obs-studio/libobs-d3d11/CMakeLists.txt

57 lines
1.7 KiB
CMake

project(libobs-d3d11)
add_library(libobs-d3d11 MODULE)
add_library(OBS::libobs-d3d11 ALIAS libobs-d3d11)
target_sources(
libobs-d3d11
PRIVATE d3d11-indexbuffer.cpp
d3d11-samplerstate.cpp
d3d11-shader.cpp
d3d11-shaderprocessor.cpp
d3d11-shaderprocessor.hpp
d3d11-stagesurf.cpp
d3d11-subsystem.cpp
d3d11-subsystem.hpp
d3d11-texture2d.cpp
d3d11-texture3d.cpp
d3d11-vertexbuffer.cpp
d3d11-duplicator.cpp
d3d11-rebuild.cpp
d3d11-zstencilbuffer.cpp)
set(MODULE_DESCRIPTION "OBS Library D3D11 wrapper")
configure_file(${CMAKE_SOURCE_DIR}/cmake/bundle/windows/obs-module.rc.in
libobs-d3d11.rc)
target_include_directories(libobs-d3d11 PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_sources(libobs-d3d11 PRIVATE libobs-d3d11.rc)
target_compile_features(libobs-d3d11 PRIVATE cxx_std_17)
target_compile_definitions(
libobs-d3d11 PRIVATE UNICODE _UNICODE _CRT_SECURE_NO_WARNINGS
_CRT_NONSTDC_NO_WARNINGS)
if(NOT DEFINED GPU_PRIORITY_VAL
OR "x${GPU_PRIORITY_VAL}x" STREQUAL "xx"
OR "${GPU_PRIORITY_VAL}" STREQUAL "0")
target_compile_definitions(libobs-d3d11 PRIVATE USE_GPU_PRIORITY=FALSE
GPU_PRIORITY_VAL=0)
else()
target_compile_definitions(
libobs-d3d11 PRIVATE USE_GPU_PRIORITY=TRUE
GPU_PRIORITY_VAL=${GPU_PRIORITY_VAL})
endif()
target_link_libraries(libobs-d3d11 PRIVATE OBS::libobs d3d9 d3d11 dxgi)
set_target_properties(
libobs-d3d11
PROPERTIES OUTPUT_NAME libobs-d3d11
FOLDER "core"
PREFIX "")
setup_binary_target(libobs-d3d11)