#define glDeleteOcclusionQueriesNV _ptrc_glDeleteOcclusionQueriesNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndOcclusionQueryNV)();
|
|
#define glEndOcclusionQueryNV _ptrc_glEndOcclusionQueryNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenOcclusionQueriesNV)(GLsizei, GLuint *);
|
|
#define glGenOcclusionQueriesNV _ptrc_glGenOcclusionQueriesNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetOcclusionQueryivNV _ptrc_glGetOcclusionQueryivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetOcclusionQueryuivNV)(GLuint, GLenum, GLuint *);
|
|
#define glGetOcclusionQueryuivNV _ptrc_glGetOcclusionQueryuivNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsOcclusionQueryNV)(GLuint);
|
|
#define glIsOcclusionQueryNV _ptrc_glIsOcclusionQueryNV
|
|
#endif /*GL_NV_occlusion_query*/
|
|
|
|
|
|
#ifndef GL_NV_parameter_buffer_object
|
|
#define GL_NV_parameter_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIivNV)(GLenum, GLuint, GLuint, GLsizei, const GLint *);
|
|
#define glProgramBufferParametersIivNV _ptrc_glProgramBufferParametersIivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersIuivNV)(GLenum, GLuint, GLuint, GLsizei, const GLuint *);
|
|
#define glProgramBufferParametersIuivNV _ptrc_glProgramBufferParametersIuivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBufferParametersfvNV)(GLenum, GLuint, GLuint, GLsizei, const GLfloat *);
|
|
#define glProgramBufferParametersfvNV _ptrc_glProgramBufferParametersfvNV
|
|
#endif /*GL_NV_parameter_buffer_object*/
|
|
|
|
|
|
#ifndef GL_NV_path_rendering
|
|
#define GL_NV_path_rendering 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPathNV)(GLuint, GLuint);
|
|
#define glCopyPathNV _ptrc_glCopyPathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *);
|
|
#define glCoverFillPathInstancedNV _ptrc_glCoverFillPathInstancedNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCoverFillPathNV)(GLuint, GLenum);
|
|
#define glCoverFillPathNV _ptrc_glCoverFillPathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLenum, const GLfloat *);
|
|
#define glCoverStrokePathInstancedNV _ptrc_glCoverStrokePathInstancedNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCoverStrokePathNV)(GLuint, GLenum);
|
|
#define glCoverStrokePathNV _ptrc_glCoverStrokePathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeletePathsNV)(GLuint, GLsizei);
|
|
#define glDeletePathsNV _ptrc_glDeletePathsNV
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenPathsNV)(GLsizei);
|
|
#define glGenPathsNV _ptrc_glGenPathsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenfvNV)(GLenum, GLenum, GLfloat *);
|
|
#define glGetPathColorGenfvNV _ptrc_glGetPathColorGenfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathColorGenivNV)(GLenum, GLenum, GLint *);
|
|
#define glGetPathColorGenivNV _ptrc_glGetPathColorGenivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCommandsNV)(GLuint, GLubyte *);
|
|
#define glGetPathCommandsNV _ptrc_glGetPathCommandsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathCoordsNV)(GLuint, GLfloat *);
|
|
#define glGetPathCoordsNV _ptrc_glGetPathCoordsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathDashArrayNV)(GLuint, GLfloat *);
|
|
#define glGetPathDashArrayNV _ptrc_glGetPathDashArrayNV
|
|
extern GLfloat (CODEGEN_FUNCPTR *_ptrc_glGetPathLengthNV)(GLuint, GLsizei, GLsizei);
|
|
#define glGetPathLengthNV _ptrc_glGetPathLengthNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricRangeNV)(GLbitfield, GLuint, GLsizei, GLsizei, GLfloat *);
|
|
#define glGetPathMetricRangeNV _ptrc_glGetPathMetricRangeNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathMetricsNV)(GLbitfield, GLsizei, GLenum, const GLvoid *, GLuint, GLsizei, GLfloat *);
|
|
#define glGetPathMetricsNV _ptrc_glGetPathMetricsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterfvNV)(GLuint, GLenum, GLfloat *);
|
|
#define glGetPathParameterfvNV _ptrc_glGetPathParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathParameterivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetPathParameterivNV _ptrc_glGetPathParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathSpacingNV)(GLenum, GLsizei, GLenum, const GLvoid *, GLuint, GLfloat, GLfloat, GLenum, GLfloat *);
|
|
#define glGetPathSpacingNV _ptrc_glGetPathSpacingNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenfvNV)(GLenum, GLenum, GLfloat *);
|
|
#define glGetPathTexGenfvNV _ptrc_glGetPathTexGenfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPathTexGenivNV)(GLenum, GLenum, GLint *);
|
|
#define glGetPathTexGenivNV _ptrc_glGetPathTexGenivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInterpolatePathsNV)(GLuint, GLuint, GLuint, GLfloat);
|
|
#define glInterpolatePathsNV _ptrc_glInterpolatePathsNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPathNV)(GLuint);
|
|
#define glIsPathNV _ptrc_glIsPathNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInFillPathNV)(GLuint, GLuint, GLfloat, GLfloat);
|
|
#define glIsPointInFillPathNV _ptrc_glIsPointInFillPathNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsPointInStrokePathNV)(GLuint, GLfloat, GLfloat);
|
|
#define glIsPointInStrokePathNV _ptrc_glIsPointInStrokePathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathColorGenNV)(GLenum, GLenum, GLenum, const GLfloat *);
|
|
#define glPathColorGenNV _ptrc_glPathColorGenNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathCommandsNV)(GLuint, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *);
|
|
#define glPathCommandsNV _ptrc_glPathCommandsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoordsNV)(GLuint, GLsizei, GLenum, const GLvoid *);
|
|
#define glPathCoordsNV _ptrc_glPathCoordsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathCoverDepthFuncNV)(GLenum);
|
|
#define glPathCoverDepthFuncNV _ptrc_glPathCoverDepthFuncNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathDashArrayNV)(GLuint, GLsizei, const GLfloat *);
|
|
#define glPathDashArrayNV _ptrc_glPathDashArrayNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathFogGenNV)(GLenum);
|
|
#define glPathFogGenNV _ptrc_glPathFogGenNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphRangeNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat);
|
|
#define glPathGlyphRangeNV _ptrc_glPathGlyphRangeNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathGlyphsNV)(GLuint, GLenum, const GLvoid *, GLbitfield, GLsizei, GLenum, const GLvoid *, GLenum, GLuint, GLfloat);
|
|
#define glPathGlyphsNV _ptrc_glPathGlyphsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfNV)(GLuint, GLenum, GLfloat);
|
|
#define glPathParameterfNV _ptrc_glPathParameterfNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterfvNV)(GLuint, GLenum, const GLfloat *);
|
|
#define glPathParameterfvNV _ptrc_glPathParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameteriNV)(GLuint, GLenum, GLint);
|
|
#define glPathParameteriNV _ptrc_glPathParameteriNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathParameterivNV)(GLuint, GLenum, const GLint *);
|
|
#define glPathParameterivNV _ptrc_glPathParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilDepthOffsetNV)(GLfloat, GLfloat);
|
|
#define glPathStencilDepthOffsetNV _ptrc_glPathStencilDepthOffsetNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathStencilFuncNV)(GLenum, GLint, GLuint);
|
|
#define glPathStencilFuncNV _ptrc_glPathStencilFuncNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathStringNV)(GLuint, GLenum, GLsizei, const GLvoid *);
|
|
#define glPathStringNV _ptrc_glPathStringNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCommandsNV)(GLuint, GLsizei, GLsizei, GLsizei, const GLubyte *, GLsizei, GLenum, const GLvoid *);
|
|
#define glPathSubCommandsNV _ptrc_glPathSubCommandsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathSubCoordsNV)(GLuint, GLsizei, GLsizei, GLenum, const GLvoid *);
|
|
#define glPathSubCoordsNV _ptrc_glPathSubCoordsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPathTexGenNV)(GLenum, GLenum, GLint, const GLfloat *);
|
|
#define glPathTexGenNV _ptrc_glPathTexGenNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glPointAlongPathNV)(GLuint, GLsizei, GLsizei, GLfloat, GLfloat *, GLfloat *, GLfloat *, GLfloat *);
|
|
#define glPointAlongPathNV _ptrc_glPointAlongPathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLenum, GLuint, GLenum, const GLfloat *);
|
|
#define glStencilFillPathInstancedNV _ptrc_glStencilFillPathInstancedNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFillPathNV)(GLuint, GLenum, GLuint);
|
|
#define glStencilFillPathNV _ptrc_glStencilFillPathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathInstancedNV)(GLsizei, GLenum, const GLvoid *, GLuint, GLint, GLuint, GLenum, const GLfloat *);
|
|
#define glStencilStrokePathInstancedNV _ptrc_glStencilStrokePathInstancedNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilStrokePathNV)(GLuint, GLint, GLuint);
|
|
#define glStencilStrokePathNV _ptrc_glStencilStrokePathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformPathNV)(GLuint, GLuint, GLenum, const GLfloat *);
|
|
#define glTransformPathNV _ptrc_glTransformPathNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWeightPathsNV)(GLuint, GLsizei, const GLuint *, const GLfloat *);
|
|
#define glWeightPathsNV _ptrc_glWeightPathsNV
|
|
#endif /*GL_NV_path_rendering*/
|
|
|
|
#ifndef GL_NV_pixel_data_range
|
|
#define GL_NV_pixel_data_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushPixelDataRangeNV)(GLenum);
|
|
#define glFlushPixelDataRangeNV _ptrc_glFlushPixelDataRangeNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelDataRangeNV)(GLenum, GLsizei, const GLvoid *);
|
|
#define glPixelDataRangeNV _ptrc_glPixelDataRangeNV
|
|
#endif /*GL_NV_pixel_data_range*/
|
|
|
|
#ifndef GL_NV_point_sprite
|
|
#define GL_NV_point_sprite 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriNV)(GLenum, GLint);
|
|
#define glPointParameteriNV _ptrc_glPointParameteriNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterivNV)(GLenum, const GLint *);
|
|
#define glPointParameterivNV _ptrc_glPointParameterivNV
|
|
#endif /*GL_NV_point_sprite*/
|
|
|
|
#ifndef GL_NV_present_video
|
|
#define GL_NV_present_video 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoi64vNV)(GLuint, GLenum, GLint64EXT *);
|
|
#define glGetVideoi64vNV _ptrc_glGetVideoi64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetVideoivNV _ptrc_glGetVideoivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoui64vNV)(GLuint, GLenum, GLuint64EXT *);
|
|
#define glGetVideoui64vNV _ptrc_glGetVideoui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideouivNV)(GLuint, GLenum, GLuint *);
|
|
#define glGetVideouivNV _ptrc_glGetVideouivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameDualFillNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint);
|
|
#define glPresentFrameDualFillNV _ptrc_glPresentFrameDualFillNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPresentFrameKeyedNV)(GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
|
|
#define glPresentFrameKeyedNV _ptrc_glPresentFrameKeyedNV
|
|
#endif /*GL_NV_present_video*/
|
|
|
|
#ifndef GL_NV_primitive_restart
|
|
#define GL_NV_primitive_restart 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndexNV)(GLuint);
|
|
#define glPrimitiveRestartIndexNV _ptrc_glPrimitiveRestartIndexNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartNV)();
|
|
#define glPrimitiveRestartNV _ptrc_glPrimitiveRestartNV
|
|
#endif /*GL_NV_primitive_restart*/
|
|
|
|
#ifndef GL_NV_register_combiners
|
|
#define GL_NV_register_combiners 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerInputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
|
|
#define glCombinerInputNV _ptrc_glCombinerInputNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerOutputNV)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
|
|
#define glCombinerOutputNV _ptrc_glCombinerOutputNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfNV)(GLenum, GLfloat);
|
|
#define glCombinerParameterfNV _ptrc_glCombinerParameterfNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterfvNV)(GLenum, const GLfloat *);
|
|
#define glCombinerParameterfvNV _ptrc_glCombinerParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameteriNV)(GLenum, GLint);
|
|
#define glCombinerParameteriNV _ptrc_glCombinerParameteriNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerParameterivNV)(GLenum, const GLint *);
|
|
#define glCombinerParameterivNV _ptrc_glCombinerParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinalCombinerInputNV)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glFinalCombinerInputNV _ptrc_glFinalCombinerInputNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterfvNV)(GLenum, GLenum, GLenum, GLenum, GLfloat *);
|
|
#define glGetCombinerInputParameterfvNV _ptrc_glGetCombinerInputParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerInputParameterivNV)(GLenum, GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetCombinerInputParameterivNV _ptrc_glGetCombinerInputParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterfvNV)(GLenum, GLenum, GLenum, GLfloat *);
|
|
#define glGetCombinerOutputParameterfvNV _ptrc_glGetCombinerOutputParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerOutputParameterivNV)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetCombinerOutputParameterivNV _ptrc_glGetCombinerOutputParameterivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterfvNV)(GLenum, GLenum, GLfloat *);
|
|
#define glGetFinalCombinerInputParameterfvNV _ptrc_glGetFinalCombinerInputParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFinalCombinerInputParameterivNV)(GLenum, GLenum, GLint *);
|
|
#define glGetFinalCombinerInputParameterivNV _ptrc_glGetFinalCombinerInputParameterivNV
|
|
#endif /*GL_NV_register_combiners*/
|
|
|
|
#ifndef GL_NV_register_combiners2
|
|
#define GL_NV_register_combiners2 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCombinerStageParameterfvNV)(GLenum, GLenum, const GLfloat *);
|
|
#define glCombinerStageParameterfvNV _ptrc_glCombinerStageParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCombinerStageParameterfvNV)(GLenum, GLenum, GLfloat *);
|
|
#define glGetCombinerStageParameterfvNV _ptrc_glGetCombinerStageParameterfvNV
|
|
#endif /*GL_NV_register_combiners2*/
|
|
|
|
|
|
|
|
#ifndef GL_NV_shader_buffer_load
|
|
#define GL_NV_shader_buffer_load 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameterui64vNV)(GLenum, GLenum, GLuint64EXT *);
|
|
#define glGetBufferParameterui64vNV _ptrc_glGetBufferParameterui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64vNV)(GLenum, GLuint64EXT *);
|
|
#define glGetIntegerui64vNV _ptrc_glGetIntegerui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterui64vNV)(GLuint, GLenum, GLuint64EXT *);
|
|
#define glGetNamedBufferParameterui64vNV _ptrc_glGetNamedBufferParameterui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformui64vNV)(GLuint, GLint, GLuint64EXT *);
|
|
#define glGetUniformui64vNV _ptrc_glGetUniformui64vNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBufferResidentNV)(GLenum);
|
|
#define glIsBufferResidentNV _ptrc_glIsBufferResidentNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsNamedBufferResidentNV)(GLuint);
|
|
#define glIsNamedBufferResidentNV _ptrc_glIsNamedBufferResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferNonResidentNV)(GLenum);
|
|
#define glMakeBufferNonResidentNV _ptrc_glMakeBufferNonResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeBufferResidentNV)(GLenum, GLenum);
|
|
#define glMakeBufferResidentNV _ptrc_glMakeBufferResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferNonResidentNV)(GLuint);
|
|
#define glMakeNamedBufferNonResidentNV _ptrc_glMakeNamedBufferNonResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMakeNamedBufferResidentNV)(GLuint, GLenum);
|
|
#define glMakeNamedBufferResidentNV _ptrc_glMakeNamedBufferResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64NV)(GLuint, GLint, GLuint64EXT);
|
|
#define glProgramUniformui64NV _ptrc_glProgramUniformui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformui64vNV)(GLuint, GLint, GLsizei, const GLuint64EXT *);
|
|
#define glProgramUniformui64vNV _ptrc_glProgramUniformui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64NV)(GLint, GLuint64EXT);
|
|
#define glUniformui64NV _ptrc_glUniformui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformui64vNV)(GLint, GLsizei, const GLuint64EXT *);
