obs-studio/plugins/win-capture/window-capture.c
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

467 lines
10 KiB
C

#include <stdlib.h>
#include <util/dstr.h>
#include "dc-capture.h"
#include <psapi.h>
#define TEXT_WINDOW_CAPTURE obs_module_text("WindowCapture")
#define TEXT_WINDOW obs_module_text("WindowCapture.Window")
#define TEXT_MATCH_PRIORITY obs_module_text("WindowCapture.Priority")
#define TEXT_MATCH_TITLE obs_module_text("WindowCapture.Priority.Title")
#define TEXT_MATCH_CLASS obs_module_text("WindowCapture.Priority.Class")
#define TEXT_MATCH_EXE obs_module_text("WindowCapture.Priority.Exe")
#define TEXT_CAPTURE_CURSOR obs_module_text("CaptureCursor")
#define TEXT_COMPATIBILITY obs_module_text("Compatibility")
enum window_priority {
WINDOW_PRIORITY_CLASS,
WINDOW_PRIORITY_TITLE,
WINDOW_PRIORITY_EXE,
};
struct window_capture {
obs_source_t source;
char *title;
char *class;
char *executable;
enum window_priority priority;
bool cursor;
bool compatibility;
bool use_wildcards; /* TODO */
struct dc_capture capture;
float resize_timer;
gs_effect_t opaque_effect;
HWND window;
RECT last_rect;
};
void encode_dstr(struct dstr *str)
{
dstr_replace(str, "#", "#22");
dstr_replace(str, ":", "#3A");
}
char *decode_str(const char *src)
{
struct dstr str = {0};
dstr_copy(&str, src);
dstr_replace(&str, "#3A", ":");
dstr_replace(&str, "#22", "#");
return str.array;
}
static void update_settings(struct window_capture *wc, obs_data_t s)
{
const char *window = obs_data_get_string(s, "window");
int priority = (int)obs_data_get_int(s, "priority");
bfree(wc->title);
bfree(wc->class);
bfree(wc->executable);
wc->title = NULL;
wc->class = NULL;
wc->executable = NULL;
if (window) {
char **strlist = strlist_split(window, ':', true);
if (strlist && strlist[0] && strlist[1] && strlist[2]) {
wc->title = decode_str(strlist[0]);
wc->class = decode_str(strlist[1]);
wc->executable = decode_str(strlist[2]);
}
strlist_free(strlist);
}
wc->priority = (enum window_priority)priority;
wc->cursor = obs_data_get_bool(s, "cursor");
wc->use_wildcards = obs_data_get_bool(s, "use_wildcards");
}
static bool get_exe_name(struct dstr *name, HWND window)
{
wchar_t wname[MAX_PATH];
struct dstr temp = {0};
bool success = false;
HANDLE process = NULL;
char *slash;
DWORD id;
GetWindowThreadProcessId(window, &id);
if (id == GetCurrentProcessId())
return false;
process = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION, false, id);
if (!process)
goto fail;
if (!GetProcessImageFileNameW(process, wname, MAX_PATH))
goto fail;
dstr_from_wcs(&temp, wname);
slash = strrchr(temp.array, '\\');
if (!slash)
goto fail;
dstr_copy(name, slash+1);
success = true;
fail:
if (!success)
dstr_copy(name, "unknown");
dstr_free(&temp);
CloseHandle(process);
return true;
}
static void get_window_title(struct dstr *name, HWND hwnd)
{
wchar_t *temp;
int len;
len = GetWindowTextLengthW(hwnd);
if (!len)
return;
temp = malloc(sizeof(wchar_t) * (len+1));
GetWindowTextW(hwnd, temp, len+1);
dstr_from_wcs(name, temp);
free(temp);
}
static void get_window_class(struct dstr *class, HWND hwnd)
{
wchar_t temp[256];
temp[0] = 0;
GetClassNameW(hwnd, temp, sizeof(temp));
dstr_from_wcs(class, temp);
}
static void add_window(obs_property_t p, HWND hwnd,
struct dstr *title,
struct dstr *class,
