5780f3f177
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
279 lines
6.5 KiB
C
279 lines
6.5 KiB
C
/******************************************************************************
|
|
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
******************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "../util/cf-parser.h"
|
|
#include "graphics.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
EXPORT enum gs_shader_param_type get_shader_param_type(const char *type);
|
|
EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
|
|
EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
|
|
|
|
/*
|
|
* Shader Parser
|
|
*
|
|
* Parses a shader and extracts data such as shader constants, samplers,
|
|
* and vertex input information. Also allows the reformatting of shaders for
|
|
* different libraries. This is usually used only by graphics libraries,
|
|
*/
|
|
|
|
enum shader_var_type {
|
|
SHADER_VAR_NONE,
|
|
SHADER_VAR_UNIFORM,
|
|
SHADER_VAR_CONST
|
|
};
|
|
|
|
struct shader_var {
|
|
char *type;
|
|
char *name;
|
|
char *mapping;
|
|
enum shader_var_type var_type;
|
|
int array_count;
|
|
size_t gl_sampler_id; /* optional: used/parsed by GL */
|
|
|
|
DARRAY(uint8_t) default_val;
|
|
};
|
|
|
|
static inline void shader_var_init(struct shader_var *sv)
|
|
{
|
|
memset(sv, 0, sizeof(struct shader_var));
|
|
}
|
|
|
|
static inline void shader_var_init_param(struct shader_var *sv,
|
|
char *type, char *name, bool is_uniform,
|
|
bool is_const)
|
|
{
|
|
if (is_uniform)
|
|
sv->var_type = SHADER_VAR_UNIFORM;
|
|
else if (is_const)
|
|
sv->var_type = SHADER_VAR_CONST;
|
|
else
|
|
sv->var_type = SHADER_VAR_NONE;
|
|
|
|
sv->type = type;
|
|
sv->name = name;
|
|
sv->mapping = NULL;
|
|
sv->array_count = 0;
|
|
da_init(sv->default_val);
|
|
}
|
|
|
|
static inline void shader_var_free(struct shader_var *sv)
|
|
{
|
|
bfree(sv->type);
|
|
bfree(sv->name);
|
|
bfree(sv->mapping);
|
|
da_free(sv->default_val);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
struct shader_sampler {
|
|
char *name;
|
|
DARRAY(char*) states;
|
|
DARRAY(char*) values;
|
|
};
|
|
|
|
static inline void shader_sampler_init(struct shader_sampler *ss)
|
|
{
|
|
memset(ss, 0, sizeof(struct shader_sampler));
|
|
}
|
|
|
|
static inline void shader_sampler_free(struct shader_sampler *ss)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < ss->states.num; i++)
|
|
bfree(ss->states.array[i]);
|
|
for (i = 0; i < ss->values.num; i++)
|
|
bfree(ss->values.array[i]);
|
|
|
|
bfree(ss->name);
|
|
da_free(ss->states);
|
|
da_free(ss->values);
|
|
}
|
|
|
|
EXPORT void shader_sampler_convert(struct shader_sampler *ss,
|
|
struct gs_sampler_info *info);
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
struct shader_struct {
|
|
char *name;
|
|
DARRAY(struct shader_var) vars;
|
|
};
|
|
|
|
static inline void shader_struct_init(struct shader_struct *ss)
|
|
{
|
|
memset(ss, 0, sizeof(struct shader_struct));
|
|
}
|
|
|
|
static inline void shader_struct_free(struct shader_struct *ss)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < ss->vars.num; i++)
|
|
shader_var_free(ss->vars.array+i);
|
|
|
|
bfree(ss->name);
|
|
da_free(ss->vars);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
struct shader_func {
|
|
char *name;
|
|
char *return_type;
|
|
char *mapping;
|
|
DARRAY(struct shader_var) params;
|
|
|
|
struct cf_token *start, *end;
|
|
};
|
|
|
|
static inline void shader_func_init(struct shader_func *sf,
|
|
char *return_type, char *name)
|
|
{
|
|
da_init(sf->params);
|
|
|
|
sf->return_type = return_type;
|
|
sf->mapping = NULL;
|
|
sf->name = name;
|
|
sf->start = NULL;
|
|
sf->end = NULL;
|
|
}
|
|
|
|
static inline void shader_func_free(struct shader_func *sf)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < sf->params.num; i++)
|
|
shader_var_free(sf->params.array+i);
|
|
|
|
bfree(sf->name);
|
|
bfree(sf->return_type);
|
|
bfree(sf->mapping);
|
|
da_free(sf->params);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
struct shader_parser {
|
|
struct cf_parser cfp;
|
|
|
|
DARRAY(struct shader_var) params;
|
|
DARRAY(struct shader_struct) structs;
|
|
DARRAY(struct shader_sampler) samplers;
|
|
DARRAY(struct shader_func) funcs;
|
|
};
|
|
|
|
static inline void shader_parser_init(struct shader_parser *sp)
|
|
{
|
|
cf_parser_init(&sp->cfp);
|
|
|
|
da_init(sp->params);
|
|
da_init(sp->structs);
|
|
da_init(sp->samplers);
|
|
da_init(sp->funcs);
|
|
}
|
|
|
|
static inline void shader_parser_free(struct shader_parser *sp)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < sp->params.num; i++)
|
|
shader_var_free(sp->params.array+i);
|
|
for (i = 0; i < sp->structs.num; i++)
|
|
shader_struct_free(sp->structs.array+i);
|
|
for (i = 0; i < sp->samplers.num; i++)
|
|
shader_sampler_free(sp->samplers.array+i);
|
|
for (i = 0; i < sp->funcs.num; i++)
|
|
shader_func_free(sp->funcs.array+i);
|
|
|
|
cf_parser_free(&sp->cfp);
|
|
da_free(sp->params);
|
|
da_free(sp->structs);
|
|
da_free(sp->samplers);
|
|
da_free(sp->funcs);
|
|
}
|
|
|
|
EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
|
|
const char *file);
|
|
|
|
static inline char *shader_parser_geterrors(struct shader_parser *sp)
|
|
{
|
|
return error_data_buildstring(&sp->cfp.error_list);
|
|
}
|
|
|
|
static inline struct shader_var *shader_parser_getparam(
|
|
struct shader_parser *sp, const char *param_name)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < sp->params.num; i++) {
|
|
struct shader_var *param = sp->params.array+i;
|
|
if (strcmp(param->name, param_name) == 0)
|
|
return param;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static inline struct shader_struct *shader_parser_getstruct(
|
|
struct shader_parser *sp, const char *struct_name)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < sp->structs.num; i++) {
|
|
struct shader_struct *st = sp->structs.array+i;
|
|
if (strcmp(st->name, struct_name) == 0)
|
|
return st;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static inline struct shader_sampler *shader_parser_getsampler(
|
|
struct shader_parser *sp, const char *sampler_name)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < sp->samplers.num; i++) {
|
|
struct shader_sampler *sampler = sp->samplers.array+i;
|
|
if (strcmp(sampler->name, sampler_name) == 0)
|
|
return sampler;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static inline struct shader_func *shader_parser_getfunc(
|
|
struct shader_parser *sp, const char *func_name)
|
|
{
|
|
size_t i;
|
|
for (i = 0; i < sp->funcs.num; i++) {
|
|
struct shader_func *func = sp->funcs.array+i;
|
|
if (strcmp(func->name, func_name) == 0)
|
|
return func;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|