|
|
#define glUniformui64vNV _ptrc_glUniformui64vNV
|
|
#endif /*GL_NV_shader_buffer_load*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_texture_barrier
|
|
#define GL_NV_texture_barrier 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrierNV)();
|
|
#define glTextureBarrierNV _ptrc_glTextureBarrierNV
|
|
#endif /*GL_NV_texture_barrier*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_texture_multisample
|
|
#define GL_NV_texture_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage2DMultisampleCoverageNV _ptrc_glTexImage2DMultisampleCoverageNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisampleCoverageNV)(GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage3DMultisampleCoverageNV _ptrc_glTexImage3DMultisampleCoverageNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
|
|
#define glTextureImage2DMultisampleCoverageNV _ptrc_glTextureImage2DMultisampleCoverageNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
|
|
#define glTextureImage2DMultisampleNV _ptrc_glTextureImage2DMultisampleNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleCoverageNV)(GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTextureImage3DMultisampleCoverageNV _ptrc_glTextureImage3DMultisampleCoverageNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DMultisampleNV)(GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTextureImage3DMultisampleNV _ptrc_glTextureImage3DMultisampleNV
|
|
#endif /*GL_NV_texture_multisample*/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_transform_feedback
|
|
#define GL_NV_transform_feedback 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveVaryingNV)(GLuint, const GLchar *);
|
|
#define glActiveVaryingNV _ptrc_glActiveVaryingNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedbackNV)(GLenum);
|
|
#define glBeginTransformFeedbackNV _ptrc_glBeginTransformFeedbackNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBaseNV)(GLenum, GLuint, GLuint);
|
|
#define glBindBufferBaseNV _ptrc_glBindBufferBaseNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferOffsetNV)(GLenum, GLuint, GLuint, GLintptr);
|
|
#define glBindBufferOffsetNV _ptrc_glBindBufferOffsetNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRangeNV)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
#define glBindBufferRangeNV _ptrc_glBindBufferRangeNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedbackNV)();
|
|
#define glEndTransformFeedbackNV _ptrc_glEndTransformFeedbackNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveVaryingNV)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
|
#define glGetActiveVaryingNV _ptrc_glGetActiveVaryingNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVaryingNV)(GLuint, GLuint, GLint *);
|
|
#define glGetTransformFeedbackVaryingNV _ptrc_glGetTransformFeedbackVaryingNV
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetVaryingLocationNV)(GLuint, const GLchar *);
|
|
#define glGetVaryingLocationNV _ptrc_glGetVaryingLocationNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackAttribsNV)(GLuint, const GLint *, GLenum);
|
|
#define glTransformFeedbackAttribsNV _ptrc_glTransformFeedbackAttribsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackStreamAttribsNV)(GLsizei, const GLint *, GLsizei, const GLint *, GLenum);
|
|
#define glTransformFeedbackStreamAttribsNV _ptrc_glTransformFeedbackStreamAttribsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryingsNV)(GLuint, GLsizei, const GLint *, GLenum);
|
|
#define glTransformFeedbackVaryingsNV _ptrc_glTransformFeedbackVaryingsNV
|
|
#endif /*GL_NV_transform_feedback*/
|
|
|
|
#ifndef GL_NV_transform_feedback2
|
|
#define GL_NV_transform_feedback2 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedbackNV)(GLenum, GLuint);
|
|
#define glBindTransformFeedbackNV _ptrc_glBindTransformFeedbackNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacksNV)(GLsizei, const GLuint *);
|
|
#define glDeleteTransformFeedbacksNV _ptrc_glDeleteTransformFeedbacksNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackNV)(GLenum, GLuint);
|
|
#define glDrawTransformFeedbackNV _ptrc_glDrawTransformFeedbackNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacksNV)(GLsizei, GLuint *);
|
|
#define glGenTransformFeedbacksNV _ptrc_glGenTransformFeedbacksNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedbackNV)(GLuint);
|
|
#define glIsTransformFeedbackNV _ptrc_glIsTransformFeedbackNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedbackNV)();
|
|
#define glPauseTransformFeedbackNV _ptrc_glPauseTransformFeedbackNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedbackNV)();
|
|
#define glResumeTransformFeedbackNV _ptrc_glResumeTransformFeedbackNV
|
|
#endif /*GL_NV_transform_feedback2*/
|
|
|
|
#ifndef GL_NV_vdpau_interop
|
|
#define GL_NV_vdpau_interop 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUFiniNV)();
|
|
#define glVDPAUFiniNV _ptrc_glVDPAUFiniNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUGetSurfaceivNV)(GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei *, GLint *);
|
|
#define glVDPAUGetSurfaceivNV _ptrc_glVDPAUGetSurfaceivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUInitNV)(const GLvoid *, const GLvoid *);
|
|
#define glVDPAUInitNV _ptrc_glVDPAUInitNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUIsSurfaceNV)(GLvdpauSurfaceNV);
|
|
#define glVDPAUIsSurfaceNV _ptrc_glVDPAUIsSurfaceNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
|
|
#define glVDPAUMapSurfacesNV _ptrc_glVDPAUMapSurfacesNV
|
|
extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterOutputSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *);
|
|
#define glVDPAURegisterOutputSurfaceNV _ptrc_glVDPAURegisterOutputSurfaceNV
|
|
extern GLvdpauSurfaceNV (CODEGEN_FUNCPTR *_ptrc_glVDPAURegisterVideoSurfaceNV)(const GLvoid *, GLenum, GLsizei, const GLuint *);
|
|
#define glVDPAURegisterVideoSurfaceNV _ptrc_glVDPAURegisterVideoSurfaceNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
|
|
#define glVDPAUSurfaceAccessNV _ptrc_glVDPAUSurfaceAccessNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
|
|
#define glVDPAUUnmapSurfacesNV _ptrc_glVDPAUUnmapSurfacesNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
|
|
#define glVDPAUUnregisterSurfaceNV _ptrc_glVDPAUUnregisterSurfaceNV
|
|
#endif /*GL_NV_vdpau_interop*/
|
|
|
|
#ifndef GL_NV_vertex_array_range
|
|
#define GL_NV_vertex_array_range 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushVertexArrayRangeNV)();
|
|
#define glFlushVertexArrayRangeNV _ptrc_glFlushVertexArrayRangeNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayRangeNV)(GLsizei, const GLvoid *);
|
|
#define glVertexArrayRangeNV _ptrc_glVertexArrayRangeNV
|
|
#endif /*GL_NV_vertex_array_range*/
|
|
|
|
|
|
#ifndef GL_NV_vertex_attrib_integer_64bit
|
|
#define GL_NV_vertex_attrib_integer_64bit 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLi64vNV)(GLuint, GLenum, GLint64EXT *);
|
|
#define glGetVertexAttribLi64vNV _ptrc_glGetVertexAttribLi64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLui64vNV)(GLuint, GLenum, GLuint64EXT *);
|
|
#define glGetVertexAttribLui64vNV _ptrc_glGetVertexAttribLui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64NV)(GLuint, GLint64EXT);
|
|
#define glVertexAttribL1i64NV _ptrc_glVertexAttribL1i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1i64vNV)(GLuint, const GLint64EXT *);
|
|
#define glVertexAttribL1i64vNV _ptrc_glVertexAttribL1i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64NV)(GLuint, GLuint64EXT);
|
|
#define glVertexAttribL1ui64NV _ptrc_glVertexAttribL1ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1ui64vNV)(GLuint, const GLuint64EXT *);
|
|
#define glVertexAttribL1ui64vNV _ptrc_glVertexAttribL1ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64NV)(GLuint, GLint64EXT, GLint64EXT);
|
|
#define glVertexAttribL2i64NV _ptrc_glVertexAttribL2i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2i64vNV)(GLuint, const GLint64EXT *);
|
|
#define glVertexAttribL2i64vNV _ptrc_glVertexAttribL2i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64NV)(GLuint, GLuint64EXT, GLuint64EXT);
|
|
#define glVertexAttribL2ui64NV _ptrc_glVertexAttribL2ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2ui64vNV)(GLuint, const GLuint64EXT *);
|
|
#define glVertexAttribL2ui64vNV _ptrc_glVertexAttribL2ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT);
|
|
#define glVertexAttribL3i64NV _ptrc_glVertexAttribL3i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3i64vNV)(GLuint, const GLint64EXT *);
|
|
#define glVertexAttribL3i64vNV _ptrc_glVertexAttribL3i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT);
|
|
#define glVertexAttribL3ui64NV _ptrc_glVertexAttribL3ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3ui64vNV)(GLuint, const GLuint64EXT *);
|
|
#define glVertexAttribL3ui64vNV _ptrc_glVertexAttribL3ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64NV)(GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT);
|
|
#define glVertexAttribL4i64NV _ptrc_glVertexAttribL4i64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4i64vNV)(GLuint, const GLint64EXT *);
|
|
#define glVertexAttribL4i64vNV _ptrc_glVertexAttribL4i64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64NV)(GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT);
|
|
#define glVertexAttribL4ui64NV _ptrc_glVertexAttribL4ui64NV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4ui64vNV)(GLuint, const GLuint64EXT *);
|
|
#define glVertexAttribL4ui64vNV _ptrc_glVertexAttribL4ui64vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormatNV)(GLuint, GLint, GLenum, GLsizei);
|
|
#define glVertexAttribLFormatNV _ptrc_glVertexAttribLFormatNV
|
|
#endif /*GL_NV_vertex_attrib_integer_64bit*/
|
|
|
|
#ifndef GL_NV_vertex_buffer_unified_memory
|
|
#define GL_NV_vertex_buffer_unified_memory 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferAddressRangeNV)(GLenum, GLuint, GLuint64EXT, GLsizeiptr);
|
|
#define glBufferAddressRangeNV _ptrc_glBufferAddressRangeNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorFormatNV)(GLint, GLenum, GLsizei);
|
|
#define glColorFormatNV _ptrc_glColorFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagFormatNV)(GLsizei);
|
|
#define glEdgeFlagFormatNV _ptrc_glEdgeFlagFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordFormatNV)(GLenum, GLsizei);
|
|
#define glFogCoordFormatNV _ptrc_glFogCoordFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerui64i_vNV)(GLenum, GLuint, GLuint64EXT *);
|
|
#define glGetIntegerui64i_vNV _ptrc_glGetIntegerui64i_vNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexFormatNV)(GLenum, GLsizei);
|
|
#define glIndexFormatNV _ptrc_glIndexFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalFormatNV)(GLenum, GLsizei);
|
|
#define glNormalFormatNV _ptrc_glNormalFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorFormatNV)(GLint, GLenum, GLsizei);
|
|
#define glSecondaryColorFormatNV _ptrc_glSecondaryColorFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordFormatNV)(GLint, GLenum, GLsizei);
|
|
#define glTexCoordFormatNV _ptrc_glTexCoordFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormatNV)(GLuint, GLint, GLenum, GLboolean, GLsizei);
|
|
#define glVertexAttribFormatNV _ptrc_glVertexAttribFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormatNV)(GLuint, GLint, GLenum, GLsizei);
|
|
#define glVertexAttribIFormatNV _ptrc_glVertexAttribIFormatNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexFormatNV)(GLint, GLenum, GLsizei);
|
|
#define glVertexFormatNV _ptrc_glVertexFormatNV
|
|
#endif /*GL_NV_vertex_buffer_unified_memory*/
|
|
|
|
#ifndef GL_NV_vertex_program
|
|
#define GL_NV_vertex_program 1
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *);
|
|
#define glAreProgramsResidentNV _ptrc_glAreProgramsResidentNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramNV)(GLenum, GLuint);
|
|
#define glBindProgramNV _ptrc_glBindProgramNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramsNV)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramsNV _ptrc_glDeleteProgramsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *);
|
|
#define glExecuteProgramNV _ptrc_glExecuteProgramNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramsNV)(GLsizei, GLuint *);
|
|
#define glGenProgramsNV _ptrc_glGenProgramsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *);
|
|
#define glGetProgramParameterdvNV _ptrc_glGetProgramParameterdvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *);
|
|
#define glGetProgramParameterfvNV _ptrc_glGetProgramParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStringNV)(GLuint, GLenum, GLubyte *);
|
|
#define glGetProgramStringNV _ptrc_glGetProgramStringNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramivNV _ptrc_glGetProgramivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetTrackMatrixivNV _ptrc_glGetTrackMatrixivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid **);
|
|
#define glGetVertexAttribPointervNV _ptrc_glGetVertexAttribPointervNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribdvNV _ptrc_glGetVertexAttribdvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVertexAttribfvNV _ptrc_glGetVertexAttribfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribivNV _ptrc_glGetVertexAttribivNV
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramNV)(GLuint);
|
|
#define glIsProgramNV _ptrc_glIsProgramNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *);
|
|
#define glLoadProgramNV _ptrc_glLoadProgramNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dNV)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramParameter4dNV _ptrc_glProgramParameter4dNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4dvNV)(GLenum, GLuint, const GLdouble *);
|
|
#define glProgramParameter4dvNV _ptrc_glProgramParameter4dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramParameter4fNV _ptrc_glProgramParameter4fNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *);
|
|
#define glProgramParameter4fvNV _ptrc_glProgramParameter4fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4dvNV)(GLenum, GLuint, GLsizei, const GLdouble *);
|
|
#define glProgramParameters4dvNV _ptrc_glProgramParameters4dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameters4fvNV)(GLenum, GLuint, GLsizei, const GLfloat *);
|
|
#define glProgramParameters4fvNV _ptrc_glProgramParameters4fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRequestResidentProgramsNV)(GLsizei, const GLuint *);
|
|
#define glRequestResidentProgramsNV _ptrc_glRequestResidentProgramsNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum);
|
|
#define glTrackMatrixNV _ptrc_glTrackMatrixNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dNV)(GLuint, GLdouble);
|
|
#define glVertexAttrib1dNV _ptrc_glVertexAttrib1dNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dvNV)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib1dvNV _ptrc_glVertexAttrib1dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fNV)(GLuint, GLfloat);
|
|
#define glVertexAttrib1fNV _ptrc_glVertexAttrib1fNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fvNV)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib1fvNV _ptrc_glVertexAttrib1fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sNV)(GLuint, GLshort);
|
|
#define glVertexAttrib1sNV _ptrc_glVertexAttrib1sNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1svNV)(GLuint, const GLshort *);
|
|
#define glVertexAttrib1svNV _ptrc_glVertexAttrib1svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dNV)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttrib2dNV _ptrc_glVertexAttrib2dNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dvNV)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib2dvNV _ptrc_glVertexAttrib2dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat);
|
|
#define glVertexAttrib2fNV _ptrc_glVertexAttrib2fNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fvNV)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib2fvNV _ptrc_glVertexAttrib2fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sNV)(GLuint, GLshort, GLshort);
|
|
#define glVertexAttrib2sNV _ptrc_glVertexAttrib2sNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2svNV)(GLuint, const GLshort *);
|
|
