333 lines
7.5 KiB
C
333 lines
7.5 KiB
C
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <string.h>
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#include "bounds.h"
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#include "matrix3.h"
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#include "matrix4.h"
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#include "plane.h"
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void bounds_move(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v)
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{
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vec3_add(&dst->min, &b->min, v);
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vec3_add(&dst->max, &b->max, v);
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}
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void bounds_scale(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v)
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{
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vec3_mul(&dst->min, &b->min, v);
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vec3_mul(&dst->max, &b->max, v);
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}
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void bounds_merge(struct bounds *dst, const struct bounds *b1,
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const struct bounds *b2)
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{
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vec3_min(&dst->min, &b1->min, &b2->min);
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vec3_max(&dst->max, &b1->max, &b2->max);
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}
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void bounds_merge_point(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v)
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{
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vec3_min(&dst->min, &b->min, v);
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vec3_max(&dst->max, &b->max, v);
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}
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void bounds_get_point(struct vec3 *dst, const struct bounds *b, unsigned int i)
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{
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if (i > 8)
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return;
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/*
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* Note:
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* 0 = min.x,min.y,min.z
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* 1 = min.x,min.y,MAX.z
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* 2 = min.x,MAX.y,min.z
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* 3 = min.x,MAX.y,MAX.z
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* 4 = MAX.x,min.y,min.z
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* 5 = MAX.x,min.y,MAX.z
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* 6 = MAX.x,MAX.y,min.z
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* 7 = MAX.x,MAX.y,MAX.z
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*/
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if (i > 3) {
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dst->x = b->max.x;
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i -= 4;
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} else {
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dst->x = b->min.x;
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}
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if (i > 1) {
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dst->y = b->max.y;
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i -= 2;
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} else {
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dst->y = b->min.y;
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}
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dst->z = (i == 1) ? b->max.z : b->min.z;
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}
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void bounds_get_center(struct vec3 *dst, const struct bounds *b)
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{
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vec3_sub(dst, &b->max, &b->min);
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vec3_mulf(dst, dst, 0.5f);
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vec3_add(dst, dst, &b->min);
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}
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void bounds_transform(struct bounds *dst, const struct bounds *b,
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const struct matrix4 *m)
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{
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struct bounds temp;
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bool b_init = false;
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int i;
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memset(&temp, 0, sizeof(temp));
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for (i = 0; i < 8; i++) {
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struct vec3 p;
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bounds_get_point(&p, b, i);
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vec3_transform(&p, &p, m);
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if (!b_init) {
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vec3_copy(&temp.min, &p);
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vec3_copy(&temp.max, &p);
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b_init = true;
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} else {
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if (p.x < temp.min.x)
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temp.min.x = p.x;
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else if (p.x > temp.max.x)
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temp.max.x = p.x;
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if (p.y < temp.min.y)
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temp.min.y = p.y;
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else if (p.y > temp.max.y)
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temp.max.y = p.y;
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if (p.z < temp.min.z)
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temp.min.z = p.z;
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else if (p.z > temp.max.z)
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temp.max.z = p.z;
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}
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}
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bounds_copy(dst, &temp);
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}
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void bounds_transform3x4(struct bounds *dst, const struct bounds *b,
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const struct matrix3 *m)
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{
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struct bounds temp;
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bool b_init = false;
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int i;
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memset(&temp, 0, sizeof(temp));
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for (i = 0; i < 8; i++) {
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struct vec3 p;
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bounds_get_point(&p, b, i);
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vec3_transform3x4(&p, &p, m);
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if (!b_init) {
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vec3_copy(&temp.min, &p);
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vec3_copy(&temp.max, &p);
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b_init = true;
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} else {
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if (p.x < temp.min.x)
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temp.min.x = p.x;
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else if (p.x > temp.max.x)
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temp.max.x = p.x;
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if (p.y < temp.min.y)
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temp.min.y = p.y;
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else if (p.y > temp.max.y)
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temp.max.y = p.y;
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if (p.z < temp.min.z)
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temp.min.z = p.z;
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else if (p.z > temp.max.z)
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temp.max.z = p.z;
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}
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}
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bounds_copy(dst, &temp);
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}
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bool bounds_intersection_ray(const struct bounds *b, const struct vec3 *orig,
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const struct vec3 *dir, float *t)
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{
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float t_max = M_INFINITE;
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float t_min = -M_INFINITE;
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struct vec3 center, max_offset, box_offset;
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int i;
