- Fix a bug where the initial audio data insertion would cause all
audio data to unintentionally clear (mixed up < and > operators, damn
human error)
- Fixed a potential interdependant lock scenario with channel mutex
locks and graphics mutex locks. The main video thread could lock the
graphics mutex and then while in the graphics mutex could lock the
channels mutex. Meanwhile in another thread, the channel mutex could
get locked, and then the graphics mutex would get locked, causing a
deadlock.
The best way to deal with this is to not let mutexes lock within
other mutexes, but sometimes it's difficult to avoid such as in the
main video thread.
- Audio devices should now be functional, and the devices in the audio
settings can now be changed as desired.