#define glVertexAttrib2svNV _ptrc_glVertexAttrib2svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dNV)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib3dNV _ptrc_glVertexAttrib3dNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dvNV)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib3dvNV _ptrc_glVertexAttrib3dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib3fNV _ptrc_glVertexAttrib3fNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fvNV)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib3fvNV _ptrc_glVertexAttrib3fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sNV)(GLuint, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib3sNV _ptrc_glVertexAttrib3sNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3svNV)(GLuint, const GLshort *);
|
|
#define glVertexAttrib3svNV _ptrc_glVertexAttrib3svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dNV)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib4dNV _ptrc_glVertexAttrib4dNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dvNV)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib4dvNV _ptrc_glVertexAttrib4dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib4fNV _ptrc_glVertexAttrib4fNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fvNV)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib4fvNV _ptrc_glVertexAttrib4fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sNV)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib4sNV _ptrc_glVertexAttrib4sNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4svNV)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4svNV _ptrc_glVertexAttrib4svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubNV)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
|
#define glVertexAttrib4ubNV _ptrc_glVertexAttrib4ubNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubvNV)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4ubvNV _ptrc_glVertexAttrib4ubvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribPointerNV _ptrc_glVertexAttribPointerNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1dvNV)(GLuint, GLsizei, const GLdouble *);
|
|
#define glVertexAttribs1dvNV _ptrc_glVertexAttribs1dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *);
|
|
#define glVertexAttribs1fvNV _ptrc_glVertexAttribs1fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs1svNV)(GLuint, GLsizei, const GLshort *);
|
|
#define glVertexAttribs1svNV _ptrc_glVertexAttribs1svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2dvNV)(GLuint, GLsizei, const GLdouble *);
|
|
#define glVertexAttribs2dvNV _ptrc_glVertexAttribs2dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *);
|
|
#define glVertexAttribs2fvNV _ptrc_glVertexAttribs2fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs2svNV)(GLuint, GLsizei, const GLshort *);
|
|
#define glVertexAttribs2svNV _ptrc_glVertexAttribs2svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3dvNV)(GLuint, GLsizei, const GLdouble *);
|
|
#define glVertexAttribs3dvNV _ptrc_glVertexAttribs3dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *);
|
|
#define glVertexAttribs3fvNV _ptrc_glVertexAttribs3fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs3svNV)(GLuint, GLsizei, const GLshort *);
|
|
#define glVertexAttribs3svNV _ptrc_glVertexAttribs3svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4dvNV)(GLuint, GLsizei, const GLdouble *);
|
|
#define glVertexAttribs4dvNV _ptrc_glVertexAttribs4dvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *);
|
|
#define glVertexAttribs4fvNV _ptrc_glVertexAttribs4fvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4svNV)(GLuint, GLsizei, const GLshort *);
|
|
#define glVertexAttribs4svNV _ptrc_glVertexAttribs4svNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribs4ubvNV)(GLuint, GLsizei, const GLubyte *);
|
|
#define glVertexAttribs4ubvNV _ptrc_glVertexAttribs4ubvNV
|
|
#endif /*GL_NV_vertex_program*/
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_NV_vertex_program4
|
|
#define GL_NV_vertex_program4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIivEXT)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribIivEXT _ptrc_glGetVertexAttribIivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuivEXT)(GLuint, GLenum, GLuint *);
|
|
#define glGetVertexAttribIuivEXT _ptrc_glGetVertexAttribIuivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iEXT)(GLuint, GLint);
|
|
#define glVertexAttribI1iEXT _ptrc_glVertexAttribI1iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ivEXT)(GLuint, const GLint *);
|
|
#define glVertexAttribI1ivEXT _ptrc_glVertexAttribI1ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiEXT)(GLuint, GLuint);
|
|
#define glVertexAttribI1uiEXT _ptrc_glVertexAttribI1uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uivEXT)(GLuint, const GLuint *);
|
|
#define glVertexAttribI1uivEXT _ptrc_glVertexAttribI1uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iEXT)(GLuint, GLint, GLint);
|
|
#define glVertexAttribI2iEXT _ptrc_glVertexAttribI2iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ivEXT)(GLuint, const GLint *);
|
|
#define glVertexAttribI2ivEXT _ptrc_glVertexAttribI2ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiEXT)(GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI2uiEXT _ptrc_glVertexAttribI2uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uivEXT)(GLuint, const GLuint *);
|
|
#define glVertexAttribI2uivEXT _ptrc_glVertexAttribI2uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iEXT)(GLuint, GLint, GLint, GLint);
|
|
#define glVertexAttribI3iEXT _ptrc_glVertexAttribI3iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ivEXT)(GLuint, const GLint *);
|
|
#define glVertexAttribI3ivEXT _ptrc_glVertexAttribI3ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiEXT)(GLuint, GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI3uiEXT _ptrc_glVertexAttribI3uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uivEXT)(GLuint, const GLuint *);
|
|
#define glVertexAttribI3uivEXT _ptrc_glVertexAttribI3uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bvEXT)(GLuint, const GLbyte *);
|
|
#define glVertexAttribI4bvEXT _ptrc_glVertexAttribI4bvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iEXT)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glVertexAttribI4iEXT _ptrc_glVertexAttribI4iEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ivEXT)(GLuint, const GLint *);
|
|
#define glVertexAttribI4ivEXT _ptrc_glVertexAttribI4ivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4svEXT)(GLuint, const GLshort *);
|
|
#define glVertexAttribI4svEXT _ptrc_glVertexAttribI4svEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubvEXT)(GLuint, const GLubyte *);
|
|
#define glVertexAttribI4ubvEXT _ptrc_glVertexAttribI4ubvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiEXT)(GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI4uiEXT _ptrc_glVertexAttribI4uiEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uivEXT)(GLuint, const GLuint *);
|
|
#define glVertexAttribI4uivEXT _ptrc_glVertexAttribI4uivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usvEXT)(GLuint, const GLushort *);
|
|
#define glVertexAttribI4usvEXT _ptrc_glVertexAttribI4usvEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointerEXT)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribIPointerEXT _ptrc_glVertexAttribIPointerEXT
|
|
#endif /*GL_NV_vertex_program4*/
|
|
|
|
#ifndef GL_NV_video_capture
|
|
#define GL_NV_video_capture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginVideoCaptureNV)(GLuint);
|
|
#define glBeginVideoCaptureNV _ptrc_glBeginVideoCaptureNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamBufferNV)(GLuint, GLuint, GLenum, GLintptrARB);
|
|
#define glBindVideoCaptureStreamBufferNV _ptrc_glBindVideoCaptureStreamBufferNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVideoCaptureStreamTextureNV)(GLuint, GLuint, GLenum, GLenum, GLuint);
|
|
#define glBindVideoCaptureStreamTextureNV _ptrc_glBindVideoCaptureStreamTextureNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndVideoCaptureNV)(GLuint);
|
|
#define glEndVideoCaptureNV _ptrc_glEndVideoCaptureNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamdvNV)(GLuint, GLuint, GLenum, GLdouble *);
|
|
#define glGetVideoCaptureStreamdvNV _ptrc_glGetVideoCaptureStreamdvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamfvNV)(GLuint, GLuint, GLenum, GLfloat *);
|
|
#define glGetVideoCaptureStreamfvNV _ptrc_glGetVideoCaptureStreamfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureStreamivNV)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetVideoCaptureStreamivNV _ptrc_glGetVideoCaptureStreamivNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVideoCaptureivNV)(GLuint, GLenum, GLint *);
|
|
#define glGetVideoCaptureivNV _ptrc_glGetVideoCaptureivNV
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureNV)(GLuint, GLuint *, GLuint64EXT *);
|
|
#define glVideoCaptureNV _ptrc_glVideoCaptureNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterdvNV)(GLuint, GLuint, GLenum, const GLdouble *);
|
|
#define glVideoCaptureStreamParameterdvNV _ptrc_glVideoCaptureStreamParameterdvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterfvNV)(GLuint, GLuint, GLenum, const GLfloat *);
|
|
#define glVideoCaptureStreamParameterfvNV _ptrc_glVideoCaptureStreamParameterfvNV
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVideoCaptureStreamParameterivNV)(GLuint, GLuint, GLenum, const GLint *);
|
|
#define glVideoCaptureStreamParameterivNV _ptrc_glVideoCaptureStreamParameterivNV
|
|
#endif /*GL_NV_video_capture*/
|
|
|
|
#ifndef GL_OES_byte_coordinates
|
|
#define GL_OES_byte_coordinates 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bOES)(GLenum, GLbyte);
|
|
#define glMultiTexCoord1bOES _ptrc_glMultiTexCoord1bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1bvOES)(GLenum, const GLbyte *);
|
|
#define glMultiTexCoord1bvOES _ptrc_glMultiTexCoord1bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bOES)(GLenum, GLbyte, GLbyte);
|
|
#define glMultiTexCoord2bOES _ptrc_glMultiTexCoord2bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2bvOES)(GLenum, const GLbyte *);
|
|
#define glMultiTexCoord2bvOES _ptrc_glMultiTexCoord2bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bOES)(GLenum, GLbyte, GLbyte, GLbyte);
|
|
#define glMultiTexCoord3bOES _ptrc_glMultiTexCoord3bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3bvOES)(GLenum, const GLbyte *);
|
|
#define glMultiTexCoord3bvOES _ptrc_glMultiTexCoord3bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bOES)(GLenum, GLbyte, GLbyte, GLbyte, GLbyte);
|
|
#define glMultiTexCoord4bOES _ptrc_glMultiTexCoord4bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4bvOES)(GLenum, const GLbyte *);
|
|
#define glMultiTexCoord4bvOES _ptrc_glMultiTexCoord4bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bOES)(GLbyte);
|
|
#define glTexCoord1bOES _ptrc_glTexCoord1bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1bvOES)(const GLbyte *);
|
|
#define glTexCoord1bvOES _ptrc_glTexCoord1bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bOES)(GLbyte, GLbyte);
|
|
#define glTexCoord2bOES _ptrc_glTexCoord2bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2bvOES)(const GLbyte *);
|
|
#define glTexCoord2bvOES _ptrc_glTexCoord2bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bOES)(GLbyte, GLbyte, GLbyte);
|
|
#define glTexCoord3bOES _ptrc_glTexCoord3bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3bvOES)(const GLbyte *);
|
|
#define glTexCoord3bvOES _ptrc_glTexCoord3bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bOES)(GLbyte, GLbyte, GLbyte, GLbyte);
|
|
#define glTexCoord4bOES _ptrc_glTexCoord4bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4bvOES)(const GLbyte *);
|
|
#define glTexCoord4bvOES _ptrc_glTexCoord4bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bOES)(GLbyte);
|
|
#define glVertex2bOES _ptrc_glVertex2bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2bvOES)(const GLbyte *);
|
|
#define glVertex2bvOES _ptrc_glVertex2bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bOES)(GLbyte, GLbyte);
|
|
#define glVertex3bOES _ptrc_glVertex3bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3bvOES)(const GLbyte *);
|
|
#define glVertex3bvOES _ptrc_glVertex3bvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bOES)(GLbyte, GLbyte, GLbyte);
|
|
#define glVertex4bOES _ptrc_glVertex4bOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4bvOES)(const GLbyte *);
|
|
#define glVertex4bvOES _ptrc_glVertex4bvOES
|
|
#endif /*GL_OES_byte_coordinates*/
|
|
|
|
|
|
#ifndef GL_OES_fixed_point
|
|
#define GL_OES_fixed_point 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAccumxOES)(GLenum, GLfixed);
|
|
#define glAccumxOES _ptrc_glAccumxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFuncxOES)(GLenum, GLfixed);
|
|
#define glAlphaFuncxOES _ptrc_glAlphaFuncxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBitmapxOES)(GLsizei, GLsizei, GLfixed, GLfixed, GLfixed, GLfixed, const GLubyte *);
|
|
#define glBitmapxOES _ptrc_glBitmapxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glBlendColorxOES _ptrc_glBlendColorxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccumxOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glClearAccumxOES _ptrc_glClearAccumxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearColorxOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glClearColorxOES _ptrc_glClearColorxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthxOES)(GLfixed);
|
|
#define glClearDepthxOES _ptrc_glClearDepthxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanexOES)(GLenum, const GLfixed *);
|
|
#define glClipPlanexOES _ptrc_glClipPlanexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glColor3xOES _ptrc_glColor3xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3xvOES)(const GLfixed *);
|
|
#define glColor3xvOES _ptrc_glColor3xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glColor4xOES _ptrc_glColor4xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4xvOES)(const GLfixed *);
|
|
#define glColor4xvOES _ptrc_glColor4xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxOES)(GLenum, GLenum, GLfixed);
|
|
#define glConvolutionParameterxOES _ptrc_glConvolutionParameterxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glConvolutionParameterxvOES)(GLenum, GLenum, const GLfixed *);
|
|
#define glConvolutionParameterxvOES _ptrc_glConvolutionParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangexOES)(GLfixed, GLfixed);
|
|
#define glDepthRangexOES _ptrc_glDepthRangexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xOES)(GLfixed);
|
|
#define glEvalCoord1xOES _ptrc_glEvalCoord1xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1xvOES)(const GLfixed *);
|
|
#define glEvalCoord1xvOES _ptrc_glEvalCoord1xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xOES)(GLfixed, GLfixed);
|
|
#define glEvalCoord2xOES _ptrc_glEvalCoord2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2xvOES)(const GLfixed *);
|
|
#define glEvalCoord2xvOES _ptrc_glEvalCoord2xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBufferxOES)(GLsizei, GLenum, const GLfixed *);
|
|
#define glFeedbackBufferxOES _ptrc_glFeedbackBufferxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogxOES)(GLenum, GLfixed);
|
|
#define glFogxOES _ptrc_glFogxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogxvOES)(GLenum, const GLfixed *);
|
|
#define glFogxvOES _ptrc_glFogxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glFrustumxOES _ptrc_glFrustumxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanexOES)(GLenum, GLfixed *);
|
|
#define glGetClipPlanexOES _ptrc_glGetClipPlanexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetConvolutionParameterxvOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetConvolutionParameterxvOES _ptrc_glGetConvolutionParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFixedvOES)(GLenum, GLfixed *);
|
|
#define glGetFixedvOES _ptrc_glGetFixedvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetHistogramParameterxvOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetHistogramParameterxvOES _ptrc_glGetHistogramParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightxOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetLightxOES _ptrc_glGetLightxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapxvOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetMapxvOES _ptrc_glGetMapxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialxOES)(GLenum, GLenum, GLfixed);
|
|
#define glGetMaterialxOES _ptrc_glGetMaterialxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapxv)(GLenum, GLint, GLfixed *);
