obs-studio/UI/window-remux.hpp
nleseul 797b3dc121 UI: Batch remux and drag/drop support on remux dialog
This changes the remux dialog to support a collection of input/output
pairs, presented as a QTableView.  Standard Qt icons are used to
indicate the state of each entry during a remux operation.  Drag/drop
support is added to populate the list quickly.  Both Dark and Rachni
themes are updated to make QTableView look reasonable.

Relevant text is added in the localization files.

Closes obsproject/obs-studio#1153
2018-09-14 02:04:28 -07:00

155 lines
3.6 KiB
C++

/******************************************************************************
Copyright (C) 2014 by Ruwen Hahn <palana@stunned.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <QFileInfo>
#include <QMutex>
#include <QPointer>
#include <QThread>
#include <memory>
#include "ui_OBSRemux.h"
#include <media-io/media-remux.h>
#include <util/threading.h>
class RemuxQueueModel;
class RemuxWorker;
enum RemuxEntryState
{
Empty,
Ready,
Pending,
InProgress,
Complete,
InvalidPath,
Error
};
Q_DECLARE_METATYPE(RemuxEntryState);
class OBSRemux : public QDialog {
Q_OBJECT
QPointer<RemuxQueueModel> queueModel;
QThread remuxer;
QPointer<RemuxWorker> worker;
std::unique_ptr<Ui::OBSRemux> ui;
const char *recPath;
virtual void closeEvent(QCloseEvent *event) override;
virtual void reject() override;
public:
explicit OBSRemux(const char *recPath, QWidget *parent = nullptr);
virtual ~OBSRemux() override;
using job_t = std::shared_ptr<struct media_remux_job>;
protected:
void dropEvent(QDropEvent *ev);
void dragEnterEvent(QDragEnterEvent *ev);
void remuxNextEntry();
private slots:
void rowCountChanged(const QModelIndex &parent, int first, int last);
public slots:
void updateProgress(float percent);
void remuxFinished(bool success);
void beginRemux();
bool stopRemux();
void clearFinished();
void clearAll();
signals:
void remux(const QString &source, const QString &target);
};
class RemuxQueueModel : public QAbstractTableModel {
Q_OBJECT
friend class OBSRemux;
public:
RemuxQueueModel(QObject *parent = 0)
: QAbstractTableModel(parent)
, isProcessing(false) {}
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const;
QVariant data(const QModelIndex &index, int role) const;
QVariant headerData(int section, Qt::Orientation orientation,
int role = Qt::DisplayRole) const;
Qt::ItemFlags flags(const QModelIndex &index) const;
bool setData(const QModelIndex &index, const QVariant &value,
int role);
QFileInfoList checkForOverwrites() const;
bool checkForErrors() const;
void beginProcessing();
void endProcessing();
bool beginNextEntry(QString &inputPath, QString &outputPath);
void finishEntry(bool success);
bool canClearFinished() const;
void clearFinished();
void clearAll();
private:
struct RemuxQueueEntry
{
RemuxEntryState state;
QString sourcePath;
QString targetPath;
};
QList<RemuxQueueEntry> queue;
bool isProcessing;
static QVariant getIcon(RemuxEntryState state);
void checkInputPath(int row);
};
class RemuxWorker : public QObject {
Q_OBJECT
QMutex updateMutex;
bool isWorking;
float lastProgress;
void UpdateProgress(float percent);
explicit RemuxWorker()
: isWorking(false) { }
virtual ~RemuxWorker() {};
private slots:
void remux(const QString &source, const QString &target);
signals:
void updateProgress(float percent);
void remuxFinished(bool success);
friend class OBSRemux;
};