struct dstr *executable)
{
struct dstr encoded = {0};
struct dstr desc = {0};
if (!get_exe_name(executable, hwnd))
return;
get_window_title(title, hwnd);
get_window_class(class, hwnd);
dstr_printf(&desc, "[%s]: %s", executable->array, title->array);
encode_dstr(title);
encode_dstr(class);
encode_dstr(executable);
dstr_cat_dstr(&encoded, title);
dstr_cat(&encoded, ":");
dstr_cat_dstr(&encoded, class);
dstr_cat(&encoded, ":");
dstr_cat_dstr(&encoded, executable);
obs_property_list_add_string(p, desc.array, encoded.array);
dstr_free(&encoded);
dstr_free(&desc);
}
static bool check_window_valid(HWND window,
struct dstr *title,
struct dstr *class,
struct dstr *executable)
{
DWORD styles, ex_styles;
RECT rect;
if (!IsWindowVisible(window) || IsIconic(window))
return false;
GetClientRect(window, &rect);
styles = (DWORD)GetWindowLongPtr(window, GWL_STYLE);
ex_styles = (DWORD)GetWindowLongPtr(window, GWL_EXSTYLE);
if (ex_styles & WS_EX_TOOLWINDOW)
return false;
if (styles & WS_CHILD)
return false;
if (rect.bottom == 0 || rect.right == 0)
return false;
if (!get_exe_name(executable, window))
return false;
get_window_title(title, window);
get_window_class(class, window);
return true;
}
static inline HWND next_window(HWND window,
struct dstr *title,
struct dstr *class,
struct dstr *exe)
{
while (true) {
window = GetNextWindow(window, GW_HWNDNEXT);
if (!window || check_window_valid(window, title, class, exe))
break;
}
return window;
}
static inline HWND first_window(
struct dstr *title,
struct dstr *class,
struct dstr *executable)
{
HWND window = GetWindow(GetDesktopWindow(), GW_CHILD);
if (!check_window_valid(window, title, class, executable))
window = next_window(window, title, class, executable);
return window;
}
static void fill_window_list(obs_property_t p)
{
struct dstr title = {0};
struct dstr class = {0};
struct dstr executable = {0};
HWND window = first_window(&title, &class, &executable);
while (window) {
add_window(p, window, &title, &class, &executable);
window = next_window(window, &title, &class, &executable);
}
dstr_free(&title);
dstr_free(&class);
dstr_free(&executable);
}
static int window_rating(struct window_capture *wc,
struct dstr *title,
struct dstr *class,
struct dstr *executable)
{
int class_val = 1;
int title_val = 1;
int exe_val = 0;
int total = 0;
if (wc->priority == WINDOW_PRIORITY_CLASS)
class_val += 3;
else if (wc->priority == WINDOW_PRIORITY_TITLE)
title_val += 3;
else
exe_val += 3;
if (dstr_cmpi(class, wc->class) == 0)
total += class_val;
if (dstr_cmpi(title, wc->title) == 0)
total += title_val;
if (dstr_cmpi(executable, wc->executable) == 0)
total += exe_val;
return total;
}
static HWND find_window(struct window_capture *wc)
{
struct dstr title = {0};
struct dstr class = {0};
struct dstr exe = {0};
HWND window = first_window(&title, &class, &exe);
HWND best_window = NULL;
int best_rating = 0;
while (window) {
int rating = window_rating(wc, &title, &class, &exe);
if (rating > best_rating) {
best_rating = rating;
best_window = window;
}
window = next_window(window, &title, &class, &exe);
}
dstr_free(&title);
dstr_free(&class);
dstr_free(&exe);
return best_window;
}
/* ------------------------------------------------------------------------- */
static const char *wc_getname(void)
{
return TEXT_WINDOW_CAPTURE;
}