|
|
#define glGetPixelMapxv _ptrc_glGetPixelMapxv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvxvOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetTexEnvxvOES _ptrc_glGetTexEnvxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenxvOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetTexGenxvOES _ptrc_glGetTexGenxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterxvOES)(GLenum, GLint, GLenum, GLfixed *);
|
|
#define glGetTexLevelParameterxvOES _ptrc_glGetTexLevelParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterxvOES)(GLenum, GLenum, GLfixed *);
|
|
#define glGetTexParameterxvOES _ptrc_glGetTexParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxOES)(GLfixed);
|
|
#define glIndexxOES _ptrc_glIndexxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexxvOES)(const GLfixed *);
|
|
#define glIndexxvOES _ptrc_glIndexxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxOES)(GLenum, GLfixed);
|
|
#define glLightModelxOES _ptrc_glLightModelxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelxvOES)(GLenum, const GLfixed *);
|
|
#define glLightModelxvOES _ptrc_glLightModelxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightxOES)(GLenum, GLenum, GLfixed);
|
|
#define glLightxOES _ptrc_glLightxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightxvOES)(GLenum, GLenum, const GLfixed *);
|
|
#define glLightxvOES _ptrc_glLightxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidthxOES)(GLfixed);
|
|
#define glLineWidthxOES _ptrc_glLineWidthxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixxOES)(const GLfixed *);
|
|
#define glLoadMatrixxOES _ptrc_glLoadMatrixxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixxOES)(const GLfixed *);
|
|
#define glLoadTransposeMatrixxOES _ptrc_glLoadTransposeMatrixxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMap1xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed);
|
|
#define glMap1xOES _ptrc_glMap1xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMap2xOES)(GLenum, GLfixed, GLfixed, GLint, GLint, GLfixed, GLfixed, GLint, GLint, GLfixed);
|
|
#define glMap2xOES _ptrc_glMap2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1xOES)(GLint, GLfixed, GLfixed);
|
|
#define glMapGrid1xOES _ptrc_glMapGrid1xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2xOES)(GLint, GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glMapGrid2xOES _ptrc_glMapGrid2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxOES)(GLenum, GLenum, GLfixed);
|
|
#define glMaterialxOES _ptrc_glMaterialxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialxvOES)(GLenum, GLenum, const GLfixed *);
|
|
#define glMaterialxvOES _ptrc_glMaterialxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixxOES)(const GLfixed *);
|
|
#define glMultMatrixxOES _ptrc_glMultMatrixxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixxOES)(const GLfixed *);
|
|
#define glMultTransposeMatrixxOES _ptrc_glMultTransposeMatrixxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xOES)(GLenum, GLfixed);
|
|
#define glMultiTexCoord1xOES _ptrc_glMultiTexCoord1xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1xvOES)(GLenum, const GLfixed *);
|
|
#define glMultiTexCoord1xvOES _ptrc_glMultiTexCoord1xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xOES)(GLenum, GLfixed, GLfixed);
|
|
#define glMultiTexCoord2xOES _ptrc_glMultiTexCoord2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2xvOES)(GLenum, const GLfixed *);
|
|
#define glMultiTexCoord2xvOES _ptrc_glMultiTexCoord2xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xOES)(GLenum, GLfixed, GLfixed, GLfixed);
|
|
#define glMultiTexCoord3xOES _ptrc_glMultiTexCoord3xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3xvOES)(GLenum, const GLfixed *);
|
|
#define glMultiTexCoord3xvOES _ptrc_glMultiTexCoord3xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xOES)(GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glMultiTexCoord4xOES _ptrc_glMultiTexCoord4xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4xvOES)(GLenum, const GLfixed *);
|
|
#define glMultiTexCoord4xvOES _ptrc_glMultiTexCoord4xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glNormal3xOES _ptrc_glNormal3xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3xvOES)(const GLfixed *);
|
|
#define glNormal3xvOES _ptrc_glNormal3xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glOrthoxOES)(GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glOrthoxOES _ptrc_glOrthoxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPassThroughxOES)(GLfixed);
|
|
#define glPassThroughxOES _ptrc_glPassThroughxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapx)(GLenum, GLint, const GLfixed *);
|
|
#define glPixelMapx _ptrc_glPixelMapx
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorex)(GLenum, GLfixed);
|
|
#define glPixelStorex _ptrc_glPixelStorex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferxOES)(GLenum, GLfixed);
|
|
#define glPixelTransferxOES _ptrc_glPixelTransferxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoomxOES)(GLfixed, GLfixed);
|
|
#define glPixelZoomxOES _ptrc_glPixelZoomxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterxvOES)(GLenum, const GLfixed *);
|
|
#define glPointParameterxvOES _ptrc_glPointParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointSizexOES)(GLfixed);
|
|
#define glPointSizexOES _ptrc_glPointSizexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffsetxOES)(GLfixed, GLfixed);
|
|
#define glPolygonOffsetxOES _ptrc_glPolygonOffsetxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTexturesxOES)(GLsizei, const GLuint *, const GLfixed *);
|
|
#define glPrioritizeTexturesxOES _ptrc_glPrioritizeTexturesxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xOES)(GLfixed, GLfixed);
|
|
#define glRasterPos2xOES _ptrc_glRasterPos2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2xvOES)(const GLfixed *);
|
|
#define glRasterPos2xvOES _ptrc_glRasterPos2xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glRasterPos3xOES _ptrc_glRasterPos3xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3xvOES)(const GLfixed *);
|
|
#define glRasterPos3xvOES _ptrc_glRasterPos3xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glRasterPos4xOES _ptrc_glRasterPos4xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4xvOES)(const GLfixed *);
|
|
#define glRasterPos4xvOES _ptrc_glRasterPos4xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectxOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glRectxOES _ptrc_glRectxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectxvOES)(const GLfixed *, const GLfixed *);
|
|
#define glRectxvOES _ptrc_glRectxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRotatexOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glRotatexOES _ptrc_glRotatexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverageOES)(GLfixed, GLboolean);
|
|
#define glSampleCoverageOES _ptrc_glSampleCoverageOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScalexOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glScalexOES _ptrc_glScalexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xOES)(GLfixed);
|
|
#define glTexCoord1xOES _ptrc_glTexCoord1xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1xvOES)(const GLfixed *);
|
|
#define glTexCoord1xvOES _ptrc_glTexCoord1xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xOES)(GLfixed, GLfixed);
|
|
#define glTexCoord2xOES _ptrc_glTexCoord2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2xvOES)(const GLfixed *);
|
|
#define glTexCoord2xvOES _ptrc_glTexCoord2xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glTexCoord3xOES _ptrc_glTexCoord3xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3xvOES)(const GLfixed *);
|
|
#define glTexCoord3xvOES _ptrc_glTexCoord3xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xOES)(GLfixed, GLfixed, GLfixed, GLfixed);
|
|
#define glTexCoord4xOES _ptrc_glTexCoord4xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4xvOES)(const GLfixed *);
|
|
#define glTexCoord4xvOES _ptrc_glTexCoord4xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxOES)(GLenum, GLenum, GLfixed);
|
|
#define glTexEnvxOES _ptrc_glTexEnvxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvxvOES)(GLenum, GLenum, const GLfixed *);
|
|
#define glTexEnvxvOES _ptrc_glTexEnvxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxOES)(GLenum, GLenum, GLfixed);
|
|
#define glTexGenxOES _ptrc_glTexGenxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenxvOES)(GLenum, GLenum, const GLfixed *);
|
|
#define glTexGenxvOES _ptrc_glTexGenxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxOES)(GLenum, GLenum, GLfixed);
|
|
#define glTexParameterxOES _ptrc_glTexParameterxOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterxvOES)(GLenum, GLenum, const GLfixed *);
|
|
#define glTexParameterxvOES _ptrc_glTexParameterxvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatexOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glTranslatexOES _ptrc_glTranslatexOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xOES)(GLfixed);
|
|
#define glVertex2xOES _ptrc_glVertex2xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2xvOES)(const GLfixed *);
|
|
#define glVertex2xvOES _ptrc_glVertex2xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xOES)(GLfixed, GLfixed);
|
|
#define glVertex3xOES _ptrc_glVertex3xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3xvOES)(const GLfixed *);
|
|
#define glVertex3xvOES _ptrc_glVertex3xvOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xOES)(GLfixed, GLfixed, GLfixed);
|
|
#define glVertex4xOES _ptrc_glVertex4xOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4xvOES)(const GLfixed *);
|
|
#define glVertex4xvOES _ptrc_glVertex4xvOES
|
|
#endif /*GL_OES_fixed_point*/
|
|
|
|
#ifndef GL_OES_query_matrix
|
|
#define GL_OES_query_matrix 1
|
|
extern GLbitfield (CODEGEN_FUNCPTR *_ptrc_glQueryMatrixxOES)(GLfixed *, GLint *);
|
|
#define glQueryMatrixxOES _ptrc_glQueryMatrixxOES
|
|
#endif /*GL_OES_query_matrix*/
|
|
|
|
|
|
#ifndef GL_OES_single_precision
|
|
#define GL_OES_single_precision 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthfOES)(GLclampf);
|
|
#define glClearDepthfOES _ptrc_glClearDepthfOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlanefOES)(GLenum, const GLfloat *);
|
|
#define glClipPlanefOES _ptrc_glClipPlanefOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangefOES)(GLclampf, GLclampf);
|
|
#define glDepthRangefOES _ptrc_glDepthRangefOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrustumfOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glFrustumfOES _ptrc_glFrustumfOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlanefOES)(GLenum, GLfloat *);
|
|
#define glGetClipPlanefOES _ptrc_glGetClipPlanefOES
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glOrthofOES)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glOrthofOES _ptrc_glOrthofOES
|
|
#endif /*GL_OES_single_precision*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_PGI_misc_hints
|
|
#define GL_PGI_misc_hints 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glHintPGI)(GLenum, GLint);
|
|
#define glHintPGI _ptrc_glHintPGI
|
|
#endif /*GL_PGI_misc_hints*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_SGIS_detail_texture
|
|
#define GL_SGIS_detail_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDetailTexFuncSGIS)(GLenum, GLsizei, const GLfloat *);
|
|
#define glDetailTexFuncSGIS _ptrc_glDetailTexFuncSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDetailTexFuncSGIS)(GLenum, GLfloat *);
|
|
#define glGetDetailTexFuncSGIS _ptrc_glGetDetailTexFuncSGIS
|
|
#endif /*GL_SGIS_detail_texture*/
|
|
|
|
#ifndef GL_SGIS_fog_function
|
|
#define GL_SGIS_fog_function 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogFuncSGIS)(GLsizei, const GLfloat *);
|
|
#define glFogFuncSGIS _ptrc_glFogFuncSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFogFuncSGIS)(GLfloat *);
|
|
#define glGetFogFuncSGIS _ptrc_glGetFogFuncSGIS
|
|
#endif /*GL_SGIS_fog_function*/
|
|
|
|
|
|
#ifndef GL_SGIS_multisample
|
|
#define GL_SGIS_multisample 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaskSGIS)(GLclampf, GLboolean);
|
|
#define glSampleMaskSGIS _ptrc_glSampleMaskSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplePatternSGIS)(GLenum);
|
|
#define glSamplePatternSGIS _ptrc_glSamplePatternSGIS
|
|
#endif /*GL_SGIS_multisample*/
|
|
|
|
#ifndef GL_SGIS_pixel_texture
|
|
#define GL_SGIS_pixel_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterfvSGIS)(GLenum, GLfloat *);
|
|
#define glGetPixelTexGenParameterfvSGIS _ptrc_glGetPixelTexGenParameterfvSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelTexGenParameterivSGIS)(GLenum, GLint *);
|
|
#define glGetPixelTexGenParameterivSGIS _ptrc_glGetPixelTexGenParameterivSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfSGIS)(GLenum, GLfloat);
|
|
#define glPixelTexGenParameterfSGIS _ptrc_glPixelTexGenParameterfSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterfvSGIS)(GLenum, const GLfloat *);
|
|
#define glPixelTexGenParameterfvSGIS _ptrc_glPixelTexGenParameterfvSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameteriSGIS)(GLenum, GLint);
|
|
#define glPixelTexGenParameteriSGIS _ptrc_glPixelTexGenParameteriSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenParameterivSGIS)(GLenum, const GLint *);
|
|
#define glPixelTexGenParameterivSGIS _ptrc_glPixelTexGenParameterivSGIS
|
|
#endif /*GL_SGIS_pixel_texture*/
|
|
|
|
|
|
#ifndef GL_SGIS_point_parameters
|
|
#define GL_SGIS_point_parameters 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfSGIS)(GLenum, GLfloat);
|
|
#define glPointParameterfSGIS _ptrc_glPointParameterfSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfvSGIS)(GLenum, const GLfloat *);
|
|
#define glPointParameterfvSGIS _ptrc_glPointParameterfvSGIS
|
|
#endif /*GL_SGIS_point_parameters*/
|
|
|
|
#ifndef GL_SGIS_sharpen_texture
|
|
#define GL_SGIS_sharpen_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSharpenTexFuncSGIS)(GLenum, GLfloat *);
|
|
#define glGetSharpenTexFuncSGIS _ptrc_glGetSharpenTexFuncSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSharpenTexFuncSGIS)(GLenum, GLsizei, const GLfloat *);
|
|
#define glSharpenTexFuncSGIS _ptrc_glSharpenTexFuncSGIS
|
|
#endif /*GL_SGIS_sharpen_texture*/
|
|
|
|
#ifndef GL_SGIS_texture4D
|
|
#define GL_SGIS_texture4D 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage4DSGIS)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage4DSGIS _ptrc_glTexImage4DSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage4DSGIS)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage4DSGIS _ptrc_glTexSubImage4DSGIS
|
|
#endif /*GL_SGIS_texture4D*/
|
|
|
|
|
|
#ifndef GL_SGIS_texture_color_mask
|
|
#define GL_SGIS_texture_color_mask 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTextureColorMaskSGIS)(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#define glTextureColorMaskSGIS _ptrc_glTextureColorMaskSGIS
|
|
#endif /*GL_SGIS_texture_color_mask*/
|
|
|
|
|
|
#ifndef GL_SGIS_texture_filter4
|
|
#define GL_SGIS_texture_filter4 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexFilterFuncSGIS)(GLenum, GLenum, GLfloat *);
|
|
#define glGetTexFilterFuncSGIS _ptrc_glGetTexFilterFuncSGIS
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexFilterFuncSGIS)(GLenum, GLenum, GLsizei, const GLfloat *);
|
|
#define glTexFilterFuncSGIS _ptrc_glTexFilterFuncSGIS
|
|
#endif /*GL_SGIS_texture_filter4*/
|
|
|
|
|
|
|
|
#ifndef GL_SGIX_async
|
|
#define GL_SGIX_async 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAsyncMarkerSGIX)(GLuint);
|
|
#define glAsyncMarkerSGIX _ptrc_glAsyncMarkerSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteAsyncMarkersSGIX)(GLuint, GLsizei);
|
|
#define glDeleteAsyncMarkersSGIX _ptrc_glDeleteAsyncMarkersSGIX
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glFinishAsyncSGIX)(GLuint *);
|
|
#define glFinishAsyncSGIX _ptrc_glFinishAsyncSGIX
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenAsyncMarkersSGIX)(GLsizei);
|
|
#define glGenAsyncMarkersSGIX _ptrc_glGenAsyncMarkersSGIX
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsAsyncMarkerSGIX)(GLuint);
|
|
#define glIsAsyncMarkerSGIX _ptrc_glIsAsyncMarkerSGIX
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollAsyncSGIX)(GLuint *);
|
|
#define glPollAsyncSGIX _ptrc_glPollAsyncSGIX
|
|
