jp9000
aafe08db5c
libobs-d3d11: Fix potential issue rebuilding shared texture
Sometimes when rebuilding a texture, it often has to fall back and create a temporary texture, but it'll fail when trying to create a shader resource for it. The suspicion is because it's due to not having the proper shader binding flag when creating that temporary texture, so this fixes that possible loophole.
OBS Studio <https://obsproject.com> =================================== What is OBS Studio? ------------------- OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It's distributed under the GNU General Public License v2 - see the accompanying COPYING file for more details. Quick Links ----------- - Website: https://obsproject.com - Help/Guides: https://github.com/jp9000/obs-studio/wiki - Forums: https://obsproject.com/forum/ - Build Instructions: https://github.com/jp9000/obs-studio/wiki/Install-Instructions - Bug Tracker: https://obsproject.com/mantis/ (Note: The bug tracker is linked to forum accounts. To use the bug tracker, log in to a forum account) Contributing ------------ - If you wish to contribute code to the project, please make sure read the coding and commit guidelines: https://github.com/jp9000/obs-studio/blob/master/CONTRIBUTING.rst - If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this thread: https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/ - Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels.
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