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bounds_get_center(¢er, b);
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vec3_sub(&max_offset, &b->max, ¢er);
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vec3_sub(&box_offset, ¢er, orig);
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for (i = 0; i < 3; i++) {
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float e = box_offset.ptr[i];
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float f = dir->ptr[i];
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if (fabsf(f) > 0.0f) {
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float fi = 1.0f / f;
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float t1 = (e + max_offset.ptr[i]) * fi;
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float t2 = (e - max_offset.ptr[i]) * fi;
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if (t1 > t2) {
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if (t2 > t_min)
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t_min = t2;
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if (t1 < t_max)
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t_max = t1;
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} else {
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if (t1 > t_min)
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t_min = t1;
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if (t2 < t_max)
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t_max = t2;
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}
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if (t_min > t_max)
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return false;
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if (t_max < 0.0f)
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return false;
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} else if ((-e - max_offset.ptr[i]) > 0.0f ||
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(-e + max_offset.ptr[i]) < 0.0f) {
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return false;
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}
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}
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*t = (t_min > 0.0f) ? t_min : t_max;
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return true;
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}
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bool bounds_intersection_line(const struct bounds *b, const struct vec3 *p1,
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const struct vec3 *p2, float *t)
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{
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struct vec3 dir;
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float length;
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vec3_sub(&dir, p2, p1);
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length = vec3_len(&dir);
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if (length <= TINY_EPSILON)
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return false;
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vec3_mulf(&dir, &dir, 1.0f / length);
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if (!bounds_intersection_ray(b, p1, &dir, t))
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return false;
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*t /= length;
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return true;
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}
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bool bounds_plane_test(const struct bounds *b, const struct plane *p)
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{
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struct vec3 vmin, vmax;
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int i;
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for (i = 0; i < 3; i++) {
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if (p->dir.ptr[i] >= 0.0f) {
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vmin.ptr[i] = b->min.ptr[i];
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vmax.ptr[i] = b->max.ptr[i];
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} else {
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vmin.ptr[i] = b->max.ptr[i];
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vmax.ptr[i] = b->min.ptr[i];
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}
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}
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if (vec3_plane_dist(&vmin, p) > 0.0f)
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return BOUNDS_OUTSIDE;
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if (vec3_plane_dist(&vmax, p) >= 0.0f)
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return BOUNDS_PARTIAL;
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return BOUNDS_INSIDE;
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}
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bool bounds_under_plane(const struct bounds *b, const struct plane *p)
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{
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struct vec3 vmin;
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vmin.x = (p->dir.x < 0.0f) ? b->max.x : b->min.x;
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vmin.y = (p->dir.y < 0.0f) ? b->max.y : b->min.y;
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vmin.z = (p->dir.z < 0.0f) ? b->max.z : b->min.z;
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return (vec3_dot(&vmin, &p->dir) <= p->dist);
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}
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bool bounds_intersects(const struct bounds *b, const struct bounds *test,
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float epsilon)
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{
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return ((b->min.x - test->max.x) <= epsilon) &&
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((test->min.x - b->max.x) <= epsilon) &&
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((b->min.y - test->max.y) <= epsilon) &&
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((test->min.y - b->max.y) <= epsilon) &&
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((b->min.z - test->max.z) <= epsilon) &&
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((test->min.z - b->max.z) <= epsilon);
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}
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bool bounds_intersects_obb(const struct bounds *b, const struct bounds *test,
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const struct matrix4 *m, float epsilon)
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{
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struct bounds b_tr, test_tr;
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struct matrix4 m_inv;
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matrix4_inv(&m_inv, m);
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bounds_transform(&b_tr, b, m);
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bounds_transform(&test_tr, test, &m_inv);
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return bounds_intersects(b, &test_tr, epsilon) &&
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bounds_intersects(&b_tr, test, epsilon);
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}
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bool bounds_intersects_obb3x4(const struct bounds *b, const struct bounds *test,
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const struct matrix3 *m, float epsilon)
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{
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struct bounds b_tr, test_tr;
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struct matrix3 m_inv;
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matrix3_transpose(&m_inv, m);
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bounds_transform3x4(&b_tr, b, m);
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bounds_transform3x4(&test_tr, test, &m_inv);
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return bounds_intersects(b, &test_tr, epsilon) &&
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bounds_intersects(&b_tr, test, epsilon);
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}
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static inline float vec3or_offset_len(const struct bounds *b,
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const struct vec3 *v)
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{
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struct vec3 temp1, temp2;
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vec3_sub(&temp1, &b->max, &b->min);
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vec3_abs(&temp2, v);
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return vec3_dot(&temp1, &temp2);
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}
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float bounds_min_dist(const struct bounds *b, const struct plane *p)
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{
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struct vec3 center;
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float vec_len = vec3or_offset_len(b, &p->dir) * 0.5f;
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float center_dist;
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bounds_get_center(¢er, b);
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center_dist = vec3_plane_dist(¢er, p);
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return p->dist + center_dist - vec_len;
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}
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