#endif /*GL_SGIX_async*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef GL_SGIX_flush_raster
|
|
#define GL_SGIX_flush_raster 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushRasterSGIX)();
|
|
#define glFlushRasterSGIX _ptrc_glFlushRasterSGIX
|
|
#endif /*GL_SGIX_flush_raster*/
|
|
|
|
|
|
#ifndef GL_SGIX_fragment_lighting
|
|
#define GL_SGIX_fragment_lighting 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentColorMaterialSGIX)(GLenum, GLenum);
|
|
#define glFragmentColorMaterialSGIX _ptrc_glFragmentColorMaterialSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfSGIX)(GLenum, GLfloat);
|
|
#define glFragmentLightModelfSGIX _ptrc_glFragmentLightModelfSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelfvSGIX)(GLenum, const GLfloat *);
|
|
#define glFragmentLightModelfvSGIX _ptrc_glFragmentLightModelfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModeliSGIX)(GLenum, GLint);
|
|
#define glFragmentLightModeliSGIX _ptrc_glFragmentLightModeliSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightModelivSGIX)(GLenum, const GLint *);
|
|
#define glFragmentLightModelivSGIX _ptrc_glFragmentLightModelivSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfSGIX)(GLenum, GLenum, GLfloat);
|
|
#define glFragmentLightfSGIX _ptrc_glFragmentLightfSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightfvSGIX)(GLenum, GLenum, const GLfloat *);
|
|
#define glFragmentLightfvSGIX _ptrc_glFragmentLightfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightiSGIX)(GLenum, GLenum, GLint);
|
|
#define glFragmentLightiSGIX _ptrc_glFragmentLightiSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentLightivSGIX)(GLenum, GLenum, const GLint *);
|
|
#define glFragmentLightivSGIX _ptrc_glFragmentLightivSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfSGIX)(GLenum, GLenum, GLfloat);
|
|
#define glFragmentMaterialfSGIX _ptrc_glFragmentMaterialfSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialfvSGIX)(GLenum, GLenum, const GLfloat *);
|
|
#define glFragmentMaterialfvSGIX _ptrc_glFragmentMaterialfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialiSGIX)(GLenum, GLenum, GLint);
|
|
#define glFragmentMaterialiSGIX _ptrc_glFragmentMaterialiSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFragmentMaterialivSGIX)(GLenum, GLenum, const GLint *);
|
|
#define glFragmentMaterialivSGIX _ptrc_glFragmentMaterialivSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightfvSGIX)(GLenum, GLenum, GLfloat *);
|
|
#define glGetFragmentLightfvSGIX _ptrc_glGetFragmentLightfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentLightivSGIX)(GLenum, GLenum, GLint *);
|
|
#define glGetFragmentLightivSGIX _ptrc_glGetFragmentLightivSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialfvSGIX)(GLenum, GLenum, GLfloat *);
|
|
#define glGetFragmentMaterialfvSGIX _ptrc_glGetFragmentMaterialfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFragmentMaterialivSGIX)(GLenum, GLenum, GLint *);
|
|
#define glGetFragmentMaterialivSGIX _ptrc_glGetFragmentMaterialivSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightEnviSGIX)(GLenum, GLint);
|
|
#define glLightEnviSGIX _ptrc_glLightEnviSGIX
|
|
#endif /*GL_SGIX_fragment_lighting*/
|
|
|
|
#ifndef GL_SGIX_framezoom
|
|
#define GL_SGIX_framezoom 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrameZoomSGIX)(GLint);
|
|
#define glFrameZoomSGIX _ptrc_glFrameZoomSGIX
|
|
#endif /*GL_SGIX_framezoom*/
|
|
|
|
#ifndef GL_SGIX_igloo_interface
|
|
#define GL_SGIX_igloo_interface 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIglooInterfaceSGIX)(GLenum, const GLvoid *);
|
|
#define glIglooInterfaceSGIX _ptrc_glIglooInterfaceSGIX
|
|
#endif /*GL_SGIX_igloo_interface*/
|
|
|
|
#ifndef GL_SGIX_instruments
|
|
#define GL_SGIX_instruments 1
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetInstrumentsSGIX)();
|
|
#define glGetInstrumentsSGIX _ptrc_glGetInstrumentsSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInstrumentsBufferSGIX)(GLsizei, GLint *);
|
|
#define glInstrumentsBufferSGIX _ptrc_glInstrumentsBufferSGIX
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glPollInstrumentsSGIX)(GLint *);
|
|
#define glPollInstrumentsSGIX _ptrc_glPollInstrumentsSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadInstrumentsSGIX)(GLint);
|
|
#define glReadInstrumentsSGIX _ptrc_glReadInstrumentsSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStartInstrumentsSGIX)();
|
|
#define glStartInstrumentsSGIX _ptrc_glStartInstrumentsSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStopInstrumentsSGIX)(GLint);
|
|
#define glStopInstrumentsSGIX _ptrc_glStopInstrumentsSGIX
|
|
#endif /*GL_SGIX_instruments*/
|
|
|
|
|
|
|
|
#ifndef GL_SGIX_list_priority
|
|
#define GL_SGIX_list_priority 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterfvSGIX)(GLuint, GLenum, GLfloat *);
|
|
#define glGetListParameterfvSGIX _ptrc_glGetListParameterfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetListParameterivSGIX)(GLuint, GLenum, GLint *);
|
|
#define glGetListParameterivSGIX _ptrc_glGetListParameterivSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfSGIX)(GLuint, GLenum, GLfloat);
|
|
#define glListParameterfSGIX _ptrc_glListParameterfSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterfvSGIX)(GLuint, GLenum, const GLfloat *);
|
|
#define glListParameterfvSGIX _ptrc_glListParameterfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glListParameteriSGIX)(GLuint, GLenum, GLint);
|
|
#define glListParameteriSGIX _ptrc_glListParameteriSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glListParameterivSGIX)(GLuint, GLenum, const GLint *);
|
|
#define glListParameterivSGIX _ptrc_glListParameterivSGIX
|
|
#endif /*GL_SGIX_list_priority*/
|
|
|
|
#ifndef GL_SGIX_pixel_texture
|
|
#define GL_SGIX_pixel_texture 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTexGenSGIX)(GLenum);
|
|
#define glPixelTexGenSGIX _ptrc_glPixelTexGenSGIX
|
|
#endif /*GL_SGIX_pixel_texture*/
|
|
|
|
|
|
#ifndef GL_SGIX_polynomial_ffd
|
|
#define GL_SGIX_polynomial_ffd 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeformSGIX)(GLbitfield);
|
|
#define glDeformSGIX _ptrc_glDeformSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3dSGIX)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
|
|
#define glDeformationMap3dSGIX _ptrc_glDeformationMap3dSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeformationMap3fSGIX)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
|
|
#define glDeformationMap3fSGIX _ptrc_glDeformationMap3fSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentityDeformationMapSGIX)(GLbitfield);
|
|
#define glLoadIdentityDeformationMapSGIX _ptrc_glLoadIdentityDeformationMapSGIX
|
|
#endif /*GL_SGIX_polynomial_ffd*/
|
|
|
|
#ifndef GL_SGIX_reference_plane
|
|
#define GL_SGIX_reference_plane 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReferencePlaneSGIX)(const GLdouble *);
|
|
#define glReferencePlaneSGIX _ptrc_glReferencePlaneSGIX
|
|
#endif /*GL_SGIX_reference_plane*/
|
|
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|
|
#ifndef GL_SGIX_sprite
|
|
#define GL_SGIX_sprite 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfSGIX)(GLenum, GLfloat);
|
|
#define glSpriteParameterfSGIX _ptrc_glSpriteParameterfSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterfvSGIX)(GLenum, const GLfloat *);
|
|
#define glSpriteParameterfvSGIX _ptrc_glSpriteParameterfvSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameteriSGIX)(GLenum, GLint);
|
|
#define glSpriteParameteriSGIX _ptrc_glSpriteParameteriSGIX
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSpriteParameterivSGIX)(GLenum, const GLint *);
|
|
#define glSpriteParameterivSGIX _ptrc_glSpriteParameterivSGIX
|
|
#endif /*GL_SGIX_sprite*/
|
|
|
|
|
|
#ifndef GL_SGIX_tag_sample_buffer
|
|
#define GL_SGIX_tag_sample_buffer 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTagSampleBufferSGIX)();
|
|
#define glTagSampleBufferSGIX _ptrc_glTagSampleBufferSGIX
|
|
#endif /*GL_SGIX_tag_sample_buffer*/
|
|
|
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|
|
|
#ifndef GL_SGI_color_table
|
|
#define GL_SGI_color_table 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterfvSGI)(GLenum, GLenum, const GLfloat *);
|
|
#define glColorTableParameterfvSGI _ptrc_glColorTableParameterfvSGI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableParameterivSGI)(GLenum, GLenum, const GLint *);
|
|
#define glColorTableParameterivSGI _ptrc_glColorTableParameterivSGI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorTableSGI)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glColorTableSGI _ptrc_glColorTableSGI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyColorTableSGI)(GLenum, GLenum, GLint, GLint, GLsizei);
|
|
#define glCopyColorTableSGI _ptrc_glCopyColorTableSGI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterfvSGI)(GLenum, GLenum, GLfloat *);
|
|
#define glGetColorTableParameterfvSGI _ptrc_glGetColorTableParameterfvSGI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableParameterivSGI)(GLenum, GLenum, GLint *);
|
|
#define glGetColorTableParameterivSGI _ptrc_glGetColorTableParameterivSGI
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetColorTableSGI)(GLenum, GLenum, GLenum, GLvoid *);
|
|
#define glGetColorTableSGI _ptrc_glGetColorTableSGI
|
|
#endif /*GL_SGI_color_table*/
|
|
|
|
|
|
#ifndef GL_SUNX_constant_data
|
|
#define GL_SUNX_constant_data 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinishTextureSUNX)();
|
|
#define glFinishTextureSUNX _ptrc_glFinishTextureSUNX
|
|
#endif /*GL_SUNX_constant_data*/
|
|
|
|
|
|
#ifndef GL_SUN_global_alpha
|
|
#define GL_SUN_global_alpha 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorbSUN)(GLbyte);
|
|
#define glGlobalAlphaFactorbSUN _ptrc_glGlobalAlphaFactorbSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactordSUN)(GLdouble);
|
|
#define glGlobalAlphaFactordSUN _ptrc_glGlobalAlphaFactordSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorfSUN)(GLfloat);
|
|
#define glGlobalAlphaFactorfSUN _ptrc_glGlobalAlphaFactorfSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoriSUN)(GLint);
|
|
#define glGlobalAlphaFactoriSUN _ptrc_glGlobalAlphaFactoriSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorsSUN)(GLshort);
|
|
#define glGlobalAlphaFactorsSUN _ptrc_glGlobalAlphaFactorsSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorubSUN)(GLubyte);
|
|
#define glGlobalAlphaFactorubSUN _ptrc_glGlobalAlphaFactorubSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactoruiSUN)(GLuint);
|
|
#define glGlobalAlphaFactoruiSUN _ptrc_glGlobalAlphaFactoruiSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGlobalAlphaFactorusSUN)(GLushort);
|
|
#define glGlobalAlphaFactorusSUN _ptrc_glGlobalAlphaFactorusSUN
|
|
#endif /*GL_SUN_global_alpha*/
|
|
|
|
#ifndef GL_SUN_mesh_array
|
|
#define GL_SUN_mesh_array 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawMeshArraysSUN)(GLenum, GLint, GLsizei, GLsizei);
|
|
#define glDrawMeshArraysSUN _ptrc_glDrawMeshArraysSUN
|
|
#endif /*GL_SUN_mesh_array*/
|
|
|
|
|
|
#ifndef GL_SUN_triangle_list
|
|
#define GL_SUN_triangle_list 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodePointerSUN)(GLenum, GLsizei, const GLvoid **);
|
|
#define glReplacementCodePointerSUN _ptrc_glReplacementCodePointerSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubSUN)(GLubyte);
|
|
#define glReplacementCodeubSUN _ptrc_glReplacementCodeubSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeubvSUN)(const GLubyte *);
|
|
#define glReplacementCodeubvSUN _ptrc_glReplacementCodeubvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiSUN)(GLuint);
|
|
#define glReplacementCodeuiSUN _ptrc_glReplacementCodeuiSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuivSUN)(const GLuint *);
|
|
#define glReplacementCodeuivSUN _ptrc_glReplacementCodeuivSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusSUN)(GLushort);
|
|
#define glReplacementCodeusSUN _ptrc_glReplacementCodeusSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeusvSUN)(const GLushort *);
|
|
#define glReplacementCodeusvSUN _ptrc_glReplacementCodeusvSUN
|
|
#endif /*GL_SUN_triangle_list*/
|
|
|
|
#ifndef GL_SUN_vertex
|
|
#define GL_SUN_vertex 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glColor3fVertex3fSUN _ptrc_glColor3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *);
|
|
#define glColor3fVertex3fvSUN _ptrc_glColor3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glColor4fNormal3fVertex3fSUN _ptrc_glColor4fNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glColor4fNormal3fVertex3fvSUN _ptrc_glColor4fNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
|
|
#define glColor4ubVertex2fSUN _ptrc_glColor4ubVertex2fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex2fvSUN)(const GLubyte *, const GLfloat *);
|
|
#define glColor4ubVertex2fvSUN _ptrc_glColor4ubVertex2fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fSUN)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
|
|
#define glColor4ubVertex3fSUN _ptrc_glColor4ubVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubVertex3fvSUN)(const GLubyte *, const GLfloat *);
|
|
#define glColor4ubVertex3fvSUN _ptrc_glColor4ubVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glNormal3fVertex3fSUN _ptrc_glNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *);
|
|
#define glNormal3fVertex3fvSUN _ptrc_glNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiColor3fVertex3fSUN _ptrc_glReplacementCodeuiColor3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *);
|
|
#define glReplacementCodeuiColor3fVertex3fvSUN _ptrc_glReplacementCodeuiColor3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fSUN)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiColor4ubVertex3fSUN _ptrc_glReplacementCodeuiColor4ubVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiColor4ubVertex3fvSUN)(const GLuint *, const GLubyte *, const GLfloat *);
|
|
#define glReplacementCodeuiColor4ubVertex3fvSUN _ptrc_glReplacementCodeuiColor4ubVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiNormal3fVertex3fSUN _ptrc_glReplacementCodeuiNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *);
|
|
#define glReplacementCodeuiNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiTexCoord2fVertex3fSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN)(const GLuint *, const GLfloat *, const GLfloat *);
|
|
#define glReplacementCodeuiTexCoord2fVertex3fvSUN _ptrc_glReplacementCodeuiTexCoord2fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fSUN)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
#define glReplacementCodeuiVertex3fSUN _ptrc_glReplacementCodeuiVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReplacementCodeuiVertex3fvSUN)(const GLuint *, const GLfloat *);
|
|
#define glReplacementCodeuiVertex3fvSUN _ptrc_glReplacementCodeuiVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord2fColor3fVertex3fSUN _ptrc_glTexCoord2fColor3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glTexCoord2fColor3fVertex3fvSUN _ptrc_glTexCoord2fColor3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord2fColor4fNormal3fVertex3fSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glTexCoord2fColor4fNormal3fVertex3fvSUN _ptrc_glTexCoord2fColor4fNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fSUN)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord2fColor4ubVertex3fSUN _ptrc_glTexCoord2fColor4ubVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fColor4ubVertex3fvSUN)(const GLfloat *, const GLubyte *, const GLfloat *);
|
|
#define glTexCoord2fColor4ubVertex3fvSUN _ptrc_glTexCoord2fColor4ubVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord2fNormal3fVertex3fSUN _ptrc_glTexCoord2fNormal3fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fNormal3fVertex3fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glTexCoord2fNormal3fVertex3fvSUN _ptrc_glTexCoord2fNormal3fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord2fVertex3fSUN _ptrc_glTexCoord2fVertex3fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fVertex3fvSUN)(const GLfloat *, const GLfloat *);
|
|
#define glTexCoord2fVertex3fvSUN _ptrc_glTexCoord2fVertex3fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord4fColor4fNormal3fVertex4fSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
|
|
#define glTexCoord4fColor4fNormal3fVertex4fvSUN _ptrc_glTexCoord4fColor4fNormal3fVertex4fvSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fSUN)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glTexCoord4fVertex4fSUN _ptrc_glTexCoord4fVertex4fSUN
