obs-studio/build
jp9000 ab4ab95790 Implement output scaling/conversion/downloading
- Implement texture scaling/conversion/downloading for the main view so
  we can finally start getting data to output.

  Also, redesign how it works a bit, it will now properly wait one full
  frame for each step in the process:  rendering the main texture,
  scaling the main texture to an output texture, staging/downloading the
  ouput texture, and then outputting that staged data.  This way, the
  GPU will have more than enough time to fully complete each step.

- Fix a bug with OpenGL plugin's texture staging function.  Was using
  glBindBuffer instead of what should have been used:  glBindTexture.

- Change the naming scheme of the variables in default.effect.  It's now
  named with the idea of just "color matrix" in mind instead of "yuv
  matrix", and instead of DrawRGBToYUV, it's now just DrawMatrix.
2014-02-05 20:36:21 -07:00
..
bin adjust file locations to be more portable 2013-11-01 14:33:00 -07:00
data Implement output scaling/conversion/downloading 2014-02-05 20:36:21 -07:00
obs-plugins Finish the rest of the settings dialog code 2014-01-26 15:36:15 -07:00
.gitignore updated .gitignore for osx 2013-11-14 18:31:18 +01:00
copy_debug64.bat fixed some bugs and fixed a variable that wasn't declared at the top 2013-11-02 14:44:40 -07:00
copy_release64.bat fixed some bugs and fixed a variable that wasn't declared at the top 2013-11-02 14:44:40 -07:00