I actually did this because it makes it a bit easier to use with a build from cross-compiled windows FFMpeg/x264 DLLs. When compiling on linux I just have it compile to a custom prefix directory for the specific windows arch, then I just copy the arch dir back to my windows HD when complete. Adding this to the cmake allows me to use the compile arch directories directly without modification.
56 lines
1.5 KiB
CMake
56 lines
1.5 KiB
CMake
# Once done these will be defined:
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#
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# LIBAVUTIL_FOUND
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# LIBAVUTIL_INCLUDE_DIRS
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# LIBAVUTIL_LIBRARIES
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find_package(PkgConfig QUIET)
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if (PKG_CONFIG_FOUND)
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pkg_check_modules(_AVUTIL QUIET libavutil)
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endif()
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_lib_suffix 64)
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else()
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set(_lib_suffix 32)
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endif()
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set(FFMPEG_PATH_ARCH FFmpegPath${_lib_suffix})
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find_path(FFMPEG_INCLUDE_DIR
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NAMES libavutil/avutil.h
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HINTS
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${_AVUTIL_INCLUDE_DIRS}
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"${CMAKE_SOURCE_DIR}/additional_install_files/include"
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"$ENV{obsAdditionalInstallFiles}/include"
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ENV FFmpegPath
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ENV ${FFMPEG_PATH_ARCH}
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PATHS
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/usr/include /usr/local/include /opt/local/include /sw/include
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PATH_SUFFIXES ffmpeg libav)
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find_library(AVUTIL_LIB
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NAMES ${_AVUTIL_LIBRARIES} avutil-ffmpeg avutil
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HINTS
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${_AVUTIL_LIBRARY_DIRS}
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"${FFMPEG_INCLUDE_DIR}/../lib"
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"${FFMPEG_INCLUDE_DIR}/../lib${_lib_suffix}"
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"${FFMPEG_INCLUDE_DIR}/../libs${_lib_suffix}"
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"${FFMPEG_INCLUDE_DIR}/lib"
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"${FFMPEG_INCLUDE_DIR}/lib${_lib_suffix}"
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"${FFMPEG_INCLUDE_DIR}/bin"
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"${FFMPEG_INCLUDE_DIR}/bin${_lib_suffix}"
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"${FFMPEG_INCLUDE_DIR}/../bin"
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"${FFMPEG_INCLUDE_DIR}/../bin${_lib_suffix}"
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PATHS
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/usr/lib /usr/local/lib /opt/local/lib /sw/lib)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(Libavutil DEFAULT_MSG AVUTIL_LIB FFMPEG_INCLUDE_DIR)
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mark_as_advanced(FFMPEG_INCLUDE_DIR AVUTIL_LIB)
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if(LIBAVUTIL_FOUND)
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set(LIBAVUTIL_INCLUDE_DIRS ${FFMPEG_INCLUDE_DIR})
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set(LIBAVUTIL_LIBRARIES ${AVUTIL_LIB})
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endif()
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