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fVertex4fvSUN)(const GLfloat *, const GLfloat *);
|
|
#define glTexCoord4fVertex4fvSUN _ptrc_glTexCoord4fVertex4fvSUN
|
|
#endif /*GL_SUN_vertex*/
|
|
|
|
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum);
|
|
#define glBlendFunc _ptrc_glBlendFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield);
|
|
#define glClear _ptrc_glClear
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glClearColor _ptrc_glClearColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble);
|
|
#define glClearDepth _ptrc_glClearDepth
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint);
|
|
#define glClearStencil _ptrc_glClearStencil
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#define glColorMask _ptrc_glColorMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum);
|
|
#define glCullFace _ptrc_glCullFace
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum);
|
|
#define glDepthFunc _ptrc_glDepthFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean);
|
|
#define glDepthMask _ptrc_glDepthMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble);
|
|
#define glDepthRange _ptrc_glDepthRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum);
|
|
#define glDisable _ptrc_glDisable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum);
|
|
#define glDrawBuffer _ptrc_glDrawBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum);
|
|
#define glEnable _ptrc_glEnable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)();
|
|
#define glFinish _ptrc_glFinish
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)();
|
|
#define glFlush _ptrc_glFlush
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum);
|
|
#define glFrontFace _ptrc_glFrontFace
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *);
|
|
#define glGetBooleanv _ptrc_glGetBooleanv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *);
|
|
#define glGetDoublev _ptrc_glGetDoublev
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)();
|
|
#define glGetError _ptrc_glGetError
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *);
|
|
#define glGetFloatv _ptrc_glGetFloatv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *);
|
|
#define glGetIntegerv _ptrc_glGetIntegerv
|
|
extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum);
|
|
#define glGetString _ptrc_glGetString
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
|
|
#define glGetTexImage _ptrc_glGetTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
|
|
#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
|
|
#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *);
|
|
#define glGetTexParameterfv _ptrc_glGetTexParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetTexParameteriv _ptrc_glGetTexParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum);
|
|
#define glHint _ptrc_glHint
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum);
|
|
#define glIsEnabled _ptrc_glIsEnabled
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat);
|
|
#define glLineWidth _ptrc_glLineWidth
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum);
|
|
#define glLogicOp _ptrc_glLogicOp
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat);
|
|
#define glPixelStoref _ptrc_glPixelStoref
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint);
|
|
#define glPixelStorei _ptrc_glPixelStorei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat);
|
|
#define glPointSize _ptrc_glPointSize
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum);
|
|
#define glPolygonMode _ptrc_glPolygonMode
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum);
|
|
#define glReadBuffer _ptrc_glReadBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
|
|
#define glReadPixels _ptrc_glReadPixels
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei);
|
|
#define glScissor _ptrc_glScissor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint);
|
|
#define glStencilFunc _ptrc_glStencilFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint);
|
|
#define glStencilMask _ptrc_glStencilMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum);
|
|
#define glStencilOp _ptrc_glStencilOp
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage1D _ptrc_glTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage2D _ptrc_glTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat);
|
|
#define glTexParameterf _ptrc_glTexParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *);
|
|
#define glTexParameterfv _ptrc_glTexParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint);
|
|
#define glTexParameteri _ptrc_glTexParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *);
|
|
#define glTexParameteriv _ptrc_glTexParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei);
|
|
#define glViewport _ptrc_glViewport
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint);
|
|
#define glBindTexture _ptrc_glBindTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
|
|
#define glCopyTexImage1D _ptrc_glCopyTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
|
|
#define glCopyTexImage2D _ptrc_glCopyTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
|
|
#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *);
|
|
#define glDeleteTextures _ptrc_glDeleteTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei);
|
|
#define glDrawArrays _ptrc_glDrawArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
|
|
#define glDrawElements _ptrc_glDrawElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *);
|
|
#define glGenTextures _ptrc_glGenTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, GLvoid **);
|
|
#define glGetPointerv _ptrc_glGetPointerv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint);
|
|
#define glIsTexture _ptrc_glIsTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat);
|
|
#define glPolygonOffset _ptrc_glPolygonOffset
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage1D _ptrc_glTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage2D _ptrc_glTexSubImage2D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glBlendColor _ptrc_glBlendColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum);
|
|
#define glBlendEquation _ptrc_glBlendEquation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
|
|
#define glDrawRangeElements _ptrc_glDrawRangeElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
|
#define glTexImage3D _ptrc_glTexImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
|
#define glTexSubImage3D _ptrc_glTexSubImage3D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum);
|
|
#define glActiveTexture _ptrc_glActiveTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
|
#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
|
|
#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *);
|
|
#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean);
|
|
#define glSampleCoverage _ptrc_glSampleCoverage
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
|
|
#define glMultiDrawArrays _ptrc_glMultiDrawArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
|
|
#define glMultiDrawElements _ptrc_glMultiDrawElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat);
|
|
#define glPointParameterf _ptrc_glPointParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *);
|
|
#define glPointParameterfv _ptrc_glPointParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint);
|
|
#define glPointParameteri _ptrc_glPointParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *);
|
|
#define glPointParameteriv _ptrc_glPointParameteriv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint);
|
|
#define glBeginQuery _ptrc_glBeginQuery
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint);
|
|
#define glBindBuffer _ptrc_glBindBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
|
|
#define glBufferData _ptrc_glBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
|
|
#define glBufferSubData _ptrc_glBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteBuffers _ptrc_glDeleteBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *);
|
|
#define glDeleteQueries _ptrc_glDeleteQueries
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum);
|
|
#define glEndQuery _ptrc_glEndQuery
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *);
|
|
#define glGenBuffers _ptrc_glGenBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *);
|
|
#define glGenQueries _ptrc_glGenQueries
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **);
|
|
#define glGetBufferPointerv _ptrc_glGetBufferPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
|
|
#define glGetBufferSubData _ptrc_glGetBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *);
|
|
#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *);
|
|
#define glGetQueryiv _ptrc_glGetQueryiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint);
|
|
#define glIsBuffer _ptrc_glIsBuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint);
|
|
#define glIsQuery _ptrc_glIsQuery
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum);
|
|
#define glMapBuffer _ptrc_glMapBuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum);
|
|
#define glUnmapBuffer _ptrc_glUnmapBuffer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint);
|
|
#define glAttachShader _ptrc_glAttachShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *);
|
|
#define glBindAttribLocation _ptrc_glBindAttribLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum);
|
|
#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint);
|
|
#define glCompileShader _ptrc_glCompileShader
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)();
|
|
#define glCreateProgram _ptrc_glCreateProgram
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum);
|
|
#define glCreateShader _ptrc_glCreateShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint);
|
|
#define glDeleteProgram _ptrc_glDeleteProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint);
|
|
#define glDeleteShader _ptrc_glDeleteShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint);
|
|
#define glDetachShader _ptrc_glDetachShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint);
|
|
#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *);
|
|
#define glDrawBuffers _ptrc_glDrawBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint);
|
|
#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
#define glGetActiveAttrib _ptrc_glGetActiveAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
|
|
#define glGetActiveUniform _ptrc_glGetActiveUniform
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
|
|
#define glGetAttachedShaders _ptrc_glGetAttachedShaders
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *);
|
|
#define glGetAttribLocation _ptrc_glGetAttribLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramiv _ptrc_glGetProgramiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetShaderSource _ptrc_glGetShaderSource
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *);
|
|
#define glGetShaderiv _ptrc_glGetShaderiv
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *);
|
|
#define glGetUniformLocation _ptrc_glGetUniformLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *);
|
|
#define glGetUniformfv _ptrc_glGetUniformfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *);
|
|
#define glGetUniformiv _ptrc_glGetUniformiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
|
|
#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *);
|
|
#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint);
|
|
#define glIsProgram _ptrc_glIsProgram
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint);
|
|
#define glIsShader _ptrc_glIsShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint);
|
|
#define glLinkProgram _ptrc_glLinkProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
|
|
#define glShaderSource _ptrc_glShaderSource
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
|
|
#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint);
|
|
#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
|
|
#define glStencilOpSeparate _ptrc_glStencilOpSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat);
|
|
#define glUniform1f _ptrc_glUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform1fv _ptrc_glUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint);
|
|
#define glUniform1i _ptrc_glUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform1iv _ptrc_glUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat);
|
|
#define glUniform2f _ptrc_glUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform2fv _ptrc_glUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint);
|
|
#define glUniform2i _ptrc_glUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform2iv _ptrc_glUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glUniform3f _ptrc_glUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform3fv _ptrc_glUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint);
|
|
#define glUniform3i _ptrc_glUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform3iv _ptrc_glUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glUniform4f _ptrc_glUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *);
|
|
#define glUniform4fv _ptrc_glUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint);
|
|
#define glUniform4i _ptrc_glUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *);
|
|
#define glUniform4iv _ptrc_glUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint);
|
|
#define glUseProgram _ptrc_glUseProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint);
|
|
#define glValidateProgram _ptrc_glValidateProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble);
|
|
#define glVertexAttrib1d _ptrc_glVertexAttrib1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat);
|
|
#define glVertexAttrib1f _ptrc_glVertexAttrib1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort);
|
|
#define glVertexAttrib1s _ptrc_glVertexAttrib1s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttrib2d _ptrc_glVertexAttrib2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat);
|
|
#define glVertexAttrib2f _ptrc_glVertexAttrib2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort);
|
|
#define glVertexAttrib2s _ptrc_glVertexAttrib2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib3d _ptrc_glVertexAttrib3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib3f _ptrc_glVertexAttrib3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib3s _ptrc_glVertexAttrib3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *);
|
|
#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *);
|
|
#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
|
#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *);
|
|
#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *);
|
|
#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *);
|
|
#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttrib4d _ptrc_glVertexAttrib4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glVertexAttrib4f _ptrc_glVertexAttrib4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *);
|
|
#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *);
|
|
#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
|
#define glVertexAttrib4s _ptrc_glVertexAttrib4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *);
|
|
#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *);
|
|
#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *);
|
|
#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
|
#define glVertexAttribPointer _ptrc_glVertexAttribPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum);
|
|
#define glBeginConditionalRender _ptrc_glBeginConditionalRender
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum);
|
|
#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint);
|
|
#define glBindBufferBase _ptrc_glBindBufferBase
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
|
|
#define glBindBufferRange _ptrc_glBindBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *);
|
|
#define glBindFragDataLocation _ptrc_glBindFragDataLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint);
|
|
#define glBindFramebuffer _ptrc_glBindFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint);
|
|
#define glBindRenderbuffer _ptrc_glBindRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint);
|
|
#define glBindVertexArray _ptrc_glBindVertexArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
