obs-studio/libobs/audio-monitoring/pulse/pulseaudio-wrapper.h
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2019-06-23 23:49:10 -07:00

187 lines
5.1 KiB
C

/*
Copyright (C) 2014 by Leonhard Oelke <leonhard@in-verted.de>
Copyright (C) 2017 by Fabio Madia <admshao@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <inttypes.h>
#include <pulse/stream.h>
#include <pulse/context.h>
#include <pulse/introspect.h>
#pragma once
struct pulseaudio_default_output {
char *default_sink_name;
};
struct enum_cb {
obs_enum_audio_device_cb cb;
void *data;
int cont;
};
void get_default_id(char **id);
bool devices_match(const char *id1, const char *id2);
/**
* Initialize the pulseaudio mainloop and increase the reference count
*/
int_fast32_t pulseaudio_init();
/**
* Unreference the pulseaudio mainloop, when the reference count reaches
* zero the mainloop will automatically be destroyed
*/
void pulseaudio_unref();
/**
* Lock the mainloop
*
* In order to allow for multiple threads to use the same mainloop pulseaudio
* provides it's own locking mechanism. This function should be called before
* using any pulseaudio function that is in any way related to the mainloop or
* context.
*
* @note use of this function may cause deadlocks
*
* @warning do not use with pulseaudio_ wrapper functions
*/
void pulseaudio_lock();
/**
* Unlock the mainloop
*
* @see pulseaudio_lock()
*/
void pulseaudio_unlock();
/**
* Wait for events to happen
*
* This function should be called when waiting for an event to happen.
*/
void pulseaudio_wait();
/**
* Wait for accept signal from calling thread
*
* This function tells the pulseaudio mainloop wheter the data provided to
* the callback should be retained until the calling thread executes
* pulseaudio_accept()
*
* If wait_for_accept is 0 the function returns and the data is freed.
*/
void pulseaudio_signal(int wait_for_accept);
/**
* Signal the waiting callback to return
*
* This function is used in conjunction with pulseaudio_signal()
*/
void pulseaudio_accept();
/**
* Request source information
*
* The function will block until the operation was executed and the mainloop
* called the provided callback function.
*
* @return negative on error
*
* @note The function will block until the server context is ready.
*
* @warning call without active locks
*/
int_fast32_t pulseaudio_get_source_info_list(pa_source_info_cb_t cb,
void *userdata);
/**
* Request source information from a specific source
*
* The function will block until the operation was executed and the mainloop
* called the provided callback function.
*
* @param cb pointer to the callback function
* @param name the source name to get information for
* @param userdata pointer to userdata the callback will be called with
*
* @return negative on error
*
* @note The function will block until the server context is ready.
*
* @warning call without active locks
*/
int_fast32_t pulseaudio_get_source_info(pa_source_info_cb_t cb,
const char *name, void *userdata);
/**
* Request server information
*
* The function will block until the operation was executed and the mainloop
* called the provided callback function.
*
* @return negative on error
*
* @note The function will block until the server context is ready.
*
* @warning call without active locks
*/
int_fast32_t pulseaudio_get_server_info(pa_server_info_cb_t cb, void *userdata);
/**
* Create a new stream with the default properties
*
* @note The function will block until the server context is ready.
*
* @warning call without active locks
*/
pa_stream *pulseaudio_stream_new(const char *name, const pa_sample_spec *ss,
const pa_channel_map *map);
/**
* Connect to a pulseaudio playback stream
*
* @param s pa_stream to connect to. NULL for default
* @param attr pa_buffer_attr
* @param name Device name. NULL for default device
* @param flags pa_stream_flags_t
* @return negative on error
*/
int_fast32_t pulseaudio_connect_playback(pa_stream *s, const char *name,
const pa_buffer_attr *attr,
pa_stream_flags_t flags);
/**
* Sets a callback function for when data can be written to the stream
*
* @param p pa_stream to connect to. NULL for default
* @param cb pa_stream_request_cb_t
* @param userdata pointer to userdata the callback will be called with
*/
void pulseaudio_write_callback(pa_stream *p, pa_stream_request_cb_t cb,
void *userdata);
/**
* Sets a callback function for when an underflow happen
*
* @param p pa_stream to connect to. NULL for default
* @param cb pa_stream_notify_cb_t
* @param userdata pointer to userdata the callback will be called with
*/
void pulseaudio_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb,
void *userdata);