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CMakeLists.txt
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libobs-d3d11: Rebuild device and assets if device removed/reset
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2016-11-03 09:23:24 -07:00 |
d3d11-duplicator.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |
d3d11-indexbuffer.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |
d3d11-rebuild.cpp
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libobs-d3d11: Don't crash if unable to rebuild shared texture
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2016-12-21 16:09:12 -08:00 |
d3d11-samplerstate.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |
d3d11-shader.cpp
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libobs-d3d11: Add optional macro to log shader disassembly
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2016-11-25 12:01:31 -08:00 |
d3d11-shaderprocessor.cpp
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libobs-d3d11: Store shader samplers as pointers
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2016-11-03 09:23:10 -07:00 |
d3d11-shaderprocessor.hpp
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libobs-d3d11: Store shader samplers as pointers
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2016-11-03 09:23:10 -07:00 |
d3d11-stagesurf.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |
d3d11-subsystem.cpp
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Fix various typos across multiple modules
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2017-04-25 22:39:42 -04:00 |
d3d11-subsystem.hpp
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libobs-d3d11: Don't crash if unable to rebuild shared texture
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2016-12-21 16:09:12 -08:00 |
d3d11-texture2d.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |
d3d11-vertexbuffer.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |
d3d11-zstencilbuffer.cpp
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libobs-d3d11: Use linked list for all objects (for rebuilding)
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2016-11-03 09:23:21 -07:00 |