|
#define glBlitFramebuffer _ptrc_glBlitFramebuffer
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum);
|
|
#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum);
|
|
#define glClampColor _ptrc_glClampColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint);
|
|
#define glClearBufferfi _ptrc_glClearBufferfi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *);
|
|
#define glClearBufferfv _ptrc_glClearBufferfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *);
|
|
#define glClearBufferiv _ptrc_glClearBufferiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *);
|
|
#define glClearBufferuiv _ptrc_glClearBufferuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
|
|
#define glColorMaski _ptrc_glColorMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
|
|
#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *);
|
|
#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint);
|
|
#define glDisablei _ptrc_glDisablei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint);
|
|
#define glEnablei _ptrc_glEnablei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)();
|
|
#define glEndConditionalRender _ptrc_glEndConditionalRender
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)();
|
|
#define glEndTransformFeedback _ptrc_glEndTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
|
|
#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
|
|
#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
|
|
#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *);
|
|
#define glGenFramebuffers _ptrc_glGenFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
|
|
#define glGenRenderbuffers _ptrc_glGenRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *);
|
|
#define glGenVertexArrays _ptrc_glGenVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum);
|
|
#define glGenerateMipmap _ptrc_glGenerateMipmap
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *);
|
|
#define glGetBooleani_v _ptrc_glGetBooleani_v
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *);
|
|
#define glGetFragDataLocation _ptrc_glGetFragDataLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
|
|
#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *);
|
|
#define glGetIntegeri_v _ptrc_glGetIntegeri_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
|
|
#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
|
|
extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint);
|
|
#define glGetStringi _ptrc_glGetStringi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *);
|
|
#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
|
|
#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
|
|
#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *);
|
|
#define glGetUniformuiv _ptrc_glGetUniformuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *);
|
|
#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint);
|
|
#define glIsEnabledi _ptrc_glIsEnabledi
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint);
|
|
#define glIsFramebuffer _ptrc_glIsFramebuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint);
|
|
#define glIsRenderbuffer _ptrc_glIsRenderbuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint);
|
|
#define glIsVertexArray _ptrc_glIsVertexArray
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
|
#define glMapBufferRange _ptrc_glMapBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorage _ptrc_glRenderbufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *);
|
|
#define glTexParameterIiv _ptrc_glTexParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *);
|
|
#define glTexParameterIuiv _ptrc_glTexParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum);
|
|
#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint);
|
|
#define glUniform1ui _ptrc_glUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform1uiv _ptrc_glUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint);
|
|
#define glUniform2ui _ptrc_glUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform2uiv _ptrc_glUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint);
|
|
#define glUniform3ui _ptrc_glUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform3uiv _ptrc_glUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glUniform4ui _ptrc_glUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *);
|
|
#define glUniform4uiv _ptrc_glUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint);
|
|
#define glVertexAttribI1i _ptrc_glVertexAttribI1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint);
|
|
#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint);
|
|
#define glVertexAttribI2i _ptrc_glVertexAttribI2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint);
|
|
#define glVertexAttribI3i _ptrc_glVertexAttribI3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *);
|
|
#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glVertexAttribI4i _ptrc_glVertexAttribI4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *);
|
|
#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *);
|
|
#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *);
|
|
#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *);
|
|
#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *);
|
|
#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
|
|
#define glCopyBufferSubData _ptrc_glCopyBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
|
|
#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
|
|
#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveUniformName _ptrc_glGetActiveUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
|
|
#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *);
|
|
#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
|
|
#define glGetUniformIndices _ptrc_glGetUniformIndices
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint);
|
|
#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint);
|
|
#define glTexBuffer _ptrc_glTexBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint);
|
|
#define glUniformBlockBinding _ptrc_glUniformBlockBinding
|
|
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
#define glClientWaitSync _ptrc_glClientWaitSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync);
|
|
#define glDeleteSync _ptrc_glDeleteSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
|
|
#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
|
|
#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
|
|
#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
|
|
extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield);
|
|
#define glFenceSync _ptrc_glFenceSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
|
|
#define glFramebufferTexture _ptrc_glFramebufferTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
|
|
#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *);
|
|
#define glGetInteger64i_v _ptrc_glGetInteger64i_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *);
|
|
#define glGetInteger64v _ptrc_glGetInteger64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *);
|
|
#define glGetMultisamplefv _ptrc_glGetMultisamplefv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
|
|
#define glGetSynciv _ptrc_glGetSynciv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync);
|
|
#define glIsSync _ptrc_glIsSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
|
|
#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum);
|
|
#define glProvokingVertex _ptrc_glProvokingVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield);
|
|
#define glSampleMaski _ptrc_glSampleMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
|
|
#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64);
|
|
#define glWaitSync _ptrc_glWaitSync
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *);
|
|
#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint);
|
|
#define glBindSampler _ptrc_glBindSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3ui)(GLenum, GLuint);
|
|
#define glColorP3ui _ptrc_glColorP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP3uiv)(GLenum, const GLuint *);
|
|
#define glColorP3uiv _ptrc_glColorP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4ui)(GLenum, GLuint);
|
|
#define glColorP4ui _ptrc_glColorP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorP4uiv)(GLenum, const GLuint *);
|
|
#define glColorP4uiv _ptrc_glColorP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *);
|
|
#define glDeleteSamplers _ptrc_glDeleteSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *);
|
|
#define glGenSamplers _ptrc_glGenSamplers
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *);
|
|
#define glGetFragDataIndex _ptrc_glGetFragDataIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
|
|
#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
|
|
#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
|
|
#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
|
|
#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *);
|
|
#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *);
|
|
#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint);
|
|
#define glIsSampler _ptrc_glIsSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP1ui _ptrc_glMultiTexCoordP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP1uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP1uiv _ptrc_glMultiTexCoordP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP2ui _ptrc_glMultiTexCoordP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP2uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP2uiv _ptrc_glMultiTexCoordP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP3ui _ptrc_glMultiTexCoordP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP3uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP3uiv _ptrc_glMultiTexCoordP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4ui)(GLenum, GLenum, GLuint);
|
|
#define glMultiTexCoordP4ui _ptrc_glMultiTexCoordP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordP4uiv)(GLenum, GLenum, const GLuint *);
|
|
#define glMultiTexCoordP4uiv _ptrc_glMultiTexCoordP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3ui)(GLenum, GLuint);
|
|
#define glNormalP3ui _ptrc_glNormalP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalP3uiv)(GLenum, const GLuint *);
|
|
#define glNormalP3uiv _ptrc_glNormalP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum);
|
|
#define glQueryCounter _ptrc_glQueryCounter
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *);
|
|
#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
|
|
#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat);
|
|
#define glSamplerParameterf _ptrc_glSamplerParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *);
|
|
#define glSamplerParameterfv _ptrc_glSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint);
|
|
#define glSamplerParameteri _ptrc_glSamplerParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *);
|
|
#define glSamplerParameteriv _ptrc_glSamplerParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3ui)(GLenum, GLuint);
|
|
#define glSecondaryColorP3ui _ptrc_glSecondaryColorP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorP3uiv)(GLenum, const GLuint *);
|
|
#define glSecondaryColorP3uiv _ptrc_glSecondaryColorP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1ui)(GLenum, GLuint);
|
|
#define glTexCoordP1ui _ptrc_glTexCoordP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP1uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP1uiv _ptrc_glTexCoordP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2ui)(GLenum, GLuint);
|
|
#define glTexCoordP2ui _ptrc_glTexCoordP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP2uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP2uiv _ptrc_glTexCoordP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3ui)(GLenum, GLuint);
|
|
#define glTexCoordP3ui _ptrc_glTexCoordP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP3uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP3uiv _ptrc_glTexCoordP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4ui)(GLenum, GLuint);
|
|
#define glTexCoordP4ui _ptrc_glTexCoordP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordP4uiv)(GLenum, const GLuint *);
|
|
#define glTexCoordP4uiv _ptrc_glTexCoordP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint);
|
|
#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint);
|
|
#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *);
|
|
#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2ui)(GLenum, GLuint);
|
|
#define glVertexP2ui _ptrc_glVertexP2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP2uiv)(GLenum, const GLuint *);
|
|
#define glVertexP2uiv _ptrc_glVertexP2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3ui)(GLenum, GLuint);
|
|
#define glVertexP3ui _ptrc_glVertexP3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP3uiv)(GLenum, const GLuint *);
|
|
#define glVertexP3uiv _ptrc_glVertexP3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4ui)(GLenum, GLuint);
|
|
#define glVertexP4ui _ptrc_glVertexP4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexP4uiv)(GLenum, const GLuint *);
|
|
#define glVertexP4uiv _ptrc_glVertexP4uiv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint);
|
|
#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint);
|
|
#define glBindTransformFeedback _ptrc_glBindTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum);
|
|
#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum);
|
|
#define glBlendEquationi _ptrc_glBlendEquationi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum);
|
|
#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum);
|
|
#define glBlendFunci _ptrc_glBlendFunci
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *);
|
|
#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const GLvoid *);
|
|
#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const GLvoid *);
|
|
#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint);
|
|
#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint);
|
|
#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint);
|
|
#define glEndQueryIndexed _ptrc_glEndQueryIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *);
|
|
#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *);
|
|
#define glGetProgramStageiv _ptrc_glGetProgramStageiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *);
|
|
#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *);
|
|
#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *);
|
|
#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *);
|
|
#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *);
|
|
#define glGetUniformdv _ptrc_glGetUniformdv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint);
|
|
#define glIsTransformFeedback _ptrc_glIsTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat);
|
|
#define glMinSampleShading _ptrc_glMinSampleShading
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *);
|
|
#define glPatchParameterfv _ptrc_glPatchParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint);
|
|
#define glPatchParameteri _ptrc_glPatchParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)();
|
|
#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)();
|
|
#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble);
|
|
#define glUniform1d _ptrc_glUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform1dv _ptrc_glUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble);
|
|
#define glUniform2d _ptrc_glUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform2dv _ptrc_glUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glUniform3d _ptrc_glUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform3dv _ptrc_glUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glUniform4d _ptrc_glUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *);
|
|
#define glUniform4dv _ptrc_glUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *);
|
|
#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint);
|
|
#define glActiveShaderProgram _ptrc_glActiveShaderProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint);
|
|
#define glBindProgramPipeline _ptrc_glBindProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat);
|
|
#define glClearDepthf _ptrc_glClearDepthf
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*);
|
|
#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *);
|
|
#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *);
|
|
#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble);
|
|