static void *wc_create(obs_data_t settings, obs_source_t source)
{
struct window_capture *wc;
gs_effect_t opaque_effect = create_opaque_effect();
if (!opaque_effect)
return NULL;
wc = bzalloc(sizeof(struct window_capture));
wc->source = source;
wc->opaque_effect = opaque_effect;
update_settings(wc, settings);
return wc;
}
static void wc_destroy(void *data)
{
struct window_capture *wc = data;
if (wc) {
dc_capture_free(&wc->capture);
bfree(wc->title);
bfree(wc->class);
bfree(wc->executable);
obs_enter_graphics();
gs_effect_destroy(wc->opaque_effect);
obs_leave_graphics();
bfree(wc);
}
}
static void wc_update(void *data, obs_data_t settings)
{
struct window_capture *wc = data;
update_settings(wc, settings);
/* forces a reset */
wc->window = NULL;
}
static uint32_t wc_width(void *data)
{
struct window_capture *wc = data;
return wc->capture.width;
}
static uint32_t wc_height(void *data)
{
struct window_capture *wc = data;
return wc->capture.height;
}
static void wc_defaults(obs_data_t defaults)
{
obs_data_set_default_bool(defaults, "cursor", true);
obs_data_set_default_bool(defaults, "compatibility", false);
}
static obs_properties_t wc_properties(void)
{
obs_properties_t ppts = obs_properties_create();
obs_property_t p;
p = obs_properties_add_list(ppts, "window", TEXT_WINDOW,
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_STRING);
fill_window_list(p);
p = obs_properties_add_list(ppts, "priority", TEXT_MATCH_PRIORITY,
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_list_add_int(p, TEXT_MATCH_TITLE, WINDOW_PRIORITY_TITLE);
obs_property_list_add_int(p, TEXT_MATCH_CLASS, WINDOW_PRIORITY_CLASS);
obs_property_list_add_int(p, TEXT_MATCH_EXE, WINDOW_PRIORITY_EXE);
obs_properties_add_bool(ppts, "cursor", TEXT_CAPTURE_CURSOR);
obs_properties_add_bool(ppts, "compatibility", TEXT_COMPATIBILITY);
return ppts;
}
#define RESIZE_CHECK_TIME 0.2f
static void wc_tick(void *data, float seconds)
{
struct window_capture *wc = data;
RECT rect;
bool reset_capture = false;
if (!wc->window || !IsWindow(wc->window)) {
if (!wc->title && !wc->class)
return;
wc->window = find_window(wc);
if (!wc->window)
return;
reset_capture = true;
} else if (IsIconic(wc->window)) {
return;
}
obs_enter_graphics();
GetClientRect(wc->window, &rect);
if (!reset_capture) {
wc->resize_timer += seconds;
if (wc->resize_timer >= RESIZE_CHECK_TIME) {
if (rect.bottom != wc->last_rect.bottom ||
rect.right != wc->last_rect.right)
reset_capture = true;
wc->resize_timer = 0.0f;
}
}
if (reset_capture) {
wc->resize_timer = 0.0f;
wc->last_rect = rect;
dc_capture_free(&wc->capture);
dc_capture_init(&wc->capture, 0, 0, rect.right, rect.bottom,
wc->cursor, wc->compatibility);
}
dc_capture_capture(&wc->capture, wc->window);
obs_leave_graphics();
}
static void wc_render(void *data, gs_effect_t effect)
{
struct window_capture *wc = data;
dc_capture_render(&wc->capture, wc->opaque_effect);
UNUSED_PARAMETER(effect);
}
struct obs_source_info window_capture_info = {
.id = "window_capture",
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
.get_name = wc_getname,
.create = wc_create,
.destroy = wc_destroy,
.update = wc_update,
.video_render = wc_render,
.video_tick = wc_tick,
.get_width = wc_width,
.get_height = wc_height,
.get_defaults = wc_defaults,
.get_properties = wc_properties
};