obs-studio/libobs/graphics/device-exports.h
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

145 lines
7.1 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <util/c99defs.h>
#ifdef __cplusplus
extern "C" {
#endif
EXPORT const char *device_get_name(void);
EXPORT int device_get_type(void);
EXPORT const char *device_preprocessor_name(void);
EXPORT int device_create(gs_device_t *device, struct gs_init_data *data);
EXPORT void device_destroy(gs_device_t device);
EXPORT void device_enter_context(gs_device_t device);
EXPORT void device_leave_context(gs_device_t device);
EXPORT gs_swapchain_t device_swapchain_create(gs_device_t device,
struct gs_init_data *data);
EXPORT void device_resize(gs_device_t device, uint32_t x, uint32_t y);
EXPORT void device_get_size(gs_device_t device, uint32_t *x, uint32_t *y);
EXPORT uint32_t device_get_width(gs_device_t device);
EXPORT uint32_t device_get_height(gs_device_t device);
EXPORT gs_texture_t device_texture_create(gs_device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t device_cubetexture_create(gs_device_t device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_texture_t device_voltexture_create(gs_device_t device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels,
const uint8_t **data, uint32_t flags);
EXPORT gs_zstencil_t device_zstencil_create(gs_device_t device, uint32_t width,
uint32_t height, enum gs_zstencil_format format);
EXPORT gs_stagesurf_t device_stagesurface_create(gs_device_t device,
uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT gs_samplerstate_t device_samplerstate_create(gs_device_t device,
struct gs_sampler_info *info);
EXPORT gs_shader_t device_vertexshader_create(gs_device_t device,
const char *shader, const char *file,
char **error_string);
EXPORT gs_shader_t device_pixelshader_create(gs_device_t device,
const char *shader, const char *file,
char **error_string);
EXPORT gs_vertbuffer_t device_vertexbuffer_create(gs_device_t device,
struct gs_vb_data *data, uint32_t flags);
EXPORT gs_indexbuffer_t device_indexbuffer_create(gs_device_t device,
enum gs_index_type type, void *indices, size_t num,
uint32_t flags);
EXPORT enum gs_texture_type device_get_texture_type(gs_texture_t texture);
EXPORT void device_load_vertexbuffer(gs_device_t device,
gs_vertbuffer_t vertbuffer);
EXPORT void device_load_indexbuffer(gs_device_t device,
gs_indexbuffer_t indexbuffer);
EXPORT void device_load_texture(gs_device_t device, gs_texture_t tex, int unit);
EXPORT void device_load_samplerstate(gs_device_t device,
gs_samplerstate_t samplerstate, int unit);
EXPORT void device_load_vertexshader(gs_device_t device,
gs_shader_t vertshader);
EXPORT void device_load_pixelshader(gs_device_t device,
gs_shader_t pixelshader);
EXPORT void device_load_default_samplerstate(gs_device_t device, bool b_3d,
int unit);
EXPORT gs_shader_t device_get_vertex_shader(gs_device_t device);
EXPORT gs_shader_t device_get_pixel_shader(gs_device_t device);
EXPORT gs_texture_t device_get_render_target(gs_device_t device);
EXPORT gs_zstencil_t device_get_zstencil_target(gs_device_t device);
EXPORT void device_set_render_target(gs_device_t device, gs_texture_t tex,
gs_zstencil_t zstencil);
EXPORT void device_set_cube_render_target(gs_device_t device,
gs_texture_t cubetex,
int side, gs_zstencil_t zstencil);
EXPORT void device_copy_texture(gs_device_t device, gs_texture_t dst,
gs_texture_t src);
EXPORT void device_copy_texture_region(gs_device_t device,
gs_texture_t dst, uint32_t dst_x, uint32_t dst_y,
gs_texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
EXPORT void device_stage_texture(gs_device_t device, gs_stagesurf_t dst,
gs_texture_t src);
EXPORT void device_begin_scene(gs_device_t device);
EXPORT void device_draw(gs_device_t device, enum gs_draw_mode draw_mode,
uint32_t start_vert, uint32_t num_verts);
EXPORT void device_end_scene(gs_device_t device);
EXPORT void device_load_swapchain(gs_device_t device, gs_swapchain_t swapchain);
EXPORT void device_clear(gs_device_t device, uint32_t clear_flags,
struct vec4 *color, float depth, uint8_t stencil);
EXPORT void device_present(gs_device_t device);
EXPORT void device_flush(gs_device_t device);
EXPORT void device_set_cull_mode(gs_device_t device, enum gs_cull_mode mode);
EXPORT enum gs_cull_mode device_get_cull_mode(gs_device_t device);
EXPORT void device_enable_blending(gs_device_t device, bool enable);
EXPORT void device_enable_depth_test(gs_device_t device, bool enable);
EXPORT void device_enable_stencil_test(gs_device_t device, bool enable);
EXPORT void device_enable_stencil_write(gs_device_t device, bool enable);
EXPORT void device_enable_color(gs_device_t device, bool red, bool green,
bool blue, bool alpha);
EXPORT void device_blend_function(gs_device_t device, enum gs_blend_type src,
enum gs_blend_type dest);
EXPORT void device_depth_function(gs_device_t device, enum gs_depth_test test);
EXPORT void device_stencil_function(gs_device_t device,
enum gs_stencil_side side, enum gs_depth_test test);
EXPORT void device_stencil_op(gs_device_t device, enum gs_stencil_side side,
enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
enum gs_stencil_op_type zpass);
EXPORT void device_enable_fullscreen(gs_device_t device, bool enable);
EXPORT int device_fullscreen_enabled(gs_device_t device);
EXPORT void device_setdisplaymode(gs_device_t device,
const struct gs_display_mode *mode);
EXPORT void device_getdisplaymode(gs_device_t device,
struct gs_display_mode *mode);
EXPORT void device_setcolorramp(gs_device_t device, float gamma,
float brightness, float contrast);
EXPORT void device_set_viewport(gs_device_t device, int x, int y, int width,
int height);
EXPORT void device_get_viewport(gs_device_t device, struct gs_rect *rect);
EXPORT void device_set_scissor_rect(gs_device_t device, struct gs_rect *rect);
EXPORT void device_ortho(gs_device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_frustum(gs_device_t device, float left, float right,
float top, float bottom, float znear, float zfar);
EXPORT void device_projection_push(gs_device_t device);
EXPORT void device_projection_pop(gs_device_t device);
#ifdef __cplusplus
}
#endif