#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat);
|
|
#define glDepthRangef _ptrc_glDepthRangef
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *);
|
|
#define glGenProgramPipelines _ptrc_glGenProgramPipelines
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *);
|
|
#define glGetDoublei_v _ptrc_glGetDoublei_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *);
|
|
#define glGetFloati_v _ptrc_glGetFloati_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, GLvoid *);
|
|
#define glGetProgramBinary _ptrc_glGetProgramBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
|
#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *);
|
|
#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *);
|
|
#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *);
|
|
#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint);
|
|
#define glIsProgramPipeline _ptrc_glIsProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const GLvoid *, GLsizei);
|
|
#define glProgramBinary _ptrc_glProgramBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint);
|
|
#define glProgramParameteri _ptrc_glProgramParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble);
|
|
#define glProgramUniform1d _ptrc_glProgramUniform1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform1dv _ptrc_glProgramUniform1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat);
|
|
#define glProgramUniform1f _ptrc_glProgramUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform1fv _ptrc_glProgramUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint);
|
|
#define glProgramUniform1i _ptrc_glProgramUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform1iv _ptrc_glProgramUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint);
|
|
#define glProgramUniform1ui _ptrc_glProgramUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble);
|
|
#define glProgramUniform2d _ptrc_glProgramUniform2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform2dv _ptrc_glProgramUniform2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat);
|
|
#define glProgramUniform2f _ptrc_glProgramUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform2fv _ptrc_glProgramUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint);
|
|
#define glProgramUniform2i _ptrc_glProgramUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform2iv _ptrc_glProgramUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint);
|
|
#define glProgramUniform2ui _ptrc_glProgramUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform3d _ptrc_glProgramUniform3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform3dv _ptrc_glProgramUniform3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform3f _ptrc_glProgramUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform3fv _ptrc_glProgramUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform3i _ptrc_glProgramUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform3iv _ptrc_glProgramUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform3ui _ptrc_glProgramUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glProgramUniform4d _ptrc_glProgramUniform4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *);
|
|
#define glProgramUniform4dv _ptrc_glProgramUniform4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glProgramUniform4f _ptrc_glProgramUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *);
|
|
#define glProgramUniform4fv _ptrc_glProgramUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint);
|
|
#define glProgramUniform4i _ptrc_glProgramUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *);
|
|
#define glProgramUniform4iv _ptrc_glProgramUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
|
|
#define glProgramUniform4ui _ptrc_glProgramUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *);
|
|
#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
|
|
#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
|
|
#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)();
|
|
#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *);
|
|
#define glScissorArrayv _ptrc_glScissorArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei);
|
|
#define glScissorIndexed _ptrc_glScissorIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *);
|
|
#define glScissorIndexedv _ptrc_glScissorIndexedv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const GLvoid *, GLsizei);
|
|
#define glShaderBinary _ptrc_glShaderBinary
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint);
|
|
#define glUseProgramStages _ptrc_glUseProgramStages
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint);
|
|
#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble);
|
|
#define glVertexAttribL1d _ptrc_glVertexAttribL1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble);
|
|
#define glVertexAttribL2d _ptrc_glVertexAttribL2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL3d _ptrc_glVertexAttribL3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
|
#define glVertexAttribL4d _ptrc_glVertexAttribL4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *);
|
|
#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
|
|
#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *);
|
|
#define glViewportArrayv _ptrc_glViewportArrayv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
|
#define glViewportIndexedf _ptrc_glViewportIndexedf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *);
|
|
#define glViewportIndexedfv _ptrc_glViewportIndexedfv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
|
|
#define glBindImageTexture _ptrc_glBindImageTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint);
|
|
#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint);
|
|
#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint);
|
|
#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei);
|
|
#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei);
|
|
#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *);
|
|
#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *);
|
|
#define glGetInternalformati64v _ptrc_glGetInternalformati64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield);
|
|
#define glMemoryBarrier _ptrc_glMemoryBarrier
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei);
|
|
#define glTexStorage1D _ptrc_glTexStorage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
|
|
#define glTexStorage2D _ptrc_glTexStorage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
|
|
#define glTexStorage3D _ptrc_glTexStorage3D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei);
|
|
#define glBindVertexBuffer _ptrc_glBindVertexBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *);
|
|
#define glClearBufferData _ptrc_glClearBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
|
|
#define glClearBufferSubData _ptrc_glClearBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
|
|
#define glCopyImageSubData _ptrc_glCopyImageSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *);
|
|
#define glDebugMessageCallback _ptrc_glDebugMessageCallback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
|
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#define glDebugMessageControl _ptrc_glDebugMessageControl
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extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
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#define glDebugMessageInsert _ptrc_glDebugMessageInsert
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extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint);
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#define glDispatchCompute _ptrc_glDispatchCompute
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extern void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr);
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#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect
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extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint);
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#define glFramebufferParameteri _ptrc_glFramebufferParameteri
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extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
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#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog
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extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *);
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#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv
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extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectLabel _ptrc_glGetObjectLabel
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extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
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#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel
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extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *);
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#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv
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extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *);
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#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex
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extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *);
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#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation
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extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *);
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#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex
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extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
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#define glGetProgramResourceName _ptrc_glGetProgramResourceName
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extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
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#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv
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extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint);
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#define glInvalidateBufferData _ptrc_glInvalidateBufferData
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extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr);
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#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData
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extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
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#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer
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extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
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#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer
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extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint);
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#define glInvalidateTexImage _ptrc_glInvalidateTexImage
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extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
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#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage
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extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei);
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#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect
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extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei);
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#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect
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extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
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#define glObjectLabel _ptrc_glObjectLabel
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extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *);
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#define glObjectPtrLabel _ptrc_glObjectPtrLabel
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extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)();
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#define glPopDebugGroup _ptrc_glPopDebugGroup
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extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
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#define glPushDebugGroup _ptrc_glPushDebugGroup
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extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint);
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#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding
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extern void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
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#define glTexBufferRange _ptrc_glTexBufferRange
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extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
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#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample
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extern void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
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#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample
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extern void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
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#define glTextureView _ptrc_glTextureView
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint);
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|
#define glVertexAttribBinding _ptrc_glVertexAttribBinding
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint);
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|
#define glVertexAttribFormat _ptrc_glVertexAttribFormat
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint);
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|
#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint);
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|
#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint);
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|
#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor
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extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *);
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|
#define glBindBuffersBase _ptrc_glBindBuffersBase
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
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|
#define glBindBuffersRange _ptrc_glBindBuffersRange
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *);
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|
#define glBindImageTextures _ptrc_glBindImageTextures
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|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindSamplers _ptrc_glBindSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *);
|
|
#define glBindTextures _ptrc_glBindTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
|
|
#define glBindVertexBuffers _ptrc_glBindVertexBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield);
|
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#define glBufferStorage _ptrc_glBufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *);
|
|
#define glClearTexImage _ptrc_glClearTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
|
|
#define glClearTexSubImage _ptrc_glClearTexSubImage
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|
|
|
enum ogl_LoadStatus
|
|
{
|
|
ogl_LOAD_FAILED = 0,
|
|
ogl_LOAD_SUCCEEDED = 1,
|
|
};
|
|
|
|
int ogl_LoadFunctions();
|
|
|
|
int ogl_GetMinorVersion();
|
|
int ogl_GetMajorVersion();
|
|
int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /*__cplusplus*/
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|
#endif //POINTER_C_GENERATED_HEADER_OPENGL_H
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